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52 lines
1.2 KiB
52 lines
1.2 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef MULTIPLAYERADVANCEDDIALOG_H |
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#define MULTIPLAYERADVANCEDDIALOG_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include <vgui_controls/Frame.h> |
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#include "scriptobject.h" |
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#include <vgui/KeyCode.h> |
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class CPanelListPanel; |
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//----------------------------------------------------------------------------- |
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// Purpose: Displays a game-specific list of options |
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//----------------------------------------------------------------------------- |
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class CMultiplayerAdvancedDialog : public vgui::Frame |
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{ |
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DECLARE_CLASS_SIMPLE( CMultiplayerAdvancedDialog, vgui::Frame ); |
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public: |
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CMultiplayerAdvancedDialog(vgui::Panel *parent); |
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~CMultiplayerAdvancedDialog(); |
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virtual void Activate(); |
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private: |
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void CreateControls(); |
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void DestroyControls(); |
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void GatherCurrentValues(); |
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void SaveValues(); |
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CInfoDescription *m_pDescription; |
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mpcontrol_t *m_pList; |
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CPanelListPanel *m_pListPanel; |
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virtual void OnCommand( const char *command ); |
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virtual void OnClose(); |
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virtual void OnKeyCodeTyped(vgui::KeyCode code); |
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}; |
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#endif // MULTIPLAYERADVANCEDDIALOG_H
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