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4584 lines
158 KiB
4584 lines
158 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: particle system code |
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// |
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//===========================================================================// |
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#include "tier0/platform.h" |
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#include "particles/particles.h" |
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#include "filesystem.h" |
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#include "tier2/tier2.h" |
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#include "tier2/fileutils.h" |
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#include "tier2/renderutils.h" |
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#include "tier1/UtlStringMap.h" |
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#include "tier1/strtools.h" |
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#include "studio.h" |
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#include "bspflags.h" |
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#include "tier0/vprof.h" |
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// memdbgon must be the last include file in a .cpp file!!! |
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#include "tier0/memdbgon.h" |
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#if MEASURE_PARTICLE_PERF |
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#if VPROF_LEVEL > 0 |
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#define START_OP float flOpStartTime = Plat_FloatTime(); VPROF_ENTER_SCOPE(pOp->GetDefinition()->GetName()) |
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#else |
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#define START_OP float flOpStartTime = Plat_FloatTime(); |
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#endif |
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#if VPROF_LEVEL > 0 |
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#define END_OP if ( 1 ) { \ |
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float flETime = Plat_FloatTime() - flOpStartTime; \ |
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IParticleOperatorDefinition *pDef = (IParticleOperatorDefinition *) pOp->GetDefinition(); \ |
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pDef->RecordExecutionTime( flETime ); \ |
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} \ |
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VPROF_EXIT_SCOPE() |
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#else |
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#define END_OP if ( 1 ) { \ |
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float flETime = Plat_FloatTime() - flOpStartTime; \ |
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IParticleOperatorDefinition *pDef = (IParticleOperatorDefinition *) pOp->GetDefinition(); \ |
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pDef->RecordExecutionTime( flETime ); \ |
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} |
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#endif |
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#else |
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#define START_OP |
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#define END_OP |
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#endif |
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//----------------------------------------------------------------------------- |
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// Standard movement operator |
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//----------------------------------------------------------------------------- |
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class C_OP_BasicMovement : public CParticleOperatorInstance |
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{ |
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DECLARE_PARTICLE_OPERATOR( C_OP_BasicMovement ); |
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uint32 GetWrittenAttributes( void ) const |
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{ |
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return PARTICLE_ATTRIBUTE_PREV_XYZ_MASK | PARTICLE_ATTRIBUTE_XYZ_MASK; |
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} |
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uint32 GetReadAttributes( void ) const |
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{ |
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return 0; |
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} |
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virtual void Operate( CParticleCollection *pParticles, float flStrength, void *pContext ) const; |
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Vector m_Gravity; |
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float m_fDrag; |
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int m_nMaxConstraintPasses; |
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}; |
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DEFINE_PARTICLE_OPERATOR( C_OP_BasicMovement, "Movement Basic", OPERATOR_GENERIC ); |
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BEGIN_PARTICLE_OPERATOR_UNPACK( C_OP_BasicMovement ) |
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DMXELEMENT_UNPACK_FIELD( "gravity", "0 0 0", Vector, m_Gravity ) |
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DMXELEMENT_UNPACK_FIELD( "drag", "0", float, m_fDrag ) |
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DMXELEMENT_UNPACK_FIELD( "max constraint passes", "3", int, m_nMaxConstraintPasses ) |
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END_PARTICLE_OPERATOR_UNPACK( C_OP_BasicMovement ) |
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#define MAXIMUM_NUMBER_OF_CONSTRAINTS 100 |
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//#define CHECKALL 1 |
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#ifdef NDEBUG |
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#define CHECKSYSTEM( p ) 0 |
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#else |
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#ifdef CHECKALL |
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static void CHECKSYSTEM( CParticleCollection *pParticles ) |
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{ |
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// Assert( pParticles->m_nActiveParticles <= pParticles->m_pDef->m_nMaxParticles ); |
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for ( int i = 0; i < pParticles->m_nActiveParticles; ++i ) |
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{ |
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const float *xyz = pParticles->GetFloatAttributePtr( PARTICLE_ATTRIBUTE_XYZ, i ); |
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const float *xyz_prev = pParticles->GetFloatAttributePtr( PARTICLE_ATTRIBUTE_PREV_XYZ, i ); |
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Assert( IsFinite( xyz[0] ) ); |
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Assert( IsFinite( xyz[4] ) ); |
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Assert( IsFinite( xyz[8] ) ); |
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Assert( IsFinite( xyz_prev[0] ) ); |
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Assert( IsFinite( xyz_prev[4] ) ); |
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Assert( IsFinite( xyz_prev[8] ) ); |
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} |
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} |
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#else |
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#define CHECKSYSTEM( p ) 0 |
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#endif |
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#endif |
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void C_OP_BasicMovement::Operate( CParticleCollection *pParticles, float flStrength, void *pContext ) const |
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{ |
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C4VAttributeWriteIterator prev_xyz( PARTICLE_ATTRIBUTE_PREV_XYZ, pParticles ); |
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C4VAttributeWriteIterator xyz( PARTICLE_ATTRIBUTE_XYZ, pParticles ); |
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// fltx4 adj_dt = ReplicateX4( (1.0-m_fDrag) * ( pParticles->m_flDt / pParticles->m_flPreviousDt ) ); |
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fltx4 adj_dt = ReplicateX4( ( pParticles->m_flDt / pParticles->m_flPreviousDt ) * ExponentialDecay( (1.0f-max(0.f,m_fDrag)), (1.0f/30.0f), pParticles->m_flDt ) ); |
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size_t nForceStride=0; |
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Vector acc = m_Gravity; |
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fltx4 accFactorX = ReplicateX4( acc.x ); |
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fltx4 accFactorY = ReplicateX4( acc.y ); |
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fltx4 accFactorZ = ReplicateX4( acc.z ); |
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int nAccumulators = pParticles->m_pDef->m_ForceGenerators.Count(); |
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FourVectors PerParticleForceAccumulator[MAX_PARTICLES_IN_A_SYSTEM / 4]; // xbox fixme - memory |
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FourVectors *pAccOut = PerParticleForceAccumulator; |
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if (nAccumulators) |
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{ |
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// we do have per particle force accumulators |
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nForceStride = 1; |
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int nblocks = pParticles->m_nPaddedActiveParticles; |
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for(int i=0;i<nblocks;i++) |
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{ |
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pAccOut->x = accFactorX; |
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pAccOut->y = accFactorY; |
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pAccOut->z = accFactorZ; |
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pAccOut++; |
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} |
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// now, call all force accumulators |
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for(int i=0;i < nAccumulators ; i++ ) |
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{ |
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float flStrengthOp; |
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CParticleOperatorInstance *pOp = pParticles->m_pDef->m_ForceGenerators[i]; |
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if ( pParticles->CheckIfOperatorShouldRun( pOp, &flStrengthOp )) |
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{ |
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START_OP; |
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pParticles->m_pDef->m_ForceGenerators[i]->AddForces( |
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PerParticleForceAccumulator, |
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pParticles, |
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nblocks, |
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flStrengthOp, |
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pParticles->m_pOperatorContextData + |
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pParticles->m_pDef->m_nForceGeneratorsCtxOffsets[i] ); |
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END_OP; |
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} |
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} |
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} |
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else |
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{ |
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pAccOut->x = accFactorX; |
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pAccOut->y = accFactorY; |
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pAccOut->z = accFactorZ; |
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// we just have gravity |
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} |
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CHECKSYSTEM( pParticles ); |
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fltx4 DtSquared = ReplicateX4( pParticles->m_flDt * pParticles->m_flDt ); |
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int ctr = pParticles->m_nPaddedActiveParticles; |
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FourVectors *pAccIn = PerParticleForceAccumulator; |
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do |
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{ |
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accFactorX = MulSIMD( pAccIn->x, DtSquared ); |
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accFactorY = MulSIMD( pAccIn->y, DtSquared ); |
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accFactorZ = MulSIMD( pAccIn->z, DtSquared ); |
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// we will write prev xyz, and swap prev and cur at the end |
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prev_xyz->x = AddSIMD( xyz->x, |
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AddSIMD( accFactorX, MulSIMD( adj_dt, SubSIMD( xyz->x, prev_xyz->x ) ) ) ); |
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prev_xyz->y = AddSIMD( xyz->y, |
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AddSIMD( accFactorY, MulSIMD( adj_dt, SubSIMD( xyz->y, prev_xyz->y ) ) ) ); |
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prev_xyz->z = AddSIMD( xyz->z, |
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AddSIMD( accFactorZ, MulSIMD( adj_dt, SubSIMD( xyz->z, prev_xyz->z ) ) ) ); |
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CHECKSYSTEM( pParticles ); |
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++prev_xyz; |
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++xyz; |
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pAccIn += nForceStride; |
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} while (--ctr); |
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CHECKSYSTEM( pParticles ); |
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pParticles->SwapPosAndPrevPos(); |
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// now, enforce constraints |
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int nConstraints = pParticles->m_pDef->m_Constraints.Count(); |
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if ( nConstraints && pParticles->m_nPaddedActiveParticles ) |
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{ |
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bool bConstraintSatisfied[ MAXIMUM_NUMBER_OF_CONSTRAINTS ]; |
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bool bFinalConstraint[ MAXIMUM_NUMBER_OF_CONSTRAINTS ]; |
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for(int i=0;i<nConstraints; i++) |
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{ |
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bFinalConstraint[i] = pParticles->m_pDef->m_Constraints[i]->IsFinalConstraint(); |
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bConstraintSatisfied[i] = false; |
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pParticles->m_pDef->m_Constraints[i]->SetupConstraintPerFrameData( |
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pParticles, pParticles->m_pOperatorContextData + |
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pParticles->m_pDef->m_nConstraintsCtxOffsets[i] ); |
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} |
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// constraints get to see their own per psystem per op random #s |
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for(int p=0; p < m_nMaxConstraintPasses ; p++ ) |
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{ |
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// int nSaveOffset=pParticles->m_nOperatorRandomSampleOffset; |
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for(int i=0;i<nConstraints; i++) |
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{ |
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// pParticles->m_nOperatorRandomSampleOffset += 23; |
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if ( ! bConstraintSatisfied[i] ) |
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{ |
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CParticleOperatorInstance *pOp = pParticles->m_pDef->m_Constraints[i]; |
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bConstraintSatisfied[i] = true; |
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if ( ( !bFinalConstraint[i] ) && ( pParticles->CheckIfOperatorShouldRun( pOp ) ) ) |
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{ |
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START_OP; |
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bool bDidSomething = pOp->EnforceConstraint( |
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0, pParticles->m_nPaddedActiveParticles, pParticles, |
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pParticles->m_pOperatorContextData + |
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pParticles->m_pDef->m_nConstraintsCtxOffsets[i], |
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pParticles->m_nActiveParticles ); |
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END_OP; |
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CHECKSYSTEM( pParticles ); |
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if ( bDidSomething ) |
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{ |
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// other constraints now not satisfied, maybe |
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for( int j=0; j<nConstraints; j++) |
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{ |
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if ( i != j ) |
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{ |
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bConstraintSatisfied[ j ] = false; |
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} |
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} |
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} |
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} |
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} |
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} |
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// pParticles->m_nOperatorRandomSampleOffset = nSaveOffset; |
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} |
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// now, run final constraints |
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for(int i=0;i<nConstraints; i++) |
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{ |
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CParticleOperatorInstance *pOp = pParticles->m_pDef->m_Constraints[i]; |
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if ( ( bFinalConstraint[i] ) && |
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( pParticles->CheckIfOperatorShouldRun( |
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pOp ) ) ) |
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{ |
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START_OP; |
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pOp->EnforceConstraint( |
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0, pParticles->m_nPaddedActiveParticles, pParticles, |
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pParticles->m_pOperatorContextData + |
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pParticles->m_pDef->m_nConstraintsCtxOffsets[i], |
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pParticles->m_nActiveParticles ); |
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END_OP; |
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CHECKSYSTEM( pParticles ); |
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} |
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} |
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} |
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CHECKSYSTEM( pParticles ); |
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} |
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//----------------------------------------------------------------------------- |
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// Fade and kill operator |
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//----------------------------------------------------------------------------- |
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class C_OP_FadeAndKill : public CParticleOperatorInstance |
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{ |
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DECLARE_PARTICLE_OPERATOR( C_OP_FadeAndKill ); |
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uint32 GetWrittenAttributes( void ) const |
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{ |
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return PARTICLE_ATTRIBUTE_ALPHA_MASK; |
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} |
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uint32 GetReadAttributes( void ) const |
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{ |
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return PARTICLE_ATTRIBUTE_CREATION_TIME_MASK | PARTICLE_ATTRIBUTE_LIFE_DURATION_MASK; |
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} |
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uint32 GetReadInitialAttributes( void ) const |
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{ |
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return PARTICLE_ATTRIBUTE_ALPHA_MASK; |
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} |
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virtual void InitParams( CParticleSystemDefinition *pDef, CDmxElement *pElement ); |
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virtual void Operate( CParticleCollection *pParticles, float flStrength, void *pContext ) const; |
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float m_flStartFadeInTime; |
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float m_flEndFadeInTime; |
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float m_flStartFadeOutTime; |
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float m_flEndFadeOutTime; |
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float m_flStartAlpha; |
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float m_flEndAlpha; |
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}; |
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DEFINE_PARTICLE_OPERATOR( C_OP_FadeAndKill, "Alpha Fade and Decay", OPERATOR_GENERIC ); |
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BEGIN_PARTICLE_OPERATOR_UNPACK( C_OP_FadeAndKill ) |
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DMXELEMENT_UNPACK_FIELD( "start_alpha","1", float, m_flStartAlpha ) |
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DMXELEMENT_UNPACK_FIELD( "end_alpha","0", float, m_flEndAlpha ) |
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DMXELEMENT_UNPACK_FIELD( "start_fade_in_time","0", float, m_flStartFadeInTime ) |
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DMXELEMENT_UNPACK_FIELD( "end_fade_in_time","0.5", float, m_flEndFadeInTime ) |
