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53 lines
1.2 KiB
53 lines
1.2 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef PLAYERLISTDIALOG_H |
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#define PLAYERLISTDIALOG_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include <vgui_controls/Frame.h> |
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#include "steam/steamclientpublic.h" |
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//----------------------------------------------------------------------------- |
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// Purpose: List of players, their ingame-name and their friends-name |
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//----------------------------------------------------------------------------- |
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class CPlayerListDialog : public vgui::Frame |
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{ |
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DECLARE_CLASS_SIMPLE( CPlayerListDialog, vgui::Frame ); |
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public: |
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CPlayerListDialog(vgui::Panel *parent); |
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~CPlayerListDialog(); |
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virtual void Activate(); |
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private: |
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MESSAGE_FUNC( OnItemSelected, "ItemSelected" ); |
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virtual void OnCommand(const char *command); |
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void ToggleMuteStateOfSelectedUser(); |
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void RefreshPlayerProperties(); |
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void OnKeyCodePressed( vgui::KeyCode code ) |
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{ |
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if ( code == KEY_XBUTTON_B ) |
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{ |
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Close(); |
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} |
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else |
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{ |
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BaseClass::OnKeyCodePressed(code); |
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} |
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} |
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vgui::ListPanel *m_pPlayerList; |
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vgui::Button *m_pMuteButton; |
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}; |
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#endif // PLAYERLISTDIALOG_H
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