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163 lines
4.5 KiB
163 lines
4.5 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#include "SaveGameDialog.h" |
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#include "EngineInterface.h" |
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#include "GameUI_Interface.h" |
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#include "vgui/ISystem.h" |
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#include "vgui/ISurface.h" |
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#include "vgui/IVGui.h" |
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#include "vgui_controls/Button.h" |
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#include "vgui_controls/ListPanel.h" |
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#include "vgui_controls/QueryBox.h" |
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#include "KeyValues.h" |
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#include "filesystem.h" |
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#include <stdio.h> |
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#include <stdlib.h> |
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using namespace vgui; |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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#define NEW_SAVE_GAME_TIMESTAMP 0xFFFFFFFF |
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//----------------------------------------------------------------------------- |
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// Purpose:Constructor |
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//----------------------------------------------------------------------------- |
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CSaveGameDialog::CSaveGameDialog(vgui::Panel *parent) : BaseClass(parent, "SaveGameDialog") |
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{ |
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SetDeleteSelfOnClose(true); |
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SetBounds(0, 0, 512, 384); |
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SetSizeable( true ); |
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SetTitle("#GameUI_SaveGame", true); |
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vgui::Button *cancel = new vgui::Button( this, "Cancel", "#GameUI_Cancel" ); |
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cancel->SetCommand( "Close" ); |
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LoadControlSettings("Resource\\SaveGameDialog.res"); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Destructor |
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//----------------------------------------------------------------------------- |
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CSaveGameDialog::~CSaveGameDialog() |
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{ |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Saves game |
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//----------------------------------------------------------------------------- |
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void CSaveGameDialog::OnCommand( const char *command ) |
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{ |
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if ( !stricmp( command, "loadsave" ) ) |
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{ |
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int saveIndex = GetSelectedItemSaveIndex(); |
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if ( m_SaveGames.IsValidIndex(saveIndex) ) |
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{ |
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// see if we're overwriting |
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if ( m_SaveGames[saveIndex].iTimestamp == NEW_SAVE_GAME_TIMESTAMP ) |
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{ |
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// new save game, proceed |
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OnCommand( "SaveOverwriteConfirmed" ); |
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} |
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else |
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{ |
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// open confirmation dialog |
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QueryBox *box = new QueryBox( "#GameUI_ConfirmOverwriteSaveGame_Title", "#GameUI_ConfirmOverwriteSaveGame_Info" ); |
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box->AddActionSignalTarget(this); |
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box->SetOKButtonText("#GameUI_ConfirmOverwriteSaveGame_OK"); |
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box->SetOKCommand(new KeyValues("Command", "command", "SaveOverwriteConfirmed")); |
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box->DoModal(); |
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} |
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} |
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} |
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else if ( !stricmp( command, "SaveOverwriteConfirmed" ) ) |
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{ |
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int saveIndex = GetSelectedItemSaveIndex(); |
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if ( m_SaveGames.IsValidIndex(saveIndex) ) |
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{ |
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// delete any existing save |
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DeleteSaveGame( m_SaveGames[saveIndex].szFileName ); |
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// save to a new name |
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char saveName[128]; |
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FindSaveSlot( saveName, sizeof(saveName) ); |
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if ( saveName[ 0 ] ) |
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{ |
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// Load the game, return to top and switch to engine |
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char sz[ 256 ]; |
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Q_snprintf(sz, sizeof( sz ), "save %s\n", saveName ); |
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engine->ClientCmd_Unrestricted( sz ); |
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// Close this dialog |
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Close(); |
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// hide the UI |
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GameUI().HideGameUI(); |
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} |
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} |
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} |
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else |
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{ |
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BaseClass::OnCommand( command ); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: Opens the dialog and rebuilds the save list |
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//----------------------------------------------------------------------------- |
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void CSaveGameDialog::Activate() |
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{ |
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BaseClass::Activate(); |
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ScanSavedGames(); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: scans for save games |
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//----------------------------------------------------------------------------- |
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void CSaveGameDialog::OnScanningSaveGames() |
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{ |
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// create dummy item for current saved game |
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SaveGameDescription_t save = { "NewSavedGame", "", "", "#GameUI_NewSaveGame", "", "", "Current", NEW_SAVE_GAME_TIMESTAMP }; |
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m_SaveGames.AddToTail(save); |
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} |
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//----------------------------------------------------------------------------- |
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// Purpose: generates a new save game name |
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//----------------------------------------------------------------------------- |
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void CSaveGameDialog::FindSaveSlot( char *buffer, int bufsize ) |
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{ |
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buffer[0] = 0; |
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char szFileName[512]; |
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for (int i = 0; i < 1000; i++) |
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{ |
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Q_snprintf(szFileName, sizeof( szFileName ), "save/half-life-%03i.sav", i ); |
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FileHandle_t fp = g_pFullFileSystem->Open( szFileName, "rb" ); |
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if (!fp) |
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{ |
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// clean up name |
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Q_strncpy( buffer, szFileName + 5, bufsize ); |
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char *ext = strstr( buffer, ".sav" ); |
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if ( ext ) |
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{ |
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*ext = 0; |
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} |
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return; |
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} |
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g_pFullFileSystem->Close(fp); |
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} |
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Assert(!("Could not generate new save game file")); |
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} |