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DMXELEMENT_UNPACK_FIELD( "start_fade_out_time","0.5", float, m_flStartFadeOutTime ) |
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DMXELEMENT_UNPACK_FIELD( "end_fade_out_time","1", float, m_flEndFadeOutTime ) |
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END_PARTICLE_OPERATOR_UNPACK( C_OP_FadeAndKill ) |
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void C_OP_FadeAndKill::InitParams( CParticleSystemDefinition *pDef, CDmxElement *pElement ) |
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{ |
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// Cache off and validate values |
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if ( m_flEndFadeInTime < m_flStartFadeInTime ) |
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{ |
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m_flEndFadeInTime = m_flStartFadeInTime; |
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} |
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if ( m_flEndFadeOutTime < m_flStartFadeOutTime ) |
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{ |
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m_flEndFadeOutTime = m_flStartFadeOutTime; |
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} |
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if ( m_flStartFadeOutTime < m_flStartFadeInTime ) |
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{ |
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V_swap( m_flStartFadeInTime, m_flStartFadeOutTime ); |
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} |
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if ( m_flEndFadeOutTime < m_flEndFadeInTime ) |
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{ |
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V_swap( m_flEndFadeInTime, m_flEndFadeOutTime ); |
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} |
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} |
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void C_OP_FadeAndKill::Operate( CParticleCollection *pParticles, float flStrength, void *pContext ) const |
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{ |
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CM128AttributeIterator pCreationTime( PARTICLE_ATTRIBUTE_CREATION_TIME, pParticles ); |
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CM128AttributeIterator pLifeDuration( PARTICLE_ATTRIBUTE_LIFE_DURATION, pParticles ); |
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CM128InitialAttributeIterator pInitialAlpha( PARTICLE_ATTRIBUTE_ALPHA, pParticles ); |
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CM128AttributeWriteIterator pAlpha( PARTICLE_ATTRIBUTE_ALPHA, pParticles ); |
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fltx4 fl4StartFadeInTime = ReplicateX4( m_flStartFadeInTime ); |
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fltx4 fl4StartFadeOutTime = ReplicateX4( m_flStartFadeOutTime ); |
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fltx4 fl4EndFadeInTime = ReplicateX4( m_flEndFadeInTime ); |
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fltx4 fl4EndFadeOutTime = ReplicateX4( m_flEndFadeOutTime ); |
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fltx4 fl4EndAlpha = ReplicateX4( m_flEndAlpha ); |
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fltx4 fl4StartAlpha = ReplicateX4( m_flStartAlpha ); |
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fltx4 fl4CurTime = pParticles->m_fl4CurTime; |
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int nLimit = pParticles->m_nPaddedActiveParticles << 2; |
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fltx4 fl4FadeInDuration = ReplicateX4( m_flEndFadeInTime - m_flStartFadeInTime ); |
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fltx4 fl4OOFadeInDuration = ReciprocalEstSIMD( fl4FadeInDuration ); |
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fltx4 fl4FadeOutDuration = ReplicateX4( m_flEndFadeOutTime - m_flStartFadeOutTime ); |
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fltx4 fl4OOFadeOutDuration = ReciprocalEstSIMD( fl4FadeOutDuration ); |
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for ( int i = 0; i < nLimit; i+= 4 ) |
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{ |
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fltx4 fl4Age = SubSIMD( fl4CurTime, *pCreationTime ); |
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fltx4 fl4ParticleLifeTime = *pLifeDuration; |
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fltx4 fl4KillMask = CmpGeSIMD( fl4Age, *pLifeDuration ); // takes care of lifeduration = 0 div 0 |
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fl4Age = MulSIMD( fl4Age, ReciprocalEstSIMD( fl4ParticleLifeTime ) ); // age 0..1 |
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fltx4 fl4FadingInMask = AndNotSIMD( fl4KillMask, |
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AndSIMD( |
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CmpLeSIMD( fl4StartFadeInTime, fl4Age ), CmpGtSIMD(fl4EndFadeInTime, fl4Age ) ) ); |
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fltx4 fl4FadingOutMask = AndNotSIMD( fl4KillMask, |
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AndSIMD( |
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CmpLeSIMD( fl4StartFadeOutTime, fl4Age ), CmpGtSIMD(fl4EndFadeOutTime, fl4Age ) ) ); |
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if ( IsAnyNegative( fl4FadingInMask ) ) |
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{ |
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fltx4 fl4Goal = MulSIMD( *pInitialAlpha, fl4StartAlpha ); |
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fltx4 fl4NewAlpha = SimpleSplineRemapValWithDeltasClamped( fl4Age, fl4StartFadeInTime, fl4FadeInDuration, fl4OOFadeInDuration, |
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fl4Goal, SubSIMD( *pInitialAlpha, fl4Goal ) ); |
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*pAlpha = MaskedAssign( fl4FadingInMask, fl4NewAlpha, *pAlpha ); |
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} |
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if ( IsAnyNegative( fl4FadingOutMask ) ) |
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{ |
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fltx4 fl4Goal = MulSIMD( *pInitialAlpha, fl4EndAlpha ); |
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fltx4 fl4NewAlpha = SimpleSplineRemapValWithDeltasClamped( fl4Age, fl4StartFadeOutTime, fl4FadeOutDuration, fl4OOFadeOutDuration, |
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*pInitialAlpha, SubSIMD( fl4Goal, *pInitialAlpha ) ); |
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*pAlpha = MaskedAssign( fl4FadingOutMask, fl4NewAlpha, *pAlpha ); |
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} |
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if ( IsAnyNegative( fl4KillMask ) ) |
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{ |
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int nMask = TestSignSIMD( fl4KillMask ); |
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if ( nMask & 1 ) |
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pParticles->KillParticle( i ); |
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if ( nMask & 2 ) |
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pParticles->KillParticle( i + 1 ); |
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if ( nMask & 4 ) |
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pParticles->KillParticle( i + 2 ); |
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if ( nMask & 8 ) |
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pParticles->KillParticle( i + 3 ); |
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} |
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++pCreationTime; |
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++pLifeDuration; |
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++pInitialAlpha; |
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++pAlpha; |
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} |
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} |
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//----------------------------------------------------------------------------- |
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// Fade In Operator |
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//----------------------------------------------------------------------------- |
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class C_OP_FadeIn : public CParticleOperatorInstance |
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{ |
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DECLARE_PARTICLE_OPERATOR( C_OP_FadeIn ); |
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uint32 GetWrittenAttributes( void ) const |
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{ |
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return PARTICLE_ATTRIBUTE_ALPHA_MASK; |
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} |
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uint32 GetReadAttributes( void ) const |
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{ |
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return PARTICLE_ATTRIBUTE_CREATION_TIME_MASK | PARTICLE_ATTRIBUTE_LIFE_DURATION_MASK | PARTICLE_ATTRIBUTE_PARTICLE_ID_MASK; |
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} |
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uint32 GetReadInitialAttributes( void ) const |
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{ |
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return PARTICLE_ATTRIBUTE_ALPHA_MASK; |
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} |
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virtual void Operate( CParticleCollection *pParticles, float flStrength, void *pContext ) const; |
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float m_flFadeInTimeMin; |
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float m_flFadeInTimeMax; |
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float m_flFadeInTimeExp; |
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bool m_bProportional; |
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}; |
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DEFINE_PARTICLE_OPERATOR( C_OP_FadeIn, "Alpha Fade In Random", OPERATOR_GENERIC ); |
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BEGIN_PARTICLE_OPERATOR_UNPACK( C_OP_FadeIn ) |
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DMXELEMENT_UNPACK_FIELD( "fade in time min",".25", float, m_flFadeInTimeMin ) |
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DMXELEMENT_UNPACK_FIELD( "fade in time max",".25", float, m_flFadeInTimeMax ) |
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DMXELEMENT_UNPACK_FIELD( "fade in time exponent","1", float, m_flFadeInTimeExp ) |
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DMXELEMENT_UNPACK_FIELD( "proportional 0/1","1", bool, m_bProportional ) |
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END_PARTICLE_OPERATOR_UNPACK( C_OP_FadeIn ) |
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void C_OP_FadeIn::Operate( CParticleCollection *pParticles, float flStrength, void *pContext ) const |
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{ |
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CM128AttributeIterator pCreationTime( PARTICLE_ATTRIBUTE_CREATION_TIME, pParticles ); |
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CM128AttributeIterator pLifeDuration( PARTICLE_ATTRIBUTE_LIFE_DURATION, pParticles ); |
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CM128InitialAttributeIterator pInitialAlpha( PARTICLE_ATTRIBUTE_ALPHA, pParticles ); |
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CM128AttributeWriteIterator pAlpha( PARTICLE_ATTRIBUTE_ALPHA, pParticles ); |
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C4IAttributeIterator pParticleID( PARTICLE_ATTRIBUTE_PARTICLE_ID, pParticles ); |
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int nRandomOffset = pParticles->OperatorRandomSampleOffset(); |
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fltx4 CurTime = pParticles->m_fl4CurTime; |
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int nCtr = pParticles->m_nPaddedActiveParticles; |
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int nSSEFixedExponent = m_flFadeInTimeExp*4.0; |
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fltx4 FadeTimeMin = ReplicateX4( m_flFadeInTimeMin ); |
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fltx4 FadeTimeWidth = ReplicateX4( m_flFadeInTimeMax - m_flFadeInTimeMin ); |
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|
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do |
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{ |
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fltx4 FadeInTime= Pow_FixedPoint_Exponent_SIMD( |
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pParticles->RandomFloat( *pParticleID, nRandomOffset ), |
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nSSEFixedExponent); |
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FadeInTime = AddSIMD( FadeTimeMin, MulSIMD( FadeTimeWidth, FadeInTime ) ); |
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|
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// Find our life percentage |
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fltx4 flLifeTime = SubSIMD( CurTime, *pCreationTime ); |
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if ( m_bProportional ) |
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{ |
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flLifeTime = |
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MaxSIMD( Four_Zeros, |
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MinSIMD( Four_Ones, |
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MulSIMD( flLifeTime, ReciprocalEstSIMD( *pLifeDuration ) ) ) ); |
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} |
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|
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fltx4 ApplyMask = CmpGtSIMD( FadeInTime, flLifeTime ); |
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if ( IsAnyNegative( ApplyMask ) ) |
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{ |
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// Fading in |
|
fltx4 NewAlpha = |
|
SimpleSplineRemapValWithDeltasClamped( |
|
flLifeTime, Four_Zeros, |
|
FadeInTime, ReciprocalEstSIMD( FadeInTime ), |
|
Four_Zeros, *pInitialAlpha ); |
|
*( pAlpha ) = MaskedAssign( ApplyMask, NewAlpha, *( pAlpha ) ); |
|
} |
|
++pCreationTime; |
|
++pLifeDuration; |
|
++pInitialAlpha; |
|
++pAlpha; |
|
++pParticleID; |
|
} while( --nCtr ); |
|
} |
|
|
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Fade Out Operator |
|
//----------------------------------------------------------------------------- |
|
class C_OP_FadeOut : public CParticleOperatorInstance |
|
{ |
|
DECLARE_PARTICLE_OPERATOR( C_OP_FadeOut ); |
|
|
|
uint32 GetWrittenAttributes( void ) const |
|
{ |
|
return PARTICLE_ATTRIBUTE_ALPHA_MASK; |
|
} |
|
|
|
uint32 GetReadAttributes( void ) const |
|
{ |
|
return PARTICLE_ATTRIBUTE_CREATION_TIME_MASK | PARTICLE_ATTRIBUTE_LIFE_DURATION_MASK | PARTICLE_ATTRIBUTE_PARTICLE_ID_MASK; |
|
} |
|
|
|
uint32 GetReadInitialAttributes( void ) const |
|
{ |
|
return PARTICLE_ATTRIBUTE_ALPHA_MASK; |
|
} |
|
|
|
virtual void Operate( CParticleCollection *pParticles, float flStrength, void *pContext ) const; |
|
|
|
void InitParams( CParticleSystemDefinition *pDef, CDmxElement *pElement ) |
|
{ |
|
float flBias = ( m_flFadeBias != 0.0f ) ? m_flFadeBias : 0.5f; |
|
m_fl4BiasParam = PreCalcBiasParameter( ReplicateX4( flBias ) ); |
|
if ( m_flFadeOutTimeMin == 0.0f && m_flFadeOutTimeMax == 0.0f ) |
|
{ |
|
m_flFadeOutTimeMin = m_flFadeOutTimeMax = FLT_EPSILON; |
|
} |
|
} |
|
|
|
float m_flFadeOutTimeMin; |
|
float m_flFadeOutTimeMax; |
|
float m_flFadeOutTimeExp; |
|
float m_flFadeBias; |
|
fltx4 m_fl4BiasParam; |
|
bool m_bProportional; |
|
bool m_bEaseInAndOut; |
|
}; |
|
|
|
DEFINE_PARTICLE_OPERATOR( C_OP_FadeOut, "Alpha Fade Out Random", OPERATOR_GENERIC ); |
|
|
|
BEGIN_PARTICLE_OPERATOR_UNPACK( C_OP_FadeOut ) |
|
DMXELEMENT_UNPACK_FIELD( "fade out time min",".25", float, m_flFadeOutTimeMin ) |
|
DMXELEMENT_UNPACK_FIELD( "fade out time max",".25", float, m_flFadeOutTimeMax ) |
|
DMXELEMENT_UNPACK_FIELD( "fade out time exponent","1", float, m_flFadeOutTimeExp ) |
|
DMXELEMENT_UNPACK_FIELD( "proportional 0/1","1", bool, m_bProportional ) |
|
DMXELEMENT_UNPACK_FIELD( "ease in and out","1", bool, m_bEaseInAndOut ) |
|
DMXELEMENT_UNPACK_FIELD( "fade bias", "0.5", float, m_flFadeBias ) |
|
END_PARTICLE_OPERATOR_UNPACK( C_OP_FadeOut ) |
|
|
|
|
|
void C_OP_FadeOut::Operate( CParticleCollection *pParticles, float flStrength, void *pContext ) const |
|
{ |
|
CM128AttributeIterator pCreationTime( PARTICLE_ATTRIBUTE_CREATION_TIME, pParticles ); |
|
CM128AttributeIterator pLifeDuration( PARTICLE_ATTRIBUTE_LIFE_DURATION, pParticles ); |
|
CM128InitialAttributeIterator pInitialAlpha( PARTICLE_ATTRIBUTE_ALPHA, pParticles ); |
|
CM128AttributeWriteIterator pAlpha( PARTICLE_ATTRIBUTE_ALPHA, pParticles ); |
|
C4IAttributeIterator pParticleID( PARTICLE_ATTRIBUTE_PARTICLE_ID, pParticles ); |
|
int nRandomOffset = pParticles->OperatorRandomSampleOffset(); |
|
|
|
fltx4 fl4CurTime = pParticles->m_fl4CurTime; |
|
|
|
int nCtr = pParticles->m_nPaddedActiveParticles; |
|
int nSSEFixedExponent = m_flFadeOutTimeExp*4.0; |
|
|
|
fltx4 FadeTimeMin = ReplicateX4( m_flFadeOutTimeMin ); |
|
fltx4 FadeTimeWidth = ReplicateX4( m_flFadeOutTimeMax - m_flFadeOutTimeMin ); |
|
|
|
do |
|
{ |
|
fltx4 fl4FadeOutTime = Pow_FixedPoint_Exponent_SIMD( |
|
pParticles->RandomFloat( *pParticleID, nRandomOffset ), |
|
nSSEFixedExponent ); |
|
fl4FadeOutTime = AddSIMD( FadeTimeMin, MulSIMD( FadeTimeWidth, fl4FadeOutTime ) ); |
|
|
|
fltx4 fl4Lifespan; |
|
|
|
// Find our life percentage |
|
fltx4 fl4LifeTime = SubSIMD( fl4CurTime, *pCreationTime ); |
|
fltx4 fl4LifeDuration = *pLifeDuration; |
|
|
|
if ( m_bProportional ) |
|
{ |
|
fl4LifeTime = MulSIMD( fl4LifeTime, ReciprocalEstSIMD( fl4LifeDuration ) ); |
|
fl4FadeOutTime = SubSIMD( Four_Ones, fl4FadeOutTime ); |
|
fl4Lifespan = SubSIMD ( Four_Ones, fl4FadeOutTime ); |
|
} |
|
else |
|
{ |
|
fl4FadeOutTime = SubSIMD( *pLifeDuration, fl4FadeOutTime ); |
|
fl4Lifespan = SubSIMD( *pLifeDuration, fl4FadeOutTime ) ; |
|
} |
|
|
|
fltx4 ApplyMask = CmpLtSIMD( fl4FadeOutTime, fl4LifeTime ); |
|
if ( IsAnyNegative( ApplyMask ) ) |
|
{ |
|
// Fading out |
|
fltx4 NewAlpha; |
|
if ( m_bEaseInAndOut ) |
|
{ |
|
NewAlpha = SimpleSplineRemapValWithDeltasClamped( |
|
fl4LifeTime, fl4FadeOutTime, |
|
fl4Lifespan, ReciprocalEstSIMD( fl4Lifespan ), |
|
*pInitialAlpha, SubSIMD ( Four_Zeros, *pInitialAlpha ) ); |
|
NewAlpha = MaxSIMD( Four_Zeros, NewAlpha ); |
|
} |
|
else |
|
{ |
|
fltx4 fl4Frac = MulSIMD( SubSIMD( fl4LifeTime, fl4FadeOutTime ), ReciprocalEstSIMD( fl4Lifespan ) ); |
|
fl4Frac = MinSIMD( Four_Ones, MaxSIMD( Four_Zeros, fl4Frac ) ); |
|
fl4Frac = BiasSIMD( fl4Frac, m_fl4BiasParam ); |
|
fl4Frac = SubSIMD( Four_Ones, fl4Frac ); |
|
NewAlpha = MulSIMD( *pInitialAlpha, fl4Frac ); |
|
} |
|
|
|
*( pAlpha ) = MaskedAssign( ApplyMask, NewAlpha, *( pAlpha ) ); |
|
} |
|
++pCreationTime; |
|
++pLifeDuration; |
|
++pInitialAlpha; |
|
++pAlpha; |
|
++pParticleID; |
|
} while( --nCtr ); |
|
} |
|
|
|
|
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Oscillating Scalar operator |
|
// performs an oscillation operation on any scalar (fade, radius, etc.) |
|
//----------------------------------------------------------------------------- |
|
class C_OP_OscillateScalar : public CParticleOperatorInstance |
|
{ |
|
DECLARE_PARTICLE_OPERATOR( C_OP_OscillateScalar ); |
|
|
|
uint32 GetWrittenAttributes( void ) const |
|
{ |
|
return 1 << m_nField; |
|
} |
|
|
|
uint32 GetReadAttributes( void ) const |
|
{ |
|
return PARTICLE_ATTRIBUTE_CREATION_TIME_MASK | PARTICLE_ATTRIBUTE_LIFE_DURATION_MASK | |
|
PARTICLE_ATTRIBUTE_PARTICLE_ID_MASK; |
|
} |
|
|
|
virtual void Operate( CParticleCollection *pParticles, float flStrength, void *pContext ) const; |
|
|
|
float m_RateMin; |
|
float m_RateMax; |
|
float m_FrequencyMin; |
|
float m_FrequencyMax; |
|
int m_nField; |
|
bool m_bProportional, m_bProportionalOp; |
|
float m_flStartTime_min; |
|
float m_flStartTime_max; |
|
float m_flEndTime_min; |
|
float m_flEndTime_max; |
|
float m_flOscMult; |
|
float m_flOscAdd; |
|
}; |
|
|
|
DEFINE_PARTICLE_OPERATOR( C_OP_OscillateScalar, "Oscillate Scalar", OPERATOR_GENERIC ); |
|
|
|
BEGIN_PARTICLE_OPERATOR_UNPACK( C_OP_OscillateScalar ) |
|
DMXELEMENT_UNPACK_FIELD_USERDATA( "oscillation field", "7", int, m_nField, "intchoice particlefield_scalar" ) |
|
DMXELEMENT_UNPACK_FIELD( "oscillation rate min", "0", float, m_RateMin ) |
|
DMXELEMENT_UNPACK_FIELD( "oscillation rate max", "0", float, m_RateMax ) |
|
DMXELEMENT_UNPACK_FIELD( "oscillation frequency min", "1", float, m_FrequencyMin ) |
|
DMXELEMENT_UNPACK_FIELD( "oscillation frequency max", "1", float, m_FrequencyMax ) |
|
DMXELEMENT_UNPACK_FIELD( "proportional 0/1", "1", bool, m_bProportional ) |
|
DMXELEMENT_UNPACK_FIELD( "start time min", "0", float, m_flStartTime_min ) |
|
DMXELEMENT_UNPACK_FIELD( "start time max", "0", float, m_flStartTime_max ) |
|
DMXELEMENT_UNPACK_FIELD( "end time min", "1", float, m_flEndTime_min ) |
|
DMXELEMENT_UNPACK_FIELD( "end time max", "1", float, m_flEndTime_max ) |
|
DMXELEMENT_UNPACK_FIELD( "start/end proportional", "1", bool, m_bProportionalOp ) |
|
DMXELEMENT_UNPACK_FIELD( "oscillation multiplier", "2", float, m_flOscMult ) |
|
DMXELEMENT_UNPACK_FIELD( "oscillation start phase", ".5", float, m_flOscAdd ) |
|
END_PARTICLE_OPERATOR_UNPACK( C_OP_OscillateScalar ) |
|
|
|
void C_OP_OscillateScalar::Operate( CParticleCollection *pParticles, float flStrength, void *pContext ) const |
|
{ |
|
CM128AttributeIterator pCreationTime( PARTICLE_ATTRIBUTE_CREATION_TIME, pParticles ); |
|
CM128AttributeIterator pLifeDuration( PARTICLE_ATTRIBUTE_LIFE_DURATION, pParticles ); |
|
C4IAttributeIterator pParticleId ( PARTICLE_ATTRIBUTE_PARTICLE_ID, pParticles ); |
|
CM128AttributeWriteIterator pOscField ( m_nField, pParticles) ; |
|
|
|
fltx4 fl4CurTime = pParticles->m_fl4CurTime; |
|
|
|
int nRandomOffset = pParticles->OperatorRandomSampleOffset(); |
|
|
|
fltx4 fl4OscVal; |
|
|
|
fltx4 fl4ScaleFactor = ReplicateX4( flStrength * pParticles->m_flDt ); |
|
|
|
fltx4 fl4CosFactorMultiplier = ReplicateX4( m_flOscMult ); |
|
fltx4 fl4CosFactorAdd = ReplicateX4( m_flOscAdd ); |
|
|
|
fltx4 fl4CosFactor = AddSIMD( MulSIMD( fl4CosFactorMultiplier, fl4CurTime ), fl4CosFactorAdd ); |
|
fltx4 fl4CosFactorProp = fl4CosFactorMultiplier; |
|
|
|
fltx4 fl4StartTimeMin = ReplicateX4( m_flStartTime_min ); |
|
fltx4 fl4StartTimeWidth = ReplicateX4( m_flStartTime_max - m_flStartTime_min ); |
|
fltx4 fl4EndTimeMin = ReplicateX4( m_flEndTime_min ); |
|
fltx4 fl4EndTimeWidth = ReplicateX4( m_flEndTime_max - m_flEndTime_min ); |
|
|
|
fltx4 fl4FrequencyMin = ReplicateX4( m_FrequencyMin ); |
|
fltx4 fl4FrequencyWidth = ReplicateX4( m_FrequencyMax - m_FrequencyMin ); |
|
fltx4 fl4RateMin = ReplicateX4( m_RateMin ); |
|
fltx4 fl4RateWidth = ReplicateX4( m_RateMax - m_RateMin ); |
|
|
|
int nCtr = pParticles->m_nPaddedActiveParticles; |
|
|
|
|
|
do |
|
{ |
|
fltx4 fl4LifeDuration = *pLifeDuration; |
|
fltx4 fl4GoodMask = CmpGtSIMD( fl4LifeDuration, Four_Zeros ); |
|
fltx4 fl4LifeTime; |
|
if ( m_bProportionalOp ) |
|
{ |
|
fl4LifeTime = MulSIMD( SubSIMD( fl4CurTime, *pCreationTime ), ReciprocalEstSIMD( fl4LifeDuration ) ); // maybe need accurate div here? |
|
} |
|
else |
|
{ |
|
fl4LifeTime = SubSIMD( fl4CurTime, *pCreationTime ); |
