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48 lines
1.5 KiB
48 lines
1.5 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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//============================================================================= |
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// Valve includes |
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#include "datamodel/dmelementfactoryhelper.h" |
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#include "movieobjects/dmeeyeball.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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//----------------------------------------------------------------------------- |
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// Expose this class to the scene database |
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//----------------------------------------------------------------------------- |
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IMPLEMENT_ELEMENT_FACTORY( DmeEyeball, CDmeEyeball ); |
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//----------------------------------------------------------------------------- |
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// |
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//----------------------------------------------------------------------------- |
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void CDmeEyeball::OnConstruction() |
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{ |
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m_flDiameter.InitAndSet( this, "diameter", 1.0 ); |
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m_flYawAngle.InitAndSet( this, "angle", 2.0 ); |
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m_flPupilScale.InitAndSet( this, "pupilScale", 1.0 ); |
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} |
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//----------------------------------------------------------------------------- |
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// |
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//----------------------------------------------------------------------------- |
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void CDmeEyeball::OnDestruction() |
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{ |
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} |
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//----------------------------------------------------------------------------- |
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// Returns the model relative position of the eyeball Position |
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//----------------------------------------------------------------------------- |
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void CDmeEyeball::GetWorldPosition( Vector &worldPosition ) |
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{ |
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matrix3x4_t mWorld; |
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GetShapeToWorldTransform( mWorld ); |
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MatrixPosition( mWorld, worldPosition ); |
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}
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