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87 lines
1.6 KiB
87 lines
1.6 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef BSPLIGHTINGTHREAD_H |
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#define BSPLIGHTINGTHREAD_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "stdafx.h" |
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#include "ibsplightingthread.h" |
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#include "utlvector.h" |
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class CBSPLightingThread : public IBSPLightingThread |
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{ |
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public: |
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CBSPLightingThread(); |
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// IBSPLightingThread functions. |
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public: |
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virtual ~CBSPLightingThread(); |
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virtual void Release(); |
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virtual void StartLighting( char const *pVMFFileWithEntities ); |
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virtual int GetCurrentState(); |
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virtual void Interrupt(); |
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virtual float GetPercentComplete(); |
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// Other functions. |
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public: |
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// This is called immediately after the constructor. It creates the thread. |
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bool Init( IVRadDLL *pDLL ); |
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// Threadsafe functions. |
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public: |
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enum |
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{ |
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THREADCMD_NONE=0, |
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THREADCMD_LIGHT=1, |
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THREADCMD_EXIT=2 |
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}; |
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// Get the current command to the thread. Resets to THREADCMD_NONE on exit. |
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int GetThreadCmd(); |
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void SetThreadCmd( int cmd ); |
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// Returns an IBSPLightingThread::STATE_ define. |
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int GetThreadState(); |
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void SetThreadState( int state ); |
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public: |
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// The thread's run function. |
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DWORD ThreadMainLoop(); |
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public: |
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int m_ThreadCmd; // Next command for the thread to run. |
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int m_ThreadState; // Current state of the thread. |
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CUtlVector<char> m_VMFFileWithEntities; |
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public: |
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IVRadDLL *m_pVRadDLL; |
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HANDLE m_hThread; |
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DWORD m_ThreadID; |
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CRITICAL_SECTION m_CS; |
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}; |
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#endif // BSPLIGHTINGTHREAD_H
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