Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

36 lines
813 B

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef ROCKET_PSCHRECK_H
#define ROCKET_PSCHRECK_H
#ifdef _WIN32
#pragma once
#endif
#define PSCHRECK_ROCKET_MODEL "models/weapons/w_panzerschreck_rocket.mdl"
#include "dod_baserocket.h"
class CPschreckRocket : public CDODBaseRocket
{
public:
DECLARE_CLASS( CPschreckRocket, CDODBaseRocket );
CPschreckRocket() {}
virtual void Spawn();
virtual void Precache();
static CPschreckRocket *Create( const Vector &vecOrigin, const QAngle &vecAngles, CBaseEntity *pOwner );
virtual DODWeaponID GetEmitterWeaponID() { return WEAPON_PSCHRECK; }
private:
CPschreckRocket( const CPschreckRocket & );
};
#endif //ROCKET_PSCHRECK_H