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259 lines
6.5 KiB
259 lines
6.5 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Implementation of IEditorTexture interface for materials. |
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// |
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// $NoKeywords: $ |
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//===========================================================================// |
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#ifndef MATERIAL_H |
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#define MATERIAL_H |
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#pragma once |
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#include "IEditorTexture.h" |
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#include "materialsystem/imaterialvar.h" |
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#include "materialsystem/imaterial.h" |
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class IMaterial; |
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class CMaterialCache; |
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class IMaterialSystem; |
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class IMaterialSystemHardwareConfig; |
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struct MaterialSystem_Config_t; |
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struct MaterialCacheEntry_t; |
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#define INCLUDE_MODEL_MATERIALS 0x01 |
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#define INCLUDE_WORLD_MATERIALS 0x02 |
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#define INCLUDE_ALL_MATERIALS 0xFFFFFFFF |
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//----------------------------------------------------------------------------- |
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// Inherit from this to enumerate materials |
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//----------------------------------------------------------------------------- |
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class IMaterialEnumerator |
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{ |
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public: |
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virtual bool EnumMaterial( const char *pMaterialName, int nContext ) = 0; |
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}; |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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class CMaterial : public IEditorTexture |
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{ |
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public: |
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static bool Initialize( HWND hwnd ); |
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static void ShutDown(void); |
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static void EnumerateMaterials( IMaterialEnumerator *pEnum, const char *szRoot, int nContext, int nFlags = INCLUDE_ALL_MATERIALS ); |
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static CMaterial *CreateMaterial( const char *pszMaterialName, bool bLoadImmediately, bool* pFound = 0 ); |
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virtual ~CMaterial(void); |
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void Draw(CDC *pDC, RECT& rect, int iFontHeight, int iIconHeight, DrawTexData_t &DrawTexData); //DWORD dwFlags = (drawCaption|drawIcons)); |
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void FreeData(void); |
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inline const char *GetName(void) const |
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{ |
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return(m_szName); |
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} |
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int GetShortName(char *pszName) const; |
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int GetKeywords(char *pszKeywords) const; |
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void GetSize(SIZE &size) const; |
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int GetImageDataRGB(void *pImageRGB); |
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int GetImageDataRGBA(void *pImageRGBA); |
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// Image dimensions |
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int GetImageWidth(void) const; |
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int GetImageHeight(void) const; |
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int GetWidth(void) const; |
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int GetHeight(void) const; |
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float GetDecalScale(void) const; |
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const char *GetFileName(void) const; |
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inline CPalette *GetPalette(void) const |
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{ |
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return(NULL); |
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} |
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inline int GetSurfaceAttributes(void) const |
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{ |
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return(0); |
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} |
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inline int GetSurfaceContents(void) const |
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{ |
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return(0); |
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} |
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inline int GetSurfaceValue(void) const |
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{ |
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return(0); |
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} |
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inline TEXTUREFORMAT GetTextureFormat(void) const |
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{ |
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return(tfVMT); |
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} |
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inline int GetTextureID(void) const |
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{ |
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return(m_nTextureID); |
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} |
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bool HasAlpha(void) const |
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{ |
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return(false); |
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} |
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inline bool HasData(void) const |
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{ |
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return((m_nWidth != 0) && (m_nHeight != 0)); |
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} |
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inline bool HasPalette(void) const |
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{ |
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return(false); |
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} |
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inline bool IsDummy(void) const |
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{ |
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return(false); |
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} |
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bool Load(void); |
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void Reload( bool bFullReload ); |
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inline bool IsLoaded() const |
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{ |
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return m_bLoaded; |
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} |
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inline void SetTextureID(int nTextureID) |
