Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: event time stamping for hammer
//
//===========================================================================//
#include "stdafx.h"
#include "tier0/platform.h"
#include "mathlib/mathlib.h"
#include "hammer.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
static int g_EventTimeCounters[100];
static float g_EventTimes[100];
void SignalUpdate(int ev)
{
g_EventTimes[ev]=Plat_FloatTime();
g_EventTimeCounters[ev]++;
}
int GetUpdateCounter(int ev)
{
return g_EventTimeCounters[ev];
}
float GetUpdateTime(int ev)
{
return g_EventTimes[ev];
}
void SignalGlobalUpdate(void)
{
float stamp=Plat_FloatTime();
for(int i=0;i<NELEMS(g_EventTimes);i++)
{
g_EventTimes[i] = stamp;
g_EventTimeCounters[i]++;
}
}