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140 lines
3.1 KiB
140 lines
3.1 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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// |
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//=============================================================================// |
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#include "cbase.h" |
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#include "hltvdirector.h" |
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class CDODHLTVDirector : public CHLTVDirector |
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{ |
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public: |
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DECLARE_CLASS( CDODHLTVDirector, CHLTVDirector ); |
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const char** GetModEvents(); |
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void SetHLTVServer( IHLTVServer *hltv ); |
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void CreateShotFromEvent( CHLTVGameEvent *event ); |
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}; |
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void CDODHLTVDirector::SetHLTVServer( IHLTVServer *hltv ) |
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{ |
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BaseClass::SetHLTVServer( hltv ); |
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if ( m_pHLTVServer ) |
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{ |
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// mod specific events the director uses to find interesting shots |
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ListenForGameEvent( "dod_point_captured" ); |
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ListenForGameEvent( "dod_capture_blocked" ); |
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} |
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} |
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void CDODHLTVDirector::CreateShotFromEvent( CHLTVGameEvent *event ) |
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{ |
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// show event at least for 2 more seconds after it occured |
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const char *name = event->m_Event->GetName(); |
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IGameEvent *shot = NULL; |
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if ( !Q_strcmp( "dod_point_captured", name ) || |
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!Q_strcmp( "dod_capture_blocked", name ) ) |
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{ |
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// try to find a capper or blocker |
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const char *text = event->m_Event->GetString("blocker"); |
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int playerIndex = text[0]; |
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if ( playerIndex < 1 ) |
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{ |
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// maybe its a capper ? |
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text = event->m_Event->GetString("cappers"); |
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playerIndex = text[0]; |
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} |
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// if we found one, show him |
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if ( playerIndex > 0 ) |
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{ |
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// shot player as primary, hostage as secondary target |
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shot = gameeventmanager->CreateEvent( "hltv_chase", true ); |
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shot->SetInt( "target1", playerIndex ); |
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shot->SetInt( "target2", 0 ); |
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shot->SetFloat( "distance", 96.0f ); |
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shot->SetInt( "theta", 0 ); |
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shot->SetInt( "phi", 20 ); |
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// shot 2 seconds after event |
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m_nNextShotTick = MIN( m_nNextShotTick, (event->m_Tick+TIME_TO_TICKS(2.0)) ); |
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m_iPVSEntity = playerIndex; |
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} |
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} |
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else |
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{ |
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// let baseclass create a shot |
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BaseClass::CreateShotFromEvent( event ); |
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return; |
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} |
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if ( shot ) |
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{ |
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m_pHLTVServer->BroadcastEvent( shot ); |
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gameeventmanager->FreeEvent( shot ); |
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DevMsg("DrcCmd: %s\n", name ); |
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} |
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} |
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const char** CDODHLTVDirector::GetModEvents() |
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{ |
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// game events relayed to spectator clients |
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static const char *s_modevents[] = |
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{ |
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"hltv_status", |
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"hltv_chat", |
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"player_connect", |
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"player_disconnect", |
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"player_team", |
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"player_info", |
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"server_cvar", |
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"player_death", |
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"player_chat", |
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"round_start", |
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"round_end", |
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// additional DoD:S events: |
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"player_changeclass", |
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"dod_warmup_begins", |
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"dod_warmup_ends", |
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"dod_round_start", |
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"dod_restart_round", |
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"dod_ready_restart", |
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"dod_allies_ready", |
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"dod_axis_ready", |
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"dod_round_restart_seconds", |
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"dod_team_scores", |
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"dod_round_win", |
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"dod_tick_points", |
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"dod_game_over", |
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"dod_broadcast_audio", |
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"dod_point_captured", |
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"dod_capture_blocked", |
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"dod_top_cappers", |
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"dod_timer_flash", |
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"dod_bomb_planted", |
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NULL |
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}; |
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return s_modevents; |
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} |
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static CDODHLTVDirector s_HLTVDirector; // singleton |
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EXPOSE_SINGLE_INTERFACE_GLOBALVAR(CHLTVDirector, IHLTVDirector, INTERFACEVERSION_HLTVDIRECTOR, s_HLTVDirector ); |
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CHLTVDirector* HLTVDirector() |
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{ |
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return &s_HLTVDirector; |
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} |
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IGameSystem* HLTVDirectorSystem() |
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{ |
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return &s_HLTVDirector; |
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} |