|
} |
|
|
|
fltx4 fl4StartTime= pParticles->RandomFloat( *pParticleId, nRandomOffset + 11); |
|
fl4StartTime = AddSIMD( fl4StartTimeMin, MulSIMD( fl4StartTimeWidth, fl4StartTime ) ); |
|
fltx4 fl4EndTime= pParticles->RandomFloat( *pParticleId, nRandomOffset + 12); |
|
fl4EndTime = AddSIMD( fl4EndTimeMin, MulSIMD( fl4EndTimeWidth, fl4EndTime ) ); |
|
fl4GoodMask = AndSIMD( fl4GoodMask, CmpGeSIMD( fl4LifeTime, fl4StartTime ) ); |
|
fl4GoodMask = AndSIMD( fl4GoodMask, CmpLtSIMD( fl4LifeTime, fl4EndTime ) ); |
|
if ( IsAnyNegative( fl4GoodMask ) ) |
|
{ |
|
fltx4 fl4Frequency = pParticles->RandomFloat( *pParticleId, nRandomOffset ); |
|
fl4Frequency = AddSIMD( fl4FrequencyMin, MulSIMD( fl4FrequencyWidth, fl4Frequency ) ); |
|
fltx4 fl4Rate= pParticles->RandomFloat( *pParticleId, nRandomOffset + 1); |
|
fl4Rate = AddSIMD( fl4RateMin, MulSIMD( fl4RateWidth, fl4Rate ) ); |
|
fltx4 fl4Cos; |
|
if ( m_bProportional ) |
|
{ |
|
fl4LifeTime = MulSIMD( SubSIMD( fl4CurTime, *pCreationTime ), ReciprocalEstSIMD( fl4LifeDuration ) ); |
|
fl4Cos = AddSIMD( MulSIMD( fl4CosFactorProp, MulSIMD( fl4LifeTime, fl4Frequency )), fl4CosFactorAdd ); |
|
} |
|
else |
|
{ |
|
fl4Cos = MulSIMD( fl4CosFactor, fl4Frequency ); |
|
} |
|
fltx4 fl4OscMultiplier = MulSIMD( fl4Rate, fl4ScaleFactor); |
|
fl4OscVal = AddSIMD ( *pOscField, MulSIMD ( fl4OscMultiplier, SinEst01SIMD( fl4Cos ) ) ); |
|
if ( m_nField == 7) |
|
{ |
|
*pOscField = MaskedAssign( fl4GoodMask, |
|
MaxSIMD( MinSIMD( fl4OscVal, Four_Ones), Four_Zeros ), *pOscField ); |
|
} |
|
else |
|
{ |
|
*pOscField = MaskedAssign( fl4GoodMask, fl4OscVal, *pOscField ); |
|
} |
|
} |
|
++pCreationTime; |
|
++pLifeDuration; |
|
++pOscField; |
|
++pParticleId; |
|
} while (--nCtr ); |
|
|
|
}; |
|
|
|
|
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Oscillating Vector operator |
|
// performs an oscillation operation on any vector (location, tint) |
|
//----------------------------------------------------------------------------- |
|
class C_OP_OscillateVector : public CParticleOperatorInstance |
|
{ |
|
DECLARE_PARTICLE_OPERATOR( C_OP_OscillateVector ); |
|
|
|
uint32 GetWrittenAttributes( void ) const |
|
{ |
|
return 1 << m_nField; |
|
} |
|
|
|
uint32 GetReadAttributes( void ) const |
|
{ |
|
return PARTICLE_ATTRIBUTE_CREATION_TIME_MASK | PARTICLE_ATTRIBUTE_LIFE_DURATION_MASK | |
|
PARTICLE_ATTRIBUTE_PARTICLE_ID_MASK; |
|
} |
|
|
|
virtual void Operate( CParticleCollection *pParticles, float flStrength, void *pContext ) const; |
|
|
|
Vector m_RateMin; |
|
Vector m_RateMax; |
|
Vector m_FrequencyMin; |
|
Vector m_FrequencyMax; |
|
int m_nField; |
|
bool m_bProportional, m_bProportionalOp; |
|
bool m_bAccelerator; |
|
float m_flStartTime_min; |
|
float m_flStartTime_max; |
|
float m_flEndTime_min; |
|
float m_flEndTime_max; |
|
float m_flOscMult; |
|
float m_flOscAdd; |
|
}; |
|
|
|
DEFINE_PARTICLE_OPERATOR( C_OP_OscillateVector, "Oscillate Vector", OPERATOR_GENERIC ); |
|
|
|
BEGIN_PARTICLE_OPERATOR_UNPACK( C_OP_OscillateVector ) |
|
DMXELEMENT_UNPACK_FIELD_USERDATA( "oscillation field", "0", int, m_nField, "intchoice particlefield_vector" ) |
|
DMXELEMENT_UNPACK_FIELD( "oscillation rate min", "0 0 0", Vector, m_RateMin ) |
|
DMXELEMENT_UNPACK_FIELD( "oscillation rate max", "0 0 0", Vector, m_RateMax ) |
|
DMXELEMENT_UNPACK_FIELD( "oscillation frequency min", "1 1 1", Vector, m_FrequencyMin ) |
|
DMXELEMENT_UNPACK_FIELD( "oscillation frequency max", "1 1 1", Vector, m_FrequencyMax ) |
|
DMXELEMENT_UNPACK_FIELD( "proportional 0/1", "1", bool, m_bProportional ) |
|
DMXELEMENT_UNPACK_FIELD( "start time min", "0", float, m_flStartTime_min ) |
|
DMXELEMENT_UNPACK_FIELD( "start time max", "0", float, m_flStartTime_max ) |
|
DMXELEMENT_UNPACK_FIELD( "end time min", "1", float, m_flEndTime_min ) |
|
DMXELEMENT_UNPACK_FIELD( "end time max", "1", float, m_flEndTime_max ) |
|
DMXELEMENT_UNPACK_FIELD( "start/end proportional", "1", bool, m_bProportionalOp ) |
|
DMXELEMENT_UNPACK_FIELD( "oscillation multiplier", "2", float, m_flOscMult ) |
|
DMXELEMENT_UNPACK_FIELD( "oscillation start phase", ".5", float, m_flOscAdd ) |
|
END_PARTICLE_OPERATOR_UNPACK( C_OP_OscillateVector ) |
|
|
|
|
|
void C_OP_OscillateVector::Operate( CParticleCollection *pParticles, float flStrength, void *pContext ) const |
|
{ |
|
CM128AttributeIterator pCreationTime( PARTICLE_ATTRIBUTE_CREATION_TIME, pParticles ); |
|
CM128AttributeIterator pLifeDuration( PARTICLE_ATTRIBUTE_LIFE_DURATION, pParticles ); |
|
C4IAttributeIterator pParticleId ( PARTICLE_ATTRIBUTE_PARTICLE_ID, pParticles ); |
|
C4VAttributeWriteIterator pOscField ( m_nField, pParticles) ; |
|
|
|
fltx4 fl4CurTime = pParticles->m_fl4CurTime; |
|
|
|
int nRandomOffset = pParticles->OperatorRandomSampleOffset(); |
|
|
|
FourVectors fvOscVal; |
|
|
|
fltx4 fl4ScaleFactor = ReplicateX4( flStrength * pParticles->m_flDt ); |
|
|
|
fltx4 fl4CosFactorMultiplier = ReplicateX4( m_flOscMult ); |
|
fltx4 fl4CosFactorAdd = ReplicateX4( m_flOscAdd ); |
|
|
|
fltx4 fl4CosFactor = AddSIMD( MulSIMD( fl4CosFactorMultiplier, fl4CurTime ), fl4CosFactorAdd ); |
|
fltx4 fl4CosFactorProp = fl4CosFactorMultiplier; |
|
|
|
fltx4 fl4StartTimeMin = ReplicateX4( m_flStartTime_min ); |
|
fltx4 fl4StartTimeWidth = ReplicateX4( m_flStartTime_max - m_flStartTime_min ); |
|
fltx4 fl4EndTimeMin = ReplicateX4( m_flEndTime_min ); |
|
fltx4 fl4EndTimeWidth = ReplicateX4( m_flEndTime_max - m_flEndTime_min ); |
|
|
|
FourVectors fvFrequencyMin; |
|
fvFrequencyMin.DuplicateVector( m_FrequencyMin ); |
|
FourVectors fvFrequencyWidth; |
|
fvFrequencyWidth.DuplicateVector( m_FrequencyMax - m_FrequencyMin ); |
|
FourVectors fvRateMin; |
|
fvRateMin.DuplicateVector( m_RateMin ); |
|
FourVectors fvRateWidth; |
|
fvRateWidth.DuplicateVector( m_RateMax - m_RateMin ); |
|
|
|
int nCtr = pParticles->m_nPaddedActiveParticles; |
|
|
|
|
|
do |
|
{ |
|
fltx4 fl4LifeDuration = *pLifeDuration; |
|
fltx4 fl4GoodMask = CmpGtSIMD( fl4LifeDuration, Four_Zeros ); |
|
fltx4 fl4LifeTime; |
|
if ( m_bProportionalOp ) |
|
{ |
|
fl4LifeTime = MulSIMD( SubSIMD( fl4CurTime, *pCreationTime ), ReciprocalEstSIMD( fl4LifeDuration ) ); // maybe need accurate div here? |
|
} |
|
else |
|
{ |
|
fl4LifeTime = SubSIMD( fl4CurTime, *pCreationTime ); |
|
} |
|
|
|
fltx4 fl4StartTime= pParticles->RandomFloat( *pParticleId, nRandomOffset + 11); |
|
fl4StartTime = AddSIMD( fl4StartTimeMin, MulSIMD( fl4StartTimeWidth, fl4StartTime ) ); |
|
fltx4 fl4EndTime= pParticles->RandomFloat( *pParticleId, nRandomOffset + 12); |
|
fl4EndTime = AddSIMD( fl4EndTimeMin, MulSIMD( fl4EndTimeWidth, fl4EndTime ) ); |
|
fl4GoodMask = AndSIMD( fl4GoodMask, CmpGeSIMD( fl4LifeTime, fl4StartTime ) ); |
|
fl4GoodMask = AndSIMD( fl4GoodMask, CmpLtSIMD( fl4LifeTime, fl4EndTime ) ); |
|
if ( IsAnyNegative( fl4GoodMask ) ) |
|
{ |
|
FourVectors fvFrequency; |
|
fvFrequency.x = pParticles->RandomFloat( *pParticleId, nRandomOffset + 8 ); |
|
fvFrequency.y = pParticles->RandomFloat( *pParticleId, nRandomOffset + 12 ); |
|
fvFrequency.z = pParticles->RandomFloat( *pParticleId, nRandomOffset + 15 ); |
|
fvFrequency.VProduct( fvFrequencyWidth ); |
|
fvFrequency += fvFrequencyMin; |
|
|
|
FourVectors fvRate; |
|
fvRate.x = pParticles->RandomFloat( *pParticleId, nRandomOffset + 3); |
|
fvRate.y = pParticles->RandomFloat( *pParticleId, nRandomOffset + 7); |
|
fvRate.z = pParticles->RandomFloat( *pParticleId, nRandomOffset + 9); |
|
|
|
//fvRate = AddSIMD( fvRateMin, MulSIMD( fvRateWidth, fvRate ) ); |
|
fvRate.VProduct( fvRateWidth ); |
|
fvRate += fvRateMin; |
|
|
|
FourVectors fvCos; |
|
if ( m_bProportional ) |
|
{ |
|
fl4LifeTime = MulSIMD( SubSIMD( fl4CurTime, *pCreationTime ), ReciprocalEstSIMD( fl4LifeDuration ) ); |
|
fvCos.x = AddSIMD( MulSIMD( fl4CosFactorProp, MulSIMD( fvFrequency.x, fl4LifeTime )), fl4CosFactorAdd ); |
|
fvCos.y = AddSIMD( MulSIMD( fl4CosFactorProp, MulSIMD( fvFrequency.y, fl4LifeTime )), fl4CosFactorAdd ); |
|
fvCos.z = AddSIMD( MulSIMD( fl4CosFactorProp, MulSIMD( fvFrequency.z, fl4LifeTime )), fl4CosFactorAdd ); |
|
} |
|
else |
|
{ |
|
//fvCos = MulSIMD( fl4CosFactor, fvFrequency ); |
|
fvCos.x = MulSIMD( fvFrequency.x, fl4CosFactor ); |
|
fvCos.y = MulSIMD( fvFrequency.y, fl4CosFactor ); |
|
fvCos.z = MulSIMD( fvFrequency.z, fl4CosFactor ); |
|
} |
|
|
|
FourVectors fvOscMultiplier; |
|
fvOscMultiplier.x = MulSIMD( fvRate.x, fl4ScaleFactor); |
|
fvOscMultiplier.y = MulSIMD( fvRate.y, fl4ScaleFactor); |
|
fvOscMultiplier.z = MulSIMD( fvRate.z, fl4ScaleFactor); |
|
|
|
FourVectors fvOutput = *pOscField; |
|
|
|
fvOscVal.x = AddSIMD ( fvOutput.x, MulSIMD ( fvOscMultiplier.x, SinEst01SIMD( fvCos.x ) ) ); |
|
fvOscVal.y = AddSIMD ( fvOutput.y, MulSIMD ( fvOscMultiplier.y, SinEst01SIMD( fvCos.y ) ) ); |
|
fvOscVal.z = AddSIMD ( fvOutput.z, MulSIMD ( fvOscMultiplier.z, SinEst01SIMD( fvCos.z ) ) ); |
|
|
|
if ( m_nField == 6) |
|
{ |
|
pOscField->x = MaskedAssign( fl4GoodMask, |
|
MaxSIMD( MinSIMD( fvOscVal.x, Four_Ones), Four_Zeros ), fvOutput.x ); |
|
pOscField->y = MaskedAssign( fl4GoodMask, |
|
MaxSIMD( MinSIMD( fvOscVal.y, Four_Ones), Four_Zeros ), fvOutput.y ); |
|
pOscField->z = MaskedAssign( fl4GoodMask, |
|
MaxSIMD( MinSIMD( fvOscVal.z, Four_Ones), Four_Zeros ), fvOutput.z ); |
|
} |
|
else |
|
{ |
|
pOscField->x = MaskedAssign( fl4GoodMask, fvOscVal.x, fvOutput.x ); |
|
pOscField->y = MaskedAssign( fl4GoodMask, fvOscVal.y, fvOutput.y ); |
|
pOscField->z = MaskedAssign( fl4GoodMask, fvOscVal.z, fvOutput.z ); |
|
} |
|
} |
|
++pCreationTime; |
|
++pLifeDuration; |
|
++pOscField; |
|
++pParticleId; |
|
} while (--nCtr ); |
|
}; |
|
|
|
|
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Remap Scalar Operator |
|
//----------------------------------------------------------------------------- |
|
class C_OP_RemapScalar : public CParticleOperatorInstance |
|
{ |
|
DECLARE_PARTICLE_OPERATOR( C_OP_RemapScalar ); |
|
|
|
uint32 GetWrittenAttributes( void ) const |
|
{ |
|
return 1 << m_nFieldOutput; |
|
} |
|
|
|
uint32 GetReadAttributes( void ) const |
|
{ |
|
return 1 << m_nFieldInput; |
|
} |
|
|
|
virtual void Operate( CParticleCollection *pParticles, float flStrength, void *pContext ) const; |
|
|
|
int m_nFieldInput; |
|
int m_nFieldOutput; |
|
float m_flInputMin; |
|
float m_flInputMax; |
|
float m_flOutputMin; |
|
float m_flOutputMax; |
|
}; |
|
|
|
DEFINE_PARTICLE_OPERATOR( C_OP_RemapScalar, "Remap Scalar", OPERATOR_GENERIC ); |
|
|
|
BEGIN_PARTICLE_OPERATOR_UNPACK( C_OP_RemapScalar ) |
|
DMXELEMENT_UNPACK_FIELD_USERDATA( "input field", "7", int, m_nFieldInput, "intchoice particlefield_scalar" ) |
|
DMXELEMENT_UNPACK_FIELD( "input minimum","0", float, m_flInputMin ) |
|
DMXELEMENT_UNPACK_FIELD( "input maximum","1", float, m_flInputMax ) |
|
DMXELEMENT_UNPACK_FIELD_USERDATA( "output field", "3", int, m_nFieldOutput, "intchoice particlefield_scalar" ) |
|
DMXELEMENT_UNPACK_FIELD( "output minimum","0", float, m_flOutputMin ) |
|
DMXELEMENT_UNPACK_FIELD( "output maximum","1", float, m_flOutputMax ) |
|
END_PARTICLE_OPERATOR_UNPACK( C_OP_RemapScalar ) |
|
|
|
void C_OP_RemapScalar::Operate( CParticleCollection *pParticles, float flStrength, void *pContext ) const |
|
{ |
|
// clamp the result to 0 and 1 if it's alpha |
|
float flMin=m_flOutputMin; |
|
float flMax=m_flOutputMax; |
|
if ( ATTRIBUTES_WHICH_ARE_0_TO_1 & ( 1 << m_nFieldOutput ) ) |
|
{ |
|
flMin = clamp(m_flOutputMin, 0.0f, 1.0f ); |
|
flMax = clamp(m_flOutputMax, 0.0f, 1.0f ); |
|
} |
|
|
|
// FIXME: SSE-ize |
|
for ( int i = 0; i < pParticles->m_nActiveParticles; ++i ) |
|
{ |
|
const float *pInput = pParticles->GetFloatAttributePtr( m_nFieldInput, i ); |
|
float *pOutput = pParticles->GetFloatAttributePtrForWrite( m_nFieldOutput, i ); |
|
float flOutput = RemapValClamped( *pInput, m_flInputMin, m_flInputMax, flMin, flMax ); |
|
*pOutput = Lerp (flStrength, *pOutput, flOutput); |
|
} |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// noise Operator |
|
//----------------------------------------------------------------------------- |
|
class C_OP_Noise : public CParticleOperatorInstance |
|
{ |
|
DECLARE_PARTICLE_OPERATOR( C_OP_Noise ); |
|
|
|
uint32 GetWrittenAttributes( void ) const |
|
{ |
|
return 1 << m_nFieldOutput; |
|
} |
|
|
|
uint32 GetReadAttributes( void ) const |
|
{ |
|
return PARTICLE_ATTRIBUTE_XYZ_MASK; |
|
} |
|
|
|
virtual void Operate( CParticleCollection *pParticles, float flStrength, void *pContext ) const; |
|
|
|
int m_nFieldOutput; |
|
float m_flOutputMin; |
|
float m_flOutputMax; |
|
fltx4 m_fl4NoiseScale; |
|
}; |
|
|
|
DEFINE_PARTICLE_OPERATOR( C_OP_Noise, "Noise Scalar", OPERATOR_GENERIC ); |
|
|
|
BEGIN_PARTICLE_OPERATOR_UNPACK( C_OP_Noise ) |
|
DMXELEMENT_UNPACK_FLTX4( "noise coordinate scale", "0.1", m_fl4NoiseScale) |
|
DMXELEMENT_UNPACK_FIELD_USERDATA( "output field", "3", int, m_nFieldOutput, "intchoice particlefield_scalar" ) |
|
DMXELEMENT_UNPACK_FIELD( "output minimum","0", float, m_flOutputMin ) |
|
DMXELEMENT_UNPACK_FIELD( "output maximum","1", float, m_flOutputMax ) |
|
END_PARTICLE_OPERATOR_UNPACK( C_OP_Noise ); |
|
|
|
void C_OP_Noise::Operate( CParticleCollection *pParticles, float flStrength, void *pContext ) const |
|
{ |
|
CM128AttributeWriteIterator pAttr( m_nFieldOutput, pParticles ); |
|
|
|
C4VAttributeIterator pXYZ( PARTICLE_ATTRIBUTE_XYZ, pParticles ); |
|
|
|
fltx4 CoordScale=m_fl4NoiseScale; |
|
|
|
float fMin = m_flOutputMin; |
|
float fMax = m_flOutputMax; |
|
|
|
if ( ATTRIBUTES_WHICH_ARE_ANGLES & (1 << m_nFieldOutput ) ) |
|
{ |
|
fMin *= ( M_PI / 180.0f ); |
|
fMax *= ( M_PI / 180.0f ); |
|
} |
|
// calculate coefficients. noise retuns -1..1 |
|
fltx4 ValueScale=ReplicateX4( 0.5*(fMax-fMin ) ); |
|
fltx4 ValueBase=ReplicateX4( fMin + 0.5*( fMax - fMin ) ); |
|
int nActive = pParticles->m_nPaddedActiveParticles; |
|
do |
|
{ |
|
FourVectors Coord = *pXYZ; |
|
Coord *= CoordScale; |
|
*( pAttr )=AddSIMD( ValueBase, MulSIMD( ValueScale, NoiseSIMD( Coord ) ) ); |
|
|
|
++pAttr; |
|
++pXYZ; |
|
} while( --nActive ); |
|
} |
|
//----------------------------------------------------------------------------- |
|
// vector noise Operator |
|
//----------------------------------------------------------------------------- |
|
class C_OP_VectorNoise : public CParticleOperatorInstance |
|
{ |
|
DECLARE_PARTICLE_OPERATOR( C_OP_VectorNoise ); |
|
|
|
uint32 GetWrittenAttributes( void ) const |
|
{ |
|
return 1 << m_nFieldOutput; |
|
} |
|
|
|
uint32 GetReadAttributes( void ) const |
|
{ |
|
return PARTICLE_ATTRIBUTE_XYZ_MASK; |
|
} |
|
|
|
virtual void Operate( CParticleCollection *pParticles, float flStrength, void *pContext ) const; |
|
|
|
int m_nFieldOutput; |
|
Vector m_vecOutputMin; |
|
Vector m_vecOutputMax; |
|
fltx4 m_fl4NoiseScale; |
|
}; |
|
|
|
DEFINE_PARTICLE_OPERATOR( C_OP_VectorNoise, "Noise Vector", OPERATOR_GENERIC ); |
|
|
|
BEGIN_PARTICLE_OPERATOR_UNPACK( C_OP_VectorNoise ) |
|
DMXELEMENT_UNPACK_FLTX4( "noise coordinate scale", "0.1", m_fl4NoiseScale) |
|
DMXELEMENT_UNPACK_FIELD_USERDATA( "output field", "6", int, m_nFieldOutput, "intchoice particlefield_vector" ) |
|
DMXELEMENT_UNPACK_FIELD( "output minimum","0 0 0", Vector, m_vecOutputMin ) |
|
DMXELEMENT_UNPACK_FIELD( "output maximum","1 1 1", Vector, m_vecOutputMax ) |
|
END_PARTICLE_OPERATOR_UNPACK( C_OP_VectorNoise ); |
|
|
|
void C_OP_VectorNoise::Operate( CParticleCollection *pParticles, float flStrength, void *pContext ) const |
|
{ |
|
C4VAttributeWriteIterator pAttr( m_nFieldOutput, pParticles ); |
|
|
|
C4VAttributeIterator pXYZ( PARTICLE_ATTRIBUTE_XYZ, pParticles ); |
|
|
|
fltx4 CoordScale = m_fl4NoiseScale; |
|
|
|
// calculate coefficients. noise retuns -1..1 |
|
fltx4 ValueScaleX = ReplicateX4( 0.5*(m_vecOutputMax.x-m_vecOutputMin.x ) ); |
|
fltx4 ValueBaseX = ReplicateX4(m_vecOutputMin.x+0.5*( m_vecOutputMax.x-m_vecOutputMin.x ) ); |
|
|
|
fltx4 ValueScaleY = ReplicateX4( 0.5*(m_vecOutputMax.y-m_vecOutputMin.y ) ); |
|
fltx4 ValueBaseY = ReplicateX4(m_vecOutputMin.y+0.5*( m_vecOutputMax.y-m_vecOutputMin.y ) ); |
|
|
|
fltx4 ValueScaleZ = ReplicateX4( 0.5*(m_vecOutputMax.z-m_vecOutputMin.z ) ); |
|
fltx4 ValueBaseZ = ReplicateX4(m_vecOutputMin.z+0.5*( m_vecOutputMax.z-m_vecOutputMin.z ) ); |
|
|
|
FourVectors ofs_y; |
|
ofs_y.DuplicateVector( Vector( 100000.5, 300000.25, 9000000.75 ) ); |
|
FourVectors ofs_z; |
|
ofs_z.DuplicateVector( Vector( 110000.25, 310000.75, 9100000.5 ) ); |
|
|
|
int nActive = pParticles->m_nActiveParticles; |
|
for( int i=0; i < nActive; i+=4 ) |
|
{ |
|
FourVectors Coord = *pXYZ; |
|
Coord *= CoordScale; |
|
pAttr->x=AddSIMD( ValueBaseX, MulSIMD( ValueScaleX, NoiseSIMD( Coord ) ) ); |
|
Coord += ofs_y; |
|
pAttr->y=AddSIMD( ValueBaseY, MulSIMD( ValueScaleY, NoiseSIMD( Coord ) ) ); |
|
Coord += ofs_z; |
|
pAttr->z=AddSIMD( ValueBaseZ, MulSIMD( ValueScaleZ, NoiseSIMD( Coord ) ) ); |
|
|
|
++pAttr; |
|
++pXYZ; |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Decay Operator (Lifespan limiter - kills dead particles) |
|
//----------------------------------------------------------------------------- |
|
class C_OP_Decay : public CParticleOperatorInstance |
|
{ |
|
DECLARE_PARTICLE_OPERATOR( C_OP_Decay ); |
|
|
|
uint32 GetWrittenAttributes( void ) const |
|
{ |
|
return 0; |
|
} |
|
|
|
uint32 GetReadAttributes( void ) const |
|
{ |
|
return PARTICLE_ATTRIBUTE_CREATION_TIME_MASK | PARTICLE_ATTRIBUTE_LIFE_DURATION_MASK; |
|
} |
|
|
|
virtual void Operate( CParticleCollection *pParticles, float flStrength, void *pContext ) const; |
|
|
|
}; |
|
|
|
DEFINE_PARTICLE_OPERATOR( C_OP_Decay, "Lifespan Decay", OPERATOR_GENERIC ); |
|
|
|
BEGIN_PARTICLE_OPERATOR_UNPACK( C_OP_Decay ) |
|
END_PARTICLE_OPERATOR_UNPACK( C_OP_Decay ) |
|
|
|
|
|
void C_OP_Decay::Operate( CParticleCollection *pParticles, float flStrength, void *pContext ) const |
|
{ |
|
fltx4 fl4CurTime = pParticles->m_fl4CurTime; |
|
|
|
CM128AttributeIterator pCreationTime( PARTICLE_ATTRIBUTE_CREATION_TIME, pParticles ); |
|
CM128AttributeIterator pLifeDuration( PARTICLE_ATTRIBUTE_LIFE_DURATION, pParticles ); |
|
|
|
int nLimit = pParticles->m_nPaddedActiveParticles << 2; |
|
|
|
for ( int i = 0; i < nLimit; i+= 4 ) |
|
{ |
|
fltx4 fl4LifeDuration = *pLifeDuration; |
|
|
|
fltx4 fl4KillMask = CmpLeSIMD( fl4LifeDuration, Four_Zeros ); |
|
|
|
fltx4 fl4Age = SubSIMD( fl4CurTime, *pCreationTime ); |
|
|
|
fl4KillMask = OrSIMD( fl4KillMask, CmpGeSIMD( fl4Age, fl4LifeDuration ) ); |
|
if ( IsAnyNegative( fl4KillMask ) ) |
|
{ |
|
// not especially pretty - we need to kill some particles. |
|
int nMask = TestSignSIMD( fl4KillMask ); |
|
if ( nMask & 1 ) |
|
pParticles->KillParticle( i ); |
|
if ( nMask & 2 ) |
|
pParticles->KillParticle( i + 1 ); |
|
if ( nMask & 4 ) |
|
pParticles->KillParticle( i + 2 ); |
|
if ( nMask & 8 ) |
|
pParticles->KillParticle( i + 3 ); |
|
|
|
} |
|
++pCreationTime; |
|
++pLifeDuration; |
|
} |
|
} |
|
|
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Lifespan Minimum Velocity Decay Operator (kills particles if they cease moving) |
|
//----------------------------------------------------------------------------- |
|
class C_OP_VelocityDecay : public CParticleOperatorInstance |
|
{ |
|
DECLARE_PARTICLE_OPERATOR( C_OP_VelocityDecay ); |
|
|
|
uint32 GetWrittenAttributes( void ) const |
|
{ |
|
return 0; |
|
} |
|
|
|
uint32 GetReadAttributes( void ) const |
|
{ |
|
return PARTICLE_ATTRIBUTE_XYZ_MASK | PARTICLE_ATTRIBUTE_PREV_XYZ_MASK; |
|
} |
|
|
|
virtual void Operate( CParticleCollection *pParticles, float flStrength, void *pContext ) const; |
|
|
|
float m_flMinVelocity; |
|
}; |
|
|
|
DEFINE_PARTICLE_OPERATOR( C_OP_VelocityDecay, "Lifespan Minimum Velocity Decay", OPERATOR_GENERIC ); |
|
|
|
BEGIN_PARTICLE_OPERATOR_UNPACK( C_OP_VelocityDecay ) |
|
DMXELEMENT_UNPACK_FIELD( "minimum velocity","1", float, m_flMinVelocity ) |
|
END_PARTICLE_OPERATOR_UNPACK( C_OP_VelocityDecay ) |
|
|
|
|
|
void C_OP_VelocityDecay::Operate( CParticleCollection *pParticles, float flStrength, void *pContext ) const |
|
{ |
|
fltx4 fl4MinVelocity = ReplicateX4( m_flMinVelocity ); |
|
fltx4 fl4Dt = ReplicateX4( pParticles->m_flDt ); |
|
|
|
CM128AttributeIterator pXYZ( PARTICLE_ATTRIBUTE_XYZ, pParticles ); |
|
CM128AttributeIterator pPrevXYZ( PARTICLE_ATTRIBUTE_PREV_XYZ, pParticles ); |
|
|
|
int nLimit = pParticles->m_nPaddedActiveParticles << 2; |
|
|
|
for ( int i = 0; i < nLimit; i+= 4 ) |
|
{ |
|
fltx4 fl4KillMask = CmpLeSIMD( DivSIMD ( SubSIMD( *pXYZ, *pPrevXYZ ), fl4Dt ), fl4MinVelocity ); |
|
|
|
if ( IsAnyNegative( fl4KillMask ) ) |
|
{ |
|
// not especially pretty - we need to kill some particles. |
|
int nMask = TestSignSIMD( fl4KillMask ); |
|
if ( nMask & 1 ) |
|
pParticles->KillParticle( i ); |
|
if ( nMask & 2 ) |
|
pParticles->KillParticle( i + 1 ); |
|
if ( nMask & 4 ) |
|
pParticles->KillParticle( i + 2 ); |
|
if ( nMask & 8 ) |
|
pParticles->KillParticle( i + 3 ); |
|
} |
|
++pXYZ; |
|
++pPrevXYZ; |
|
} |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Random Cull Operator - Randomly culls particles before their lifespan |
|
//----------------------------------------------------------------------------- |
|
class C_OP_Cull : public CParticleOperatorInstance |
|
{ |
|
float m_flCullPerc; |
|
float m_flCullStart; |
|
float m_flCullEnd; |
|
float m_flCullExp; |
|
|
|
DECLARE_PARTICLE_OPERATOR( C_OP_Cull ); |
|
|
|
uint32 GetWrittenAttributes( void ) const |
|
{ |
|
return 0; |
|
} |
|
|
|
uint32 GetReadAttributes( void ) const |
|
{ |
|
return PARTICLE_ATTRIBUTE_CREATION_TIME_MASK | PARTICLE_ATTRIBUTE_LIFE_DURATION_MASK | PARTICLE_ATTRIBUTE_PARTICLE_ID_MASK; |
|
} |
|
|
|
virtual void Operate( CParticleCollection *pParticles, float flStrength, void *pContext ) const; |
|
|
|
}; |
|
|
|
DEFINE_PARTICLE_OPERATOR( C_OP_Cull, "Cull Random", OPERATOR_GENERIC ); |
|
|
|
BEGIN_PARTICLE_OPERATOR_UNPACK( C_OP_Cull ) |
|
DMXELEMENT_UNPACK_FIELD( "Cull Start Time", "0", float, m_flCullStart ) |
|
DMXELEMENT_UNPACK_FIELD( "Cull End Time", "1", float, m_flCullEnd ) |
|
DMXELEMENT_UNPACK_FIELD( "Cull Time Exponent", "1", float, m_flCullExp ) |
|
DMXELEMENT_UNPACK_FIELD( "Cull Percentage", "0.5", float, m_flCullPerc ) |
|
END_PARTICLE_OPERATOR_UNPACK( C_OP_Cull ) |
|
|
|
|
|
void C_OP_Cull::Operate( CParticleCollection *pParticles, float flStrength, void *pContext ) const |
|
{ |
|
const float *pCreationTime; |
|
const float *pLifeDuration; |
|
float flLifeTime; |
|
int nRandomOffset = pParticles->OperatorRandomSampleOffset(); |
|
|
|
// FIXME: SSE-ize |
|
for ( int i = 0; i < pParticles->m_nActiveParticles; ++i ) |
|
{ |
|
pCreationTime = pParticles->GetFloatAttributePtr( PARTICLE_ATTRIBUTE_CREATION_TIME, i ); |
|
pLifeDuration = pParticles->GetFloatAttributePtr( PARTICLE_ATTRIBUTE_LIFE_DURATION, i ); |
|
int nParticleId = *pParticles->GetIntAttributePtr( PARTICLE_ATTRIBUTE_PARTICLE_ID, i ); |
|
float flCullRank = pParticles->RandomFloat( nParticleId + nRandomOffset + 15, 0.0f, 1.0f); |
|
float flCullTime = pParticles->RandomFloatExp( nParticleId + nRandomOffset + 12, m_flCullStart, m_flCullEnd, m_flCullExp ); |
|
|
|
if ( flCullRank > ( m_flCullPerc * flStrength ) ) |
|
{ |
|
continue; |
|
} |
|
// Find our life percentage |
|
flLifeTime = clamp( ( pParticles->m_flCurTime - *pCreationTime ) / ( *pLifeDuration ), 0.0f, 1.0f ); |
|
if ( flLifeTime >= m_flCullStart && flLifeTime <= m_flCullEnd && flLifeTime >= flCullTime ) |
|
{ |
|
pParticles->KillParticle( i ); |
|
} |
|
} |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// generic spin operator |
|
//----------------------------------------------------------------------------- |
|
class CGeneralSpin : public CParticleOperatorInstance |
|
{ |
|
protected: |
|
virtual int GetAttributeToSpin( void ) const =0; |
|
|
|
uint32 GetWrittenAttributes( void ) const |
|
{ |
|
if ( m_nSpinRateDegrees != 0.0 ) |
|
return (1 << GetAttributeToSpin() ); |
|
return 0; |
|
} |
|
|
|
uint32 GetReadAttributes( void ) const |
|
{ |
|
return PARTICLE_ATTRIBUTE_CREATION_TIME_MASK | PARTICLE_ATTRIBUTE_LIFE_DURATION_MASK; |
|
} |
|
|
|
