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66 lines
1.6 KiB
66 lines
1.6 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef SAVEGAMEDIALOG_H |
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#define SAVEGAMEDIALOG_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "BaseSaveGameDialog.h" |
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#include "SaveGameBrowserDialog.h" |
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#include "vgui_controls/KeyRepeat.h" |
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//----------------------------------------------------------------------------- |
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// Purpose: Save game dialog |
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//----------------------------------------------------------------------------- |
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class CSaveGameDialog : public CBaseSaveGameDialog |
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{ |
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DECLARE_CLASS_SIMPLE( CSaveGameDialog, CBaseSaveGameDialog ); |
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public: |
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CSaveGameDialog( vgui::Panel *parent ); |
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~CSaveGameDialog(); |
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virtual void Activate(); |
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static void FindSaveSlot( char *buffer, int bufsize ); |
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protected: |
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virtual void OnCommand( const char *command ); |
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virtual void OnScanningSaveGames(); |
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}; |
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#define SAVE_NUM_ITEMS 4 |
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// |
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// |
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// |
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class CAsyncCtxSaveGame; |
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class CSaveGameDialogXbox : public CSaveGameBrowserDialog |
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{ |
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DECLARE_CLASS_SIMPLE( CSaveGameDialogXbox, CSaveGameBrowserDialog ); |
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public: |
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CSaveGameDialogXbox( vgui::Panel *parent ); |
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virtual void PerformSelectedAction( void ); |
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virtual void UpdateFooterOptions( void ); |
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virtual void OnCommand( const char *command ); |
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virtual void OnDoneScanningSaveGames( void ); |
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private: |
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friend class CAsyncCtxSaveGame; |
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void InitiateSaving(); |
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void SaveCompleted( CAsyncCtxSaveGame *pCtx ); |
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private: |
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bool m_bGameSaving; |
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bool m_bNewSaveAvailable; |
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SaveGameDescription_t m_NewSaveDesc; |
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}; |
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#endif // SAVEGAMEDIALOG_H
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