You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
40 lines
1.0 KiB
40 lines
1.0 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
|
// |
|
// Purpose: |
|
// |
|
// $NoKeywords: $ |
|
//===========================================================================// |
|
|
|
#ifndef GAMECONSOLEDIALOG_H |
|
#define GAMECONSOLEDIALOG_H |
|
#ifdef _WIN32 |
|
#pragma once |
|
#endif |
|
|
|
#include "vgui_controls/consoledialog.h" |
|
#include <Color.h> |
|
#include "utlvector.h" |
|
#include "EngineInterface.h" |
|
#include "vgui_controls/Frame.h" |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Purpose: Game/dev console dialog |
|
//----------------------------------------------------------------------------- |
|
class CGameConsoleDialog : public vgui::CConsoleDialog |
|
{ |
|
DECLARE_CLASS_SIMPLE( CGameConsoleDialog, vgui::CConsoleDialog ); |
|
|
|
public: |
|
CGameConsoleDialog(); |
|
|
|
private: |
|
MESSAGE_FUNC( OnClosedByHittingTilde, "ClosedByHittingTilde" ); |
|
MESSAGE_FUNC_CHARPTR( OnCommandSubmitted, "CommandSubmitted", command ); |
|
|
|
virtual void OnKeyCodeTyped( vgui::KeyCode code ); |
|
virtual void OnCommand( const char *command ); |
|
}; |
|
|
|
|
|
#endif // GAMECONSOLEDIALOG_H
|
|
|