Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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#! /usr/bin/env python
# encoding: utf-8
from waflib import Utils
import os
top = '.'
PROJECT_NAME = 'filesystem_stdio'
def options(opt):
# stub
return
def configure(conf):
conf.define('FILESYSTEM_STDIO_EXPORTS',1)
conf.define('DONT_PROTECT_FILEIO_FUNCTIONS',1)
# conf.define('PROTECTED_THINGS_ENABLE',1)
# conf.define('_USE_32BIT_TIME_T',1)
conf.define('SUPPORT_PACKED_STORE',1)
def build(bld):
source = [
'basefilesystem.cpp',
'packfile.cpp',
'filetracker.cpp',
'filesystem_async.cpp',
'filesystem_stdio.cpp',
'../public/kevvaluescompiler.cpp',
'../public/zip_utils.cpp',
'QueuedLoader.cpp',
'../public/tier0/memoverride.cpp'
]
if bld.env.DEST_OS != 'win32':
source += [
'linux_support.cpp'
]
includes = [
'.',
'../public',
'../public/tier0',
'../public/tier1',
'../common'
]
defines = []
libs = ['tier0','vpklib','tier1','tier2','vstdlib']
if bld.env.DEST_OS == 'win32':
libs += ['SHELL32']
install_path = bld.env.LIBDIR
bld.shlib(
source = source,
target = PROJECT_NAME,
name = PROJECT_NAME,
features = 'c cxx',
includes = includes,
defines = defines,
use = libs,
install_path = install_path,
subsystem = bld.env.MSVC_SUBSYSTEM,
idx = bld.get_taskgen_count()
)