Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
//----------------------------------------------------------------------------------------
#ifndef IREPLAYPLAYERCACHE_H
#define IREPLAYPLAYERCACHE_H
#ifdef _WIN32
#pragma once
#endif
#include "interface.h"
//----------------------------------------------------------------------------------------
#define REPLAYPLAYERCACHE_INTERFACE_VERSION "VENGINE_REPLAY_PLAYER_CACHE_001"
//----------------------------------------------------------------------------------------
abstract_class IReplayPlayerCache : public IBaseInterface
{
public:
virtual bool Init() = 0;
virtual void Shutdown() = 0;
virtual void SetupPlayer( int nEntIndex ) = 0;
virtual void DeletePlayerEntry( int nEntIndex ) = 0;
virtual bool PlayerHasCacheEntry( int nEntIndex ) = 0;
virtual void SetPlayerClass( int nEntIndex, const char *pPlayerClass ) = 0;
virtual void SetPlayerSpawnTick( int nEntIndex, int nTick ) = 0;
virtual void SetPlayerDeathTick( int nEntIndex, int nTick ) = 0;
virtual const char *GetPlayerClass( int nEntIndex ) = 0;
virtual int GetPlayerSpawnTick( int nEntIndex ) = 0;
virtual int GetPlayerDeathTick( int nEntIndex ) = 0;
};
//----------------------------------------------------------------------------------------
#endif // IREPLAYPLAYERCACHE_H