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127 lines
4.3 KiB
127 lines
4.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Tool used for picking entities for filling out entity properties and |
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// I/O connections. Anywhere you see an entity name field there should |
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// be an eyedropper button next to it for picking the entity. |
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// |
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// TODO: make the entity field / picker button a single control? |
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// TODO: combine the face picker with the entity picker? |
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// |
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//=============================================================================// |
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#ifndef TOOLPICKENTITY_H |
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#define TOOLPICKENTITY_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "MapEntity.h" |
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#include "ToolInterface.h" |
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class CMapView3D; |
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class CMapViewLogical; |
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class CToolPickEntity; |
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// |
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// Selection states for entries in our list of selected faces. |
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// |
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enum EntityState_t |
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{ |
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EntityState_Select = 0, // |
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EntityState_Partial, // Used for multiselect; the face is in at least one of the face lists being edited. |
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EntityState_None, // Used for multiselect; to deselect partially selected faces. Otherwise they are removed from the list. |
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}; |
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// |
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// An entry in our list of selected entities. |
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// |
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struct SelectedEntity_t |
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{ |
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CMapEntity *pEntity; // Pointer to the entity. |
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EntityState_t eState; // The current selection state of this entity. |
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EntityState_t eOriginalState; // The original selection state of this entity. |
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}; |
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// |
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// Interface for notification by the entity picking tool. Inherit from this if you |
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// are a client of the entity picker. |
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// |
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class IPickEntityTarget |
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{ |
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public: |
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virtual void OnNotifyPickEntity(CToolPickEntity *pTool) = 0; |
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}; |
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class CToolPickEntity : public CBaseTool |
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{ |
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public: |
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// |
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// Constructor/Destructor |
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// |
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CToolPickEntity(); |
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~CToolPickEntity(); |
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// |
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// CBaseTool virtual implementations |
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// |
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virtual void OnDeactivate(); |
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virtual ToolID_t GetToolID(void) { return TOOL_PICK_ENTITY; } |
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virtual bool OnLMouseUp3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint); |
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virtual bool OnLMouseDown3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint); |
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virtual bool OnLMouseDblClk3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint); |
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virtual bool OnRMouseUp3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint); |
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virtual bool OnRMouseDown3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint); |
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virtual bool OnMouseMove3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint); |
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virtual bool OnLMouseUpLogical(CMapViewLogical *pView, UINT nFlags, const Vector2D &vPoint) { return true; } |
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virtual bool OnLMouseDownLogical(CMapViewLogical *pView, UINT nFlags, const Vector2D &vPoint); |
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virtual bool OnLMouseDblClkLogical(CMapViewLogical *pView, UINT nFlags, const Vector2D &vPoint) { return true; } |
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virtual bool OnRMouseUpLogical(CMapViewLogical *pView, UINT nFlags, const Vector2D &vPoint) { return true; } |
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virtual bool OnRMouseDownLogical(CMapViewLogical *pView, UINT nFlags, const Vector2D &vPoint) { return true; } |
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virtual bool OnMouseMoveLogical(CMapViewLogical *pView, UINT nFlags, const Vector2D &vPoint); |
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// |
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// Functions specific to this tool. |
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// |
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inline void Attach(IPickEntityTarget *pTarget); |
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void AllowMultiSelect(bool bAllow); |
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void GetSelectedEntities(CMapEntityList &EntityListFull, CMapEntityList &EntityListPartial); |
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void SetSelectedEntities(CMapEntityList &EntityListFull, CMapEntityList &EntityListPartial); |
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protected: |
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void CycleSelectEntity(CMapEntity *pEntity); |
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void DeselectAll(void); |
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void DeselectEntity(int nIndex); |
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void DeselectEntity(CMapEntity *pEntity); |
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int FindEntity(CMapEntity *pEntity); |
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void SelectEntity(CMapEntity *pEntity); |
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void AddToList(CMapEntity *pEntity, EntityState_t eState); |
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void RemoveFromList(int nIndex); |
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void SetEyedropperCursor(void); |
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IPickEntityTarget *m_pNotifyTarget; // Object to notify when selection events occur. |
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bool m_bAllowMultiSelect; // If false, only one entity can be selected at a time. |
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CUtlVector <SelectedEntity_t> m_Entities; // Picked entities and their selection state (partial or full). |
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}; |
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//----------------------------------------------------------------------------- |
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// Purpose: Attaches the given notification target to this tool. That object |
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// will be used for all future notifications and updates by the tool. |
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//----------------------------------------------------------------------------- |
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void CToolPickEntity::Attach(IPickEntityTarget *pNotifyTarget) |
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{ |
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m_pNotifyTarget = pNotifyTarget; |
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} |
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#endif // TOOLPICKENTITY_H
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