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{ |
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m_nTextureID = nTextureID; |
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} |
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bool IsWater( void ) const; |
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virtual IMaterial* GetMaterial( bool bForceLoad=true ); |
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protected: |
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// Used to draw the bitmap for the texture browser |
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void DrawBitmap( CDC *pDC, RECT& srcRect, RECT& dstRect ); |
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void DrawBrowserIcons( CDC *pDC, RECT& dstRect, bool detectErrors ); |
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void DrawIcon( CDC *pDC, CMaterial* pIcon, RECT& dstRect ); |
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static bool ShouldSkipMaterial(const char *pszName, int nFlags); |
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// Finds all .VMT files in a particular directory |
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static bool LoadMaterialsInDirectory( char const* pDirectoryName, int nDirectoryNameLen, |
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IMaterialEnumerator *pEnum, int nContext, int nFlags ); |
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// Discovers all .VMT files lying under a particular directory recursively |
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static bool InitDirectoryRecursive( char const* pDirectoryName, |
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IMaterialEnumerator *pEnum, int nContext, int nFlags ); |
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CMaterial(void); |
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bool LoadMaterialHeader(IMaterial *material); |
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bool LoadMaterialImage(); |
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static bool IsIgnoredMaterial( const char *pName ); |
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// Will actually load the material bits |
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// We don't want to load them all at once because it takes way too long |
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bool LoadMaterial(); |
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char m_szName[MAX_PATH]; |
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char m_szFileName[MAX_PATH]; |
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char m_szKeywords[MAX_PATH]; |
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int m_nTextureID; // Uniquely identifies this texture in all 3D renderers. |
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int m_nWidth; // Texture width in texels. |
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int m_nHeight; // Texture height in texels. |
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bool m_TranslucentBaseTexture; |
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bool m_bLoaded; // We don't load these immediately; only when needed.. |
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void *m_pData; // Loaded texel data (NULL if not loaded). |
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IMaterial *m_pMaterial; |
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friend class CMaterialImageCache; |
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}; |
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typedef CMaterial *CMaterialPtr; |
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//----------------------------------------------------------------------------- |
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// Purpose: |
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//----------------------------------------------------------------------------- |
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class CMaterialCache |
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{ |
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public: |
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CMaterialCache(void); |
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~CMaterialCache(void); |
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inline bool CacheExists(void); |
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bool Create(int nMaxEntries); |
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CMaterial *CreateMaterial(const char *pszMaterialName); |
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void AddRef(CMaterial *pMaterial); |
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void Release(CMaterial *pMaterial); |
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protected: |
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CMaterial *FindMaterial(const char *pszMaterialName); |
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void AddMaterial(CMaterial *pMaterial); |
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MaterialCacheEntry_t *m_pCache; |
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int m_nMaxEntries; |
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int m_nEntries; |
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}; |
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//----------------------------------------------------------------------------- |
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// Purpose: Returns true if the cache has been allocated, false if not. |
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//----------------------------------------------------------------------------- |
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inline bool CMaterialCache::CacheExists(void) |
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{ |
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return((m_pCache != NULL) && (m_nMaxEntries > 0)); |
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} |
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//----------------------------------------------------------------------------- |
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// returns the material system interface + config |
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//----------------------------------------------------------------------------- |
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inline IMaterialSystem *MaterialSystemInterface() |
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{ |
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return materials; |
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} |
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inline MaterialSystem_Config_t& MaterialSystemConfig() |
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{ |
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extern MaterialSystem_Config_t g_materialSystemConfig; |
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return g_materialSystemConfig; |
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} |
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inline IMaterialSystemHardwareConfig* MaterialSystemHardwareConfig() |
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{ |
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extern IMaterialSystemHardwareConfig* g_pMaterialSystemHardwareConfig; |
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return g_pMaterialSystemHardwareConfig; |
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} |
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//-------------------------------------------------------------------------------- |
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// call AllocateLightingPreviewtextures to make sure necessary rts are allocated |
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//-------------------------------------------------------------------------------- |
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void AllocateLightingPreviewtextures(void); |
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#endif // MATERIAL_H
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