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201 lines
6.6 KiB
201 lines
6.6 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: The menu that allows a player to start a game |
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// |
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// $Revision: $ |
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// $NoKeywords: $ |
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//===========================================================================// |
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#include "menumanager.h" |
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#include "basemenu.h" |
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#include "vgui_controls/listpanel.h" |
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#include "vgui_controls/textentry.h" |
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#include "vgui_controls/Button.h" |
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#include "tier1/KeyValues.h" |
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#include "networkmanager.h" |
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#include "legion.h" |
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#include "inetworkmessagelistener.h" |
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#include "networkmessages.h" |
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#include "tier2/tier2.h" |
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//----------------------------------------------------------------------------- |
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// Constructor, destructor |
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//----------------------------------------------------------------------------- |
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class CHostGameMenu : public CBaseMenu, public INetworkMessageListener |
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{ |
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DECLARE_CLASS_SIMPLE( CHostGameMenu, CBaseMenu ); |
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public: |
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CHostGameMenu( vgui::Panel *pParent, const char *pPanelName ); |
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virtual ~CHostGameMenu(); |
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// Called when a particular network message occurs |
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virtual void OnNetworkMessage( NetworkMessageRoute_t route, INetworkMessage *pNetworkMessage ); |
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virtual void OnCommand( const char *pCommand ); |
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MESSAGE_FUNC( OnTextNewLine, "TextNewLine" ); |
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private: |
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vgui::ListPanel *m_pPlayerList; |
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vgui::TextEntry *m_pServerIP; |
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vgui::TextEntry *m_pServerName; |
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vgui::TextEntry *m_pChatLog; |
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vgui::TextEntry *m_pChatEntry; |
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vgui::TextEntry *m_pPlayerName; |
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vgui::Button *m_pStartGame; |
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}; |
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//----------------------------------------------------------------------------- |
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// Hooks the menu into the menu system |
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//----------------------------------------------------------------------------- |
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REGISTER_MENU( "HostGameMenu", CHostGameMenu ); |
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//----------------------------------------------------------------------------- |
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// Sort by player name |
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//----------------------------------------------------------------------------- |
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static int __cdecl PlayerNameSortFunc( vgui::ListPanel *pPanel, const vgui::ListPanelItem &item1, const vgui::ListPanelItem &item2 ) |
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{ |
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const char *string1 = item1.kv->GetString("player"); |
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const char *string2 = item2.kv->GetString("player"); |
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return stricmp( string1, string2 ); |
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} |
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//----------------------------------------------------------------------------- |
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// Constructor, destructor |
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//----------------------------------------------------------------------------- |
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CHostGameMenu::CHostGameMenu( vgui::Panel *pParent, const char *pPanelName ) : |
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BaseClass( pParent, pPanelName ) |
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{ |
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m_pPlayerList = new vgui::ListPanel( this, "PlayerList" ); |
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m_pPlayerList->AddColumnHeader( 0, "color", "Color", 52, 0 ); |
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m_pPlayerList->AddColumnHeader( 1, "player", "Player Name", 128, 0 ); |
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m_pPlayerList->SetSelectIndividualCells( false ); |
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m_pPlayerList->SetEmptyListText( "No Players" ); |
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m_pPlayerList->SetDragEnabled( false ); |
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m_pPlayerList->AddActionSignalTarget( this ); |
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m_pPlayerList->SetSortFunc( 0, PlayerNameSortFunc ); |
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m_pPlayerList->SetSortFunc( 1, PlayerNameSortFunc ); |
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m_pPlayerList->SetSortColumn( 1 ); |
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m_pServerIP = new vgui::TextEntry( this, "ServerIP" ); |
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m_pServerName = new vgui::TextEntry( this, "ServerName" ); |
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m_pPlayerName = new vgui::TextEntry( this, "PlayerName" ); |
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m_pPlayerName->SetMultiline( false ); |
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m_pChatLog = new vgui::TextEntry( this, "ChatLog" ); |
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m_pChatLog->SetMultiline( true ); |
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m_pChatLog->SetVerticalScrollbar( true ); |
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m_pChatEntry = new vgui::TextEntry( this, "ChatEntry" ); |