virtual void InitParams( CParticleSystemDefinition *pDef, CDmxElement *pElement ) |
|
{ |
|
m_fSpinRateRadians = (float) m_nSpinRateDegrees * ( M_PI / 180.0f ); |
|
m_fSpinRateMinRadians = (float) m_nSpinRateMinDegrees * ( M_PI / 180.0f ); |
|
} |
|
|
|
virtual void Operate( CParticleCollection *pParticles, float flStrength, void *pContext ) const; |
|
|
|
int m_nSpinRateDegrees; |
|
int m_nSpinRateMinDegrees; |
|
float m_fSpinRateRadians; |
|
float m_fSpinRateStopTime; |
|
float m_fSpinRateMinRadians; |
|
}; |
|
|
|
void CGeneralSpin::Operate( CParticleCollection *pParticles, float flStrength, void *pContext ) const |
|
{ |
|
float fCurSpinRate = m_fSpinRateRadians * flStrength; |
|
|
|
if ( fCurSpinRate == 0.0 ) |
|
return; |
|
|
|
float dt = pParticles->m_flDt; |
|
float drot = dt * fabs( fCurSpinRate * 2.0f * M_PI ); |
|
if ( m_fSpinRateStopTime == 0.0f ) |
|
{ |
|
drot = fmod( drot, (float)(2.0f * M_PI) ); |
|
} |
|
if ( fCurSpinRate < 0.0f ) |
|
{ |
|
drot = -drot; |
|
} |
|
fltx4 Rot_Add = ReplicateX4( drot ); |
|
fltx4 Pi_2 = ReplicateX4( 2.0*M_PI ); |
|
fltx4 nPi_2 = ReplicateX4( -2.0*M_PI ); |
|
|
|
// FIXME: This is wrong |
|
fltx4 minSpeedRadians = ReplicateX4( dt * fabs( m_fSpinRateMinRadians * 2.0f * M_PI ) ); |
|
|
|
fltx4 now = pParticles->m_fl4CurTime; |
|
fltx4 SpinRateStopTime = ReplicateX4( m_fSpinRateStopTime ); |
|
|
|
CM128AttributeIterator pCreationTimeStamp( PARTICLE_ATTRIBUTE_CREATION_TIME, pParticles ); |
|
|
|
CM128AttributeIterator pLifeDuration( PARTICLE_ATTRIBUTE_LIFE_DURATION, pParticles ); |
|
|
|
CM128AttributeWriteIterator pRot( GetAttributeToSpin(), pParticles ); |
|
|
|
int nActive = pParticles->m_nActiveParticles; |
|
for( int i=0; i < nActive; i+=4 ) |
|
{ |
|
// HACK: Rather than redo this, I'm simply remapping the stop time into the percentage of lifetime, rather than seconds |
|
fltx4 LifeSpan = *pLifeDuration; |
|
fltx4 SpinFadePerc = Four_Zeros; |
|
fltx4 OOSpinFadeRate = Four_Zeros; |
|
if ( m_fSpinRateStopTime ) |
|
{ |
|
SpinFadePerc = MulSIMD( LifeSpan, SpinRateStopTime ); |
|
OOSpinFadeRate = DivSIMD( Four_Ones, SpinFadePerc ); |
|
} |
|
|
|
fltx4 Age = SubSIMD( now, *pCreationTimeStamp ); |
|
fltx4 RScale = MaxSIMD( Four_Zeros, |
|
SubSIMD( Four_Ones, MulSIMD( Age, OOSpinFadeRate ) ) ); |
|
|
|
// Cap the rotation at a minimum speed |
|
fltx4 deltaRot = MulSIMD( Rot_Add, RScale ); |
|
fltx4 Tooslow = CmpLeSIMD( deltaRot, minSpeedRadians ); |
|
deltaRot = OrSIMD( AndSIMD( Tooslow, minSpeedRadians ), AndNotSIMD( Tooslow, deltaRot ) ); |
|
fltx4 NewRot = AddSIMD( *pRot, deltaRot ); |
|
|
|
// now, cap at +/- 2*pi |
|
fltx4 Toobig =CmpGeSIMD( NewRot, Pi_2 ); |
|
fltx4 Toosmall = CmpLeSIMD( NewRot, nPi_2 ); |
|
|
|
NewRot = OrSIMD( AndSIMD( Toobig, SubSIMD( NewRot, Pi_2 ) ), |
|
AndNotSIMD( Toobig, NewRot ) ); |
|
|
|
NewRot = OrSIMD( AndSIMD( Toosmall, AddSIMD( NewRot, Pi_2 ) ), |
|
AndNotSIMD( Toosmall, NewRot ) ); |
|
|
|
*( pRot )= NewRot; |
|
|
|
++pRot; |
|
++pCreationTimeStamp; |
|
++pLifeDuration; |
|
} |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// generic spin operator, version 2. Uses rotation_speed |
|
//----------------------------------------------------------------------------- |
|
class CSpinUpdateBase : public CParticleOperatorInstance |
|
{ |
|
protected: |
|
virtual int GetAttributeToSpin( void ) const =0; |
|
virtual int GetSpinSpeedAttribute( void ) const =0; |
|
|
|
uint32 GetWrittenAttributes( void ) const |
|
{ |
|
return (1 << GetAttributeToSpin() ); |
|
} |
|
|
|
uint32 GetReadAttributes( void ) const |
|
{ |
|
return ( 1 << GetAttributeToSpin() ) | ( 1 << GetSpinSpeedAttribute() ) | |
|
PARTICLE_ATTRIBUTE_CREATION_TIME_MASK; |
|
} |
|
|
|
virtual void Operate( CParticleCollection *pParticles, float flStrength, void *pContext ) const; |
|
}; |
|
|
|
void CSpinUpdateBase::Operate( CParticleCollection *pParticles, float flStrength, void *pContext ) const |
|
{ |
|
CM128AttributeIterator pCreationTimeStamp( PARTICLE_ATTRIBUTE_CREATION_TIME, pParticles ); |
|
CM128AttributeIterator pRotationSpeed( GetSpinSpeedAttribute(), pParticles ); |
|
CM128AttributeWriteIterator pRot( GetAttributeToSpin(), pParticles ); |
|
|
|
fltx4 fl4CurTime = pParticles->m_fl4CurTime; |
|
fltx4 fl4Dt = ReplicateX4( pParticles->m_flDt ); |
|
fltx4 fl4ScaleFactor = ReplicateX4( flStrength ); |
|
|
|
int nActive = pParticles->m_nActiveParticles; |
|
for( int i=0; i < nActive; i += 4 ) |
|
{ |
|
fltx4 fl4SimTime = MinSIMD( fl4Dt, SubSIMD( fl4CurTime, *pCreationTimeStamp ) ); |
|
fl4SimTime = MulSIMD( fl4SimTime, fl4ScaleFactor ); |
|
*pRot = MaddSIMD( fl4SimTime, *pRotationSpeed, *pRot ); |
|
|
|
++pRot; |
|
++pRotationSpeed; |
|
++pCreationTimeStamp; |
|
} |
|
} |
|
|
|
|
|
class C_OP_Spin : public CGeneralSpin |
|
{ |
|
DECLARE_PARTICLE_OPERATOR( C_OP_Spin ); |
|
|
|
int GetAttributeToSpin( void ) const |
|
{ |
|
return PARTICLE_ATTRIBUTE_ROTATION; |
|
} |
|
}; |
|
|
|
DEFINE_PARTICLE_OPERATOR( C_OP_Spin, "Rotation Spin Roll", OPERATOR_GENERIC ); |
|
|
|
BEGIN_PARTICLE_OPERATOR_UNPACK( C_OP_Spin ) |
|
DMXELEMENT_UNPACK_FIELD( "spin_rate_degrees", "0", int, m_nSpinRateDegrees ) |
|
DMXELEMENT_UNPACK_FIELD( "spin_stop_time", "0", float, m_fSpinRateStopTime ) |
|
DMXELEMENT_UNPACK_FIELD( "spin_rate_min", "0", int, m_nSpinRateMinDegrees ) |
|
END_PARTICLE_OPERATOR_UNPACK( C_OP_Spin ) |
|
|
|
class C_OP_SpinUpdate : public CSpinUpdateBase |
|
{ |
|
DECLARE_PARTICLE_OPERATOR( C_OP_SpinUpdate ); |
|
|
|
virtual int GetAttributeToSpin( void ) const |
|
{ |
|
return PARTICLE_ATTRIBUTE_ROTATION; |
|
} |
|
|
|
virtual int GetSpinSpeedAttribute( void ) const |
|
{ |
|
return PARTICLE_ATTRIBUTE_ROTATION_SPEED; |
|
} |
|
}; |
|
|
|
DEFINE_PARTICLE_OPERATOR( C_OP_SpinUpdate, "Rotation Basic", OPERATOR_GENERIC ); |
|
|
|
BEGIN_PARTICLE_OPERATOR_UNPACK( C_OP_SpinUpdate ) |
|
END_PARTICLE_OPERATOR_UNPACK( C_OP_SpinUpdate ) |
|
|
|
class C_OP_SpinYaw : public CGeneralSpin |
|
{ |
|
DECLARE_PARTICLE_OPERATOR( C_OP_SpinYaw ); |
|
|
|
int GetAttributeToSpin( void ) const |
|
{ |
|
return PARTICLE_ATTRIBUTE_YAW; |
|
} |
|
}; |
|
|
|
DEFINE_PARTICLE_OPERATOR( C_OP_SpinYaw, "Rotation Spin Yaw", OPERATOR_GENERIC ); |
|
|
|
BEGIN_PARTICLE_OPERATOR_UNPACK( C_OP_SpinYaw ) |
|
DMXELEMENT_UNPACK_FIELD( "yaw_rate_degrees", "0", int, m_nSpinRateDegrees ) |
|
DMXELEMENT_UNPACK_FIELD( "yaw_stop_time", "0", float, m_fSpinRateStopTime ) |
|
DMXELEMENT_UNPACK_FIELD( "yaw_rate_min", "0", int, m_nSpinRateMinDegrees ) |
|
END_PARTICLE_OPERATOR_UNPACK( C_OP_SpinYaw ) |
|
|
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Size changing operator |
|
//----------------------------------------------------------------------------- |
|
class C_OP_InterpolateRadius : public CParticleOperatorInstance |
|
{ |
|
DECLARE_PARTICLE_OPERATOR( C_OP_InterpolateRadius ); |
|
|
|
uint32 GetReadInitialAttributes( void ) const |
|
{ |
|
return PARTICLE_ATTRIBUTE_RADIUS_MASK; |
|
} |
|
|
|
uint32 GetWrittenAttributes( void ) const |
|
{ |
|
return PARTICLE_ATTRIBUTE_RADIUS_MASK; |
|
} |
|
|
|
uint32 GetReadAttributes( void ) const |
|
{ |
|
return PARTICLE_ATTRIBUTE_CREATION_TIME_MASK | PARTICLE_ATTRIBUTE_LIFE_DURATION_MASK; |
|
} |
|
|
|
virtual void Operate( CParticleCollection *pParticles, float flStrength, void *pContext ) const; |
|
|
|
void InitParams( CParticleSystemDefinition *pDef, CDmxElement *pElement ) |
|
{ |
|
m_flBias = ( m_flBias != 0.0f ) ? m_flBias : 0.5f; |
|
m_fl4BiasParam = PreCalcBiasParameter( ReplicateX4( m_flBias ) ); |
|
} |
|
|
|
float m_flStartTime; |
|
float m_flEndTime; |
|
float m_flStartScale; |
|
float m_flEndScale; |
|
bool m_bEaseInAndOut; |
|
float m_flBias; |
|
fltx4 m_fl4BiasParam; |
|
}; |
|
|
|
DEFINE_PARTICLE_OPERATOR( C_OP_InterpolateRadius, "Radius Scale", OPERATOR_GENERIC ); |
|
|
|
BEGIN_PARTICLE_OPERATOR_UNPACK( C_OP_InterpolateRadius ) |
|
DMXELEMENT_UNPACK_FIELD( "start_time", "0", float, m_flStartTime ) |
|
DMXELEMENT_UNPACK_FIELD( "end_time", "1", float, m_flEndTime ) |
|
DMXELEMENT_UNPACK_FIELD( "radius_start_scale", "1", float, m_flStartScale ) |
|
DMXELEMENT_UNPACK_FIELD( "radius_end_scale", "1", float, m_flEndScale ) |
|
DMXELEMENT_UNPACK_FIELD( "ease_in_and_out", "0", bool, m_bEaseInAndOut ) |
|
DMXELEMENT_UNPACK_FIELD( "scale_bias", "0.5", float, m_flBias ) |
|
END_PARTICLE_OPERATOR_UNPACK( C_OP_InterpolateRadius ) |
|
|
|
void C_OP_InterpolateRadius::Operate( CParticleCollection *pParticles, float flStrength, void *pContext ) const |
|
{ |
|
if ( m_flEndTime <= m_flStartTime ) |
|
return; |
|
CM128AttributeIterator pCreationTime( PARTICLE_ATTRIBUTE_CREATION_TIME, pParticles ); |
|
CM128AttributeIterator pLifeDuration( PARTICLE_ATTRIBUTE_LIFE_DURATION, pParticles ); |
|
CM128AttributeWriteIterator pRadius( PARTICLE_ATTRIBUTE_RADIUS, pParticles ); |
|
CM128InitialAttributeIterator pInitialRadius( PARTICLE_ATTRIBUTE_RADIUS, pParticles ); |
|
|
|
fltx4 fl4StartTime = ReplicateX4( m_flStartTime ); |
|
fltx4 fl4EndTime = ReplicateX4( m_flEndTime ); |
|
fltx4 fl4OOTimeWidth = ReciprocalSIMD( SubSIMD( fl4EndTime, fl4StartTime ) ); |
|
|
|
fltx4 fl4ScaleWidth = ReplicateX4( m_flEndScale - m_flStartScale ); |
|
fltx4 fl4StartScale = ReplicateX4( m_flStartScale ); |
|
|
|
fltx4 fl4CurTime = pParticles->m_fl4CurTime; |
|
|
|
int nCtr = pParticles->m_nPaddedActiveParticles; |
|
|
|
if ( m_bEaseInAndOut ) |
|
{ |
|
do |
|
{ |
|
fltx4 fl4LifeDuration = *pLifeDuration; |
|
fltx4 fl4GoodMask = CmpGtSIMD( fl4LifeDuration, Four_Zeros ); |
|
fltx4 fl4LifeTime = MulSIMD( SubSIMD( fl4CurTime, *pCreationTime ), ReciprocalEstSIMD( fl4LifeDuration ) ); // maybe need accurate div here? |
|
fl4GoodMask = AndSIMD( fl4GoodMask, CmpGeSIMD( fl4LifeTime, fl4StartTime ) ); |
|
fl4GoodMask = AndSIMD( fl4GoodMask, CmpLtSIMD( fl4LifeTime, fl4EndTime ) ); |
|
if ( IsAnyNegative( fl4GoodMask ) ) |
|
{ |
|
fltx4 fl4FadeWindow = MulSIMD( SubSIMD( fl4LifeTime, fl4StartTime ), fl4OOTimeWidth ); |
|
fl4FadeWindow = AddSIMD( fl4StartScale, MulSIMD( SimpleSpline( fl4FadeWindow ), fl4ScaleWidth ) ); |
|
// !!speed!! - can anyone really tell the diff between spline and lerp here? |
|
*pRadius = MaskedAssign( |
|
fl4GoodMask, MulSIMD( *pInitialRadius, fl4FadeWindow ), *pRadius ); |
|
} |
|
++pCreationTime; |
|
++pLifeDuration; |
|
++pRadius; |
|
++pInitialRadius; |
|
} while (--nCtr ); |
|
} |
|
else |
|
{ |
|
if ( m_flBias == 0.5f ) // no bias case |
|
{ |
|
do |
|
{ |
|
fltx4 fl4LifeDuration = *pLifeDuration; |
|
fltx4 fl4GoodMask = CmpGtSIMD( fl4LifeDuration, Four_Zeros ); |
|
fltx4 fl4LifeTime = MulSIMD( SubSIMD( fl4CurTime, *pCreationTime ), ReciprocalEstSIMD( fl4LifeDuration ) ); // maybe need accurate div here? |
|
fl4GoodMask = AndSIMD( fl4GoodMask, CmpGeSIMD( fl4LifeTime, fl4StartTime ) ); |
|
fl4GoodMask = AndSIMD( fl4GoodMask, CmpLtSIMD( fl4LifeTime, fl4EndTime ) ); |
|
if ( IsAnyNegative( fl4GoodMask ) ) |
|
{ |
|
fltx4 fl4FadeWindow = MulSIMD( SubSIMD( fl4LifeTime, fl4StartTime ), fl4OOTimeWidth ); |
|
fl4FadeWindow = AddSIMD( fl4StartScale, MulSIMD( fl4FadeWindow, fl4ScaleWidth ) ); |
|
*pRadius = MaskedAssign( fl4GoodMask, MulSIMD( *pInitialRadius, fl4FadeWindow ), *pRadius ); |
|
} |
|
++pCreationTime; |
|
++pLifeDuration; |
|
++pRadius; |
|
++pInitialRadius; |
|
} while (--nCtr ); |
|
} |
|
else |
|
{ |
|
// use rational approximation to bias |
|
do |
|
{ |
|
fltx4 fl4LifeDuration = *pLifeDuration; |
|
fltx4 fl4GoodMask = CmpGtSIMD( fl4LifeDuration, Four_Zeros ); |
|
fltx4 fl4LifeTime = MulSIMD( SubSIMD( fl4CurTime, *pCreationTime ), ReciprocalEstSIMD( fl4LifeDuration ) ); // maybe need accurate div here? |
|
fl4GoodMask = AndSIMD( fl4GoodMask, CmpGeSIMD( fl4LifeTime, fl4StartTime ) ); |
|
fl4GoodMask = AndSIMD( fl4GoodMask, CmpLtSIMD( fl4LifeTime, fl4EndTime ) ); |
|
if ( IsAnyNegative( fl4GoodMask ) ) |
|
{ |
|
fltx4 fl4FadeWindow = MulSIMD( SubSIMD( fl4LifeTime, fl4StartTime ), fl4OOTimeWidth ); |
|
#ifdef FP_EXCEPTIONS_ENABLED |
|
// Wherever fl4GoodMask is zero we need to ensure that fl4FadeWindow is not zero |
|
// to avoid 0/0 divides in BiasSIMD. Setting those elements to fl4EndTime |
|
// should do the trick... |
|
fl4FadeWindow = OrSIMD( AndSIMD( fl4GoodMask, fl4EndTime ), AndNotSIMD( fl4GoodMask, fl4EndTime ) ); |
|
#endif |
|
fl4FadeWindow = AddSIMD( fl4StartScale, MulSIMD( BiasSIMD( fl4FadeWindow, m_fl4BiasParam ), fl4ScaleWidth ) ); |
|
*pRadius = MaskedAssign( |
|
fl4GoodMask, |
|
MulSIMD( *pInitialRadius, fl4FadeWindow ), *pRadius ); |
|
} |
|
++pCreationTime; |
|
++pLifeDuration; |
|
++pRadius; |
|
++pInitialRadius; |
|
} while (--nCtr ); |
|
} |
|
} |
|
} |
|
|
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Color Fade |
|
//----------------------------------------------------------------------------- |
|
class C_OP_ColorInterpolate : public CParticleOperatorInstance |
|
{ |
|
DECLARE_PARTICLE_OPERATOR( C_OP_ColorInterpolate ); |
|
|
|
uint32 GetReadInitialAttributes( void ) const |
|
{ |
|
return PARTICLE_ATTRIBUTE_TINT_RGB_MASK; |
|
} |
|
|
|
uint32 GetWrittenAttributes( void ) const |
|
{ |
|
return PARTICLE_ATTRIBUTE_TINT_RGB_MASK; |
|
} |
|
|
|
uint32 GetReadAttributes( void ) const |
|
{ |
|
return PARTICLE_ATTRIBUTE_CREATION_TIME_MASK | PARTICLE_ATTRIBUTE_LIFE_DURATION_MASK; |
|
} |
|
|
|
virtual void InitParams( CParticleSystemDefinition *pDef, CDmxElement *pElement ) |
|
{ |
|
m_flColorFade[0] = m_ColorFade[0] / 255.0f; |
|
m_flColorFade[1] = m_ColorFade[1] / 255.0f; |
|
m_flColorFade[2] = m_ColorFade[2] / 255.0f; |
|
} |
|
|
|
virtual void Operate( CParticleCollection *pParticles, float flStrength, void *pContext ) const; |
|
|
|
Color m_ColorFade; |
|
float m_flColorFade[3]; |
|
float m_flFadeStartTime; |
|
float m_flFadeEndTime; |
|
bool m_bEaseInOut; |
|
}; |
|
|
|
|
|
|
|
void C_OP_ColorInterpolate::Operate( CParticleCollection *pParticles, float flStrength, void *pContext ) const |
|
{ |
|
C4VAttributeWriteIterator pColor( PARTICLE_ATTRIBUTE_TINT_RGB, pParticles ); |
|
CM128AttributeIterator pCreationTime( PARTICLE_ATTRIBUTE_CREATION_TIME, pParticles ); |
|
CM128AttributeIterator pLifeDuration( PARTICLE_ATTRIBUTE_LIFE_DURATION, pParticles ); |
|
C4VInitialAttributeIterator pInitialColor( PARTICLE_ATTRIBUTE_TINT_RGB, pParticles ); |
|
if ( m_flFadeEndTime == m_flFadeStartTime ) |
|
return; |
|
|
|
fltx4 ooInRange = ReplicateX4( 1.0 / ( m_flFadeEndTime - m_flFadeStartTime ) ); |
|
|
|
fltx4 curTime = pParticles->m_fl4CurTime; |
|
fltx4 lowRange = ReplicateX4( m_flFadeStartTime ); |
|
|
|
fltx4 targetR = ReplicateX4( m_flColorFade[0] ); |
|
fltx4 targetG = ReplicateX4( m_flColorFade[1] ); |
|
fltx4 targetB = ReplicateX4( m_flColorFade[2] ); |
|
|
|
int nCtr = pParticles->m_nPaddedActiveParticles; |
|
|
|
if ( m_bEaseInOut ) |
|
{ |
|
do |
|
{ |
|
fltx4 goodMask = CmpGtSIMD( *pLifeDuration, Four_Zeros ); |
|
if ( IsAnyNegative( goodMask ) ) |
|
{ |
|
fltx4 flLifeTime = DivSIMD( SubSIMD( curTime, *pCreationTime ), *pLifeDuration ); |
|
|
|
fltx4 T = MulSIMD( SubSIMD( flLifeTime, lowRange ), ooInRange ); |
|
T = MinSIMD( Four_Ones, MaxSIMD( Four_Zeros, T ) ); |
|
T = SimpleSpline( T ); |
|
pColor->x = MaskedAssign( goodMask, AddSIMD( pInitialColor->x, MulSIMD( T, SubSIMD( targetR, pInitialColor->x ) ) ), pColor->x ); |
|
pColor->y = MaskedAssign( goodMask, AddSIMD( pInitialColor->y, MulSIMD( T, SubSIMD( targetG, pInitialColor->y ) ) ), pColor->y ); |
|
pColor->z = MaskedAssign( goodMask, AddSIMD( pInitialColor->z, MulSIMD( T, SubSIMD( targetB, pInitialColor->z ) ) ), pColor->z ); |
|
} |
|
++pColor; |
|
++pCreationTime; |
|
++pLifeDuration; |
|
++pInitialColor; |
|
|
|
} while( --nCtr ); |
|
} |
|
else |
|
{ |
|
do |
|
{ |
|
fltx4 goodMask = CmpGtSIMD( *pLifeDuration, Four_Zeros ); |
|
if ( IsAnyNegative( goodMask ) ) |
|
{ |
|
fltx4 flLifeTime = DivSIMD( SubSIMD( curTime, *pCreationTime ), *pLifeDuration ); |
|
|
|
fltx4 T = MulSIMD( SubSIMD( flLifeTime, lowRange ), ooInRange ); |
|
T = MinSIMD( Four_Ones, MaxSIMD( Four_Zeros, T ) ); |
|
|
|
pColor->x = MaskedAssign( goodMask, AddSIMD( pInitialColor->x, MulSIMD( T, SubSIMD( targetR, pInitialColor->x ) ) ), pColor->x ); |
|
pColor->y = MaskedAssign( goodMask, AddSIMD( pInitialColor->y, MulSIMD( T, SubSIMD( targetG, pInitialColor->y ) ) ), pColor->y ); |
|
pColor->z = MaskedAssign( goodMask, AddSIMD( pInitialColor->z, MulSIMD( T, SubSIMD( targetB, pInitialColor->z ) ) ), pColor->z ); |
|
} |
|
++pColor; |
|
++pCreationTime; |
|
++pLifeDuration; |
|
++pInitialColor; |
|
|
|
} while( --nCtr ); |
|
} |
|
} |
|
|
|
DEFINE_PARTICLE_OPERATOR( C_OP_ColorInterpolate, "Color Fade", OPERATOR_GENERIC ); |
|
|
|
BEGIN_PARTICLE_OPERATOR_UNPACK( C_OP_ColorInterpolate ) |
|
DMXELEMENT_UNPACK_FIELD( "color_fade", "255 255 255 255", Color, m_ColorFade ) |
|
DMXELEMENT_UNPACK_FIELD( "fade_start_time", "0", float, m_flFadeStartTime ) |
|
DMXELEMENT_UNPACK_FIELD( "fade_end_time", "1", float, m_flFadeEndTime ) |
|
DMXELEMENT_UNPACK_FIELD( "ease_in_and_out", "1", bool, m_bEaseInOut ) |
|
END_PARTICLE_OPERATOR_UNPACK( C_OP_ColorInterpolate ) |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Position Lock to Control Point |
|
// Locks all particles to the specified control point |
|
// Useful for making particles move with their emitter and so forth |
|
//----------------------------------------------------------------------------- |
|
class C_OP_PositionLock : public CParticleOperatorInstance |
|
{ |
|
DECLARE_PARTICLE_OPERATOR( C_OP_PositionLock ); |
|
|
|
struct C_OP_PositionLockContext_t |
|
{ |
|
Vector m_vPrevPosition; |
|
matrix3x4_t m_matPrevTransform; |
|
}; |
|
|
|
int m_nControlPointNumber; |
|
Vector m_vPrevPosition; |
|
float m_flStartTime_min; |
|
float m_flStartTime_max; |
|
float m_flStartTime_exp; |
|
float m_flEndTime_min; |
|
float m_flEndTime_max; |
|
float m_flEndTime_exp; |
|
float m_flRange; |
|
bool m_bLockRot; |
|
|
|
uint32 GetWrittenAttributes( void ) const |
|
{ |
|
return PARTICLE_ATTRIBUTE_PREV_XYZ_MASK | PARTICLE_ATTRIBUTE_XYZ_MASK; |
|
} |
|
|
|
uint32 GetReadAttributes( void ) const |
|
{ |
|
return PARTICLE_ATTRIBUTE_CREATION_TIME_MASK | PARTICLE_ATTRIBUTE_LIFE_DURATION_MASK | |
|
PARTICLE_ATTRIBUTE_PARTICLE_ID_MASK; |
|
} |
|
|
|
virtual uint64 GetReadControlPointMask() const |
|
{ |
|
return 1ULL << m_nControlPointNumber; |
|
} |
|
|
|
void InitParams( CParticleSystemDefinition *pDef, CDmxElement *pElement ) |
|
{ |
|
m_nControlPointNumber = max( 0, min( MAX_PARTICLE_CONTROL_POINTS-1, m_nControlPointNumber ) ); |
|
} |
|
|
|
size_t GetRequiredContextBytes( void ) const |
|
{ |
|
return sizeof( C_OP_PositionLockContext_t ); |
|
} |
|
|
|
virtual void InitializeContextData( CParticleCollection *pParticles, void *pContext ) const |
|
{ |
|
C_OP_PositionLockContext_t *pCtx=reinterpret_cast<C_OP_PositionLockContext_t *>( pContext ); |
|
pCtx->m_vPrevPosition = vec3_origin; |
|
pParticles->GetControlPointTransformAtTime( m_nControlPointNumber, pParticles->m_flCurTime, &pCtx->m_matPrevTransform ); |
|
} |
|
|
|
virtual void Operate( CParticleCollection *pParticles, float flStrength, void *pContext ) const; |
|
|
|
}; |
|
|
|
DEFINE_PARTICLE_OPERATOR( C_OP_PositionLock , "Movement Lock to Control Point", OPERATOR_GENERIC ); |
|
|
|
BEGIN_PARTICLE_OPERATOR_UNPACK( C_OP_PositionLock ) |
|
DMXELEMENT_UNPACK_FIELD( "control_point_number", "0", int, m_nControlPointNumber ) |
|
DMXELEMENT_UNPACK_FIELD( "start_fadeout_min", "1", float, m_flStartTime_min ) |
|
DMXELEMENT_UNPACK_FIELD( "start_fadeout_max", "1", float, m_flStartTime_max ) |
|
DMXELEMENT_UNPACK_FIELD( "start_fadeout_exponent", "1", float, m_flStartTime_exp ) |
|
DMXELEMENT_UNPACK_FIELD( "end_fadeout_min", "1", float, m_flEndTime_min ) |
|
DMXELEMENT_UNPACK_FIELD( "end_fadeout_max", "1", float, m_flEndTime_max ) |
|
DMXELEMENT_UNPACK_FIELD( "end_fadeout_exponent", "1", float, m_flEndTime_exp ) |
|
DMXELEMENT_UNPACK_FIELD( "distance fade range", "0", float, m_flRange ) |
|
DMXELEMENT_UNPACK_FIELD( "lock rotation", "0", bool, m_bLockRot ) |
|
END_PARTICLE_OPERATOR_UNPACK( C_OP_PositionLock ) |
|
|
|
#ifdef OLD_NON_SSE_POSLOCK_FOR_TESTING |
|
void C_OP_PositionLock::Operate( CParticleCollection *pParticles, float flStrength, void *pContext ) const |
|
{ |
|
Vector vecControlPoint = pParticles->GetControlPointAtCurrentTime( m_nControlPointNumber ); |
|
|
|
// At initialization, set prevposition to the control point to prevent random placements/velocities |
|
|
|
C_OP_PositionLockContext_t *pCtx=reinterpret_cast<C_OP_PositionLockContext_t *>( pContext ); |
|
|
|
if ( pCtx->m_vPrevPosition == Vector (0, 0, 0) ) |
|
|
|
{ |
|
pCtx->m_vPrevPosition = vecControlPoint; |
|
} |
|
|
|
// Control point movement delta |
|
|
|
int nRandomOffset = pParticles->OperatorRandomSampleOffset(); |
|
// FIXME: SSE-ize |
|
for ( int i = 0; i < pParticles->m_nActiveParticles; ++i ) |
|
{ |
|
Vector vecPrevCPPos = pCtx->m_vPrevPosition; |
|
|
|
const float *pCreationTime; |
|
const float *pLifeDuration; |
|
pCreationTime = pParticles->GetFloatAttributePtr( PARTICLE_ATTRIBUTE_CREATION_TIME, i ); |
|
pLifeDuration = pParticles->GetFloatAttributePtr( PARTICLE_ATTRIBUTE_LIFE_DURATION, i ); |
|
float flLifeTime = *pLifeDuration != 0.0f ? clamp( ( pParticles->m_flCurTime - *pCreationTime ) / ( *pLifeDuration ), 0.0f, 1.0f ) : 0.0f; |
|
if ( *pCreationTime >= ( pParticles->m_flCurTime - pParticles->m_flDt ) ) |
|
{ |
|
pParticles->GetControlPointAtTime( m_nControlPointNumber, *pCreationTime, &vecPrevCPPos ); |
|
} |
|
|
|
Vector vDelta = vecControlPoint - vecPrevCPPos; |
|
vDelta *= flStrength; |
|
|
|
// clamp activity to start/end time |
|
int nParticleId = *pParticles->GetIntAttributePtr( PARTICLE_ATTRIBUTE_PARTICLE_ID, i ); |
|
float flStartTime = pParticles->RandomFloatExp( nParticleId + nRandomOffset + 9, m_flStartTime_min, m_flStartTime_max, m_flStartTime_exp ); |
|
float flEndTime = pParticles->RandomFloatExp( nParticleId + nRandomOffset + 10, m_flEndTime_min, m_flEndTime_max, m_flEndTime_exp ); |
|
|
|
// bias attachedness by fadeout |
|
float flLockScale = SimpleSplineRemapValClamped( flLifeTime, flStartTime, flEndTime, 1.0f, 0.0f ); |
|
|
|
float *xyz = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_XYZ, i ); |
|
float *xyz_prev = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_PREV_XYZ, i ); |
|
|
|
Vector vecParticlePosition, vecParticlePosition_prev ; |
|
SetVectorFromAttribute( vecParticlePosition, xyz ); |
|
SetVectorFromAttribute( vecParticlePosition_prev, xyz_prev ); |
|
float flDampenAmount = 1; |
|
if ( m_flRange != 0 ) |
|
{ |
|
Vector ofs; |
|
ofs = (vecParticlePosition + ( vDelta * flLockScale ) ) - vecControlPoint; |
|
float flDistance = ofs.Length(); |
|
flDampenAmount = SimpleSplineRemapValClamped( flDistance, 0, m_flRange, 1.0f, 0.0f ); |
|
flDampenAmount = Bias( flDampenAmount, .2 ); |
|
} |
|
Vector vParticleDelta = vDelta * flLockScale * flDampenAmount; |
|
|
|
|
|
vecParticlePosition += vParticleDelta; |
|
vecParticlePosition_prev += vParticleDelta; |
|
SetVectorAttribute( xyz, vecParticlePosition ); |
|
SetVectorAttribute( xyz_prev, vecParticlePosition_prev ); |
|
} |
|
|
|
// Store off the control point position for the next delta computation |
|
pCtx->m_vPrevPosition = vecControlPoint; |
|
|
|
|
|
}; |
|
|
|
#else |
|
void C_OP_PositionLock::Operate( CParticleCollection *pParticles, float flStrength, void *pContext ) const |
|
{ |
|
Vector vecControlPoint = pParticles->GetControlPointAtCurrentTime( m_nControlPointNumber ); |
|
|
|
// At initialization, set prevposition to the control point to prevent random placements/velocities |
|
|
|
C_OP_PositionLockContext_t *pCtx=reinterpret_cast<C_OP_PositionLockContext_t *>( pContext ); |
|
|
|
if ( pCtx->m_vPrevPosition == Vector (0, 0, 0) ) |
|
|
|
{ |
|
pCtx->m_vPrevPosition = vecControlPoint; |
|
pParticles->GetControlPointTransformAtTime( m_nControlPointNumber, pParticles->m_flCurTime, &pCtx->m_matPrevTransform ); |
|
} |
|
|
|
Vector vDelta; |
|
matrix3x4_t matCurrentTransform; |
|
matrix3x4_t matTransformLock; |
|
|
|
if ( m_bLockRot ) |
|
{ |
|
pParticles->GetControlPointTransformAtTime( m_nControlPointNumber, pParticles->m_flCurTime, &matCurrentTransform ); |
