Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//===========================================================================//
#ifndef KEY_TRANSLATION_H
#define KEY_TRANSLATION_H
#ifdef _WIN32
#pragma once
#endif
#include "inputsystem/ButtonCode.h"
#include "inputsystem/AnalogCode.h"
// Call this to initialize the system
void ButtonCode_InitKeyTranslationTable();
// Convert from Windows scan codes to Button codes.
ButtonCode_t ButtonCode_ScanCodeToButtonCode( int lParam );
// Update scan codes for foreign keyboards
void ButtonCode_UpdateScanCodeLayout( );
// Convert from Windows virtual key codes to Button codes.
ButtonCode_t ButtonCode_VirtualKeyToButtonCode( int keyCode );
int ButtonCode_ButtonCodeToVirtualKey( ButtonCode_t code );
ButtonCode_t ButtonCode_XKeyToButtonCode( int nPort, int keyCode );
// Convert back + forth between ButtonCode/AnalogCode + strings
const char *ButtonCode_ButtonCodeToString( ButtonCode_t code, bool bXController );
const char *AnalogCode_AnalogCodeToString( AnalogCode_t code );
ButtonCode_t ButtonCode_StringToButtonCode( const char *pString, bool bXController );
AnalogCode_t AnalogCode_StringToAnalogCode( const char *pString );
ButtonCode_t ButtonCode_SKeyToButtonCode( int nPort, int keyCode );
#endif // KEY_TRANSLATION_H