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m_pChatEntry->AddActionSignalTarget( this ); |
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m_pChatEntry->SetMultiline( false ); |
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m_pChatEntry->SendNewLine( true ); |
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m_pStartGame = new vgui::Button( this, "StartGame", "Start Game", this ); |
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LoadControlSettings( "resource/hostgamemenu.res", "GAME" ); |
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m_pPlayerName->SetText( "Unnamed" ); |
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if ( !g_pNetworkManager->HostGame() ) |
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{ |
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m_pStartGame->SetEnabled( false ); |
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return; |
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} |
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m_pServerIP->SetText( g_pNetworkSystem->GetLocalAddress() ); |
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m_pServerName->SetText( g_pNetworkSystem->GetLocalHostName() ); |
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g_pNetworkManager->AddListener( NETWORK_MESSAGE_SERVER_TO_CLIENT, LEGION_NETMESSAGE_GROUP, CHAT_MESSAGE, this ); |
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g_pNetworkManager->AddListener( NETWORK_MESSAGE_CLIENT_TO_SERVER, LEGION_NETMESSAGE_GROUP, CHAT_MESSAGE, this ); |
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} |
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CHostGameMenu::~CHostGameMenu() |
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{ |
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g_pNetworkManager->RemoveListener( NETWORK_MESSAGE_SERVER_TO_CLIENT, LEGION_NETMESSAGE_GROUP, CHAT_MESSAGE, this ); |
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g_pNetworkManager->RemoveListener( NETWORK_MESSAGE_CLIENT_TO_SERVER, LEGION_NETMESSAGE_GROUP, CHAT_MESSAGE, this ); |
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} |
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//----------------------------------------------------------------------------- |
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// Called when a particular network message occurs |
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//----------------------------------------------------------------------------- |
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void CHostGameMenu::OnNetworkMessage( NetworkMessageRoute_t route, INetworkMessage *pNetworkMessage ) |
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{ |
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if ( route == NETWORK_MESSAGE_SERVER_TO_CLIENT ) |
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{ |
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CNetworkMessage_Chat *pChatMsg = static_cast<CNetworkMessage_Chat*>( pNetworkMessage ); |
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m_pChatLog->InsertString( pChatMsg->m_Message.Get() ); |
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m_pChatLog->InsertChar( '\n' ); |
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} |
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else |
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{ |
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// If this message was received from an client, broadcast it to all other clients |
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g_pNetworkManager->BroadcastServerToClientMessage( pNetworkMessage ); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Called when the enter key is hit in the chat entry window |
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//----------------------------------------------------------------------------- |
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void CHostGameMenu::OnTextNewLine() |
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{ |
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CNetworkMessage_Chat msg; |
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int nLen = m_pChatEntry->GetTextLength(); |
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if ( nLen > 0 ) |
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{ |
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char *pText = (char*)_alloca( (nLen+1) * sizeof(char) ); |
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m_pChatEntry->GetText( pText, nLen+1 ); |
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m_pChatEntry->SetText( "" ); |
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int nLenName = m_pPlayerName->GetTextLength(); |
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char *pName = (char*)_alloca( (nLenName+8) * sizeof(char) ); |
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if ( nLenName == 0 ) |
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{ |
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nLenName = 7; |
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Q_strcpy( pName, "unnamed" ); |
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} |
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else |
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{ |
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m_pPlayerName->GetText( pName, nLenName+1 ); |
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} |
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int nTotalLen = nLen + nLenName; |
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msg.m_Message.SetLength( nTotalLen + 3 ); |
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Q_snprintf( msg.m_Message.Get(), nTotalLen+3, "[%s] %s", pName, pText ); |
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g_pNetworkManager->PostClientToServerMessage( &msg ); |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Called when the enter key is hit in the chat entry window |
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//----------------------------------------------------------------------------- |
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void CHostGameMenu::OnCommand( const char *pCommand ) |
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{ |
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if ( !Q_stricmp( pCommand, "CancelHostGame" ) ) |
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{ |
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g_pNetworkManager->StopHostingGame(); |
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g_pMenuManager->PopMenu(); |
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return; |
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} |
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if ( !Q_stricmp( pCommand, "StartGame" ) ) |
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{ |
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IGameManager::StartNewLevel(); |
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g_pMenuManager->PopAllMenus(); |
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return; |
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} |
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BaseClass::OnCommand( pCommand ); |
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} |
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