|
matrix3x4_t matPrev; |
|
//if ( MatricesAreEqual ( matCurrentTransform, pCtx->m_matPrevTransform ) ) |
|
// return; |
|
MatrixInvert( pCtx->m_matPrevTransform, matPrev ); |
|
MatrixMultiply( matCurrentTransform, matPrev, matTransformLock); |
|
} |
|
|
|
int nContext = GetSIMDRandContext(); |
|
|
|
// Control point movement delta - not full transform |
|
vDelta = vecControlPoint - pCtx->m_vPrevPosition; |
|
//if ( vDelta == vec3_origin && !m_bLockRot ) |
|
// return; |
|
|
|
vDelta *= flStrength; |
|
FourVectors v4Delta; |
|
v4Delta.DuplicateVector( vDelta ); |
|
|
|
FourVectors v4ControlPoint; |
|
v4ControlPoint.DuplicateVector( vecControlPoint ); |
|
C4VAttributeWriteIterator pXYZ( PARTICLE_ATTRIBUTE_XYZ, pParticles ); |
|
C4VAttributeWriteIterator pPrevXYZ( PARTICLE_ATTRIBUTE_PREV_XYZ, pParticles ); |
|
fltx4 fl4_Dt = ReplicateX4( pParticles->m_flDt ); |
|
|
|
int nCtr = pParticles->m_nPaddedActiveParticles; |
|
bool bUseRange = ( m_flRange != 0.0 ); |
|
fltx4 fl4OORange; |
|
if ( bUseRange ) |
|
fl4OORange = ReplicateX4( 1.0 / m_flRange ); |
|
|
|
fltx4 fl4BiasParm = PreCalcBiasParameter( ReplicateX4( 0.2 ) ); |
|
if ( m_flStartTime_min >= 1.0 ) // always locked on |
|
{ |
|
CM128AttributeIterator pCreationTime( PARTICLE_ATTRIBUTE_CREATION_TIME, pParticles ); |
|
do |
|
{ |
|
fltx4 fl4ParticleAge = SubSIMD( pParticles->m_fl4CurTime, *pCreationTime); |
|
fltx4 fl4CreationFrameBias = MinSIMD( fl4ParticleAge, fl4_Dt ); |
|
fl4CreationFrameBias = MulSIMD( DivSIMD( Four_Ones, fl4_Dt ), fl4CreationFrameBias ); |
|
FourVectors v4ScaledDelta = v4Delta; |
|
v4ScaledDelta *= fl4CreationFrameBias; |
|
|
|
fltx4 fl4LockStrength = ReplicateX4( flStrength ); |
|
// ok, some of these particles should be moved |
|
if ( bUseRange ) |
|
{ |
|
FourVectors ofs = *pXYZ; |
|
ofs += v4ScaledDelta; |
|
ofs -= v4ControlPoint; |
|
fltx4 fl4Dist = ofs.length(); |
|
fl4Dist = BiasSIMD( MinSIMD( Four_Ones, MulSIMD( fl4Dist, fl4OORange ) ), fl4BiasParm ); |
|
v4ScaledDelta *= SubSIMD( Four_Ones, fl4Dist ); |
|
fl4LockStrength = SubSIMD( Four_Ones, MulSIMD ( fl4Dist, fl4LockStrength ) ); |
|
} |
|
if ( m_bLockRot ) |
|
{ |
|
fl4LockStrength = MulSIMD( fl4LockStrength, fl4CreationFrameBias ); |
|
FourVectors fvCurPos = *pXYZ; |
|
FourVectors fvPrevPos = *pPrevXYZ; |
|
fvCurPos.TransformBy( matTransformLock ); |
|
fvPrevPos.TransformBy( matTransformLock ); |
|
fvCurPos -= *pXYZ; |
|
fvCurPos *= fl4LockStrength; |
|
fvPrevPos -= *pPrevXYZ; |
|
fvPrevPos *= fl4LockStrength; |
|
*(pXYZ) += fvCurPos; |
|
*(pPrevXYZ) += fvPrevPos; |
|
} |
|
else |
|
{ |
|
*(pXYZ) += v4ScaledDelta; |
|
*(pPrevXYZ) += v4ScaledDelta; |
|
} |
|
++pCreationTime; |
|
++pXYZ; |
|
++pPrevXYZ; |
|
} while ( --nCtr ); |
|
} |
|
else |
|
{ |
|
CM128AttributeIterator pCreationTime( PARTICLE_ATTRIBUTE_CREATION_TIME, pParticles ); |
|
CM128AttributeIterator pLifeDuration( PARTICLE_ATTRIBUTE_LIFE_DURATION, pParticles ); |
|
fltx4 fl4CurTime = pParticles->m_fl4CurTime; |
|
fltx4 fl4StartRange = ReplicateX4( m_flStartTime_max - m_flStartTime_min ); |
|
fltx4 fl4StartBias = ReplicateX4( m_flStartTime_min ); |
|
fltx4 fl4EndRange = ReplicateX4( m_flEndTime_max - m_flEndTime_min ); |
|
fltx4 fl4EndBias = ReplicateX4( m_flEndTime_min ); |
|
int nSSEStartExponent = m_flStartTime_exp * 4.0; |
|
int nSSEEndExponent = m_flEndTime_exp * 4.0; |
|
do |
|
{ |
|
|
|
fltx4 fl4LifeTime = SubSIMD( fl4CurTime, *pCreationTime ); |
|
fltx4 fl4CreationFrameBias = MinSIMD( fl4LifeTime, fl4_Dt ); |
|
fl4CreationFrameBias = MulSIMD( DivSIMD( Four_Ones, fl4_Dt ), fl4CreationFrameBias ); |
|
|
|
FourVectors v4ScaledDelta = v4Delta; |
|
v4ScaledDelta *= fl4CreationFrameBias; |
|
|
|
fl4LifeTime = MaxSIMD( Four_Zeros, MinSIMD( Four_Ones, |
|
MulSIMD( fl4LifeTime, ReciprocalEstSIMD( *pLifeDuration ) ) ) ); |
|
fltx4 fl4StartTime = Pow_FixedPoint_Exponent_SIMD( RandSIMD( nContext ), nSSEStartExponent ); |
|
fl4StartTime = AddSIMD( fl4StartBias, MulSIMD( fl4StartTime, fl4StartRange ) ); |
|
|
|
fltx4 fl4EndTime = Pow_FixedPoint_Exponent_SIMD( RandSIMD( nContext ), nSSEEndExponent ); |
|
fl4EndTime = AddSIMD( fl4EndBias, MulSIMD( fl4EndTime, fl4EndRange ) ); |
|
|
|
// now, determine "lockedness" |
|
fltx4 fl4LockScale = DivSIMD( SubSIMD( fl4LifeTime, fl4StartTime ), SubSIMD( fl4EndTime, fl4StartTime ) ); |
|
fl4LockScale = SubSIMD( Four_Ones, MaxSIMD( Four_Zeros, MinSIMD( Four_Ones, fl4LockScale ) ) ); |
|
if ( IsAnyNegative( CmpGtSIMD( fl4LockScale, Four_Zeros ) ) ) |
|
{ |
|
//fl4LockScale = MulSIMD( fl4LockScale, fl4CreationFrameBias ); |
|
v4ScaledDelta *= fl4LockScale; |
|
fltx4 fl4LockStrength = fl4LockScale ; |
|
// ok, some of these particles should be moved |
|
if ( bUseRange ) |
|
{ |
|
FourVectors ofs = *pXYZ; |
|
ofs += v4ScaledDelta; |
|
ofs -= v4ControlPoint; |
|
fltx4 fl4Dist = ofs.length(); |
|
fl4Dist = BiasSIMD( MinSIMD( Four_Ones, MulSIMD( fl4Dist, fl4OORange ) ), fl4BiasParm ); |
|
v4ScaledDelta *= SubSIMD( Four_Ones, fl4Dist ); |
|
fl4LockStrength = SubSIMD( Four_Ones, MulSIMD ( fl4Dist, fl4LockStrength ) ); |
|
} |
|
if ( m_bLockRot ) |
|
{ |
|
fl4LockStrength = MulSIMD( fl4LockStrength, fl4CreationFrameBias ); |
|
FourVectors fvCurPos = *pXYZ; |
|
FourVectors fvPrevPos = *pPrevXYZ; |
|
fvCurPos.TransformBy( matTransformLock ); |
|
fvPrevPos.TransformBy( matTransformLock ); |
|
fvCurPos -= *pXYZ; |
|
fvCurPos *= fl4LockStrength; |
|
fvPrevPos -= *pPrevXYZ; |
|
fvPrevPos *= fl4LockStrength; |
|
*(pXYZ) += fvCurPos; |
|
*(pPrevXYZ) += fvPrevPos; |
|
} |
|
else |
|
{ |
|
*(pXYZ) += v4ScaledDelta; |
|
*(pPrevXYZ) += v4ScaledDelta; |
|
} |
|
} |
|
++pCreationTime; |
|
++pLifeDuration; |
|
++pXYZ; |
|
++pPrevXYZ; |
|
} while ( --nCtr ); |
|
} |
|
// Store off the control point position for the next delta computation |
|
pCtx->m_vPrevPosition = vecControlPoint; |
|
pCtx->m_matPrevTransform = matCurrentTransform; |
|
ReleaseSIMDRandContext( nContext ); |
|
}; |
|
#endif |
|
|
|
|
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Controlpoint Light |
|
// Determines particle color/fakes lighting using the influence of control |
|
// points |
|
//----------------------------------------------------------------------------- |
|
class C_OP_ControlpointLight : public CParticleOperatorInstance |
|
{ |
|
float m_flScale; |
|
LightDesc_t m_LightNode1, m_LightNode2, m_LightNode3, m_LightNode4; |
|
int m_nControlPoint1, m_nControlPoint2, m_nControlPoint3, m_nControlPoint4; |
|
Vector m_vecCPOffset1, m_vecCPOffset2, m_vecCPOffset3, m_vecCPOffset4; |
|
float m_LightFiftyDist1, m_LightZeroDist1, m_LightFiftyDist2, m_LightZeroDist2, |
|
m_LightFiftyDist3, m_LightZeroDist3, m_LightFiftyDist4, m_LightZeroDist4; |
|
Color m_LightColor1, m_LightColor2, m_LightColor3, m_LightColor4; |
|
bool m_bLightType1, m_bLightType2, m_bLightType3, m_bLightType4, m_bLightDynamic1, |
|
m_bLightDynamic2, m_bLightDynamic3, m_bLightDynamic4, m_bUseNormal, m_bUseHLambert, |
|
m_bLightActive1, m_bLightActive2, m_bLightActive3, m_bLightActive4, |
|
m_bClampLowerRange, m_bClampUpperRange; |
|
|
|
DECLARE_PARTICLE_OPERATOR( C_OP_ControlpointLight ); |
|
|
|
uint32 GetReadInitialAttributes( void ) const |
|
{ |
|
return PARTICLE_ATTRIBUTE_TINT_RGB_MASK; |
|
} |
|
|
|
uint32 GetWrittenAttributes( void ) const |
|
{ |
|
return PARTICLE_ATTRIBUTE_TINT_RGB_MASK; |
|
} |
|
|
|
uint32 GetReadAttributes( void ) const |
|
{ |
|
return PARTICLE_ATTRIBUTE_XYZ_MASK; |
|
} |
|
|
|
virtual uint64 GetReadControlPointMask() const |
|
{ |
|
return ( 1ULL << m_nControlPoint1 ) | ( 1ULL << m_nControlPoint2 ) | |
|
( 1ULL << m_nControlPoint3 ) | ( 1ULL << m_nControlPoint4 ); |
|
} |
|
|
|
virtual void InitParams( CParticleSystemDefinition *pDef, CDmxElement *pElement ) |
|
{ |
|
m_LightNode1.m_Color[0] = m_LightColor1[0] / 255.0f; |
|
m_LightNode1.m_Color[1] = m_LightColor1[1] / 255.0f; |
|
m_LightNode1.m_Color[2] = m_LightColor1[2] / 255.0f; |
|
m_LightNode2.m_Color[0] = m_LightColor2[0] / 255.0f; |
|
m_LightNode2.m_Color[1] = m_LightColor2[1] / 255.0f; |
|
m_LightNode2.m_Color[2] = m_LightColor2[2] / 255.0f; |
|
m_LightNode3.m_Color[0] = m_LightColor3[0] / 255.0f; |
|
m_LightNode3.m_Color[1] = m_LightColor3[1] / 255.0f; |
|
m_LightNode3.m_Color[2] = m_LightColor3[2] / 255.0f; |
|
m_LightNode4.m_Color[0] = m_LightColor4[0] / 255.0f; |
|
m_LightNode4.m_Color[1] = m_LightColor4[1] / 255.0f; |
|
m_LightNode4.m_Color[2] = m_LightColor4[2] / 255.0f; |
|
m_LightNode1.m_Range = 0; |
|
m_LightNode2.m_Range = 0; |
|
m_LightNode3.m_Range = 0; |
|
m_LightNode4.m_Range = 0; |
|
m_LightNode1.m_Falloff=5.0; |
|
m_LightNode2.m_Falloff=5.0; |
|
m_LightNode3.m_Falloff=5.0; |
|
m_LightNode4.m_Falloff=5.0; |
|
m_LightNode1.m_Attenuation0 = 0; |
|
m_LightNode1.m_Attenuation1 = 0; |
|
m_LightNode1.m_Attenuation2 = 1; |
|
m_LightNode2.m_Attenuation0 = 0; |
|
m_LightNode2.m_Attenuation1 = 0; |
|
m_LightNode2.m_Attenuation2 = 1; |
|
m_LightNode3.m_Attenuation0 = 0; |
|
m_LightNode3.m_Attenuation1 = 0; |
|
m_LightNode3.m_Attenuation2 = 1; |
|
m_LightNode4.m_Attenuation0 = 0; |
|
m_LightNode4.m_Attenuation1 = 0; |
|
m_LightNode4.m_Attenuation2 = 1; |
|
|
|
if ( !m_bLightType1 ) |
|
{ |
|
m_LightNode1.m_Type = MATERIAL_LIGHT_POINT; |
|
} |
|
else |
|
{ |
|
m_LightNode1.m_Type = MATERIAL_LIGHT_SPOT; |
|
} |
|
|
|
if ( !m_bLightType2 ) |
|
{ |
|
m_LightNode2.m_Type = MATERIAL_LIGHT_POINT; |
|
} |
|
else |
|
{ |
|
m_LightNode2.m_Type = MATERIAL_LIGHT_SPOT; |
|
} |
|
|
|
if ( !m_bLightType3 ) |
|
{ |
|
m_LightNode3.m_Type = MATERIAL_LIGHT_POINT; |
|
} |
|
|
|
else |
|
{ |
|
m_LightNode3.m_Type = MATERIAL_LIGHT_SPOT; |
|
} |
|
|
|
if ( !m_bLightType4 ) |
|
{ |
|
m_LightNode4.m_Type = MATERIAL_LIGHT_POINT; |
|
} |
|
else |
|
{ |
|
m_LightNode4.m_Type = MATERIAL_LIGHT_SPOT; |
|
} |
|
|
|
if ( !m_bLightDynamic1 && ( m_LightColor1 != Color( 0, 0, 0, 255 ) ) ) |
|
{ |
|
m_bLightActive1 = true; |
|
} |
|
else |
|
{ |
|
m_bLightActive1 = false; |
|
} |
|
if ( !m_bLightDynamic2 && ( m_LightColor2 != Color( 0, 0, 0, 255 ) ) ) |
|
{ |
|
m_bLightActive2 = true; |
|
} |
|
else |
|
{ |
|
m_bLightActive2 = false; |
|
} |
|
if ( !m_bLightDynamic3 && ( m_LightColor3 != Color( 0, 0, 0, 255 ) ) ) |
|
{ |
|
m_bLightActive3 = true; |
|
} |
|
else |
|
{ |
|
m_bLightActive3 = false; |
|
} |
|
if ( !m_bLightDynamic4 && ( m_LightColor4 != Color( 0, 0, 0, 255 ) ) ) |
|
{ |
|
m_bLightActive4 = true; |
|
} |
|
else |
|
{ |
|
m_bLightActive4 = false; |
|
} |
|
m_LightNode1.SetupNewStyleAttenuation ( m_LightFiftyDist1, m_LightZeroDist1 ); |
|
m_LightNode2.SetupNewStyleAttenuation ( m_LightFiftyDist2, m_LightZeroDist2 ); |
|
m_LightNode3.SetupNewStyleAttenuation ( m_LightFiftyDist3, m_LightZeroDist3 ); |
|
m_LightNode4.SetupNewStyleAttenuation ( m_LightFiftyDist4, m_LightZeroDist4 ); |
|
|
|
} |
|
|
|
void Render( CParticleCollection *pParticles ) const; |
|
|
|
virtual void Operate( CParticleCollection *pParticles, float flStrength, void *pContext ) const; |
|
|
|
}; |
|
|
|
DEFINE_PARTICLE_OPERATOR( C_OP_ControlpointLight, "Color Light from Control Point", OPERATOR_GENERIC ); |
|
|
|
BEGIN_PARTICLE_OPERATOR_UNPACK( C_OP_ControlpointLight ) |
|
DMXELEMENT_UNPACK_FIELD( "Light 1 Control Point", "0", int, m_nControlPoint1 ) |
|
DMXELEMENT_UNPACK_FIELD( "Light 1 Control Point Offset", "0 0 0", Vector, m_vecCPOffset1 ) |
|
DMXELEMENT_UNPACK_FIELD( "Light 1 Type 0=Point 1=Spot", "0", bool, m_bLightType1 ) |
|
DMXELEMENT_UNPACK_FIELD( "Light 1 Color", "0 0 0 255", Color, m_LightColor1 ) |
|
DMXELEMENT_UNPACK_FIELD( "Light 1 Dynamic Light", "0", bool, m_bLightDynamic1 ) |
|
DMXELEMENT_UNPACK_FIELD( "Light 1 Direction", "0 0 0", Vector, m_LightNode1.m_Direction ) |
|
DMXELEMENT_UNPACK_FIELD( "Light 1 50% Distance", "100", float, m_LightFiftyDist1 ) |
|
DMXELEMENT_UNPACK_FIELD( "Light 1 0% Distance", "200", float, m_LightZeroDist1 ) |
|
DMXELEMENT_UNPACK_FIELD( "Light 1 Spot Inner Cone", "30.0", float, m_LightNode1.m_Theta ) |
|
DMXELEMENT_UNPACK_FIELD( "Light 1 Spot Outer Cone", "45.0", float, m_LightNode1.m_Phi ) |
|
DMXELEMENT_UNPACK_FIELD( "Light 2 Control Point", "0", int, m_nControlPoint2 ) |
|
DMXELEMENT_UNPACK_FIELD( "Light 2 Control Point Offset", "0 0 0", Vector, m_vecCPOffset2 ) |
|
DMXELEMENT_UNPACK_FIELD( "Light 2 Type 0=Point 1=Spot", "0", bool, m_bLightType2 ) |
|
DMXELEMENT_UNPACK_FIELD( "Light 2 Color", "0 0 0 255", Color, m_LightColor2 ) |
|
DMXELEMENT_UNPACK_FIELD( "Light 2 Dynamic Light", "0", bool, m_bLightDynamic2 ) |
|
DMXELEMENT_UNPACK_FIELD( "Light 2 Direction", "0 0 0", Vector, m_LightNode2.m_Direction ) |
|
DMXELEMENT_UNPACK_FIELD( "Light 2 50% Distance", "100", float, m_LightFiftyDist2 ) |
|
DMXELEMENT_UNPACK_FIELD( "Light 2 0% Distance", "200", float, m_LightZeroDist2 ) |
|
DMXELEMENT_UNPACK_FIELD( "Light 2 Spot Inner Cone", "30.0", float, m_LightNode2.m_Theta ) |
|
DMXELEMENT_UNPACK_FIELD( "Light 2 Spot Outer Cone", "45.0", float, m_LightNode2.m_Phi ) |
|
DMXELEMENT_UNPACK_FIELD( "Light 3 Control Point", "0", int, m_nControlPoint3 ) |
|
DMXELEMENT_UNPACK_FIELD( "Light 3 Control Point Offset", "0 0 0", Vector, m_vecCPOffset3 ) |
|
DMXELEMENT_UNPACK_FIELD( "Light 3 Type 0=Point 1=Spot", "0", bool, m_bLightType3 ) |
|
DMXELEMENT_UNPACK_FIELD( "Light 3 Color", "0 0 0 255", Color, m_LightColor3 ) |
|
DMXELEMENT_UNPACK_FIELD( "Light 3 Dynamic Light", "0", bool, m_bLightDynamic3 ) |
|
DMXELEMENT_UNPACK_FIELD( "Light 3 Direction", "0 0 0", Vector, m_LightNode3.m_Direction ) |
|
DMXELEMENT_UNPACK_FIELD( "Light 3 50% Distance", "100", float, m_LightFiftyDist3 ) |
|
DMXELEMENT_UNPACK_FIELD( "Light 3 0% Distance", "200", float, m_LightZeroDist3 ) |
|
DMXELEMENT_UNPACK_FIELD( "Light 3 Spot Inner Cone", "30.0", float, m_LightNode3.m_Theta ) |
|
DMXELEMENT_UNPACK_FIELD( "Light 3 Spot Outer Cone", "45.0", float, m_LightNode3.m_Phi ) |
|
DMXELEMENT_UNPACK_FIELD( "Light 4 Control Point", "0", int, m_nControlPoint4 ) |
|
DMXELEMENT_UNPACK_FIELD( "Light 4 Control Point Offset", "0 0 0", Vector, m_vecCPOffset4 ) |
|
DMXELEMENT_UNPACK_FIELD( "Light 4 Type 0=Point 1=Spot", "0", bool, m_bLightType4 ) |
|
DMXELEMENT_UNPACK_FIELD( "Light 4 Color", "0 0 0 255", Color, m_LightColor4 ) |
|
DMXELEMENT_UNPACK_FIELD( "Light 4 Dynamic Light", "0", bool, m_bLightDynamic4 ) |
|
DMXELEMENT_UNPACK_FIELD( "Light 4 Direction", "0 0 0", Vector, m_LightNode4.m_Direction ) |
|
DMXELEMENT_UNPACK_FIELD( "Light 4 50% Distance", "100", float, m_LightFiftyDist4 ) |
|
DMXELEMENT_UNPACK_FIELD( "Light 4 0% Distance", "200", float, m_LightZeroDist4 ) |
|
DMXELEMENT_UNPACK_FIELD( "Light 4 Spot Inner Cone", "30.0", float, m_LightNode4.m_Theta ) |
|
DMXELEMENT_UNPACK_FIELD( "Light 4 Spot Outer Cone", "45.0", float, m_LightNode4.m_Phi ) |
|
DMXELEMENT_UNPACK_FIELD( "Initial Color Bias", "0.0", float, m_flScale ) |
|
DMXELEMENT_UNPACK_FIELD( "Clamp Minimum Light Value to Initial Color", "0", bool, m_bClampLowerRange ) |
|
DMXELEMENT_UNPACK_FIELD( "Clamp Maximum Light Value to Initial Color", "0", bool, m_bClampUpperRange ) |
|
DMXELEMENT_UNPACK_FIELD( "Compute Normals From Control Points", "0", bool, m_bUseNormal ) |
|
DMXELEMENT_UNPACK_FIELD( "Half-Lambert Normals", "1", bool, m_bUseHLambert ) |
|
END_PARTICLE_OPERATOR_UNPACK( C_OP_ControlpointLight ) |
|
|
|
void C_OP_ControlpointLight::Operate( CParticleCollection *pParticles, float flStrength, void *pContext ) const |
|
{ |
|
//Set up location of each light - this needs to be done every time as the CP's can move |
|
Vector vecLocation1, vecLocation2, vecLocation3, vecLocation4; |
|
vecLocation1 = pParticles->GetControlPointAtCurrentTime( m_nControlPoint1 ); |
|
vecLocation2 = pParticles->GetControlPointAtCurrentTime( m_nControlPoint2 ); |
|
vecLocation3 = pParticles->GetControlPointAtCurrentTime( m_nControlPoint3 ); |
|
vecLocation4 = pParticles->GetControlPointAtCurrentTime( m_nControlPoint4 ); |
|
|
|
|
|
LightDesc_t LightNode1 = m_LightNode1; |
|
LightDesc_t LightNode2 = m_LightNode2; |
|
LightDesc_t LightNode3 = m_LightNode3; |
|
LightDesc_t LightNode4 = m_LightNode3; |
|
|
|
// Apply any offsets |
|
LightNode1.m_Position = vecLocation1 + m_vecCPOffset1; |
|
LightNode2.m_Position = vecLocation2 + m_vecCPOffset2; |
|
LightNode3.m_Position = vecLocation3 + m_vecCPOffset3; |
|
LightNode4.m_Position = vecLocation4 + m_vecCPOffset4; |
|
|
|
|
|
C4VAttributeIterator pInitialColor( PARTICLE_ATTRIBUTE_TINT_RGB, pParticles ); |
|
C4VAttributeWriteIterator pColor( PARTICLE_ATTRIBUTE_TINT_RGB, pParticles ); |
|
C4VAttributeIterator pXYZ( PARTICLE_ATTRIBUTE_XYZ, pParticles ); |
|
|
|
|
|
// Set up lighting conditions and attenuation |
|
if ( m_bLightDynamic1 ) |
|
{ |
|
// Get the color and luminosity at this position |
|
Color lc; |
|
g_pParticleSystemMgr->Query()->GetLightingAtPoint( LightNode1.m_Position, lc ); |
|
LightNode1.m_Color[0] = lc[0] / 255.0f; |
|
LightNode1.m_Color[1] = lc[1] / 255.0f; |
|
LightNode1.m_Color[2] = lc[2] / 255.0f; |
|
} |
|
if ( m_bLightDynamic2 ) |
|
{ |
|
// Get the color and luminosity at this position |
|
Color lc; |
|
g_pParticleSystemMgr->Query()->GetLightingAtPoint( LightNode2.m_Position, lc ); |
|
LightNode2.m_Color[0] = lc[0] / 255.0f; |
|
LightNode2.m_Color[1] = lc[1] / 255.0f; |
|
LightNode2.m_Color[2] = lc[2] / 255.0f; |
|
} |
|
if ( m_bLightDynamic3 ) |
|
{ |
|
// Get the color and luminosity at this position |
|
Color lc; |
|
g_pParticleSystemMgr->Query()->GetLightingAtPoint( LightNode3.m_Position, lc ); |
|
LightNode3.m_Color[0] = lc[0] / 255.0f; |
|
LightNode3.m_Color[1] = lc[1] / 255.0f; |
|
LightNode3.m_Color[2] = lc[2] / 255.0f; |
|
} |
|
if ( m_bLightDynamic4 ) |
|
{ |
|
// Get the color and luminosity at this position |
|
Color lc; |
|
g_pParticleSystemMgr->Query()->GetLightingAtPoint( LightNode4.m_Position, lc ); |
|
LightNode4.m_Color[0] = lc[0] / 255.0f; |
|
LightNode4.m_Color[1] = lc[1] / 255.0f; |
|
LightNode4.m_Color[2] = lc[2] / 255.0f; |
|
} |
|
LightNode1.RecalculateDerivedValues(); |
|
LightNode2.RecalculateDerivedValues(); |
|
LightNode3.RecalculateDerivedValues(); |
|
LightNode4.RecalculateDerivedValues(); |
|
|
|
FourVectors vScale; |
|
vScale.DuplicateVector( Vector(m_flScale, m_flScale, m_flScale) ); |
|
|
|
if ( m_bUseNormal ) |
|
{ |
|
FourVectors vCPPosition1, vCPPosition2, vCPPosition3, vCPPosition4; |
|
//vCPPosition1.DuplicateVector( LightNode1.m_Position ); |
|
vCPPosition1.DuplicateVector( vecLocation1 ); |
|
vCPPosition2.DuplicateVector( vecLocation2 ); |
|
vCPPosition3.DuplicateVector( vecLocation3 ); |
|
vCPPosition4.DuplicateVector( vecLocation4 ); |
|
|
|
int nCtr = pParticles->m_nPaddedActiveParticles; |
|
do |
|
{ |
|
FourVectors vLighting = vScale; |
|
vLighting *= *pInitialColor; |
|
FourVectors vNormal = *pXYZ; |
|
vNormal -= vCPPosition1; |
|
vNormal.VectorNormalizeFast(); |
|
LightNode1.ComputeLightAtPoints( *pXYZ, vNormal, vLighting, m_bUseHLambert ); |
|
vNormal = *pXYZ; |
|
vNormal -= vCPPosition2; |
|
vNormal.VectorNormalizeFast(); |
|
LightNode2.ComputeLightAtPoints( *pXYZ, vNormal, vLighting, m_bUseHLambert ); |
|
vNormal = *pXYZ; |
|
vNormal -= vCPPosition3; |
|
vNormal.VectorNormalizeFast(); |
|
LightNode3.ComputeLightAtPoints( *pXYZ, vNormal, vLighting, m_bUseHLambert ); |
|
vNormal = *pXYZ; |
|
vNormal -= vCPPosition4; |
|
vNormal.VectorNormalizeFast(); |
|
LightNode4.ComputeLightAtPoints( *pXYZ, vNormal, vLighting, m_bUseHLambert ); |
|
|
|
if ( m_bClampLowerRange ) |
|
{ |
|
FourVectors vInitialClamp = *pInitialColor; |
|
vLighting.x = MaxSIMD( vLighting.x, vInitialClamp.x ); |
|
vLighting.y = MaxSIMD( vLighting.y, vInitialClamp.y ); |
|
vLighting.z = MaxSIMD( vLighting.z, vInitialClamp.z ); |
|
} |
|
else |
|
{ |
|
vLighting.x = MaxSIMD( vLighting.x, Four_Zeros ); |
|
vLighting.y = MaxSIMD( vLighting.y, Four_Zeros ); |
|
vLighting.z = MaxSIMD( vLighting.z, Four_Zeros ); |
|
} |
|
if ( m_bClampUpperRange ) |
|
{ |
|
FourVectors vInitialClamp = *pInitialColor; |
|
vLighting.x = MinSIMD( vLighting.x, vInitialClamp.x ); |
|
vLighting.y = MinSIMD( vLighting.y, vInitialClamp.y ); |
|
vLighting.z = MinSIMD( vLighting.z, vInitialClamp.z ); |
|
} |
|
else |
|
{ |
|
vLighting.x = MinSIMD( vLighting.x, Four_Ones ); |
|
vLighting.y = MinSIMD( vLighting.y, Four_Ones ); |
|
vLighting.z = MinSIMD( vLighting.z, Four_Ones ); |
|
} |
|
|
|
*pColor = vLighting; |
|
|
|
++pColor; |
|
++pXYZ; |
|
++pInitialColor; |
|
} while (--nCtr); |
|
} |
|
else |
|
{ |
|
int nCtr = pParticles->m_nPaddedActiveParticles; |
|
do |
|
{ |
|
FourVectors vLighting = vScale; |
|
vLighting *= *pInitialColor; |
|
|
|
LightNode1.ComputeNonincidenceLightAtPoints( *pXYZ, vLighting ); |
|
LightNode2.ComputeNonincidenceLightAtPoints( *pXYZ, vLighting ); |
|
LightNode3.ComputeNonincidenceLightAtPoints( *pXYZ, vLighting ); |
|
LightNode4.ComputeNonincidenceLightAtPoints( *pXYZ, vLighting ); |
|
|
|
|
|
if ( m_bClampLowerRange ) |
|
{ |
|
FourVectors vInitialClamp = *pInitialColor; |
|
vLighting.x = MaxSIMD( vLighting.x, vInitialClamp.x ); |
|
vLighting.y = MaxSIMD( vLighting.y, vInitialClamp.y ); |
|
vLighting.z = MaxSIMD( vLighting.z, vInitialClamp.z ); |
|
} |
|
else |
|
{ |
|
vLighting.x = MaxSIMD( vLighting.x, Four_Zeros ); |
|
vLighting.y = MaxSIMD( vLighting.y, Four_Zeros ); |
|
vLighting.z = MaxSIMD( vLighting.z, Four_Zeros ); |
|
} |
|
if ( m_bClampUpperRange ) |
|
{ |
|
FourVectors vInitialClamp = *pInitialColor; |
|
vLighting.x = MinSIMD( vLighting.x, vInitialClamp.x ); |
|
vLighting.y = MinSIMD( vLighting.y, vInitialClamp.y ); |
|
vLighting.z = MinSIMD( vLighting.z, vInitialClamp.z ); |
|
} |
|
else |
|
{ |
|
vLighting.x = MinSIMD( vLighting.x, Four_Ones ); |
|
vLighting.y = MinSIMD( vLighting.y, Four_Ones ); |
|
vLighting.z = MinSIMD( vLighting.z, Four_Ones ); |
|
} |
|
|
|
|
|
*pColor = vLighting; |
|
|
|
++pColor; |
|
++pXYZ; |
|
++pInitialColor; |
|
} while (--nCtr); |
|
} |
|
}; |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Render visualization |
|
//----------------------------------------------------------------------------- |
|
void C_OP_ControlpointLight::Render( CParticleCollection *pParticles ) const |
|
{ |
|
Vector vecOrigin1 = pParticles->GetControlPointAtCurrentTime( m_nControlPoint1 ); |
|
vecOrigin1 += m_vecCPOffset1; |
|
Vector vecOrigin2 = pParticles->GetControlPointAtCurrentTime( m_nControlPoint2 ); |
|
vecOrigin2 += m_vecCPOffset2; |
|
Vector vecOrigin3 = pParticles->GetControlPointAtCurrentTime( m_nControlPoint3 ); |
|
vecOrigin3 += m_vecCPOffset3; |
|
Vector vecOrigin4 = pParticles->GetControlPointAtCurrentTime( m_nControlPoint4 ); |
|
vecOrigin4 += m_vecCPOffset4; |
|
|
|
Color LightColor1Outer; |
|
LightColor1Outer[0] = m_LightColor1[0] / 2.0f; |
|
LightColor1Outer[1] = m_LightColor1[1] / 2.0f; |
|
LightColor1Outer[2] = m_LightColor1[2] / 2.0f; |
|
LightColor1Outer[3] = 255; |
|
Color LightColor2Outer; |
|
LightColor2Outer[0] = m_LightColor2[0] / 2.0f; |
|
LightColor2Outer[1] = m_LightColor2[1] / 2.0f; |
|
LightColor2Outer[2] = m_LightColor2[2] / 2.0f; |
|
LightColor2Outer[3] = 255; |
|
Color LightColor3Outer; |
|
LightColor3Outer[0] = m_LightColor3[0] / 2.0f; |
|
LightColor3Outer[1] = m_LightColor3[1] / 2.0f; |
|
LightColor3Outer[2] = m_LightColor3[2] / 2.0f; |
|
LightColor3Outer[3] = 255; |
|
Color LightColor4Outer; |
|
LightColor4Outer[0] = m_LightColor4[0] / 2.0f; |
|
LightColor4Outer[1] = m_LightColor4[1] / 2.0f; |
|
LightColor4Outer[2] = m_LightColor4[2] / 2.0f; |
|
LightColor4Outer[3] = 255; |
|
if ( m_bLightActive1 ) |
|
{ |
|
RenderWireframeSphere( vecOrigin1, m_LightFiftyDist1, 16, 8, m_LightColor1, false ); |
|
RenderWireframeSphere( vecOrigin1, m_LightZeroDist1, 16, 8, LightColor1Outer, false ); |
|
} |
|
if ( m_bLightActive2 ) |
|
{ |
|
RenderWireframeSphere( vecOrigin2, m_LightFiftyDist2, 16, 8, m_LightColor2, false ); |
|
RenderWireframeSphere( vecOrigin2, m_LightZeroDist2, 16, 8, LightColor2Outer, false ); |
|
} |
|
if ( m_bLightActive3 ) |
|
{ |
|
RenderWireframeSphere( vecOrigin3, m_LightFiftyDist3, 16, 8, m_LightColor3, false ); |
|
RenderWireframeSphere( vecOrigin3, m_LightZeroDist3, 16, 8, LightColor3Outer, false ); |
|
} |
|
if ( m_bLightActive4 ) |
