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94 lines
3.5 KiB
94 lines
3.5 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef TOOL3D_H |
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#define TOOL3D_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "MapAtom.h" |
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#include "ToolInterface.h" |
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class CMapDoc; |
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class CMapView; |
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class CRender; |
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#define inrange(a,minv,maxv) ((a) >= (minv) && (a) <= (maxv)) |
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#pragma warning(disable: 4244) |
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#define DRAG_THRESHHOLD 2 |
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#define HANDLE_OFFSET 6 |
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class Tool3D : public CBaseTool |
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{ |
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public: |
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Tool3D(void); |
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virtual int HitTest(CMapView *pView, const Vector2D &ptClient, bool bTestHandles = false) = 0; |
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int HitTest(CMapView *pView, const Vector &ptWorld, bool bTestHandles = false); |
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bool HitRect(CMapView *pView, const Vector2D &ptHit, const Vector &vecCenter, int extent ); |
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int GetTransformationAxis(); // 0,1,2 or -1 if translation is not axis aligned |
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virtual unsigned int GetConstraints(unsigned int nKeyFlags); |
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// helper functions when transforming from a map view input |
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void StartTranslation( CMapView *pView, const Vector2D &vClickPoint, bool bUseDefaultPlane = true ); |
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void ProjectTranslation( CMapView *pView, const Vector2D &vPoint, Vector &vTransform, int nFlags = 0); |
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void ProjectOnTranslationPlane( const Vector &vWorld, Vector &vTransform, int nFlags = 0 ); |
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void SetTransformationPlane(const Vector &vOrigin, const Vector &vHorz, const Vector &vVert, const Vector &vNormal); |
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bool UpdateTranslation(CMapView *pView, const Vector2D &vPoint, UINT nFlags); |
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bool IsTranslating(void) { return m_bIsTranslating; } |
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virtual bool UpdateTranslation(const Vector &vUpdate, UINT flags); |
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virtual void TranslatePoint(Vector& vPos); |
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virtual void FinishTranslation(bool bSave); |
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virtual bool OnLMouseDown2D( CMapView2D *pView, UINT nFlags, const Vector2D &vPoint ); |
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virtual bool OnLMouseUp2D( CMapView2D *pView, UINT nFlags, const Vector2D &vPoint ); |
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virtual bool OnRMouseDown2D( CMapView2D *pView, UINT nFlags, const Vector2D &vPoint ); |
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virtual bool OnRMouseUp2D( CMapView2D *pView, UINT nFlags, const Vector2D &vPoint ); |
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virtual bool OnMouseMove2D( CMapView2D *pView, UINT nFlags, const Vector2D &vPoint ); |
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virtual bool OnLMouseDown3D( CMapView3D *pView, UINT nFlags, const Vector2D &vPoint ); |
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virtual bool OnLMouseUp3D( CMapView3D *pView, UINT nFlags, const Vector2D &vPoint ); |
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virtual bool OnRMouseDown3D( CMapView3D *pView, UINT nFlags, const Vector2D &vPoint ); |
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virtual bool OnRMouseUp3D( CMapView3D *pView, UINT nFlags, const Vector2D &vPoint ); |
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virtual bool OnMouseMove3D( CMapView3D *pView, UINT nFlags, const Vector2D &vPoint ); |
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void RenderTranslationPlane(CRender *pRender); |
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protected: |
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enum |
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{ |
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MOUSE_LEFT = 0, |
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MOUSE_RIGHT = 1, |
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}; |
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// each translation can use a translation plane |
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Vector m_vPlaneOrigin; // transformation plane origin |
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Vector m_vPlaneNormal; // transformation plane normal |
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Vector m_vPlaneHorz; // transformation plane horizontal axis |
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Vector m_vPlaneVert; // transformation plane vertical axis |
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Vector m_vTranslation; // relative translation vector on the translation plane |
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Vector m_vTranslationStart; // translation start point on translation plane |
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bool m_bIsTranslating; // true while translation |
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// 0 = left, 1 = right button |
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bool m_bMouseDown[2]; // True if mouse button is down, false if not. |
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bool m_bMouseDragged[2]; // Have they dragged the mouse with button down? |
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Vector2D m_vMouseStart[2]; // Client pos at which last mouse was pressed. |
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Vector2D m_vMousePos; // last know mouse pos |
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}; |
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#endif // TOOL3D_H
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