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54 lines
1.4 KiB
54 lines
1.4 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef LOADGAMEDIALOG_H |
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#define LOADGAMEDIALOG_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "BaseSaveGameDialog.h" |
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#include "SaveGameDialog.h" |
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#include "SaveGameBrowserDialog.h" |
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#include "BasePanel.h" |
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#include "vgui_controls/KeyRepeat.h" |
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//----------------------------------------------------------------------------- |
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// Purpose: Displays game loading options |
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//----------------------------------------------------------------------------- |
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class CLoadGameDialog : public CBaseSaveGameDialog |
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{ |
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DECLARE_CLASS_SIMPLE( CLoadGameDialog, CBaseSaveGameDialog ); |
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public: |
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CLoadGameDialog(vgui::Panel *parent); |
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~CLoadGameDialog(); |
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virtual void OnCommand( const char *command ); |
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}; |
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// |
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// |
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// |
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class CLoadGameDialogXbox : public CSaveGameBrowserDialog |
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{ |
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DECLARE_CLASS_SIMPLE( CLoadGameDialogXbox, CSaveGameBrowserDialog ); |
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public: |
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CLoadGameDialogXbox( vgui::Panel *parent ); |
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virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); |
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virtual void OnCommand(const char *command); |
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virtual void PerformSelectedAction( void ); |
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virtual void PerformDeletion( void ); |
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virtual void UpdateFooterOptions( void ); |
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private: |
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void DeleteSaveGame( const SaveGameDescription_t *pSaveDesc ); |
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}; |
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#endif // LOADGAMEDIALOG_H
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