|
{ |
|
RenderWireframeSphere( vecOrigin4, m_LightFiftyDist4, 16, 8, m_LightColor4, false ); |
|
RenderWireframeSphere( vecOrigin4, m_LightZeroDist4, 16, 8, LightColor4Outer, false ); |
|
} |
|
|
|
} |
|
|
|
|
|
|
|
// set child controlpoints - copy the positions of our particles to the control points of a child |
|
class C_OP_SetChildControlPoints : public CParticleOperatorInstance |
|
{ |
|
DECLARE_PARTICLE_OPERATOR( C_OP_SetChildControlPoints ); |
|
|
|
int m_nChildGroupID; |
|
int m_nFirstControlPoint; |
|
int m_nNumControlPoints; |
|
int m_nFirstSourcePoint; |
|
|
|
uint32 GetWrittenAttributes( void ) const |
|
{ |
|
return 0; |
|
} |
|
|
|
uint32 GetReadAttributes( void ) const |
|
{ |
|
return PARTICLE_ATTRIBUTE_XYZ; |
|
} |
|
|
|
virtual void Operate( CParticleCollection *pParticles, float flStrength, void *pContext ) const; |
|
|
|
}; |
|
|
|
DEFINE_PARTICLE_OPERATOR( C_OP_SetChildControlPoints, "Set child control points from particle positions", OPERATOR_GENERIC ); |
|
|
|
BEGIN_PARTICLE_OPERATOR_UNPACK( C_OP_SetChildControlPoints ) |
|
DMXELEMENT_UNPACK_FIELD( "Group ID to affect", "0", int, m_nChildGroupID ) |
|
DMXELEMENT_UNPACK_FIELD( "First control point to set", "0", int, m_nFirstControlPoint ) |
|
DMXELEMENT_UNPACK_FIELD( "# of control points to set", "1", int, m_nNumControlPoints ) |
|
DMXELEMENT_UNPACK_FIELD( "first particle to copy", "0", int, m_nFirstSourcePoint ) |
|
END_PARTICLE_OPERATOR_UNPACK( C_OP_SetChildControlPoints ) |
|
|
|
|
|
void C_OP_SetChildControlPoints::Operate( CParticleCollection *pParticles, float flStrength, void *pContext ) const |
|
{ |
|
int nFirst=max(0, min( MAX_PARTICLE_CONTROL_POINTS-1, m_nFirstControlPoint ) ); |
|
int nToSet=min( pParticles->m_nActiveParticles-m_nFirstSourcePoint, m_nNumControlPoints ); |
|
nToSet=min( nToSet, MAX_PARTICLE_CONTROL_POINTS-nFirst ); |
|
if ( nToSet ) |
|
{ |
|
for( CParticleCollection *pChild = pParticles->m_Children.m_pHead; pChild; pChild = pChild->m_pNext ) |
|
{ |
|
if ( pChild->GetGroupID() == m_nChildGroupID ) |
|
{ |
|
for( int p=0; p < nToSet; p++ ) |
|
{ |
|
const float *pXYZ = pParticles->GetFloatAttributePtr( |
|
PARTICLE_ATTRIBUTE_XYZ, p + m_nFirstSourcePoint ); |
|
Vector cPnt( pXYZ[0], pXYZ[4], pXYZ[8] ); |
|
pChild->SetControlPoint( p+nFirst, cPnt ); |
|
} |
|
} |
|
} |
|
} |
|
} |
|
|
|
|
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Set Control Point Positions |
|
//----------------------------------------------------------------------------- |
|
class C_OP_SetControlPointPositions : public CParticleOperatorInstance |
|
{ |
|
DECLARE_PARTICLE_OPERATOR( C_OP_SetControlPointPositions ); |
|
|
|
bool m_bUseWorldLocation; |
|
int m_nCP1, m_nCP1Parent; |
|
int m_nCP2, m_nCP2Parent; |
|
int m_nCP3, m_nCP3Parent; |
|
int m_nCP4, m_nCP4Parent; |
|
Vector m_vecCP1Pos, m_vecCP2Pos, m_vecCP3Pos, m_vecCP4Pos; |
|
int m_nHeadLocation; |
|
|
|
uint32 GetWrittenAttributes( void ) const |
|
{ |
|
return 0; |
|
} |
|
|
|
uint32 GetReadAttributes( void ) const |
|
{ |
|
return 0; |
|
} |
|
|
|
bool ShouldRunBeforeEmitters( void ) const |
|
{ |
|
return true; |
|
} |
|
|
|
virtual void Operate( CParticleCollection *pParticles, float flStrength, void *pContext ) const; |
|
|
|
|
|
}; |
|
|
|
DEFINE_PARTICLE_OPERATOR( C_OP_SetControlPointPositions, "Set Control Point Positions", OPERATOR_GENERIC ); |
|
|
|
BEGIN_PARTICLE_OPERATOR_UNPACK( C_OP_SetControlPointPositions ) |
|
DMXELEMENT_UNPACK_FIELD( "First Control Point Number", "1", int, m_nCP1 ) |
|
DMXELEMENT_UNPACK_FIELD( "First Control Point Parent", "0", int, m_nCP1Parent ) |
|
DMXELEMENT_UNPACK_FIELD( "First Control Point Location", "128 0 0", Vector, m_vecCP1Pos ) |
|
DMXELEMENT_UNPACK_FIELD( "Second Control Point Number", "2", int, m_nCP2 ) |
|
DMXELEMENT_UNPACK_FIELD( "Second Control Point Parent", "0", int, m_nCP2Parent ) |
|
DMXELEMENT_UNPACK_FIELD( "Second Control Point Location", "0 128 0", Vector, m_vecCP2Pos ) |
|
DMXELEMENT_UNPACK_FIELD( "Third Control Point Number", "3", int, m_nCP3 ) |
|
DMXELEMENT_UNPACK_FIELD( "Third Control Point Parent", "0", int, m_nCP3Parent ) |
|
DMXELEMENT_UNPACK_FIELD( "Third Control Point Location", "-128 0 0", Vector, m_vecCP3Pos ) |
|
DMXELEMENT_UNPACK_FIELD( "Fourth Control Point Number", "4", int, m_nCP4 ) |
|
DMXELEMENT_UNPACK_FIELD( "Fourth Control Point Parent", "0", int, m_nCP4Parent ) |
|
DMXELEMENT_UNPACK_FIELD( "Fourth Control Point Location", "0 -128 0", Vector, m_vecCP4Pos ) |
|
DMXELEMENT_UNPACK_FIELD( "Set positions in world space", "0", bool, m_bUseWorldLocation ) |
|
DMXELEMENT_UNPACK_FIELD( "Control Point to offset positions from", "0", int, m_nHeadLocation ) |
|
END_PARTICLE_OPERATOR_UNPACK( C_OP_SetControlPointPositions ) |
|
|
|
void C_OP_SetControlPointPositions::Operate( CParticleCollection *pParticles, float flStrength, void *pContext ) const |
|
{ |
|
if ( !m_bUseWorldLocation ) |
|
{ |
|
Vector vecControlPoint = pParticles->GetControlPointAtCurrentTime( m_nHeadLocation ); |
|
matrix3x4_t mat; |
|
pParticles->GetControlPointTransformAtTime( m_nHeadLocation, pParticles->m_flCurTime, &mat ); |
|
Vector vecTransformLocal = vec3_origin; |
|
|
|
VectorTransform( m_vecCP1Pos, mat, vecTransformLocal ); |
|
pParticles->SetControlPoint( m_nCP1, vecTransformLocal ); |
|
pParticles->SetControlPointParent( m_nCP1, m_nCP1Parent ); |
|
|
|
VectorTransform( m_vecCP2Pos, mat, vecTransformLocal ); |
|
pParticles->SetControlPoint( m_nCP2, vecTransformLocal ); |
|
pParticles->SetControlPointParent( m_nCP2, m_nCP2Parent ); |
|
|
|
VectorTransform( m_vecCP3Pos, mat, vecTransformLocal ); |
|
pParticles->SetControlPoint( m_nCP3, vecTransformLocal ); |
|
pParticles->SetControlPointParent( m_nCP3, m_nCP3Parent ); |
|
|
|
VectorTransform( m_vecCP4Pos, mat, vecTransformLocal ); |
|
pParticles->SetControlPoint( m_nCP4, vecTransformLocal ); |
|
pParticles->SetControlPointParent( m_nCP4, m_nCP4Parent ); |
|
} |
|
else |
|
{ |
|
pParticles->SetControlPoint( m_nCP1, m_vecCP1Pos ); |
|
pParticles->SetControlPointParent( m_nCP1, m_nCP1Parent ); |
|
pParticles->SetControlPoint( m_nCP2, m_vecCP2Pos ); |
|
pParticles->SetControlPointParent( m_nCP2, m_nCP2Parent ); |
|
pParticles->SetControlPoint( m_nCP3, m_vecCP3Pos ); |
|
pParticles->SetControlPointParent( m_nCP3, m_nCP3Parent ); |
|
pParticles->SetControlPoint( m_nCP4, m_vecCP4Pos ); |
|
pParticles->SetControlPointParent( m_nCP4, m_nCP4Parent ); |
|
} |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Dampen Movement Relative to Control Point |
|
// The closer a particle is the the assigned control point, the less |
|
// it can move |
|
//----------------------------------------------------------------------------- |
|
class C_OP_DampenToCP : public CParticleOperatorInstance |
|
{ |
|
DECLARE_PARTICLE_OPERATOR( C_OP_DampenToCP ); |
|
|
|
int m_nControlPointNumber; |
|
float m_flRange, m_flScale; |
|
|
|
uint32 GetWrittenAttributes( void ) const |
|
{ |
|
return PARTICLE_ATTRIBUTE_XYZ_MASK | PARTICLE_ATTRIBUTE_PREV_XYZ_MASK; |
|
} |
|
|
|
uint32 GetReadAttributes( void ) const |
|
{ |
|
return PARTICLE_ATTRIBUTE_CREATION_TIME_MASK | PARTICLE_ATTRIBUTE_LIFE_DURATION_MASK | |
|
PARTICLE_ATTRIBUTE_PARTICLE_ID_MASK; |
|
} |
|
|
|
virtual uint64 GetReadControlPointMask() const |
|
{ |
|
return ( 1ULL << m_nControlPointNumber ); |
|
} |
|
|
|
void InitParams( CParticleSystemDefinition *pDef, CDmxElement *pElement ) |
|
{ |
|
m_nControlPointNumber = max( 0, min( MAX_PARTICLE_CONTROL_POINTS-1, m_nControlPointNumber ) ); |
|
} |
|
|
|
virtual void Operate( CParticleCollection *pParticles, float flStrength, void *pContext ) const; |
|
|
|
}; |
|
|
|
DEFINE_PARTICLE_OPERATOR( C_OP_DampenToCP , "Movement Dampen Relative to Control Point", OPERATOR_GENERIC ); |
|
|
|
BEGIN_PARTICLE_OPERATOR_UNPACK( C_OP_DampenToCP ) |
|
DMXELEMENT_UNPACK_FIELD( "control_point_number", "0", int, m_nControlPointNumber ) |
|
DMXELEMENT_UNPACK_FIELD( "falloff range", "100", float, m_flRange ) |
|
DMXELEMENT_UNPACK_FIELD( "dampen scale", "1", float, m_flScale ) |
|
END_PARTICLE_OPERATOR_UNPACK( C_OP_DampenToCP ) |
|
|
|
void C_OP_DampenToCP::Operate( CParticleCollection *pParticles, float flStrength, void *pContext ) const |
|
{ |
|
if ( m_flRange <= 0.0f ) |
|
return; |
|
|
|
Vector vecControlPoint = pParticles->GetControlPointAtCurrentTime( m_nControlPointNumber ); |
|
|
|
// FIXME: SSE-ize |
|
for ( int i = 0; i < pParticles->m_nActiveParticles; ++i ) |
|
{ |
|
float *xyz = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_XYZ, i ); |
|
float *xyz_prev = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_PREV_XYZ, i ); |
|
|
|
Vector vecParticlePosition, vecParticlePosition_prev, vParticleDelta ; |
|
|
|
SetVectorFromAttribute( vecParticlePosition, xyz ); |
|
SetVectorFromAttribute( vecParticlePosition_prev, xyz_prev ); |
|
Vector ofs; |
|
ofs = vecParticlePosition - vecControlPoint; |
|
float flDistance = ofs.Length(); |
|
float flDampenAmount; |
|
if ( flDistance > m_flRange ) |
|
{ |
|
continue; |
|
} |
|
else |
|
{ |
|
flDampenAmount = flDistance / m_flRange; |
|
flDampenAmount = pow( flDampenAmount, m_flScale); |
|
} |
|
|
|
vParticleDelta = vecParticlePosition - vecParticlePosition_prev; |
|
Vector vParticleDampened = vParticleDelta * flDampenAmount; |
|
vecParticlePosition = vecParticlePosition_prev + vParticleDampened; |
|
Vector vecParticlePositionOrg; |
|
SetVectorFromAttribute( vecParticlePositionOrg, xyz ); |
|
VectorLerp (vecParticlePositionOrg, vecParticlePosition, flStrength, vecParticlePosition ); |
|
SetVectorAttribute( xyz, vecParticlePosition ); |
|
} |
|
}; |
|
|
|
|
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Distance Between CP Operator |
|
//----------------------------------------------------------------------------- |
|
class C_OP_DistanceBetweenCPs : public CParticleOperatorInstance |
|
{ |
|
DECLARE_PARTICLE_OPERATOR( C_OP_DistanceBetweenCPs ); |
|
|
|
uint32 GetWrittenAttributes( void ) const |
|
{ |
|
return 1 << m_nFieldOutput; |
|
} |
|
|
|
uint32 GetReadAttributes( void ) const |
|
{ |
|
return 0; |
|
} |
|
uint32 GetReadInitialAttributes( void ) const |
|
{ |
|
return 1 << m_nFieldOutput; |
|
} |
|
|
|
virtual uint64 GetReadControlPointMask() const |
|
{ |
|
return ( 1ULL << m_nStartCP ) | ( 1ULL << m_nEndCP ); |
|
} |
|
|
|
void InitParams( CParticleSystemDefinition *pDef, CDmxElement *pElement ) |
|
{ |
|
m_nCollisionGroupNumber = g_pParticleSystemMgr->Query()->GetCollisionGroupFromName( m_CollisionGroupName ); |
|
m_nStartCP = max( 0, min( MAX_PARTICLE_CONTROL_POINTS-1, m_nStartCP ) ); |
|
m_nEndCP = max( 0, min( MAX_PARTICLE_CONTROL_POINTS-1, m_nEndCP ) ); |
|
} |
|
|
|
virtual void Operate( CParticleCollection *pParticles, float flStrength, void *pContext ) const; |
|
|
|
int m_nFieldOutput; |
|
float m_flInputMin; |
|
float m_flInputMax; |
|
float m_flOutputMin; |
|
float m_flOutputMax; |
|
int m_nStartCP; |
|
int m_nEndCP; |
|
bool m_bLOS; |
|
char m_CollisionGroupName[128]; |
|
int m_nCollisionGroupNumber; |
|
float m_flMaxTraceLength; |
|
float m_flLOSScale; |
|
bool m_bScaleInitialRange; |
|
}; |
|
|
|
DEFINE_PARTICLE_OPERATOR( C_OP_DistanceBetweenCPs, "Remap Distance Between Two Control Points to Scalar", OPERATOR_GENERIC ); |
|
|
|
BEGIN_PARTICLE_OPERATOR_UNPACK( C_OP_DistanceBetweenCPs ) |
|
DMXELEMENT_UNPACK_FIELD( "distance minimum","0", float, m_flInputMin ) |
|
DMXELEMENT_UNPACK_FIELD( "distance maximum","128", float, m_flInputMax ) |
|
DMXELEMENT_UNPACK_FIELD_USERDATA( "output field", "3", int, m_nFieldOutput, "intchoice particlefield_scalar" ) |
|
DMXELEMENT_UNPACK_FIELD( "output minimum","0", float, m_flOutputMin ) |
|
DMXELEMENT_UNPACK_FIELD( "output maximum","1", float, m_flOutputMax ) |
|
DMXELEMENT_UNPACK_FIELD( "starting control point","0", int, m_nStartCP ) |
|
DMXELEMENT_UNPACK_FIELD( "ending control point","1", int, m_nEndCP ) |
|
DMXELEMENT_UNPACK_FIELD( "ensure line of sight","0", bool, m_bLOS ) |
|
DMXELEMENT_UNPACK_FIELD_STRING( "LOS collision group", "NONE", m_CollisionGroupName ) |
|
DMXELEMENT_UNPACK_FIELD( "Maximum Trace Length", "-1", float, m_flMaxTraceLength ) |
|
DMXELEMENT_UNPACK_FIELD( "LOS Failure Scalar", "0", float, m_flLOSScale ) |
|
DMXELEMENT_UNPACK_FIELD( "output is scalar of initial random range","0", bool, m_bScaleInitialRange ) |
|
END_PARTICLE_OPERATOR_UNPACK( C_OP_DistanceBetweenCPs ) |
|
|
|
void C_OP_DistanceBetweenCPs::Operate( CParticleCollection *pParticles, float flStrength, void *pContext ) const |
|
{ |
|
// clamp the result to 0 and 1 if it's alpha |
|
float flMin=m_flOutputMin; |
|
float flMax=m_flOutputMax; |
|
if ( ATTRIBUTES_WHICH_ARE_0_TO_1 & ( 1 << m_nFieldOutput ) ) |
|
{ |
|
flMin = clamp(m_flOutputMin, 0.0f, 1.0f ); |
|
flMax = clamp(m_flOutputMax, 0.0f, 1.0f ); |
|
} |
|
Vector vecControlPoint1 = pParticles->GetControlPointAtCurrentTime( m_nStartCP ); |
|
Vector vecControlPoint2 = pParticles->GetControlPointAtCurrentTime( m_nEndCP ); |
|
Vector vecDelta = vecControlPoint1 - vecControlPoint2; |
|
float flDistance = vecDelta.Length(); |
|
|
|
|
|
if ( m_bLOS ) |
|
{ |
|
Vector vecEndPoint = vecControlPoint2; |
|
if ( m_flMaxTraceLength != -1.0f && m_flMaxTraceLength < flDistance ) |
|
{ |
|
VectorNormalize(vecEndPoint); |
|
vecEndPoint *= m_flMaxTraceLength; |
|
vecEndPoint += vecControlPoint1; |
|
} |
|
CBaseTrace tr; |
|
g_pParticleSystemMgr->Query()->TraceLine( vecControlPoint1, vecEndPoint, MASK_OPAQUE_AND_NPCS, NULL, m_nCollisionGroupNumber, &tr ); |
|
if (tr.fraction != 1.0f) |
|
{ |
|
flDistance *= tr.fraction * m_flLOSScale; |
|
} |
|
|
|
} |
|
|
|
// FIXME: SSE-ize |
|
for ( int i = 0; i < pParticles->m_nActiveParticles; ++i ) |
|
{ |
|
float flOutput = RemapValClamped( flDistance, m_flInputMin, m_flInputMax, flMin, flMax ); |
|
if ( m_bScaleInitialRange ) |
|
{ |
|
const float *pInitialOutput = pParticles->GetInitialFloatAttributePtr( m_nFieldOutput, i ); |
|
flOutput = *pInitialOutput * flOutput; |
|
} |
|
float *pOutput = pParticles->GetFloatAttributePtrForWrite( m_nFieldOutput, i ); |
|
|
|
*pOutput = Lerp (flStrength, *pOutput, flOutput); |
|
} |
|
} |
|
|
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Distance to CP Operator |
|
//----------------------------------------------------------------------------- |
|
class C_OP_DistanceToCP : public CParticleOperatorInstance |
|
{ |
|
DECLARE_PARTICLE_OPERATOR( C_OP_DistanceToCP ); |
|
|
|
uint32 GetWrittenAttributes( void ) const |
|
{ |
|
return 1 << m_nFieldOutput; |
|
} |
|
|
|
uint32 GetReadAttributes( void ) const |
|
{ |
|
return PARTICLE_ATTRIBUTE_XYZ_MASK; |
|
} |
|
|
|
uint32 GetReadInitialAttributes( void ) const |
|
{ |
|
return 1 << m_nFieldOutput; |
|
} |
|
|
|
virtual uint64 GetReadControlPointMask() const |
|
{ |
|
return ( 1ULL << m_nStartCP ) | ( 1ULL << m_nEndCP ); |
|
} |
|
|
|
void InitParams( CParticleSystemDefinition *pDef, CDmxElement *pElement ) |
|
{ |
|
m_nCollisionGroupNumber = g_pParticleSystemMgr->Query()->GetCollisionGroupFromName( m_CollisionGroupName ); |
|
m_nStartCP = max( 0, min( MAX_PARTICLE_CONTROL_POINTS-1, m_nStartCP ) ); |
|
m_nEndCP = max( 0, min( MAX_PARTICLE_CONTROL_POINTS-1, m_nEndCP ) ); |
|
} |
|
|
|
virtual void Operate( CParticleCollection *pParticles, float flStrength, void *pContext ) const; |
|
|
|
int m_nFieldOutput; |
|
float m_flInputMin; |
|
float m_flInputMax; |
|
float m_flOutputMin; |
|
float m_flOutputMax; |
|
int m_nStartCP; |
|
int m_nEndCP; |
|
bool m_bLOS; |
|
char m_CollisionGroupName[128]; |
|
int m_nCollisionGroupNumber; |
|
float m_flMaxTraceLength; |
|
float m_flLOSScale; |
|
bool m_bScaleInitialRange; |
|
bool m_bActiveRange; |
|
}; |
|
|
|
DEFINE_PARTICLE_OPERATOR( C_OP_DistanceToCP, "Remap Distance to Control Point to Scalar", OPERATOR_GENERIC ); |
|
|
|
BEGIN_PARTICLE_OPERATOR_UNPACK( C_OP_DistanceToCP ) |
|
DMXELEMENT_UNPACK_FIELD( "distance minimum","0", float, m_flInputMin ) |
|
DMXELEMENT_UNPACK_FIELD( "distance maximum","128", float, m_flInputMax ) |
|
DMXELEMENT_UNPACK_FIELD_USERDATA( "output field", "3", int, m_nFieldOutput, "intchoice particlefield_scalar" ) |
|
DMXELEMENT_UNPACK_FIELD( "output minimum","0", float, m_flOutputMin ) |
|
DMXELEMENT_UNPACK_FIELD( "output maximum","1", float, m_flOutputMax ) |
|
DMXELEMENT_UNPACK_FIELD( "control point","0", int, m_nStartCP ) |
|
DMXELEMENT_UNPACK_FIELD( "ensure line of sight","0", bool, m_bLOS ) |
|
DMXELEMENT_UNPACK_FIELD_STRING( "LOS collision group", "NONE", m_CollisionGroupName ) |
|
DMXELEMENT_UNPACK_FIELD( "Maximum Trace Length", "-1", float, m_flMaxTraceLength ) |
|
DMXELEMENT_UNPACK_FIELD( "LOS Failure Scalar", "0", float, m_flLOSScale ) |
|
DMXELEMENT_UNPACK_FIELD( "output is scalar of initial random range","0", bool, m_bScaleInitialRange ) |
|
DMXELEMENT_UNPACK_FIELD( "only active within specified distance","0", bool, m_bActiveRange ) |
|
END_PARTICLE_OPERATOR_UNPACK( C_OP_DistanceToCP ) |
|
|
|
void C_OP_DistanceToCP::Operate( CParticleCollection *pParticles, float flStrength, void *pContext ) const |
|
{ |
|
// clamp the result to 0 and 1 if it's alpha |
|
float flMin=m_flOutputMin; |
|
float flMax=m_flOutputMax; |
|
if ( ATTRIBUTES_WHICH_ARE_0_TO_1 & ( 1 << m_nFieldOutput ) ) |
|
{ |
|
flMin = clamp(m_flOutputMin, 0.0f, 1.0f ); |
|
flMax = clamp(m_flOutputMax, 0.0f, 1.0f ); |
|
} |
|
Vector vecControlPoint1 = pParticles->GetControlPointAtCurrentTime( m_nStartCP ); |
|
|
|
// FIXME: SSE-ize |
|
for ( int i = 0; i < pParticles->m_nActiveParticles; ++i ) |
|
{ |
|
Vector vecPosition2; |
|
const float *pXYZ = pParticles->GetFloatAttributePtr(PARTICLE_ATTRIBUTE_XYZ, i ); |
|
vecPosition2 = Vector(pXYZ[0], pXYZ[4], pXYZ[8]); |
|
Vector vecDelta = vecControlPoint1 - vecPosition2; |
|
float flDistance = vecDelta.Length(); |
|
if ( m_bActiveRange && ( flDistance < m_flInputMin || flDistance > m_flInputMax ) ) |
|
{ |
|
continue; |
|
} |
|
if ( m_bLOS ) |
|
{ |
|
Vector vecEndPoint = vecPosition2; |
|
if ( m_flMaxTraceLength != -1.0f && m_flMaxTraceLength < flDistance ) |
|
{ |
|
VectorNormalize(vecEndPoint); |
|
vecEndPoint *= m_flMaxTraceLength; |
|
vecEndPoint += vecControlPoint1; |
|
} |
|
CBaseTrace tr; |
|
g_pParticleSystemMgr->Query()->TraceLine( vecControlPoint1, vecEndPoint, MASK_OPAQUE_AND_NPCS, NULL , m_nCollisionGroupNumber, &tr ); |
|
if (tr.fraction != 1.0f) |
|
{ |
|
flDistance *= tr.fraction * m_flLOSScale; |
|
} |
|
|
|
} |
|
|
|
float flOutput = RemapValClamped( flDistance, m_flInputMin, m_flInputMax, flMin, flMax ); |
|
if ( m_bScaleInitialRange ) |
|
{ |
|
const float *pInitialOutput = pParticles->GetInitialFloatAttributePtr( m_nFieldOutput, i ); |
|
flOutput = *pInitialOutput * flOutput; |
|
} |
|
float *pOutput = pParticles->GetFloatAttributePtrForWrite( m_nFieldOutput, i ); |
|
|
|
*pOutput = Lerp (flStrength, *pOutput, flOutput); |
|
//float *pOutput = pParticles->GetFloatAttributePtrForWrite( m_nFieldOutput, i ); |
|
//float flOutput = RemapValClamped( flDistance, m_flInputMin, m_flInputMax, flMin, flMax ); |
|
//*pOutput = Lerp (flStrength, *pOutput, flOutput); |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Assign CP to Player |
|
//----------------------------------------------------------------------------- |
|
class C_OP_SetControlPointToPlayer : public CParticleOperatorInstance |
|
{ |
|
DECLARE_PARTICLE_OPERATOR( C_OP_SetControlPointToPlayer ); |
|
|
|
int m_nCP1; |
|
|
|
Vector m_vecCP1Pos; |
|
|
|
uint32 GetWrittenAttributes( void ) const |
|
{ |
|
return 0; |
|
} |
|
|
|
uint32 GetReadAttributes( void ) const |
|
{ |
|
return 0; |
|
} |
|
|
|
void InitParams( CParticleSystemDefinition *pDef, CDmxElement *pElement ) |
|
{ |
|
m_nCP1 = max( 0, min( MAX_PARTICLE_CONTROL_POINTS-1, m_nCP1 ) ); |
|
} |
|
|
|
bool ShouldRunBeforeEmitters( void ) const |
|
{ |
|
return true; |
|
} |
|
|
|
virtual void Operate( CParticleCollection *pParticles, float flStrength, void *pContext ) const; |
|
|
|
|
|
}; |
|
|
|
DEFINE_PARTICLE_OPERATOR( C_OP_SetControlPointToPlayer, "Set Control Point To Player", OPERATOR_GENERIC ); |
|
|
|
BEGIN_PARTICLE_OPERATOR_UNPACK( C_OP_SetControlPointToPlayer ) |
|
DMXELEMENT_UNPACK_FIELD( "Control Point Number", "1", int, m_nCP1 ) |
|
DMXELEMENT_UNPACK_FIELD( "Control Point Offset", "0 0 0", Vector, m_vecCP1Pos ) |
|
END_PARTICLE_OPERATOR_UNPACK( C_OP_SetControlPointToPlayer ) |
|
|
|
void C_OP_SetControlPointToPlayer::Operate( CParticleCollection *pParticles, float flStrength, void *pContext ) const |
|
{ |
|
Vector vecClientPos =g_pParticleSystemMgr->Query()->GetLocalPlayerPos(); |
|
pParticles->SetControlPoint( m_nCP1, m_vecCP1Pos + vecClientPos ); |
|
Vector vecForward; |
|
Vector vecRight; |
|
Vector vecUp; |
|
g_pParticleSystemMgr->Query()->GetLocalPlayerEyeVectors( &vecForward, &vecRight, &vecUp); |
|
pParticles->SetControlPointOrientation( m_nCP1, vecForward, vecRight, vecUp ); |
|
} |
|
|
|
|
|
|
|
|
|
|
|
//------------------------- |
|
// Emits particles from particles |
|
//NOT FINISHED |
|
//------------------------- |
|
class C_OP_PerParticleEmitter : public CParticleOperatorInstance |
|
{ |
|
DECLARE_PARTICLE_OPERATOR( C_OP_PerParticleEmitter ); |
|
|
|
struct C_OP_PerParticleEmitterContext_t |
|
{ |
|
float m_flTotalActualParticlesSoFar; |
|
int m_nTotalEmittedSoFar; |
|
bool m_bStoppedEmission; |
|
}; |
|
|
|
int m_nChildGroupID; |
|
bool m_bInheritVelocity; |
|
float m_flEmitRate; |
|
float m_flVelocityScale; |
|
float m_flStartTime; |
|
float m_flEmissionDuration; |
|
|
|
uint32 GetWrittenAttributes( void ) const |
|
{ |
|
return PARTICLE_ATTRIBUTE_CREATION_TIME; |
|
} |
|
|
|
uint32 GetReadAttributes( void ) const |
|
{ |
|
return PARTICLE_ATTRIBUTE_XYZ | PARTICLE_ATTRIBUTE_PREV_XYZ; |
|
} |
|
|
|
void InitParams( CParticleSystemDefinition *pDef, CDmxElement *pElement ) |
|
{ |
|
if ( m_flEmitRate < 0.0f ) |
|
{ |
|
m_flEmitRate = 0.0f; |
|
} |
|
if ( m_flEmissionDuration < 0.0f ) |
|
{ |
|
m_flEmissionDuration = 0.0f; |
|
} |
|
} |
|
|
|
inline bool IsInfinitelyEmitting() const |
|
{ |
|
return ( m_flEmissionDuration == 0.0f ); |
|
} |
|
|
|
virtual bool MayCreateMoreParticles( CParticleCollection *pParticles, void *pContext ) const |
|
{ |
|
C_OP_PerParticleEmitterContext_t *pCtx = reinterpret_cast<C_OP_PerParticleEmitterContext_t *>( pContext ); |
|
if ( pCtx->m_bStoppedEmission ) |
|
return false; |
|
|
|
if ( m_flEmitRate <= 0.0f ) |
|
return false; |
|
|
|
if ( m_flEmissionDuration != 0.0f && ( pParticles->m_flCurTime - pParticles->m_flDt ) > ( m_flStartTime + m_flEmissionDuration ) ) |
|
return false; |
|
|
|
return true; |
|
} |
|
|
|
virtual void InitializeContextData( CParticleCollection *pParticles, void *pContext ) const |
|
{ |
|
C_OP_PerParticleEmitterContext_t *pCtx=reinterpret_cast<C_OP_PerParticleEmitterContext_t *>( pContext ); |
|
pCtx->m_flTotalActualParticlesSoFar = 0.0f; |
|
pCtx->m_nTotalEmittedSoFar = 0; |
|
pCtx->m_bStoppedEmission = false; |
|
} |
|
|
|
virtual void Operate( CParticleCollection *pParticles, float flStrength, void *pContext ) const; |
|
|
|
}; |
|
|
|
DEFINE_PARTICLE_OPERATOR( C_OP_PerParticleEmitter, "Per Particle Emitter", OPERATOR_GENERIC ); |
|
|
|
BEGIN_PARTICLE_OPERATOR_UNPACK( C_OP_PerParticleEmitter ) |
|
DMXELEMENT_UNPACK_FIELD( "Group ID to affect", "1", int, m_nChildGroupID ) |
|
DMXELEMENT_UNPACK_FIELD( "Inherit Velocity", "0", int, m_bInheritVelocity ) |
|
DMXELEMENT_UNPACK_FIELD( "Emission Rate", "100", float, m_flEmitRate ) |
|
DMXELEMENT_UNPACK_FIELD( "Velocity Scale", "0", int, m_flVelocityScale ) |
|
DMXELEMENT_UNPACK_FIELD( "Emission Start Time", "0", float, m_flStartTime ) |
|
DMXELEMENT_UNPACK_FIELD( "Emission Duration", "0", float, m_flEmissionDuration ) |
|
END_PARTICLE_OPERATOR_UNPACK( C_OP_PerParticleEmitter ) |
|
|
|
|
|
void C_OP_PerParticleEmitter::Operate( CParticleCollection *pParticles, float flStrength, void *pContext ) const |
|
{ |
|
for( CParticleCollection *pChild = pParticles->m_Children.m_pHead; pChild; pChild = pChild->m_pNext ) |
|
{ |
|
if ( pChild->GetGroupID() == m_nChildGroupID ) |
|
{ |
|
for ( int i = 0; i < pParticles->m_nActiveParticles; ++i ) |
|
{ |
|
