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37 lines
980 B
37 lines
980 B
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef TOOLMATERIAL_H |
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#define TOOLMATERIAL_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "ToolInterface.h" |
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class CToolMaterial : public CBaseTool |
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{ |
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// |
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// CBaseTool implementation. |
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// |
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virtual ToolID_t GetToolID(void) { return TOOL_FACEEDIT_MATERIAL; } |
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virtual bool OnLMouseDown2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint); |
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virtual bool OnKeyDown3D(CMapView3D *pView, UINT nChar, UINT nRepCnt, UINT nFlags); |
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virtual bool OnLMouseDown3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint); |
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virtual bool OnRMouseDown3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint); |
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virtual bool OnMouseMove3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint); |
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virtual void UpdateStatusBar(); |
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virtual void OnDeactivate(); |
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}; |
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#endif // TOOLMATERIAL_H
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