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64 lines
1.6 KiB
64 lines
1.6 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $Workfile: $ |
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// $Date: $ |
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// |
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//----------------------------------------------------------------------------- |
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// $Log: $ |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#pragma once |
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#include "BoundBox.h" |
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#include "MapClass.h" |
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class CCullTreeNode; |
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class CCullTreeNode : public BoundBox |
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{ |
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public: |
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CCullTreeNode(void); |
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~CCullTreeNode(void); |
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// |
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// Children. |
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// |
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inline int GetChildCount(void) { return(m_Children.Count()); } |
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inline CCullTreeNode *GetCullTreeChild(int nChild) { return(m_Children[nChild]); } |
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void AddCullTreeChild(CCullTreeNode *pChild); |
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// |
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// Objects. |
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// |
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inline int GetObjectCount(void) { return(m_Objects.Count()); } |
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inline CMapClass *GetCullTreeObject(int nObject) { return(m_Objects[nObject]); } |
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void AddCullTreeObject(CMapClass *pObject); |
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void AddCullTreeObjectRecurse(CMapClass *pObject); |
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CCullTreeNode *FindCullTreeObjectRecurse(CMapClass *pObject); |
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void RemoveAllCullTreeObjects(void); |
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void RemoveAllCullTreeObjectsRecurse(void); |
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void RemoveCullTreeObject(CMapClass *pObject); |
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void RemoveCullTreeObjectRecurse(CMapClass *pObject); |
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void UpdateAllCullTreeObjects(void); |
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void UpdateAllCullTreeObjectsRecurse(void); |
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void UpdateCullTreeObject(CMapClass *pObject); |
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void UpdateCullTreeObjectRecurse(CMapClass *pObject); |
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protected: |
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CUtlVector<CCullTreeNode*> m_Children; // The child nodes. This is an octree. |
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CMapObjectList m_Objects; // The objects contained in this node. |
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}; |
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