C_OP_PerParticleEmitterContext_t *pCtx=reinterpret_cast<C_OP_PerParticleEmitterContext_t *>( pContext ); |
|
const float *pXYZ = pParticles->GetFloatAttributePtr( |
|
PARTICLE_ATTRIBUTE_XYZ, i ); |
|
const float *pXYZ_Prev = pParticles->GetFloatAttributePtr( |
|
PARTICLE_ATTRIBUTE_PREV_XYZ, i ); |
|
Vector vecParticlePosition, vecParticlePosition_prev, vParticleDelta ; |
|
|
|
vecParticlePosition = Vector ( pXYZ[0], pXYZ[4], pXYZ[8] ); |
|
vecParticlePosition_prev = Vector ( pXYZ_Prev[0], pXYZ_Prev[4], pXYZ_Prev[8] ); |
|
vParticleDelta = vecParticlePosition - vecParticlePosition_prev; |
|
|
|
float flEmissionRate = m_flEmitRate * flStrength; |
|
|
|
if ( m_flVelocityScale != 0.0f ) |
|
{ |
|
float flVelocity = vParticleDelta.Length(); |
|
flEmissionRate *= flVelocity * m_flVelocityScale * pParticles->m_flDt; |
|
} |
|
|
|
if ( flEmissionRate == 0.0f ) |
|
continue; |
|
|
|
if ( !C_OP_PerParticleEmitter::MayCreateMoreParticles( pChild, pContext ) ) |
|
continue; |
|
|
|
Assert( flEmissionRate != 0.0f ); |
|
|
|
// determine our previous and current draw times and clamp them to start time and emission duration |
|
float flPrevDrawTime = pParticles->m_flCurTime - pParticles->m_flDt; |
|
float flCurrDrawTime = pParticles->m_flCurTime; |
|
|
|
if ( !IsInfinitelyEmitting() ) |
|
{ |
|
if ( flPrevDrawTime < m_flStartTime ) |
|
{ |
|
flPrevDrawTime = m_flStartTime; |
|
} |
|
if ( flCurrDrawTime > m_flStartTime + m_flEmissionDuration ) |
|
{ |
|
flCurrDrawTime = m_flStartTime + m_flEmissionDuration; |
|
} |
|
} |
|
|
|
float flDeltaTime = flCurrDrawTime - flPrevDrawTime; |
|
|
|
//Calculate emission rate by delta time from last frame to determine number of particles to emit this frame as a fractional float |
|
float flActualParticlesToEmit = flEmissionRate * flDeltaTime; |
|
int nParticlesEmitted = pCtx->m_nTotalEmittedSoFar; |
|
//Add emitted particle to float counter to allow for fractional emission |
|
pCtx->m_flTotalActualParticlesSoFar += flActualParticlesToEmit; |
|
|
|
//Floor float accumulated value and subtract whole int emitted so far from the result to determine total whole particles to emit this frame |
|
int nParticlesToEmit = floor ( pCtx->m_flTotalActualParticlesSoFar ) - pCtx->m_nTotalEmittedSoFar; |
|
|
|
//Add emitted particles to running int total. |
|
pCtx->m_nTotalEmittedSoFar += nParticlesToEmit; |
|
|
|
|
|
if ( nParticlesToEmit == 0 ) |
|
continue; |
|
|
|
// We're only allowed to emit so many particles, though.. |
|
// If we run out of room, only emit the last N particles |
|
int nActualParticlesToEmit = nParticlesToEmit; |
|
int nAllowedParticlesToEmit = pChild->m_nMaxAllowedParticles - pParticles->m_nActiveParticles; |
|
if ( nAllowedParticlesToEmit < nParticlesToEmit ) |
|
{ |
|
nActualParticlesToEmit = nAllowedParticlesToEmit; |
|
} |
|
if ( nActualParticlesToEmit == 0 ) |
|
continue; |
|
|
|
int nStartParticle = pChild->m_nActiveParticles; |
|
pChild->SetNActiveParticles( nActualParticlesToEmit + pChild->m_nActiveParticles ); |
|
|
|
|
|
float flTimeStampStep = ( flDeltaTime ) / ( nActualParticlesToEmit ); |
|
float flTimeStep = flPrevDrawTime + flTimeStampStep; |
|
Vector vecMoveStampStep = vParticleDelta / nActualParticlesToEmit ; |
|
Vector vecMoveStep = vecParticlePosition_prev + vecMoveStampStep ; |
|
|
|
if ( nParticlesEmitted != pChild->m_nActiveParticles ) |
|
{ |
|
|
|
uint32 nInittedMask = ( PARTICLE_ATTRIBUTE_XYZ_MASK | PARTICLE_ATTRIBUTE_PREV_XYZ_MASK | PARTICLE_ATTRIBUTE_CREATION_TIME_MASK ); |
|
// init newly emitted particles |
|
pChild->InitializeNewParticles( nParticlesEmitted, pChild->m_nActiveParticles - nParticlesEmitted, nInittedMask ); |
|
//CHECKSYSTEM( this ); |
|
} |
|
|
|
// Set the particle creation time to the exact sub-frame particle emission time |
|
// !! speed!! do sse init here |
|
for( int j = nStartParticle; j < nStartParticle + nActualParticlesToEmit; j++ ) |
|
{ |
|
float *pTimeStamp = pChild->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_CREATION_TIME, j ); |
|
flTimeStep = min( flTimeStep, flCurrDrawTime ); |
|
*pTimeStamp = flTimeStep; |
|
flTimeStep += flTimeStampStep; |
|
float *pXYZ_Child = pChild->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_XYZ, j ); |
|
float *pXYZ_Prev_Child = pChild->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_PREV_XYZ, j ); |
|
Vector vecChildXYZ; |
|
SetVectorFromAttribute ( vecChildXYZ, pXYZ_Child); |
|
vecChildXYZ = vecMoveStep; |
|
SetVectorAttribute ( pXYZ_Child, vecChildXYZ); |
|
vecMoveStep += vecMoveStampStep; |
|
if ( m_bInheritVelocity ) |
|
{ |
|
*pXYZ_Prev_Child = *pXYZ_Prev; |
|
} |
|
else |
|
{ |
|
*pXYZ_Prev_Child = *pXYZ_Child; |
|
} |
|
|
|
} |
|
|
|
} |
|
} |
|
} |
|
} |
|
|
|
|
|
class C_OP_LockToBone : public CParticleOperatorInstance |
|
{ |
|
DECLARE_PARTICLE_OPERATOR( C_OP_LockToBone ); |
|
|
|
int m_nControlPointNumber; |
|
float m_flLifeTimeFadeStart; |
|
float m_flLifeTimeFadeEnd; |
|
|
|
uint32 GetWrittenAttributes( void ) const |
|
{ |
|
return PARTICLE_ATTRIBUTE_XYZ_MASK | PARTICLE_ATTRIBUTE_PREV_XYZ_MASK; |
|
} |
|
|
|
uint32 GetReadAttributes( void ) const |
|
{ |
|
int ret= PARTICLE_ATTRIBUTE_XYZ_MASK | PARTICLE_ATTRIBUTE_PREV_XYZ_MASK | |
|
PARTICLE_ATTRIBUTE_HITBOX_RELATIVE_XYZ_MASK | PARTICLE_ATTRIBUTE_HITBOX_INDEX_MASK; |
|
ret |= PARTICLE_ATTRIBUTE_CREATION_TIME_MASK; |
|
return ret; |
|
|
|
} |
|
|
|
virtual uint64 GetReadControlPointMask() const |
|
{ |
|
return ( 1ULL << m_nControlPointNumber ); |
|
} |
|
|
|
void InitParams( CParticleSystemDefinition *pDef, CDmxElement *pElement ) |
|
{ |
|
m_nControlPointNumber = max( 0, min( MAX_PARTICLE_CONTROL_POINTS-1, m_nControlPointNumber ) ); |
|
} |
|
|
|
virtual void Operate( CParticleCollection *pParticles, float flStrength, void *pContext ) const; |
|
|
|
}; |
|
|
|
DEFINE_PARTICLE_OPERATOR( C_OP_LockToBone , "Movement Lock to Bone", OPERATOR_GENERIC ); |
|
|
|
BEGIN_PARTICLE_OPERATOR_UNPACK( C_OP_LockToBone ) |
|
DMXELEMENT_UNPACK_FIELD( "control_point_number", "0", int, m_nControlPointNumber ) |
|
DMXELEMENT_UNPACK_FIELD( "lifetime fade start", "0", float, m_flLifeTimeFadeStart ) |
|
DMXELEMENT_UNPACK_FIELD( "lifetime fade end", "0", float, m_flLifeTimeFadeEnd ) |
|
END_PARTICLE_OPERATOR_UNPACK( C_OP_LockToBone ) |
|
|
|
void C_OP_LockToBone::Operate( CParticleCollection *pParticles, float flStrength, void *pContext ) const |
|
{ |
|
pParticles->UpdateHitBoxInfo( m_nControlPointNumber ); |
|
if ( pParticles->m_ControlPointHitBoxes[m_nControlPointNumber].CurAndPrevValid() ) |
|
{ |
|
float flAgeThreshold = m_flLifeTimeFadeEnd; |
|
if ( flAgeThreshold <= 0.0 ) |
|
flAgeThreshold = 1.0e20; |
|
float flIScale = 0.0; |
|
if ( m_flLifeTimeFadeEnd > m_flLifeTimeFadeStart ) |
|
flIScale = 1.0/( m_flLifeTimeFadeEnd - m_flLifeTimeFadeStart ); |
|
|
|
for ( int i = 0; i < pParticles->m_nActiveParticles; ++i ) |
|
{ |
|
float *pXYZ = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_XYZ, i ); |
|
float *pPrevXYZ = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_PREV_XYZ, i ); |
|
const float *pUVW = pParticles->GetFloatAttributePtr( PARTICLE_ATTRIBUTE_HITBOX_RELATIVE_XYZ, i ); |
|
const int nBoxIndex = *pParticles->GetIntAttributePtr( PARTICLE_ATTRIBUTE_HITBOX_INDEX, i ); |
|
float const *pCreationTime = pParticles->GetFloatAttributePtr( PARTICLE_ATTRIBUTE_CREATION_TIME, i ); |
|
|
|
float flAge = pParticles->m_flCurTime -*pCreationTime; |
|
|
|
if ( flAge < flAgeThreshold ) |
|
{ |
|
if ( |
|
( nBoxIndex < pParticles->m_ControlPointHitBoxes[m_nControlPointNumber].m_nNumHitBoxes ) && |
|
( nBoxIndex < pParticles->m_ControlPointHitBoxes[m_nControlPointNumber].m_nNumPrevHitBoxes ) && |
|
( nBoxIndex >= 0 ) |
|
) |
|
{ |
|
Vector vecParticlePosition; |
|
ModelHitBoxInfo_t const &hb = pParticles->m_ControlPointHitBoxes[m_nControlPointNumber].m_pHitBoxes[ nBoxIndex ]; |
|
vecParticlePosition.x = Lerp( pUVW[0], hb.m_vecBoxMins.x, hb.m_vecBoxMaxes.x ); |
|
vecParticlePosition.y = Lerp( pUVW[4], hb.m_vecBoxMins.y, hb.m_vecBoxMaxes.y ); |
|
vecParticlePosition.z = Lerp( pUVW[8], hb.m_vecBoxMins.z, hb.m_vecBoxMaxes.z ); |
|
Vector vecWorldPosition; |
|
VectorTransform( vecParticlePosition, hb.m_Transform, vecWorldPosition ); |
|
|
|
Vector vecPrevParticlePosition; |
|
ModelHitBoxInfo_t phb = pParticles->m_ControlPointHitBoxes[m_nControlPointNumber].m_pPrevBoxes[ nBoxIndex ]; |
|
vecPrevParticlePosition.x = Lerp( pUVW[0], phb.m_vecBoxMins.x, phb.m_vecBoxMaxes.x ); |
|
vecPrevParticlePosition.y = Lerp( pUVW[4], phb.m_vecBoxMins.y, phb.m_vecBoxMaxes.y ); |
|
vecPrevParticlePosition.z = Lerp( pUVW[8], phb.m_vecBoxMins.z, phb.m_vecBoxMaxes.z ); |
|
Vector vecPrevWorldPosition; |
|
VectorTransform( vecPrevParticlePosition, phb.m_Transform, vecPrevWorldPosition ); |
|
|
|
Vector Delta = vecWorldPosition-vecPrevWorldPosition; |
|
|
|
if ( flAge > m_flLifeTimeFadeStart ) |
|
Delta *= flStrength * ( 1.0- ( ( flAge - m_flLifeTimeFadeStart ) * flIScale ) ); |
|
|
|
Vector xyz; |
|
SetVectorFromAttribute( xyz, pXYZ ); |
|
xyz += Delta; |
|
SetVectorAttribute( pXYZ, xyz ); |
|
|
|
Vector prevxyz; |
|
SetVectorFromAttribute( prevxyz, pPrevXYZ ); |
|
prevxyz += Delta; |
|
SetVectorAttribute( pPrevXYZ, prevxyz ); |
|
} |
|
} |
|
} |
|
} |
|
}; |
|
|
|
//----------------------------------------------------------------------------- |
|
// Plane Cull Operator - cull particles on the "wrong" side of a plane |
|
//----------------------------------------------------------------------------- |
|
class C_OP_PlaneCull : public CParticleOperatorInstance |
|
{ |
|
int m_nPlaneControlPoint; |
|
Vector m_vecPlaneDirection; |
|
float m_flPlaneOffset; |
|
|
|
DECLARE_PARTICLE_OPERATOR( C_OP_PlaneCull ); |
|
|
|
uint32 GetWrittenAttributes( void ) const |
|
{ |
|
return 0; |
|
} |
|
|
|
uint32 GetReadAttributes( void ) const |
|
{ |
|
return PARTICLE_ATTRIBUTE_XYZ_MASK; |
|
} |
|
|
|
virtual uint64 GetReadControlPointMask() const |
|
{ |
|
return ( 1ULL << m_nPlaneControlPoint ); |
|
} |
|
|
|
virtual void Operate( CParticleCollection *pParticles, float flStrength, void *pContext ) const; |
|
|
|
}; |
|
|
|
DEFINE_PARTICLE_OPERATOR( C_OP_PlaneCull, "Cull when crossing plane", OPERATOR_GENERIC ); |
|
|
|
BEGIN_PARTICLE_OPERATOR_UNPACK( C_OP_PlaneCull ) |
|
DMXELEMENT_UNPACK_FIELD( "Control Point for point on plane", "0", int, m_nPlaneControlPoint ) |
|
DMXELEMENT_UNPACK_FIELD( "Cull plane offset", "0", float, m_flPlaneOffset ) |
|
DMXELEMENT_UNPACK_FIELD( "Plane Normal", "0 0 1", Vector, m_vecPlaneDirection ) |
|
END_PARTICLE_OPERATOR_UNPACK( C_OP_PlaneCull ) |
|
|
|
void C_OP_PlaneCull::Operate( CParticleCollection *pParticles, float flStrength, void *pContext ) const |
|
{ |
|
C4VAttributeIterator pXYZ( PARTICLE_ATTRIBUTE_XYZ, pParticles ); |
|
int nLimit = pParticles->m_nPaddedActiveParticles << 2; |
|
|
|
// setup vars |
|
FourVectors v4N ; |
|
v4N.DuplicateVector( m_vecPlaneDirection ); |
|
v4N.VectorNormalize(); |
|
FourVectors v4Pnt; |
|
v4Pnt.DuplicateVector( pParticles->GetControlPointAtCurrentTime( m_nPlaneControlPoint ) ); |
|
FourVectors ofs = v4N; |
|
ofs *= ReplicateX4( m_flPlaneOffset ); |
|
v4Pnt -= ofs; |
|
|
|
for ( int i = 0; i < nLimit; i+= 4 ) |
|
{ |
|
FourVectors f4PlaneRel = (*pXYZ ); |
|
f4PlaneRel -= v4Pnt; |
|
fltx4 fl4PlaneEq = ( f4PlaneRel * v4N ); |
|
if ( IsAnyNegative( fl4PlaneEq ) ) |
|
{ |
|
// not especially pretty - we need to kill some particles. |
|
int nMask = TestSignSIMD( fl4PlaneEq ); |
|
if ( nMask & 1 ) |
|
pParticles->KillParticle( i ); |
|
if ( nMask & 2 ) |
|
pParticles->KillParticle( i + 1 ); |
|
if ( nMask & 4 ) |
|
pParticles->KillParticle( i + 2 ); |
|
if ( nMask & 8 ) |
|
pParticles->KillParticle( i + 3 ); |
|
|
|
} |
|
++pXYZ; |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Model Cull Operator - cull particles inside or outside of a brush/animated model |
|
//----------------------------------------------------------------------------- |
|
class C_OP_ModelCull : public CParticleOperatorInstance |
|
{ |
|
DECLARE_PARTICLE_OPERATOR( C_OP_ModelCull ); |
|
|
|
int m_nControlPointNumber; |
|
bool m_bBoundBox; |
|
bool m_bCullOutside; |
|
|
|
uint32 GetWrittenAttributes( void ) const |
|
{ |
|
return 0; |
|
} |
|
|
|
uint32 GetReadAttributes( void ) const |
|
{ |
|
return PARTICLE_ATTRIBUTE_XYZ_MASK; |
|
} |
|
|
|
void InitParams( CParticleSystemDefinition *pDef, CDmxElement *pElement ) |
|
{ |
|
m_nControlPointNumber = max( 0, min( MAX_PARTICLE_CONTROL_POINTS-1, m_nControlPointNumber ) ); |
|
} |
|
|
|
virtual void Operate( CParticleCollection *pParticles, float flStrength, void *pContext ) const; |
|
|
|
}; |
|
|
|
DEFINE_PARTICLE_OPERATOR( C_OP_ModelCull , "Cull relative to model", OPERATOR_GENERIC ); |
|
|
|
BEGIN_PARTICLE_OPERATOR_UNPACK( C_OP_ModelCull ) |
|
DMXELEMENT_UNPACK_FIELD( "control_point_number", "0", int, m_nControlPointNumber ) |
|
DMXELEMENT_UNPACK_FIELD( "use only bounding box", "0", bool, m_bBoundBox ) |
|
DMXELEMENT_UNPACK_FIELD( "cull outside instead of inside", "0", bool, m_bCullOutside ) |
|
END_PARTICLE_OPERATOR_UNPACK( C_OP_ModelCull ) |
|
|
|
void C_OP_ModelCull::Operate( CParticleCollection *pParticles, float flStrength, void *pContext ) const |
|
{ |
|
pParticles->UpdateHitBoxInfo( m_nControlPointNumber ); |
|
if ( pParticles->m_ControlPointHitBoxes[m_nControlPointNumber].CurAndPrevValid() ) |
|
{ |
|
for ( int i = 0; i < pParticles->m_nActiveParticles; ++i ) |
|
{ |
|
float *pXYZ = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_XYZ, i ); |
|
Vector vecParticlePosition; |
|
|
|
SetVectorFromAttribute( vecParticlePosition, pXYZ ); |
|
|
|
bool bInside = g_pParticleSystemMgr->Query()->IsPointInControllingObjectHitBox( pParticles, m_nControlPointNumber, vecParticlePosition, m_bBoundBox ); |
|
if ( ( bInside && m_bCullOutside ) || ( !bInside && !m_bCullOutside )) |
|
continue; |
|
|
|
pParticles->KillParticle(i); |
|
} |
|
} |
|
}; |
|
|
|
//----------------------------------------------------------------------------- |
|
// Assign CP to Center |
|
//----------------------------------------------------------------------------- |
|
class C_OP_SetControlPointToCenter : public CParticleOperatorInstance |
|
{ |
|
DECLARE_PARTICLE_OPERATOR( C_OP_SetControlPointToCenter ); |
|
|
|
int m_nCP1; |
|
|
|
Vector m_vecCP1Pos; |
|
|
|
uint32 GetWrittenAttributes( void ) const |
|
{ |
|
return 0; |
|
} |
|
|
|
uint32 GetReadAttributes( void ) const |
|
{ |
|
return 0; |
|
} |
|
|
|
void InitParams( CParticleSystemDefinition *pDef, CDmxElement *pElement ) |
|
{ |
|
m_nCP1 = max( 0, min( MAX_PARTICLE_CONTROL_POINTS-1, m_nCP1 ) ); |
|
} |
|
|
|
bool ShouldRunBeforeEmitters( void ) const |
|
{ |
|
return true; |
|
} |
|
|
|
virtual void Operate( CParticleCollection *pParticles, float flStrength, void *pContext ) const; |
|
|
|
|
|
}; |
|
|
|
DEFINE_PARTICLE_OPERATOR( C_OP_SetControlPointToCenter, "Set Control Point To Particles' Center", OPERATOR_GENERIC ); |
|
|
|
BEGIN_PARTICLE_OPERATOR_UNPACK( C_OP_SetControlPointToCenter ) |
|
DMXELEMENT_UNPACK_FIELD( "Control Point Number to Set", "1", int, m_nCP1 ) |
|
DMXELEMENT_UNPACK_FIELD( "Center Offset", "0 0 0", Vector, m_vecCP1Pos ) |
|
END_PARTICLE_OPERATOR_UNPACK( C_OP_SetControlPointToCenter ) |
|
|
|
void C_OP_SetControlPointToCenter::Operate( CParticleCollection *pParticles, float flStrength, void *pContext ) const |
|
{ |
|
|
|
Vector vecMinBounds; |
|
Vector vecMaxBounds; |
|
|
|
pParticles->GetBounds( &vecMinBounds, &vecMaxBounds ); |
|
|
|
Vector vecCenter = ( ( vecMinBounds + vecMaxBounds ) / 2 ); |
|
|
|
pParticles->SetControlPoint( m_nCP1, m_vecCP1Pos + vecCenter ); |
|
} |
|
|
|
|
|
|
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Velocity Match a group of particles |
|
//----------------------------------------------------------------------------- |
|
class C_OP_VelocityMatchingForce : public CParticleOperatorInstance |
|
{ |
|
DECLARE_PARTICLE_OPERATOR( C_OP_VelocityMatchingForce ); |
|
|
|
float m_flDirScale; |
|
float m_flSpdScale; |
|
int m_nCPBroadcast; |
|
|
|
struct VelocityMatchingForceContext_t |
|
{ |
|
Vector m_vecAvgVelocity; |
|
float m_flAvgSpeed; |
|
}; |
|
|
|
uint32 GetWrittenAttributes( void ) const |
|
{ |
|
return PARTICLE_ATTRIBUTE_XYZ_MASK | PARTICLE_ATTRIBUTE_PREV_XYZ_MASK ; |
|
} |
|
|
|
uint32 GetReadAttributes( void ) const |
|
{ |
|
return PARTICLE_ATTRIBUTE_XYZ_MASK | PARTICLE_ATTRIBUTE_PREV_XYZ_MASK ; |
|
} |
|
|
|
virtual void InitializeContextData( CParticleCollection *pParticles, void *pContext ) const |
|
{ |
|
VelocityMatchingForceContext_t *pCtx = reinterpret_cast<VelocityMatchingForceContext_t *>( pContext ); |
|
pCtx->m_vecAvgVelocity = vec3_origin; |
|
pCtx->m_flAvgSpeed = 0; |
|
} |
|
|
|
size_t GetRequiredContextBytes( void ) const |
|
{ |
|
return sizeof( VelocityMatchingForceContext_t ); |
|
} |
|
|
|
virtual void Operate( CParticleCollection *pParticles, float flStrength, void *pContext ) const; |
|
|
|
}; |
|
|
|
DEFINE_PARTICLE_OPERATOR( C_OP_VelocityMatchingForce , "Movement Match Particle Velocities", OPERATOR_GENERIC ); |
|
|
|
BEGIN_PARTICLE_OPERATOR_UNPACK( C_OP_VelocityMatchingForce ) |
|
DMXELEMENT_UNPACK_FIELD( "Direction Matching Strength", "0.25", float, m_flDirScale ) |
|
DMXELEMENT_UNPACK_FIELD( "Speed Matching Strength", "0.25", float, m_flSpdScale ) |
|
DMXELEMENT_UNPACK_FIELD( "Control Point to Broadcast Speed and Direction To", "-1", int, m_nCPBroadcast ) |
|
END_PARTICLE_OPERATOR_UNPACK( C_OP_VelocityMatchingForce ) |
|
|
|
void C_OP_VelocityMatchingForce::Operate( CParticleCollection *pParticles, float flStrength, void *pContext ) const |
|
{ |
|
VelocityMatchingForceContext_t *pCtx = reinterpret_cast<VelocityMatchingForceContext_t *>( pContext ); |
|
|
|
Vector vecVelocityAvg = vec3_origin; |
|
float flAvgSpeed = 0; |
|
|
|
// FIXME: SSE-ize |
|
for ( int i = 0; i < pParticles->m_nActiveParticles; ++i ) |
|
{ |
|
|
|
|
|
float *xyz = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_XYZ, i ); |
|
float *xyz_prev = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_PREV_XYZ, i ); |
|
|
|
Vector vecXYZ; |
|
Vector vecPXYZ; |
|
SetVectorFromAttribute( vecXYZ, xyz ); |
|
SetVectorFromAttribute( vecPXYZ, xyz_prev ); |
|
Vector vecVelocityCur = ( ( vecXYZ - vecPXYZ ) / pParticles->m_flDt ); |
|
vecVelocityAvg += vecVelocityCur; |
|
float flSpeed = vecVelocityCur.Length(); |
|
flAvgSpeed += flSpeed; |
|
|
|
if ( pCtx->m_vecAvgVelocity != vec3_origin ) |
|
{ |
|
Vector vecScaledXYZ; |
|
VectorNormalizeFast(vecVelocityCur); |
|
VectorLerp( vecVelocityCur, pCtx->m_vecAvgVelocity, m_flDirScale, vecScaledXYZ ); |
|
VectorNormalizeFast(vecScaledXYZ); |
|
flSpeed = Lerp ( m_flSpdScale, flSpeed, pCtx->m_flAvgSpeed ); |
|
vecScaledXYZ *= flSpeed; |
|
vecScaledXYZ = ( ( vecScaledXYZ * pParticles->m_flDt ) + vecPXYZ ); |
|
SetVectorAttribute( xyz, vecScaledXYZ ); |
|
} |
|
} |
|
|
|
VectorNormalizeFast( vecVelocityAvg ); |
|
pCtx->m_vecAvgVelocity = vecVelocityAvg; |
|
pCtx->m_flAvgSpeed = ( flAvgSpeed / pParticles->m_nActiveParticles ); |
|
if ( m_nCPBroadcast != -1 ) |
|
{ |
|
pParticles->SetControlPoint( m_nCPBroadcast, Vector ( pCtx->m_flAvgSpeed, pCtx->m_flAvgSpeed, pCtx->m_flAvgSpeed ) ); |
|
pParticles->SetControlPointForwardVector( m_nCPBroadcast, pCtx->m_vecAvgVelocity ); |
|
} |
|
}; |
|
|
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Orient to heading |
|
//----------------------------------------------------------------------------- |
|
class C_OP_OrientTo2dDirection : public CParticleOperatorInstance |
|
{ |
|
DECLARE_PARTICLE_OPERATOR( C_OP_OrientTo2dDirection ); |
|
|
|
float m_flRotOffset; |
|
float m_flSpinStrength; |
|
|
|
uint32 GetWrittenAttributes( void ) const |
|
{ |
|
return PARTICLE_ATTRIBUTE_ROTATION_MASK; |
|
} |
|
|
|
uint32 GetReadAttributes( void ) const |
|
{ |
|
return PARTICLE_ATTRIBUTE_XYZ_MASK | PARTICLE_ATTRIBUTE_PREV_XYZ_MASK ; |
|
} |
|
|
|
virtual void Operate( CParticleCollection *pParticles, float flStrength, void *pContext ) const; |
|
|
|
}; |
|
|
|
DEFINE_PARTICLE_OPERATOR( C_OP_OrientTo2dDirection , "Rotation Orient to 2D Direction", OPERATOR_GENERIC ); |
|
|
|
BEGIN_PARTICLE_OPERATOR_UNPACK( C_OP_OrientTo2dDirection ) |
|
DMXELEMENT_UNPACK_FIELD( "Rotation Offset", "0", float, m_flRotOffset ) |
|
DMXELEMENT_UNPACK_FIELD( "Spin Strength", "1", float, m_flSpinStrength ) |
|
END_PARTICLE_OPERATOR_UNPACK( C_OP_OrientTo2dDirection ) |
|
|
|
void C_OP_OrientTo2dDirection::Operate( CParticleCollection *pParticles, float flStrength, void *pContext ) const |
|
{ |
|
|
|
float flRotOffset = m_flRotOffset * ( M_PI / 180.0f ); |
|
// FIXME: SSE-ize |
|
for ( int i = 0; i < pParticles->m_nActiveParticles; ++i ) |
|
{ |
|
|
|
const float *xyz = pParticles->GetFloatAttributePtr( PARTICLE_ATTRIBUTE_XYZ, i ); |
|
const float *xyz_prev = pParticles->GetFloatAttributePtr( PARTICLE_ATTRIBUTE_PREV_XYZ, i ); |
|
float *roll = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_ROTATION, i ); |
|
|
|
Vector vecXYZ; |
|
Vector vecPXYZ; |
|
vecXYZ.x = xyz[0]; |
|
vecXYZ.y = xyz[4]; |
|
vecXYZ.z = xyz[8]; |
|
vecPXYZ.x = xyz_prev[0]; |
|
vecPXYZ.y = xyz_prev[4]; |
|
vecPXYZ.z = xyz_prev[8]; |
|
Vector vecVelocityCur = ( vecXYZ - vecPXYZ ); |
|
|
|
vecVelocityCur.z = 0.0f; |
|
VectorNormalizeFast ( vecVelocityCur ); |
|
|
|
float flCurRot = *roll; |
|
|
|
float flVelRot = atan2(vecVelocityCur.y, vecVelocityCur.x ) + M_PI; |
|
|
|
flVelRot += flRotOffset; |
|
|
|
float flRotation = Lerp ( m_flSpinStrength, flCurRot, flVelRot ); |
|
*roll = flRotation; |
|
} |
|
|
|
}; |
|
|
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Orient relative to CP |
|
//----------------------------------------------------------------------------- |
|
class C_OP_Orient2DRelToCP : public CParticleOperatorInstance |
|
{ |
|
DECLARE_PARTICLE_OPERATOR( C_OP_Orient2DRelToCP ); |
|
|
|
float m_flRotOffset; |
|
float m_flSpinStrength; |
|
int m_nCP; |
|
|
|
uint32 GetWrittenAttributes( void ) const |
|
{ |
|
return PARTICLE_ATTRIBUTE_ROTATION_MASK; |
|
} |
|
|
|
uint32 GetReadAttributes( void ) const |
|
{ |
|
return PARTICLE_ATTRIBUTE_XYZ_MASK ; |
|
} |
|
|
|
virtual uint64 GetReadControlPointMask() const |
|
{ |
|
return ( 1ULL << m_nCP ); |
|
} |
|
|
|
virtual void Operate( CParticleCollection *pParticles, float flStrength, void *pContext ) const; |
|
|
|
}; |
|
|
|
DEFINE_PARTICLE_OPERATOR( C_OP_Orient2DRelToCP , "Rotation Orient Relative to CP", OPERATOR_GENERIC ); |
|
|
|
BEGIN_PARTICLE_OPERATOR_UNPACK( C_OP_Orient2DRelToCP ) |
|
DMXELEMENT_UNPACK_FIELD( "Rotation Offset", "0", float, m_flRotOffset ) |
|
DMXELEMENT_UNPACK_FIELD( "Spin Strength", "1", float, m_flSpinStrength ) |
|
DMXELEMENT_UNPACK_FIELD( "Control Point", "0", int, m_nCP ) |
|
END_PARTICLE_OPERATOR_UNPACK( C_OP_Orient2DRelToCP ) |
|
|
|
void C_OP_Orient2DRelToCP::Operate( CParticleCollection *pParticles, float flStrength, void *pContext ) const |
|
{ |
|
|
|
float flRotOffset = m_flRotOffset * ( M_PI / 180.0f ); |
|
// FIXME: SSE-ize |
|
for ( int i = 0; i < pParticles->m_nActiveParticles; ++i ) |
|
{ |
|
|
|
const float *xyz = pParticles->GetFloatAttributePtr( PARTICLE_ATTRIBUTE_XYZ, i ); |
|
float *roll = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_ROTATION, i ); |
|
|
|
Vector vecXYZ; |
|
Vector vecCP; |
|
vecCP = pParticles->GetControlPointAtCurrentTime( m_nCP ); |
|
vecXYZ.x = xyz[0]; |
|
vecXYZ.y = xyz[4]; |
|
vecXYZ.z = xyz[8]; |
|
|
|
Vector vecVelocityCur = ( vecXYZ - vecCP ); |
|
|
|
vecVelocityCur.z = 0.0f; |
|
VectorNormalizeFast ( vecVelocityCur ); |
|
|
|
float flCurRot = *roll; |
|
|
|
float flVelRot = atan2(vecVelocityCur.y, vecVelocityCur.x ) + M_PI; |
|
|
|
flVelRot += flRotOffset; |
|
|
|
float flRotation = Lerp ( m_flSpinStrength, flCurRot, flVelRot ); |
|
*roll = flRotation; |
|
} |
|
}; |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Max Velocity - clamps the maximum velocity of a particle |
|
//----------------------------------------------------------------------------- |
|
class C_OP_MaxVelocity : public CParticleOperatorInstance |
|
{ |
|
DECLARE_PARTICLE_OPERATOR( C_OP_MaxVelocity ); |
