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34 lines
1.1 KiB
34 lines
1.1 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#ifndef WRITEBSP_H |
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#define WRITEBSP_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "bspfile.h" |
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#include "utlmap.h" |
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struct node_t; |
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//----------------------------------------------------------------------------- |
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// Emits occluder faces |
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//----------------------------------------------------------------------------- |
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void EmitOccluderFaces (node_t *node); |
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//----------------------------------------------------------------------------- |
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// Purpose: Free the list of faces stored at the leaves |
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//----------------------------------------------------------------------------- |
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void FreeLeafFaces( face_t *pLeafFaceList ); |
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//----------------------------------------------------------------------------- |
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// Purpose: Make sure that we have a water lod control entity if we have water in the map. |
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//----------------------------------------------------------------------------- |
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void EnsurePresenceOfWaterLODControlEntity( void ); |
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#endif // WRITEBSP_H
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