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48 lines
1006 B
48 lines
1006 B
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#ifndef _RUNCOMMANDS_H |
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#define _RUNCOMMANDS_H |
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#include <afxtempl.h> |
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// |
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// RunCommands functions |
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// |
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enum |
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{ |
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CCChangeDir = 0x100, |
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CCCopyFile, |
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CCDelFile, |
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CCRenameFile |
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}; |
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// command: |
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typedef struct |
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{ |
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BOOL bEnable; // Run this command? |
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int iSpecialCmd; // Nonzero if special command exists |
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char szRun[MAX_PATH]; |
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char szParms[MAX_PATH]; |
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BOOL bLongFilenames; // Obsolete, but kept here for file backwards compatibility |
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BOOL bEnsureCheck; |
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char szEnsureFn[MAX_PATH]; |
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BOOL bUseProcessWnd; |
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BOOL bNoWait; |
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} CCOMMAND, *PCCOMMAND; |
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// list of commands: |
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typedef CArray<CCOMMAND, CCOMMAND&> CCommandArray; |
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// run a list of commands: |
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bool RunCommands(CCommandArray& Commands, LPCTSTR pszDocName); |
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void FixGameVars(char *pszSrc, char *pszDst, BOOL bUseQuotes = TRUE); |
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bool IsRunningCommands(); |
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#endif // _RUNCOMMANDS_H
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