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60 lines
2.1 KiB
60 lines
2.1 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef TEXTURECONVERT_H |
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#define TEXTURECONVERT_H |
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#pragma once |
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#include "MapWorld.h" |
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#include "MapSolid.h" |
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#include "MapFace.h" |
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#include "MapDecal.h" |
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#include "IEditorTexture.h" |
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#include "resource.h" |
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#include "ProgDlg.h" |
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class CTextureConverter |
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{ |
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public: |
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static void ConvertWorldTextures( CMapWorld * pWorld ); |
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private: |
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static void Initialize( void ); |
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static void ConvertSolids( CMapWorld * pWorld ); |
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static void ConvertDecals( CMapWorld * pWorld ); |
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static bool CountMapSolids( CMapSolid * pSolid, DWORD ); |
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static bool CountMapDecals( CMapEntity *, DWORD ); |
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static bool CheckSolidTextures( CMapSolid * pSolid, DWORD ); |
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static bool CheckDecalTextures( CMapEntity * pEnt, DWORD ); |
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static void CheckFaceTexture( CMapFace * pFace ); |
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static void ConvertFaceTexture( CMapFace * pFace ); |
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static void ConvertDecalTexture( CMapEntity * pEnt ); |
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static void GetNewTextureMatches( const char * pszOldName, EditorTextureList_t &MatchList ); |
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static bool TextureNameMatchesMaterialName( const char * pszTextureName, const char * pszMaterialName ); |
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static void ReplaceFaceTexture( CMapFace * pFace, IEditorTexture * pNewTexture ); |
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static void ReplaceDecalTexture( CMapEntity * pEnt, IEditorTexture * pNewTexture ); |
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static IEditorTexture * FindWAD3Texture( const char * pszName ); |
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static void RescaleFaceTexture( CMapFace * pFace, IEditorTexture * pNewTexture ); |
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static void MsgConvertFace( CMapFace * pFace, PRINTF_FORMAT_STRING const char * format, ... ); |
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static void MsgConvertDecal( CMapEntity * pEnt, PRINTF_FORMAT_STRING const char * format, ... ); |
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static void DisplayStatistics( void ); |
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static CProgressDlg * m_pProgDlg; |
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static int m_nSolidCount; |
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static int m_nFaceCount; |
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static int m_nDecalCount; |
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static int m_nCurrentSolid; |
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static int m_nCurrentDecal; |
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static int m_nSuccesses; |
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static int m_nErrors; |
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static int m_nSkipped; |
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static int m_nWarnings; |
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}; |
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#endif // TEXTURECONVERT_H
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