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49 lines
1.1 KiB
49 lines
1.1 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef TOOLPOINTHANDLE_H |
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#define TOOLPOINTHANDLE_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "ToolInterface.h" |
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class CMapPointHandle; |
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class CToolPointHandle : public CBaseTool |
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{ |
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public: |
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CToolPointHandle(void); |
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void Attach(CMapPointHandle *pPoint); |
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void CenterOnParent(CMapView *pView); |
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// |
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// CBaseTool implementation. |
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// |
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virtual ToolID_t GetToolID(void) { return TOOL_POINT_HANDLE; } |
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virtual bool OnLMouseDown2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint); |
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virtual bool OnLMouseUp2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint); |
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virtual bool OnMouseMove2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint); |
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virtual bool OnContextMenu2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint); |
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virtual void RenderTool2D(CRender2D *pRender); |
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//virtual void RenderTool3D(CRender3D *pRender); |
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private: |
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CMapPointHandle *m_pPoint; |
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}; |
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#endif // TOOLPOINTHANDLE_H
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