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54 lines
1.3 KiB
54 lines
1.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: The main manager of the networking code in the game |
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// |
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// $Revision: $ |
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// $NoKeywords: $ |
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//===========================================================================// |
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#ifndef NETWORKMESSAGES_H |
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#define NETWORKMESSAGES_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "networksystem/inetworkmessage.h" |
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#include "tier1/utlstring.h" |
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//----------------------------------------------------------------------------- |
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// Network message group |
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//----------------------------------------------------------------------------- |
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enum LegionNetworkGroups_t |
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{ |
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LEGION_NETMESSAGE_GROUP = NETWORKSYSTEM_FIRST_GROUP, |
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}; |
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//----------------------------------------------------------------------------- |
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// Network message types |
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//----------------------------------------------------------------------------- |
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enum LegionNetworkTypes_t |
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{ |
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CHAT_MESSAGE = 0, |
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}; |
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//----------------------------------------------------------------------------- |
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// Chat network message |
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//----------------------------------------------------------------------------- |
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class CNetworkMessage_Chat : public CNetworkMessage |
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{ |
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public: |
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CNetworkMessage_Chat(); |
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DECLARE_BASE_MESSAGE( LEGION_NETMESSAGE_GROUP, CHAT_MESSAGE, "Chat Message" ) |
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CUtlString m_Message; |
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}; |
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#endif // NETWORKMESSAGES_H |
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