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61 lines
1.2 KiB
61 lines
1.2 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#ifndef SPLASH_H |
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#define SPLASH_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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class CSplashWnd : public CWnd |
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{ |
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// Construction |
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protected: |
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CSplashWnd(); |
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// Attributes: |
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public: |
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CBitmap m_bitmap; |
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// Operations |
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public: |
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static void EnableSplashScreen(bool bEnable = TRUE); |
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static void ShowSplashScreen(CWnd *pParentWnd = NULL); |
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static BOOL PreTranslateAppMessage(MSG* pMsg); |
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static void HideSplashScreen(); |
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// Overrides |
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// ClassWizard generated virtual function overrides |
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//{{AFX_VIRTUAL(CSplashWnd) |
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//}}AFX_VIRTUAL |
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// Implementation |
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public: |
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~CSplashWnd(); |
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virtual void PostNcDestroy(); |
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BOOL Create(CWnd* pParentWnd = NULL); |
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// Generated message map functions |
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protected: |
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void DoHide(); |
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//{{AFX_MSG(CSplashWnd) |
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afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct); |
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afx_msg void OnPaint(); |
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afx_msg void OnTimer(UINT nIDEvent); |
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//}}AFX_MSG |
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DECLARE_MESSAGE_MAP() |
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bool m_bHideRequested; // Set when the app signals the splash screen to hide. |
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bool m_bMinTimerExpired; // Set when OnTimer is called -- ensures that we stay up long enough to be seen. |
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}; |
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#endif // SPLASH_H
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