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155 lines
2.5 KiB
155 lines
2.5 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Simple texture object used for sprites. Handed to the renderer |
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// for binding. May become a general purpose texture object. |
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// |
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//=============================================================================// |
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#ifndef TEXTURE_H |
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#define TEXTURE_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "IEditorTexture.h" |
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enum |
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{ |
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TEXTURE_HAS_ALPHA = 0x01 |
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}; |
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class CTexture : public IEditorTexture |
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{ |
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public: |
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CTexture( void ); |
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virtual ~CTexture( void ); |
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bool Allocate( int nWidth, int nHeight, int nFlags ); |
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void Draw(CDC *pDC, RECT &rect, int iFontHeight, int iIconHeight, DrawTexData_t &DrawTexData); |
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inline void *GetImageDataPtr( void ) |
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{ |
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return( m_pImageData ); |
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} |
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const char *GetFileName(void) const; |
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inline const char *GetName(void) const |
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{ |
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return(m_szName); |
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} |
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int GetShortName(char *pszName) const; |
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int GetKeywords(char *pszKeywords) const; |
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int GetImageDataRGB( void *pData = NULL ); |
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int GetImageDataRGBA( void *pData = NULL ); |
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inline int GetImageWidth( void ) const |
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{ |
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return( m_nWidth ); |
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} |
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inline int GetImageHeight( void ) const |
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{ |
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return( m_nHeight ); |
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} |
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inline int GetWidth( void ) const |
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{ |
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return( m_nWidth ); |
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} |
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inline int GetHeight( void ) const |
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{ |
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return( m_nHeight ); |
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} |
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inline float GetDecalScale( void ) const |
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{ |
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return( 1.0f ); |
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} |
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inline CPalette *GetPalette( void ) const |
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{ |
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return( NULL ); |
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} |
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inline int GetSurfaceAttributes( void ) const |
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{ |
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return(0); |
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} |
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inline int GetSurfaceContents(void ) const |
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{ |
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return(0); |
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} |
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inline int GetSurfaceValue( void ) const |
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{ |
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return(0); |
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} |
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inline TEXTUREFORMAT GetTextureFormat( void ) const |
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{ |
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return(tfSprite); |
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} |
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inline int GetTextureID( void ) const |
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{ |
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return( m_nTextureID ); |
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} |
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inline bool HasAlpha( void ) const |
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{ |
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return( m_bHasAlpha ); |
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} |
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inline bool HasData( void ) const |
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{ |
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return( m_pImageData != NULL ); |
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} |
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inline bool HasPalette( void ) const |
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{ |
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return( false ); |
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} |
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inline bool IsDummy( void ) const |
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{ |
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return(( m_nWidth == 0) || ( m_nHeight == 0) || ( m_pImageData == NULL )); |
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} |
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bool Load( void ); |
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inline bool IsLoaded() const |
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{ |
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return true; |
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} |
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inline void SetTextureID( int nTextureID ) |
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{ |
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m_nTextureID = nTextureID; |
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} |
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protected: |
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int m_nTextureID; // Uniquely identifies this texture in all 3D renderers. |
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int m_nWidth; |
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int m_nHeight; |
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bool m_bHasAlpha; |
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char m_szName[MAX_PATH]; |
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void *m_pImageData; |
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}; |
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#endif // TEXTURE_H
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