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59 lines
1.2 KiB
59 lines
1.2 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//============================================================================= |
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#ifndef SCENEPREVIEWDLG_H |
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#define SCENEPREVIEWDLG_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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class CChoreoScene; |
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class CScenePreviewDlg : public CDialog |
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{ |
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// Construction |
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public: |
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// Note: the dialog now owns the scene and it'll delete it when it goes away. |
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CScenePreviewDlg( CChoreoScene *pScene, const char *pSceneFilename, CWnd* pParent = NULL ); // standard constructor |
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virtual ~CScenePreviewDlg(); |
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// Dialog Data |
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//{{AFX_DATA(CSoundBrowser) |
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DECLARE_MESSAGE_MAP() |
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enum { IDD = IDD_SCENE_PREVIEW }; |
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protected: |
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BOOL OnInitDialog(); |
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virtual LRESULT DefWindowProc( UINT message, WPARAM wParam, LPARAM lParam ); |
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virtual void OnCancel(void); |
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private: |
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static DWORD WINAPI StaticIdleThread( LPVOID pParameter ); |
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DWORD IdleThread(); |
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void OnIdle(); |
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void EndThread(); |
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private: |
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CChoreoScene *m_pScene; |
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HANDLE m_hExitThreadEvent; |
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HANDLE m_hIdleEventHandledEvent; |
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HANDLE m_hIdleThread; |
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int m_iLastEventPlayed; // Last sound event we handled. |
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double m_flStartTime; // When we started playing the scene. |
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char m_SceneFilename[MAX_PATH]; |
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}; |
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#endif // SCENEPREVIEWDLG_H
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