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187 lines
4.4 KiB
187 lines
4.4 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//============================================================================= |
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#include "movieobjects/dmefaceset.h" |
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#include "movieobjects/dmematerial.h" |
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#include "tier0/dbg.h" |
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#include "UtlBuffer.h" |
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#include "datamodel/dmelementfactoryhelper.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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//----------------------------------------------------------------------------- |
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// Expose this class to the scene database |
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//----------------------------------------------------------------------------- |
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IMPLEMENT_ELEMENT_FACTORY( DmeFaceSet, CDmeFaceSet ); |
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//----------------------------------------------------------------------------- |
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// Constructor, destructor |
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//----------------------------------------------------------------------------- |
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void CDmeFaceSet::OnConstruction() |
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{ |
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m_indices.Init( this, "faces" ); |
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m_material.Init( this, "material" ); |
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} |
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void CDmeFaceSet::OnDestruction() |
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{ |
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} |
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//----------------------------------------------------------------------------- |
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// accessors |
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//----------------------------------------------------------------------------- |
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CDmeMaterial *CDmeFaceSet::GetMaterial() |
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{ |
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return m_material.GetElement(); |
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} |
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void CDmeFaceSet::SetMaterial( CDmeMaterial *pMaterial ) |
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{ |
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m_material = pMaterial; |
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} |
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int CDmeFaceSet::AddIndices( int nCount ) |
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{ |
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int nCurrentCount = m_indices.Count(); |
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m_indices.EnsureCount( nCount + nCurrentCount ); |
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return nCurrentCount; |
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} |
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void CDmeFaceSet::SetIndices( int nFirstIndex, int nCount, int *pIndices ) |
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{ |
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m_indices.SetMultiple( nFirstIndex, nCount, pIndices ); |
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} |
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//----------------------------------------------------------------------------- |
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// |
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//----------------------------------------------------------------------------- |
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void CDmeFaceSet::SetIndex( int i, int nValue ) |
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{ |
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m_indices.Set( i, nValue ); |
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} |
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//----------------------------------------------------------------------------- |
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// Returns the number of triangulated indices |
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//----------------------------------------------------------------------------- |
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int CDmeFaceSet::GetNextPolygonVertexCount( int nFirstIndex ) const |
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{ |
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int nCurrIndex = nFirstIndex; |
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int nTotalCount = m_indices.Count(); |
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while( nCurrIndex < nTotalCount ) |
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{ |
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if ( m_indices[nCurrIndex] == -1 ) |
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break; |
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++nCurrIndex; |
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} |
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return nCurrIndex - nFirstIndex; |
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} |
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//----------------------------------------------------------------------------- |
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// Returns the number of triangulated indices total |
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//----------------------------------------------------------------------------- |
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int CDmeFaceSet::GetTriangulatedIndexCount() const |
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{ |
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int nIndexCount = 0; |
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int nVertexCount = 0; |
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int nTotalCount = m_indices.Count(); |
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for ( int nCurrIndex = 0; nCurrIndex < nTotalCount; ++nCurrIndex ) |
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{ |
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if ( m_indices[nCurrIndex] == -1 ) |
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{ |
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if ( nVertexCount >= 3 ) |
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{ |
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nIndexCount += ( nVertexCount - 2 ) * 3; |
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} |
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nVertexCount = 0; |
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continue; |
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} |
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++nVertexCount; |
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} |
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if ( nVertexCount >= 3 ) |
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{ |
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nIndexCount += ( nVertexCount - 2 ) * 3; |
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} |
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return nIndexCount; |
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} |
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//----------------------------------------------------------------------------- |
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// Returns the number of indices total |
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//----------------------------------------------------------------------------- |
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int CDmeFaceSet::GetIndexCount() const |
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{ |
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int nIndexCount = 0; |
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int nVertexCount = 0; |
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int nTotalCount = m_indices.Count(); |
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for ( int nCurrIndex = 0; nCurrIndex < nTotalCount; ++nCurrIndex ) |
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{ |
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if ( m_indices[nCurrIndex] == -1 ) |
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{ |
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nIndexCount += nVertexCount; |
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nVertexCount = 0; |
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continue; |
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} |
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++nVertexCount; |
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} |
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nIndexCount += nVertexCount; |
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return nIndexCount; |
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} |
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//----------------------------------------------------------------------------- |
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// |
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//----------------------------------------------------------------------------- |
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void CDmeFaceSet::RemoveMultiple( int elem, int num ) |
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{ |
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m_indices.RemoveMultiple( elem, num ); |
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} |
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//----------------------------------------------------------------------------- |
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// Returns the number of faces in the face set |
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//----------------------------------------------------------------------------- |
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int CDmeFaceSet::GetFaceCount() const |
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{ |
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int nFaceCount = 0; |
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int nVertexCount = 0; |
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const int nIndexCount = NumIndices(); |
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for ( int i = 0; i < nIndexCount; ++i ) |
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{ |
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if ( GetIndex( i ) < 0 ) |
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{ |
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if ( nVertexCount > 0 ) |
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{ |
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++nFaceCount; |
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} |
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nVertexCount = 0; |
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continue; |
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} |
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++nVertexCount; |
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} |
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if ( nVertexCount > 0 ) |
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{ |
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++nFaceCount; |
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} |
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return nFaceCount; |
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} |