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47 lines
1.3 KiB
47 lines
1.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef CREATEMULTIPLAYERGAMEDIALOG_H |
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#define CREATEMULTIPLAYERGAMEDIALOG_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include <vgui_controls/PropertyDialog.h> |
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class CCreateMultiplayerGameServerPage; |
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class CCreateMultiplayerGameGameplayPage; |
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class CCreateMultiplayerGameBotPage; |
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//----------------------------------------------------------------------------- |
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// Purpose: dialog for launching a listenserver |
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//----------------------------------------------------------------------------- |
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class CCreateMultiplayerGameDialog : public vgui::PropertyDialog |
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{ |
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DECLARE_CLASS_SIMPLE( CCreateMultiplayerGameDialog, vgui::PropertyDialog ); |
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public: |
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CCreateMultiplayerGameDialog(vgui::Panel *parent); |
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~CCreateMultiplayerGameDialog(); |
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protected: |
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virtual bool OnOK(bool applyOnly); |
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virtual void OnKeyCodePressed( vgui::KeyCode code ); |
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private: |
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CCreateMultiplayerGameServerPage *m_pServerPage; |
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CCreateMultiplayerGameGameplayPage *m_pGameplayPage; |
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CCreateMultiplayerGameBotPage *m_pBotPage; |
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bool m_bBotsEnabled; |
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// for loading/saving game config |
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KeyValues *m_pSavedData; |
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}; |
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#endif // CREATEMULTIPLAYERGAMEDIALOG_H
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