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84 lines
2.3 KiB
84 lines
2.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: Contains all world state--the main game database |
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// |
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// $Revision: $ |
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// $NoKeywords: $ |
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//===========================================================================// |
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#ifndef WORLDMANAGER_H |
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#define WORLDMANAGER_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "gamemanager.h" |
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#include "mathlib/mathlib.h" |
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#include "tier1/convar.h" |
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//----------------------------------------------------------------------------- |
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// Forward declarations |
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//----------------------------------------------------------------------------- |
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class CHeightField; |
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class CCameraProperty; |
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//----------------------------------------------------------------------------- |
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// Entity types |
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//----------------------------------------------------------------------------- |
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class CPlayerEntity |
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{ |
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public: |
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CCameraProperty *m_pCameraProperty; |
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}; |
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//----------------------------------------------------------------------------- |
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// World state |
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//----------------------------------------------------------------------------- |
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class CWorldManager : public CGameManager<> |
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{ |
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public: |
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CWorldManager(); |
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virtual ~CWorldManager(); |
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// Inherited from IGameManager |
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virtual LevelRetVal_t LevelInit( bool bFirstCall ); |
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// virtual void Update( ); |
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virtual LevelRetVal_t LevelShutdown( bool bFirstCall ); |
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// Draws the world |
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void DrawWorld(); |
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// Gets the local player |
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CPlayerEntity *GetLocalPlayer(); |
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private: |
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CON_COMMAND_MEMBER_F( CWorldManager, "+forward", ForwardStart, "Start forward movement", 0 ); |
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CON_COMMAND_MEMBER_F( CWorldManager, "-forward", ForwardStop, "Stop forward movement", 0 ); |
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CON_COMMAND_MEMBER_F( CWorldManager, "+back", BackwardStart, "Start backward movement", 0 ); |
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CON_COMMAND_MEMBER_F( CWorldManager, "-back", BackwardStop, "Stop backward movement", 0 ); |
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// Creates, destroys entities |
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void CreateEntities(); |
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void DestroyEntities(); |
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// Sets the initial camera position |
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void SetInitialLocalPlayerPosition(); |
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CHeightField *m_pHeightField; |
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CPlayerEntity m_PlayerEntity; |
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}; |
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//----------------------------------------------------------------------------- |
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// Singleton accessor |
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//----------------------------------------------------------------------------- |
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extern CWorldManager *g_pWorldManager; |
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#endif // WORLDMANAGER_H |
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