|
|
|
float m_flMaxVelocity; |
|
|
|
uint32 GetWrittenAttributes( void ) const |
|
{ |
|
return PARTICLE_ATTRIBUTE_XYZ_MASK | PARTICLE_ATTRIBUTE_PREV_XYZ_MASK ; |
|
} |
|
|
|
uint32 GetReadAttributes( void ) const |
|
{ |
|
return PARTICLE_ATTRIBUTE_XYZ_MASK | PARTICLE_ATTRIBUTE_PREV_XYZ_MASK ; |
|
} |
|
|
|
virtual void Operate( CParticleCollection *pParticles, float flStrength, void *pContext ) const; |
|
|
|
}; |
|
|
|
DEFINE_PARTICLE_OPERATOR( C_OP_MaxVelocity , "Movement Max Velocity", OPERATOR_GENERIC ); |
|
|
|
BEGIN_PARTICLE_OPERATOR_UNPACK( C_OP_MaxVelocity ) |
|
DMXELEMENT_UNPACK_FIELD( "Maximum Velocity", "0", float, m_flMaxVelocity ) |
|
END_PARTICLE_OPERATOR_UNPACK( C_OP_MaxVelocity ) |
|
|
|
void C_OP_MaxVelocity::Operate( CParticleCollection *pParticles, float flStrength, void *pContext ) const |
|
{ |
|
|
|
|
|
// FIXME: SSE-ize |
|
for ( int i = 0; i < pParticles->m_nActiveParticles; ++i ) |
|
{ |
|
float *xyz = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_XYZ, i ); |
|
float *xyz_prev = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_PREV_XYZ, i ); |
|
|
|
Vector vecXYZ; |
|
Vector vecPXYZ; |
|
SetVectorFromAttribute( vecXYZ, xyz ); |
|
SetVectorFromAttribute( vecPXYZ, xyz_prev ); |
|
Vector vecVelocityCur = ( ( vecXYZ - vecPXYZ ) ); |
|
float flSpeed = vecVelocityCur.Length(); |
|
VectorNormalizeFast( vecVelocityCur ); |
|
float flMaxVelocityNormalized = m_flMaxVelocity * pParticles->m_flDt; |
|
vecVelocityCur *= min( flSpeed, flMaxVelocityNormalized); |
|
vecXYZ = vecPXYZ + vecVelocityCur; |
|
SetVectorAttribute( xyz, vecXYZ ); |
|
} |
|
}; |
|
|
|
//----------------------------------------------------------------------------- |
|
// Maintain position along a path |
|
//----------------------------------------------------------------------------- |
|
struct SequentialPositionContext_t |
|
{ |
|
int m_nParticleCount; |
|
float m_flStep; |
|
int m_nCountAmount; |
|
}; |
|
|
|
class C_OP_MaintainSequentialPath : public CParticleOperatorInstance |
|
{ |
|
DECLARE_PARTICLE_OPERATOR( C_OP_MaintainSequentialPath ); |
|
|
|
float m_fMaxDistance; |
|
float m_flNumToAssign; |
|
bool m_bLoop; |
|
float m_flCohesionStrength; |
|
struct CPathParameters m_PathParams; |
|
|
|
uint32 GetWrittenAttributes( void ) const |
|
{ |
|
return PARTICLE_ATTRIBUTE_XYZ_MASK | PARTICLE_ATTRIBUTE_PREV_XYZ_MASK; |
|
} |
|
|
|
uint32 GetReadAttributes( void ) const |
|
{ |
|
return 0; |
|
} |
|
|
|
virtual uint64 GetReadControlPointMask() const |
|
{ |
|
uint64 nStartMask = ( 1ULL << m_PathParams.m_nStartControlPointNumber ) - 1; |
|
uint64 nEndMask = ( 1ULL << ( m_PathParams.m_nEndControlPointNumber + 1 ) ) - 1; |
|
return nEndMask & (~nStartMask); |
|
} |
|
|
|
virtual void InitializeContextData( CParticleCollection *pParticles, void *pContext ) const |
|
{ |
|
SequentialPositionContext_t *pCtx = reinterpret_cast<SequentialPositionContext_t *>( pContext ); |
|
pCtx->m_nParticleCount = 0; |
|
if ( m_flNumToAssign > 1.0f ) |
|
{ |
|
pCtx->m_flStep = 1.0f / ( m_flNumToAssign - 1 ); |
|
} |
|
else |
|
{ |
|
pCtx->m_flStep = 0.0f; |
|
} |
|
pCtx->m_nCountAmount = 1; |
|
} |
|
|
|
void InitParams( CParticleSystemDefinition *pDef, CDmxElement *pElement ) |
|
{ |
|
m_PathParams.ClampControlPointIndices(); |
|
} |
|
|
|
size_t GetRequiredContextBytes( void ) const |
|
{ |
|
return sizeof( SequentialPositionContext_t ); |
|
} |
|
|
|
virtual void Operate( CParticleCollection *pParticles, float flStrength, void *pContext ) const; |
|
|
|
}; |
|
|
|
DEFINE_PARTICLE_OPERATOR( C_OP_MaintainSequentialPath, "Movement Maintain Position Along Path", OPERATOR_GENERIC ); |
|
|
|
BEGIN_PARTICLE_OPERATOR_UNPACK( C_OP_MaintainSequentialPath ) |
|
DMXELEMENT_UNPACK_FIELD( "maximum distance", "0", float, m_fMaxDistance ) |
|
DMXELEMENT_UNPACK_FIELD( "bulge", "0", float, m_PathParams.m_flBulge ) |
|
DMXELEMENT_UNPACK_FIELD( "start control point number", "0", int, m_PathParams.m_nStartControlPointNumber ) |
|
DMXELEMENT_UNPACK_FIELD( "end control point number", "0", int, m_PathParams.m_nEndControlPointNumber ) |
|
DMXELEMENT_UNPACK_FIELD( "bulge control 0=random 1=orientation of start pnt 2=orientation of end point", "0", int, m_PathParams.m_nBulgeControl ) |
|
DMXELEMENT_UNPACK_FIELD( "mid point position", "0.5", float, m_PathParams.m_flMidPoint ) |
|
DMXELEMENT_UNPACK_FIELD( "particles to map from start to end", "100", float, m_flNumToAssign ) |
|
DMXELEMENT_UNPACK_FIELD( "restart behavior (0 = bounce, 1 = loop )", "1", bool, m_bLoop ) |
|
DMXELEMENT_UNPACK_FIELD( "cohesion strength", "1", float, m_flCohesionStrength ) |
|
END_PARTICLE_OPERATOR_UNPACK( C_OP_MaintainSequentialPath ) |
|
|
|
|
|
void C_OP_MaintainSequentialPath::Operate( CParticleCollection *pParticles, float flStrength, void *pContext ) const |
|
{ |
|
// NOTE: Using C_OP_ContinuousEmitter:: avoids a virtual function call |
|
SequentialPositionContext_t *pCtx = reinterpret_cast<SequentialPositionContext_t *>( pContext ); |
|
|
|
float fl_Cohesion = ( 1 - m_flCohesionStrength ); |
|
|
|
for ( int i = 0; i < pParticles->m_nActiveParticles; ++i ) |
|
{ |
|
float *xyz = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_XYZ, i ); |
|
float *pxyz = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_PREV_XYZ, i ); |
|
|
|
Vector StartPnt, MidP, EndPnt; |
|
pParticles->CalculatePathValues( m_PathParams, pParticles->m_flCurTime, &StartPnt, &MidP, &EndPnt); |
|
if ( pCtx->m_nParticleCount >= m_flNumToAssign || pCtx->m_nParticleCount < 0 ) |
|
{ |
|
if ( m_bLoop ) |
|
{ |
|
pCtx->m_nParticleCount = 0; |
|
} |
|
else |
|
{ |
|
pCtx->m_nCountAmount *= -1; |
|
pCtx->m_nParticleCount = min ( pCtx->m_nParticleCount, (int)( m_flNumToAssign - 1) ); |
|
pCtx->m_nParticleCount = max ( pCtx->m_nParticleCount, 1 ); |
|
} |
|
} |
|
|
|
float t= pCtx->m_nParticleCount * pCtx->m_flStep; |
|
|
|
|
|
// form delta terms needed for quadratic bezier |
|
Vector Delta0=MidP-StartPnt; |
|
Vector Delta1 = EndPnt-MidP; |
|
|
|
Vector L0 = StartPnt+t*Delta0; |
|
Vector L1 = MidP+t*Delta1; |
|
|
|
Vector Pnt = L0+(L1-L0)*t; |
|
|
|
// Allow an offset distance and position lerp |
|
Vector vecXYZ; |
|
Vector vecPXYZ; |
|
|
|
SetVectorFromAttribute( vecXYZ, xyz ); |
|
SetVectorFromAttribute( vecPXYZ, pxyz ); |
|
|
|
vecXYZ -= Pnt; |
|
vecPXYZ -= Pnt; |
|
|
|
float flXYZOffset = min (vecXYZ.Length(), m_fMaxDistance ); |
|
float flPXYZOffset = min (vecPXYZ.Length(), m_fMaxDistance ); |
|
|
|
VectorNormalizeFast( vecXYZ ); |
|
vecXYZ *= flXYZOffset * fl_Cohesion; |
|
VectorNormalizeFast( vecPXYZ ); |
|
vecPXYZ *= flPXYZOffset * fl_Cohesion; |
|
|
|
vecXYZ += Pnt; |
|
vecPXYZ += Pnt; |
|
|
|
xyz[0] = vecXYZ.x; |
|
xyz[4] = vecXYZ.y; |
|
xyz[8] = vecXYZ.z; |
|
pxyz[0] = vecPXYZ.x; |
|
pxyz[4] = vecPXYZ.y; |
|
pxyz[8] = vecPXYZ.z; |
|
|
|
pCtx->m_nParticleCount += pCtx->m_nCountAmount; |
|
} |
|
} |
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Remap Dot Product to Scalar Operator |
|
//----------------------------------------------------------------------------- |
|
class C_OP_RemapDotProductToScalar : public CParticleOperatorInstance |
|
{ |
|
DECLARE_PARTICLE_OPERATOR( C_OP_RemapDotProductToScalar ); |
|
|
|
uint32 GetWrittenAttributes( void ) const |
|
{ |
|
return 1 << m_nFieldOutput; |
|
} |
|
|
|
uint32 GetReadAttributes( void ) const |
|
{ |
|
return PARTICLE_ATTRIBUTE_XYZ_MASK | PARTICLE_ATTRIBUTE_PREV_XYZ_MASK; |
|
} |
|
|
|
virtual uint64 GetReadControlPointMask() const |
|
{ |
|
return ( 1ULL << m_nInputCP1 ) | ( 1ULL << m_nInputCP2 ); |
|
} |
|
|
|
virtual void Operate( CParticleCollection *pParticles, float flStrength, void *pContext ) const; |
|
|
|
int m_nInputCP1; |
|
int m_nInputCP2; |
|
int m_nFieldOutput; |
|
float m_flInputMin; |
|
float m_flInputMax; |
|
float m_flOutputMin; |
|
float m_flOutputMax; |
|
bool m_bUseParticleVelocity; |
|
bool m_bScaleInitialRange; |
|
bool m_bActiveRange; |
|
}; |
|
|
|
DEFINE_PARTICLE_OPERATOR( C_OP_RemapDotProductToScalar, "Remap Dot Product to Scalar", OPERATOR_GENERIC ); |
|
|
|
BEGIN_PARTICLE_OPERATOR_UNPACK( C_OP_RemapDotProductToScalar ) |
|
DMXELEMENT_UNPACK_FIELD( "use particle velocity for first input", "0", bool, m_bUseParticleVelocity ) |
|
DMXELEMENT_UNPACK_FIELD( "first input control point", "0", int, m_nInputCP1 ) |
|
DMXELEMENT_UNPACK_FIELD( "second input control point", "0", int, m_nInputCP2 ) |
|
DMXELEMENT_UNPACK_FIELD( "input minimum (-1 to 1)","0", float, m_flInputMin ) |
|
DMXELEMENT_UNPACK_FIELD( "input maximum (-1 to 1)","1", float, m_flInputMax ) |
|
DMXELEMENT_UNPACK_FIELD_USERDATA( "output field", "3", int, m_nFieldOutput, "intchoice particlefield_scalar" ) |
|
DMXELEMENT_UNPACK_FIELD( "output minimum","0", float, m_flOutputMin ) |
|
DMXELEMENT_UNPACK_FIELD( "output maximum","1", float, m_flOutputMax ) |
|
DMXELEMENT_UNPACK_FIELD( "output is scalar of initial random range","0", bool, m_bScaleInitialRange ) |
|
DMXELEMENT_UNPACK_FIELD( "only active within specified input range","0", bool, m_bActiveRange ) |
|
END_PARTICLE_OPERATOR_UNPACK( C_OP_RemapDotProductToScalar ) |
|
|
|
void C_OP_RemapDotProductToScalar::Operate( CParticleCollection *pParticles, float flStrength, void *pContext ) const |
|
{ |
|
// clamp the result to 0 and 1 if it's alpha |
|
float flMin=m_flOutputMin; |
|
float flMax=m_flOutputMax; |
|
if ( ATTRIBUTES_WHICH_ARE_0_TO_1 & ( 1 << m_nFieldOutput ) ) |
|
{ |
|
flMin = clamp(m_flOutputMin, 0.0f, 1.0f ); |
|
flMax = clamp(m_flOutputMax, 0.0f, 1.0f ); |
|
} |
|
|
|
Vector vecInput1; |
|
Vector vecInput2; |
|
|
|
CParticleSIMDTransformation pXForm1; |
|
CParticleSIMDTransformation pXForm2; |
|
pParticles->GetControlPointTransformAtTime( m_nInputCP1, pParticles->m_flCurTime, &pXForm1 ); |
|
pParticles->GetControlPointTransformAtTime( m_nInputCP2, pParticles->m_flCurTime, &pXForm2 ); |
|
|
|
vecInput1 = pXForm1.m_v4Fwd.Vec( 0 ); |
|
vecInput2 = pXForm2.m_v4Fwd.Vec( 0 ); |
|
|
|
float flInput = DotProduct( vecInput1, vecInput2 ); |
|
|
|
// only use within start/end time frame and, if set, active input range |
|
if ( ( m_bActiveRange && !m_bUseParticleVelocity && ( flInput < m_flInputMin || flInput > m_flInputMax ) ) ) |
|
return; |
|
|
|
// FIXME: SSE-ize |
|
for ( int i = 0; i < pParticles->m_nActiveParticles; ++i ) |
|
{ |
|
if ( m_bUseParticleVelocity ) |
|
{ |
|
const float *xyz = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_XYZ, i ); |
|
const float *pxyz = pParticles->GetFloatAttributePtrForWrite( PARTICLE_ATTRIBUTE_PREV_XYZ, i ); |
|
Vector vecXYZ; |
|
Vector vecPXYZ; |
|
|
|
vecXYZ.x = xyz[0]; |
|
vecXYZ.y = xyz[4]; |
|
vecXYZ.z = xyz[8]; |
|
vecPXYZ.x = pxyz[0]; |
|
vecPXYZ.y = pxyz[4]; |
|
vecPXYZ.z = pxyz[8]; |
|
|
|
vecInput1 = vecXYZ - vecPXYZ; |
|
VectorNormalizeFast( vecInput1 ); |
|
|
|
float flInputDot = DotProduct( vecInput1, vecInput2 ); |
|
|
|
// only use within start/end time frame and, if set, active input range |
|
if ( ( m_bActiveRange && (flInputDot < m_flInputMin || flInputDot > m_flInputMax ) ) ) |
|
continue; |
|
} |
|
|
|
float *pOutput = pParticles->GetFloatAttributePtrForWrite( m_nFieldOutput, i ); |
|
float flOutput = RemapValClamped( flInput, m_flInputMin, m_flInputMax, flMin, flMax ); |
|
if ( m_bScaleInitialRange ) |
|
{ |
|
flOutput *= *pOutput; |
|
} |
|
if ( ATTRIBUTES_WHICH_ARE_INTS & ( 1 << m_nFieldOutput ) ) |
|
{ |
|
*pOutput = int ( flOutput ); |
|
} |
|
else |
|
{ |
|
*pOutput = flOutput; |
|
} |
|
} |
|
} |
|
|
|
|
|
|
|
//----------------------------------------------------------------------------- |
|
// Remap CP to Scalar Operator |
|
//----------------------------------------------------------------------------- |
|
class C_OP_RemapCPtoScalar : public CParticleOperatorInstance |
|
{ |
|
DECLARE_PARTICLE_OPERATOR( C_OP_RemapCPtoScalar ); |
|
|
|
uint32 GetWrittenAttributes( void ) const |
|
{ |
|
return 1 << m_nFieldOutput; |
|
} |
|
|
|
uint32 GetReadAttributes( void ) const |
|
{ |
|
return 0; |
|
} |
|
|
|
virtual uint64 GetReadControlPointMask() const |
|
{ |
|
return 1ULL << m_nCPInput; |
|
} |
|
|
|
virtual void InitParams( CParticleSystemDefinition *pDef, CDmxElement *pElement ) |
|
{ |
|
m_nField = int (clamp (m_nField, 0, 2)); |
|
} |
|
|
|
virtual void Operate( CParticleCollection *pParticles, float flStrength, void *pContext ) const; |
|
|
|
int m_nCPInput; |
|
int m_nFieldOutput; |
|
int m_nField; |
|
float m_flInputMin; |
|
float m_flInputMax; |
|
float m_flOutputMin; |
|
float m_flOutputMax; |
|
float m_flStartTime; |
|
float m_flEndTime; |
|
bool m_bScaleInitialRange; |
|
}; |
|
|
|
DEFINE_PARTICLE_OPERATOR( C_OP_RemapCPtoScalar, "Remap Control Point to Scalar", OPERATOR_GENERIC ); |
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|
|
BEGIN_PARTICLE_OPERATOR_UNPACK( C_OP_RemapCPtoScalar ) |
|
DMXELEMENT_UNPACK_FIELD( "emitter lifetime start time (seconds)", "-1", float, m_flStartTime ) |
|
DMXELEMENT_UNPACK_FIELD( "emitter lifetime end time (seconds)", "-1", float, m_flEndTime ) |
|
DMXELEMENT_UNPACK_FIELD( "input control point number", "0", int, m_nCPInput ) |
|
DMXELEMENT_UNPACK_FIELD( "input minimum","0", float, m_flInputMin ) |
|
DMXELEMENT_UNPACK_FIELD( "input maximum","1", float, m_flInputMax ) |
|
DMXELEMENT_UNPACK_FIELD( "input field 0-2 X/Y/Z","0", int, m_nField ) |
|
DMXELEMENT_UNPACK_FIELD_USERDATA( "output field", "3", int, m_nFieldOutput, "intchoice particlefield_scalar" ) |
|
DMXELEMENT_UNPACK_FIELD( "output minimum","0", float, m_flOutputMin ) |
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DMXELEMENT_UNPACK_FIELD( "output maximum","1", float, m_flOutputMax ) |
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DMXELEMENT_UNPACK_FIELD( "output is scalar of initial random range","0", bool, m_bScaleInitialRange ) |
|
END_PARTICLE_OPERATOR_UNPACK( C_OP_RemapCPtoScalar ) |
|
|
|
void C_OP_RemapCPtoScalar::Operate( CParticleCollection *pParticles, float flStrength, void *pContext ) const |
|
{ |
|
const float *pCreationTime; |
|
// clamp the result to 0 and 1 if it's alpha |
|
float flMin=m_flOutputMin; |
|
float flMax=m_flOutputMax; |
|
if ( ATTRIBUTES_WHICH_ARE_0_TO_1 & ( 1 << m_nFieldOutput ) ) |
|
{ |
|
flMin = clamp(m_flOutputMin, 0.0f, 1.0f ); |
|
flMax = clamp(m_flOutputMax, 0.0f, 1.0f ); |
|
} |
|
Vector vecControlPoint = pParticles->GetControlPointAtCurrentTime( m_nCPInput ); |
|
|
|
float flInput = vecControlPoint[m_nField]; |
|
|
|
// FIXME: SSE-ize |
|
for( int i = 0; i < pParticles->m_nActiveParticles; ++i ) |
|
{ |
|
pCreationTime = pParticles->GetFloatAttributePtr( PARTICLE_ATTRIBUTE_CREATION_TIME, i ); |
|
// using raw creation time to map to emitter lifespan |
|
float flLifeTime = *pCreationTime; |
|
|
|
// only use within start/end time frame |
|
if ( ( ( flLifeTime < m_flStartTime ) || ( flLifeTime >= m_flEndTime ) ) && ( ( m_flStartTime != -1.0f) && ( m_flEndTime != -1.0f) ) ) |
|
continue; |
|
|
|
|
|
float *pOutput = pParticles->GetFloatAttributePtrForWrite( m_nFieldOutput, i ); |
|
float flOutput = RemapValClamped( flInput, m_flInputMin, m_flInputMax, flMin, flMax ); |
|
if ( m_bScaleInitialRange ) |
|
{ |
|
flOutput = *pOutput * flOutput; |
|
} |
|
if ( ATTRIBUTES_WHICH_ARE_INTS & ( 1 << m_nFieldOutput ) ) |
|
{ |
|
*pOutput = int ( flOutput ); |
|
} |
|
else |
|
{ |
|
*pOutput = flOutput; |
|
} |
|
} |
|
} |
|
|
|
//----------------------------------------------------------------------------- |
|
// Rotate Particle around axis |
|
//----------------------------------------------------------------------------- |
|
class C_OP_MovementRotateParticleAroundAxis : public CParticleOperatorInstance |
|
{ |
|
DECLARE_PARTICLE_OPERATOR( C_OP_MovementRotateParticleAroundAxis ); |
|
|
|
Vector m_vecRotAxis; |
|
float m_flRotRate; |
|
int m_nCP; |
|
bool m_bLocalSpace; |
|
|
|
uint32 GetWrittenAttributes( void ) const |
|
{ |
|
return PARTICLE_ATTRIBUTE_XYZ_MASK | PARTICLE_ATTRIBUTE_PREV_XYZ_MASK ; |
|
} |
|
|
|
uint32 GetReadAttributes( void ) const |
|
{ |
|
return PARTICLE_ATTRIBUTE_XYZ_MASK | PARTICLE_ATTRIBUTE_PREV_XYZ_MASK ; |
|
} |
|
|
|
virtual uint64 GetReadControlPointMask() const |
|
{ |
|
return 1ULL << m_nCP; |
|
} |
|
|
|
void InitParams( CParticleSystemDefinition *pDef ) |
|
{ |
|
VectorNormalize( m_vecRotAxis ); |
|
} |
|
|
|
virtual void Operate( CParticleCollection *pParticles, float flStrength, void *pContext ) const; |
|
|
|
}; |
|
|
|
DEFINE_PARTICLE_OPERATOR( C_OP_MovementRotateParticleAroundAxis , "Movement Rotate Particle Around Axis", OPERATOR_GENERIC ); |
|
|
|
BEGIN_PARTICLE_OPERATOR_UNPACK( C_OP_MovementRotateParticleAroundAxis ) |
|
DMXELEMENT_UNPACK_FIELD( "Rotation Axis", "0 0 1", Vector, m_vecRotAxis ) |
|
DMXELEMENT_UNPACK_FIELD( "Rotation Rate", "180", float, m_flRotRate ) |
|
DMXELEMENT_UNPACK_FIELD( "Control Point", "0", int, m_nCP ) |
|
DMXELEMENT_UNPACK_FIELD( "Use Local Space", "0", bool, m_bLocalSpace ) |
|
END_PARTICLE_OPERATOR_UNPACK( C_OP_MovementRotateParticleAroundAxis ) |
|
|
|
void C_OP_MovementRotateParticleAroundAxis::Operate( CParticleCollection *pParticles, float flStrength, void *pContext ) const |
|
{ |
|
float flRotRate = m_flRotRate * pParticles->m_flDt; |
|
|
|
matrix3x4_t matRot; |
|
|
|
Vector vecRotAxis = m_vecRotAxis; |
|
|
|
if ( m_bLocalSpace ) |
|
{ |
|
matrix3x4_t matLocalCP; |
|
pParticles->GetControlPointTransformAtCurrentTime( m_nCP, &matLocalCP ); |
|
VectorRotate( m_vecRotAxis, matLocalCP, vecRotAxis ); |
|
} |
|
|
|
MatrixBuildRotationAboutAxis ( vecRotAxis, flRotRate, matRot ); |
|
|
|
Vector vecCPPos = pParticles->GetControlPointAtCurrentTime( m_nCP ); |
|
|
|
FourVectors fvCPPos; |
|
fvCPPos.DuplicateVector( vecCPPos ); |
|
|
|
fltx4 fl4Strength = ReplicateX4( flStrength ); |
|
|
|
C4VAttributeWriteIterator pXYZ( PARTICLE_ATTRIBUTE_XYZ, pParticles ); |
|
C4VAttributeWriteIterator pPrevXYZ( PARTICLE_ATTRIBUTE_PREV_XYZ, pParticles ); |
|
|
|
int nCtr = pParticles->m_nPaddedActiveParticles; |
|
do |
|
{ |
|
FourVectors fvCurPos = *pXYZ; |
|
fvCurPos -= fvCPPos; |
|
FourVectors fvPrevPos = *pPrevXYZ; |
|
fvPrevPos -= fvCPPos; |
|
|
|
fvCurPos.RotateBy( matRot ); |
|
fvPrevPos.RotateBy( matRot ); |
|
|
|
fvCurPos += fvCPPos; |
|
fvCurPos -= *pXYZ; |
|
fvCurPos *= fl4Strength; |
|
*pXYZ += fvCurPos; |
|
fvPrevPos += fvCPPos; |
|
fvPrevPos -= *pPrevXYZ; |
|
fvPrevPos *= fl4Strength; |
|
*pPrevXYZ += fvPrevPos; |
|
|
|
++pXYZ; |
|
++pPrevXYZ; |
|
} while ( --nCtr ); |
|
|
|
}; |
|
|
|
//----------------------------------------------------------------------------- |
|
// Remap Speed to CP Operator |
|
//----------------------------------------------------------------------------- |
|
class C_OP_RemapSpeedtoCP : public CParticleOperatorInstance |
|
{ |
|
DECLARE_PARTICLE_OPERATOR( C_OP_RemapSpeedtoCP ); |
|
|
|
uint32 GetWrittenAttributes( void ) const |
|
{ |
|
return 0; |
|
} |
|
|
|
uint32 GetReadAttributes( void ) const |
|
{ |
|
return 0; |
|
} |
|
|
|
virtual uint64 GetReadControlPointMask() const |
|
{ |
|
return ( 1ULL << m_nInControlPointNumber ) | ( 1ULL << m_nOutControlPointNumber ); |
|
} |
|
|
|
bool ShouldRunBeforeEmitters( void ) const |
|
{ |
|
return true; |
|
} |
|
virtual void InitParams(CParticleSystemDefinition *pDef ) |
|
{ |
|
// Safety for bogus input->output feedback loop |
|
if ( m_nInControlPointNumber == m_nOutControlPointNumber ) |
|
m_nOutControlPointNumber = -1; |
|
} |
|
|
|
virtual void Operate( CParticleCollection *pParticles, float flStrength, void *pContext ) const; |
|
|
|
int m_nInControlPointNumber; |
|
int m_nOutControlPointNumber; |
|
int m_nField; |
|
float m_flInputMin; |
|
float m_flInputMax; |
|
float m_flOutputMin; |
|
float m_flOutputMax; |
|
}; |
|
|
|
DEFINE_PARTICLE_OPERATOR( C_OP_RemapSpeedtoCP, "Remap CP Speed to CP", OPERATOR_GENERIC ); |
|
BEGIN_PARTICLE_OPERATOR_UNPACK( C_OP_RemapSpeedtoCP ) |
|
DMXELEMENT_UNPACK_FIELD( "input control point", "0", int, m_nInControlPointNumber ) |
|
DMXELEMENT_UNPACK_FIELD( "input minimum","0", float, m_flInputMin ) |
|
DMXELEMENT_UNPACK_FIELD( "input maximum","1", float, m_flInputMax ) |
|
DMXELEMENT_UNPACK_FIELD( "output control point", "-1", int, m_nOutControlPointNumber ) |
|
DMXELEMENT_UNPACK_FIELD( "Output field 0-2 X/Y/Z","0", int, m_nField ) |
|
DMXELEMENT_UNPACK_FIELD( "output minimum","0", float, m_flOutputMin ) |
|
DMXELEMENT_UNPACK_FIELD( "output maximum","1", float, m_flOutputMax ) |
|
END_PARTICLE_OPERATOR_UNPACK( C_OP_RemapSpeedtoCP ); |
|
|
|
void C_OP_RemapSpeedtoCP::Operate( CParticleCollection *pParticles, float flStrength, void *pContext ) const |
|
{ |
|
if ( m_nOutControlPointNumber >= 0 ) |
|
{ |
|
Vector vecPrevPos; |
|
pParticles->GetControlPointAtPrevTime( m_nInControlPointNumber, &vecPrevPos ); |
|
Vector vecDelta; |
|
vecDelta = pParticles->GetControlPointAtCurrentTime( m_nInControlPointNumber ) - vecPrevPos; |
|
float flSpeed = vecDelta.Length() / pParticles->m_flPreviousDt; |
|
float flOutput = RemapValClamped( flSpeed, m_flInputMin, m_flInputMax, m_flOutputMin, m_flOutputMax ); |
|
|
|
Vector vecControlPoint = pParticles->GetControlPointAtCurrentTime( m_nOutControlPointNumber ); |
|
vecControlPoint[m_nField] = flOutput; |
|
pParticles->SetControlPoint( m_nOutControlPointNumber, vecControlPoint ); |
|
} |
|
} |
|
|
|
|
|
void AddBuiltInParticleOperators( void ) |
|
{ |
|
REGISTER_PARTICLE_OPERATOR( FUNCTION_OPERATOR, C_OP_BasicMovement ); |
|
REGISTER_PARTICLE_OPERATOR( FUNCTION_OPERATOR, C_OP_Decay ); |
|
REGISTER_PARTICLE_OPERATOR( FUNCTION_OPERATOR, C_OP_VelocityDecay ); |
|
REGISTER_PARTICLE_OPERATOR( FUNCTION_OPERATOR, C_OP_FadeAndKill ); |
|
REGISTER_PARTICLE_OPERATOR( FUNCTION_OPERATOR, C_OP_FadeIn ); |
|
REGISTER_PARTICLE_OPERATOR( FUNCTION_OPERATOR, C_OP_FadeOut ); |
|
REGISTER_PARTICLE_OPERATOR( FUNCTION_OPERATOR, C_OP_Spin ); |
|
REGISTER_PARTICLE_OPERATOR( FUNCTION_OPERATOR, C_OP_SpinUpdate ); |
|
REGISTER_PARTICLE_OPERATOR( FUNCTION_OPERATOR, C_OP_SpinYaw ); |
|
REGISTER_PARTICLE_OPERATOR( FUNCTION_OPERATOR, C_OP_OrientTo2dDirection ); |
|
REGISTER_PARTICLE_OPERATOR( FUNCTION_OPERATOR, C_OP_Orient2DRelToCP ); |
|
REGISTER_PARTICLE_OPERATOR( FUNCTION_OPERATOR, C_OP_InterpolateRadius ); |
|
REGISTER_PARTICLE_OPERATOR( FUNCTION_OPERATOR, C_OP_ColorInterpolate ); |
|
REGISTER_PARTICLE_OPERATOR( FUNCTION_OPERATOR, C_OP_OscillateScalar ); |
|
REGISTER_PARTICLE_OPERATOR( FUNCTION_OPERATOR, C_OP_OscillateVector ); |
|
REGISTER_PARTICLE_OPERATOR( FUNCTION_OPERATOR, C_OP_DampenToCP ); |
|
REGISTER_PARTICLE_OPERATOR( FUNCTION_OPERATOR, C_OP_PositionLock ); |
|
REGISTER_PARTICLE_OPERATOR( FUNCTION_OPERATOR, C_OP_LockToBone ); |
|
REGISTER_PARTICLE_OPERATOR( FUNCTION_OPERATOR, C_OP_DistanceBetweenCPs ); |
|
REGISTER_PARTICLE_OPERATOR( FUNCTION_OPERATOR, C_OP_DistanceToCP ); |
|
REGISTER_PARTICLE_OPERATOR( FUNCTION_OPERATOR, C_OP_SetControlPointToPlayer ); |
|
REGISTER_PARTICLE_OPERATOR( FUNCTION_OPERATOR, C_OP_SetControlPointToCenter ); |
|
REGISTER_PARTICLE_OPERATOR( FUNCTION_OPERATOR, C_OP_SetChildControlPoints ); |
|
REGISTER_PARTICLE_OPERATOR( FUNCTION_OPERATOR, C_OP_SetControlPointPositions ); |
|
REGISTER_PARTICLE_OPERATOR( FUNCTION_OPERATOR, C_OP_PlaneCull ); |
|
REGISTER_PARTICLE_OPERATOR( FUNCTION_OPERATOR, C_OP_ModelCull ); |
|
REGISTER_PARTICLE_OPERATOR( FUNCTION_OPERATOR, C_OP_Cull ); |
|
REGISTER_PARTICLE_OPERATOR( FUNCTION_OPERATOR, C_OP_ControlpointLight ); |
|
REGISTER_PARTICLE_OPERATOR( FUNCTION_OPERATOR, C_OP_RemapScalar ); |
|
REGISTER_PARTICLE_OPERATOR( FUNCTION_OPERATOR, C_OP_Noise ); |
|
REGISTER_PARTICLE_OPERATOR( FUNCTION_OPERATOR, C_OP_VectorNoise ); |
|
REGISTER_PARTICLE_OPERATOR( FUNCTION_OPERATOR, C_OP_VelocityMatchingForce ); |
|
REGISTER_PARTICLE_OPERATOR( FUNCTION_OPERATOR, C_OP_MaxVelocity ); |
|
REGISTER_PARTICLE_OPERATOR( FUNCTION_OPERATOR, C_OP_MaintainSequentialPath ); |
|
REGISTER_PARTICLE_OPERATOR( FUNCTION_OPERATOR, C_OP_RemapDotProductToScalar ); |
|
REGISTER_PARTICLE_OPERATOR( FUNCTION_OPERATOR, C_OP_RemapCPtoScalar ); |
|
REGISTER_PARTICLE_OPERATOR( FUNCTION_OPERATOR, C_OP_MovementRotateParticleAroundAxis ); |
|
REGISTER_PARTICLE_OPERATOR( FUNCTION_OPERATOR, C_OP_RemapSpeedtoCP ); |
|
} |
|
|
|
|