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175 lines
4.9 KiB
175 lines
4.9 KiB
//----------------------------------------------------------------------------- |
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// MATERIALSYSTEM.VPC |
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// |
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// Project Script |
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//----------------------------------------------------------------------------- |
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$macro SRCDIR ".." |
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$Macro OUTBINDIR "$SRCDIR\..\game\bin" |
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$include "$SRCDIR\vpc_scripts\source_dll_base.vpc" |
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$Configuration |
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{ |
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$Compiler |
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{ |
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$AdditionalIncludeDirectories "$BASE;.\;" |
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$PreprocessorDefinitions "$BASE;DEFINE_MATERIALSYSTEM_INTERFACE;MATERIALSYSTEM_EXPORTS;PROTECTED_THINGS_ENABLE;strncpy=use_Q_strncpy_instead;_snprintf=use_Q_snprintf_instead" |
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$PreprocessorDefinitions "$BASE;fopen=dont_use_fopen" [$WINDOWS] |
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$Create/UsePCHThroughFile "pch_materialsystem.h" |
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} |
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$Linker |
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{ |
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$SystemLibraries "iconv" [$OSXALL] |
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} |
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} |
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$Configuration "Debug" |
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{ |
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$Linker [$X360] |
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{ |
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$AdditionalDependencies "$BASE d3dx9d.lib" |
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} |
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} |
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$Configuration "Release" |
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{ |
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$Linker [$X360] |
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{ |
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$AdditionalDependencies "$BASE d3dx9.lib" |
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} |
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} |
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$Project "MaterialSystem" |
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{ |
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$Folder "Source Files" |
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{ |
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$File "CColorCorrection.cpp" |
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$File "cmaterial.cpp" |
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$File "cmaterial_queuefriendly.cpp" |
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$File "CMaterialSubRect.cpp" |
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$File "cmaterialvar.cpp" |
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$File "cmatnullrendercontext.cpp" |
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$File "colorspace.cpp" |
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$File "ctexture.cpp" |
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$File "$SRCDIR\public\filesystem_helpers.cpp" |
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$File "imagepacker.cpp" |
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$File "mat_stub.cpp" |
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$File "materialsystem_global.cpp" |
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$File "morph.cpp" |
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$File "occlusionquerymgr.cpp" |
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$File "shadersystem.cpp" |
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$File "texturemanager.cpp" |
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$File "pch_materialsystem.cpp" |
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{ |
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$Configuration |
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{ |
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$Compiler |
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{ |
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$Create/UsePrecompiledHeader "Create Precompiled Header (/Yc)" |
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} |
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} |
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} |
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$File "cmaterialdict.cpp" \ |
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"cmaterialsystem.cpp" \ |
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"cmatlightmaps.cpp" \ |
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"cmatrendercontext.cpp" \ |
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"cmatqueuedrendercontext.cpp" \ |
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"ctexturecompositor.cpp" |
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{ |
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$Configuration |
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{ |
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$Compiler |
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{ |
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$Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)" |
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} |
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} |
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} |
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} |
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$Folder "Public Header Files" |
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{ |
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$File "$SRCDIR\public\mathlib\amd3dx.h" |
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$File "$SRCDIR\public\tier0\basetypes.h" |
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$File "$SRCDIR\public\mathlib\bumpvects.h" |
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$File "$SRCDIR\public\const.h" |
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$File "$SRCDIR\public\tier1\convar.h" |
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$File "$SRCDIR\public\crtmemdebug.h" |
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$File "$SRCDIR\common\cstringhash.h" |
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$File "$SRCDIR\public\filesystem.h" |
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$File "$SRCDIR\public\appframework\IAppSystem.h" |
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$File "$SRCDIR\public\materialsystem\combineoperations.h" |
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$File "$SRCDIR\public\materialsystem\IColorCorrection.h" |
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$File "$SRCDIR\public\materialsystem\imaterial.h" |
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$File "$SRCDIR\public\materialsystem\imaterialproxy.h" |
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$File "$SRCDIR\public\materialsystem\imaterialproxyfactory.h" |
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$File "$SRCDIR\public\materialsystem\imaterialsystem.h" |
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$File "$SRCDIR\public\materialsystem\imaterialsystemhardwareconfig.h" |
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$File "$SRCDIR\public\materialsystem\imaterialsystemstub.h" |
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$File "$SRCDIR\public\materialsystem\imaterialvar.h" |
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$File "$SRCDIR\public\materialsystem\imesh.h" |
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$File "$SRCDIR\public\materialsystem\imorph.h" |
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$File "$SRCDIR\public\tier1\interface.h" |
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$File "$SRCDIR\public\materialsystem\IShader.h" |
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$File "$SRCDIR\public\materialsystem\ishaderapi.h" |
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$File "$SRCDIR\public\materialsystem\itexture.h" |
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$File "$SRCDIR\public\materialsystem\itexturecompositor.h" |
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$File "$SRCDIR\public\tier1\KeyValues.h" |
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$File "$SRCDIR\public\materialsystem\materialsystem_config.h" |
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$File "$SRCDIR\public\mathlib\mathlib.h" |
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$File "$SRCDIR\public\tier1\mempool.h" |
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$File "$SRCDIR\public\pixelwriter.h" |
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$File "$SRCDIR\public\renderparm.h" |
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$File "$SRCDIR\public\tier1\strtools.h" |
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$File "$SRCDIR\public\tier1\utlbuffer.h" |
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$File "$SRCDIR\public\tier1\utlmemory.h" |
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$File "$SRCDIR\public\tier1\utlrbtree.h" |
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$File "$SRCDIR\public\tier1\utlsymbol.h" |
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$File "$SRCDIR\public\tier1\utlvector.h" |
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$File "$SRCDIR\public\mathlib\vector.h" |
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$File "$SRCDIR\public\mathlib\vector2d.h" |
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$File "$SRCDIR\public\mathlib\vector4d.h" |
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$File "$SRCDIR\public\mathlib\vmatrix.h" |
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$File "$SRCDIR\public\mathlib\vplane.h" |
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$File "$SRCDIR\public\vstdlib\vstdlib.h" |
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$File "$SRCDIR\public\vtf\vtf.h" |
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} |
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$Folder "Header Files" |
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{ |
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$File "cmaterial_queuefriendly.h" |
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$File "cmaterialdict.h" |
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$File "cmaterialsystem.h" |
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$File "cmatlightmaps.h" |
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$File "cmatnullrendercontext.h" |
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$File "cmatqueuedrendercontext.h" |
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$File "cmatrendercontext.h" |
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$File "colorspace.h" |
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$File "ctexturecompositor.h" |
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$File "IHardwareConfigInternal.h" |
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$File "imagepacker.h" |
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$File "imaterialinternal.h" |
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$File "imaterialsysteminternal.h" |
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$File "imatrendercontextinternal.h" |
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$File "imorphinternal.h" |
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$File "IShaderSystem.h" |
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$File "$SRCDIR\public\shaderapi\ishaderutil.h" |
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$File "itextureinternal.h" |
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$File "materialsystem_global.h" |
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$File "occlusionquerymgr.h" |
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$File "shader_dll_verify.h" [$WIN32] |
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$File "shadersystem.h" |
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$File "texturemanager.h" |
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} |
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$Folder "Link Libraries" |
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{ |
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$Lib bitmap |
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$Lib mathlib |
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$Lib shaderlib |
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$Lib tier2 |
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$Lib vtf |
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} |
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}
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