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152 lines
5.6 KiB
152 lines
5.6 KiB
# Microsoft Developer Studio Project File - Name="unitlib" - Package Owner=<4> |
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# Microsoft Developer Studio Generated Build File, Format Version 6.00 |
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# ** DO NOT EDIT ** |
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# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 |
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CFG=unitlib - Win32 Release |
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!MESSAGE This is not a valid makefile. To build this project using NMAKE, |
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!MESSAGE use the Export Makefile command and run |
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!MESSAGE |
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!MESSAGE NMAKE /f "unitlib.mak". |
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!MESSAGE |
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!MESSAGE You can specify a configuration when running NMAKE |
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!MESSAGE by defining the macro CFG on the command line. For example: |
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!MESSAGE |
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!MESSAGE NMAKE /f "unitlib.mak" CFG="unitlib - Win32 Release" |
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!MESSAGE |
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!MESSAGE Possible choices for configuration are: |
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!MESSAGE |
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!MESSAGE "unitlib - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") |
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!MESSAGE "unitlib - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") |
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!MESSAGE |
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# Begin Project |
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# PROP AllowPerConfigDependencies 0 |
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# PROP Scc_ProjName ""$/Src/unitlib", JOYDAAAA" |
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# PROP Scc_LocalPath "." |
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CPP=cl.exe |
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MTL=midl.exe |
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RSC=rc.exe |
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!IF "$(CFG)" == "unitlib - Win32 Release" |
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# PROP BASE Use_MFC 0 |
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# PROP BASE Use_Debug_Libraries 0 |
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# PROP BASE Output_Dir "Release" |
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# PROP BASE Intermediate_Dir "Release" |
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# PROP BASE Target_Dir "" |
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# PROP Use_MFC 0 |
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# PROP Use_Debug_Libraries 0 |
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# PROP Output_Dir "Release" |
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# PROP Intermediate_Dir "Release" |
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# PROP Ignore_Export_Lib 0 |
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# PROP Target_Dir "" |
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# ADD BASE CPP /nologo /G6 /W4 /Ox /Ot /Ow /Og /Oi /Op /Gf /Gy /I "..\common" /I "..\public" /I "..\public\tier1" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D fopen=dont_use_fopen /D "UNITLIB_DLL_EXPORT" /FD /c |
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# ADD CPP /nologo /G6 /W4 /Z7 /Ox /Ot /Ow /Og /Oi /Op /Gf /Gy /I "..\common" /I "..\public" /I "..\public\tier1" /D "_WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D fopen=dont_use_fopen /D "UNITLIB_DLL_EXPORT" /FD /c |
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 |
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 |
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# ADD BASE RSC /l 0x409 /d "NDEBUG" |
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# ADD RSC /l 0x409 /d "NDEBUG" |
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BSC32=bscmake.exe |
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# ADD BASE BSC32 /nologo |
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# ADD BSC32 /nologo |
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LINK32=link.exe |
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# ADD BASE LINK32 /nologo /subsystem:windows /dll /machine:I386 /libpath:"..\..\lib\common\Release" /libpath:"..\..\lib\public\Release" |
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# ADD LINK32 /nologo /subsystem:windows /dll /map /debug /machine:I386 /libpath:"..\lib\common\\" /libpath:"..\lib\public\\" |
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# Begin Custom Build - Publishing to target directory (..\..\game\bin) ... |
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TargetDir=.\Release |
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TargetPath=.\Release\unitlib.dll |
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InputPath=.\Release\unitlib.dll |
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SOURCE="$(InputPath)" |
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BuildCmds= \ |
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if exist ..\..\game\bin\unitlib.dll attrib -r ..\..\game\bin\unitlib.dll \ |
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copy $(TargetPath) ..\..\game\bin\unitlib.dll \ |
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if exist $(TargetDir)\unitlib.map copy $(TargetDir)\unitlib.map ..\..\game\bin\unitlib.map \ |
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if exist ..\lib\public\unitlib.lib attrib -r ..\lib\public\unitlib.lib \ |
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if exist $(TargetDir)\unitlib.lib copy $(TargetDir)\unitlib.lib ..\lib\public\unitlib.lib \ |
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"..\..\game\bin\unitlib.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
