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16 lines
450 B
16 lines
450 B
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=====================================================================================// |
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#ifndef _3DNOW_H |
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#define _3DNOW_H |
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float _3DNow_Sqrt(float x); |
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float _3DNow_RSqrt(float x); |
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float FASTCALL _3DNow_VectorNormalize (Vector& vec); |
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void FASTCALL _3DNow_VectorNormalizeFast (Vector& vec); |
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float _3DNow_InvRSquared(const float* v); |
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#endif // _3DNOW_H
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