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55 lines
1.3 KiB
55 lines
1.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: The main manager of the input |
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// |
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// $Revision: $ |
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// $NoKeywords: $ |
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//===========================================================================// |
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#ifndef INPUTMANAGER_H |
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#define INPUTMANAGER_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "gamemanager.h" |
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#include "tier2/keybindings.h" |
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#include "tier1/commandbuffer.h" |
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#include "bitvec.h" |
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//----------------------------------------------------------------------------- |
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// Input management |
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//----------------------------------------------------------------------------- |
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class CInputManager : public CGameManager<> |
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{ |
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public: |
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// Inherited from IGameManager |
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virtual bool Init(); |
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virtual void Update( ); |
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// Add a command into the command queue |
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void AddCommand( const char *pCommand ); |
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private: |
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// Per-frame update of commands |
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void ProcessCommands( ); |
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// Purpose: |
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void PrintConCommandBaseDescription( const ConCommandBase *pVar ); |
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CKeyBindings m_KeyBindings; |
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CBitVec<BUTTON_CODE_LAST> m_ButtonUpToEngine; |
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CCommandBuffer m_CommandBuffer; |
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}; |
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//----------------------------------------------------------------------------- |
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// Singleton accessor |
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//----------------------------------------------------------------------------- |
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extern CInputManager *g_pInputManager; |
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#endif // INPUTMANAGER_H |
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