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$(BuildCmds) |
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"..\lib\public\unitlib.lib" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
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$(BuildCmds) |
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# End Custom Build |
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!ELSEIF "$(CFG)" == "unitlib - Win32 Debug" |
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# PROP BASE Use_MFC 0 |
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# PROP BASE Use_Debug_Libraries 1 |
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# PROP BASE Output_Dir "Debug" |
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# PROP BASE Intermediate_Dir "Debug" |
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# PROP BASE Target_Dir "" |
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# PROP Use_MFC 0 |
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# PROP Use_Debug_Libraries 1 |
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# PROP Output_Dir "Debug" |
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# PROP Intermediate_Dir "Debug" |
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# PROP Ignore_Export_Lib 0 |
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# PROP Target_Dir "" |
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# ADD BASE CPP /nologo /G6 /W4 /Gm /ZI /Od /Op /I "..\common" /I "..\public" /I "..\public\tier1" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D fopen=dont_use_fopen /D "UNITLIB_DLL_EXPORT" /FR /FD /GZ /GZ /c |
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# ADD CPP /nologo /G6 /W4 /Z7 /Od /Op /I "..\common" /I "..\public" /I "..\public\tier1" /D "_WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D fopen=dont_use_fopen /D "UNITLIB_DLL_EXPORT" /FR /FD /GZ /GZ /c |
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 |
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 |
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# ADD BASE RSC /l 0x409 /d "_DEBUG" |
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# ADD RSC /l 0x409 /d "_DEBUG" |
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BSC32=bscmake.exe |
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# ADD BASE BSC32 /nologo |
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# ADD BSC32 /nologo |
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LINK32=link.exe |
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# ADD BASE LINK32 /nologo /subsystem:windows /dll /debug /machine:I386 /pdbtype:sept /libpath:"..\..\lib\common\Debug" /libpath:"..\..\lib\public\Debug" |
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# ADD LINK32 /nologo /subsystem:windows /dll /map /debug /machine:I386 /pdbtype:sept /libpath:"..\lib\common\\" /libpath:"..\lib\public\\" |
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# SUBTRACT LINK32 /pdb:none |
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# Begin Custom Build - Publishing to target directory... |
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TargetDir=.\Debug |
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TargetPath=.\Debug\unitlib.dll |
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InputPath=.\Debug\unitlib.dll |
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SOURCE="$(InputPath)" |
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BuildCmds= \ |
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if exist ..\..\game\bin\unitlib.dll attrib -r ..\..\game\bin\unitlib.dll \ |
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copy $(TargetPath) ..\..\game\bin\unitlib.dll \ |
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if exist $(TargetDir)\unitlib.map copy $(TargetDir)\unitlib.map ..\..\game\bin\unitlib.map \ |
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if exist ..\lib\public\unitlib.lib attrib -r ..\lib\public\unitlib.lib \ |
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if exist $(TargetDir)\unitlib.lib copy $(TargetDir)\unitlib.lib ..\lib\public\unitlib.lib \ |
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"..\..\game\bin\unitlib.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
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$(BuildCmds) |
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"..\lib\public\unitlib.lib" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
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$(BuildCmds) |
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# End Custom Build |
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!ENDIF |
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# Begin Target |
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# Name "unitlib - Win32 Release" |
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# Name "unitlib - Win32 Debug" |
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# Begin Group "Implementation" |
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat;h;hpp;hxx;hm;inl" |
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# Begin Source File |
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SOURCE=.\unitlib.cpp |
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# End Source File |
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# End Group |
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# Begin Group "Interface" |
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# PROP Default_Filter "h;hpp;hxx;hm;inl" |
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# Begin Source File |
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SOURCE=..\Public\unitlib\UnitLib.h |
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# End Source File |
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# End Group |
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# Begin Source File |
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SOURCE=..\lib\public\tier0.lib |
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# End Source File |
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# End Target |
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# End Project
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