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39 lines
1.4 KiB
39 lines
1.4 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//============================================================================= |
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#ifndef WORLDVERTEXTRANSITION_DX6_HELPER_H |
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#define WORLDVERTEXTRANSITION_DX6_HELPER_H |
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//----------------------------------------------------------------------------- |
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// Forward declarations |
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//----------------------------------------------------------------------------- |
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class CBaseShader; |
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class IMaterialVar; |
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class IShaderDynamicAPI; |
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class IShaderShadow; |
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//----------------------------------------------------------------------------- |
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// Init params/ init/ draw methods |
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//----------------------------------------------------------------------------- |
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struct WorldVertexTransition_DX6_Vars_t |
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{ |
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WorldVertexTransition_DX6_Vars_t() { memset( this, 0xFF, sizeof(WorldVertexTransition_DX6_Vars_t) ); } |
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int m_nBaseTextureVar; |
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int m_nBaseTextureFrameVar; |
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int m_nBaseTexture2Var; |
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int m_nFlashlightTextureVar; |
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}; |
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void InitParamsWorldVertexTransition_DX6( IMaterialVar** params, WorldVertexTransition_DX6_Vars_t &info ); |
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void InitWorldVertexTransition_DX6( CBaseShader *pShader, IMaterialVar** params, WorldVertexTransition_DX6_Vars_t &info ); |
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void DrawWorldVertexTransition_DX6( CBaseShader *pShader, IMaterialVar** params, |
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IShaderDynamicAPI *pShaderAPI, IShaderShadow* pShaderShadow, WorldVertexTransition_DX6_Vars_t &info ); |
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#endif // WORLDVERTEXTRANSITION_DX6_HELPER_H
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