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38 lines
1.3 KiB
38 lines
1.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//===========================================================================// |
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#ifndef KEY_TRANSLATION_H |
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#define KEY_TRANSLATION_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "inputsystem/ButtonCode.h" |
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#include "inputsystem/AnalogCode.h" |
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// Call this to initialize the system |
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void ButtonCode_InitKeyTranslationTable(); |
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// Convert from Windows scan codes to Button codes. |
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ButtonCode_t ButtonCode_ScanCodeToButtonCode( int lParam ); |
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// Update scan codes for foreign keyboards |
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void ButtonCode_UpdateScanCodeLayout( ); |
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// Convert from Windows virtual key codes to Button codes. |
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ButtonCode_t ButtonCode_VirtualKeyToButtonCode( int keyCode ); |
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int ButtonCode_ButtonCodeToVirtualKey( ButtonCode_t code ); |
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ButtonCode_t ButtonCode_XKeyToButtonCode( int nPort, int keyCode ); |
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// Convert back + forth between ButtonCode/AnalogCode + strings |
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const char *ButtonCode_ButtonCodeToString( ButtonCode_t code, bool bXController ); |
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const char *AnalogCode_AnalogCodeToString( AnalogCode_t code ); |
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ButtonCode_t ButtonCode_StringToButtonCode( const char *pString, bool bXController ); |
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AnalogCode_t AnalogCode_StringToAnalogCode( const char *pString ); |
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ButtonCode_t ButtonCode_SKeyToButtonCode( int nPort, int keyCode ); |
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#endif // KEY_TRANSLATION_H
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