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56 lines
1.4 KiB
56 lines
1.4 KiB
//----------------------------------------------------------------------------- |
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// INPUTSYSTEM.VPC |
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// |
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// Project Script |
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//----------------------------------------------------------------------------- |
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$macro SRCDIR ".." |
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$Macro OUTBINDIR "$SRCDIR\..\game\bin" |
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$include "$SRCDIR\vpc_scripts\source_dll_base.vpc" |
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$Configuration |
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{ |
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$Compiler |
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{ |
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$AdditionalIncludeDirectories "$BASE;$SRCDIR\thirdparty\SDL" [!$SDL] // If $SDL, then we already have this from source_video_base.vpc. |
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$PreprocessorDefinitions "$BASE;VERSION_SAFE_STEAM_API_INTERFACES" |
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} |
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$Linker |
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{ |
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$SystemLibraries "iconv" [$OSXALL] |
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$SystemFrameworks "IOKit;Carbon;ForceFeedback" |
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} |
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} |
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$Project "inputsystem" |
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{ |
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$Folder "Source Files" |
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{ |
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$File "inputsystem.cpp" |
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$File "inputsystem.h" |
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$File "joystick_sdl.cpp" |
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$File "novint.cpp" [$WIN32] |
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$File "key_translation.cpp" |
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$File "key_translation.h" |
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$File "steamcontroller.cpp" |
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$File "touch_sdl.cpp" |
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} |
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$Folder "Public Headers" |
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{ |
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$File "$SRCDIR\public\inputsystem\AnalogCode.h" |
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$File "$SRCDIR\public\inputsystem\ButtonCode.h" |
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$File "$SRCDIR\public\inputsystem\iinputsystem.h" |
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$File "$SRCDIR\public\inputsystem\InputEnums.h" |
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$File "$SRCDIR\dx9sdk\include\xinput.h" [$WIN32] |
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} |
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$Folder "Link Libraries" |
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{ |
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$Lib tier1 |
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$Lib tier2 |
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$ImpLib SDL2 |
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$Implib "steam_api" [($WIN32||$WIN64||$POSIX||$PS3)&&!$NO_STEAM] |
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} |
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}
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