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69398 lines
1.3 MiB
69398 lines
1.3 MiB
# Microsoft Developer Studio Project File - Name="hl" - Package Owner=<4> |
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# Microsoft Developer Studio Generated Build File, Format Version 6.00 |
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# ** DO NOT EDIT ** |
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# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 |
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CFG=hl - Win32 Debug HL2MP |
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!MESSAGE This is not a valid makefile. To build this project using NMAKE, |
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!MESSAGE use the Export Makefile command and run |
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!MESSAGE |
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!MESSAGE NMAKE /f "hl.mak". |
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!MESSAGE |
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!MESSAGE You can specify a configuration when running NMAKE |
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!MESSAGE by defining the macro CFG on the command line. For example: |
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!MESSAGE |
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!MESSAGE NMAKE /f "hl.mak" CFG="hl - Win32 Debug HL2MP" |
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!MESSAGE |
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!MESSAGE Possible choices for configuration are: |
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!MESSAGE |
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!MESSAGE "hl - Win32 Release HL2" (based on "Win32 (x86) Dynamic-Link Library") |
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!MESSAGE "hl - Win32 Debug HL2" (based on "Win32 (x86) Dynamic-Link Library") |
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!MESSAGE "hl - Win32 Debug TF2" (based on "Win32 (x86) Dynamic-Link Library") |
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!MESSAGE "hl - Win32 Release TF2" (based on "Win32 (x86) Dynamic-Link Library") |
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!MESSAGE "hl - Win32 Release HL1" (based on "Win32 (x86) Dynamic-Link Library") |
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!MESSAGE "hl - Win32 Debug HL1" (based on "Win32 (x86) Dynamic-Link Library") |
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!MESSAGE "hl - Win32 Debug CounterStrike" (based on "Win32 (x86) Dynamic-Link Library") |
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!MESSAGE "hl - Win32 Release CounterStrike" (based on "Win32 (x86) Dynamic-Link Library") |
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!MESSAGE "hl - Win32 Debug DoD" (based on "Win32 (x86) Dynamic-Link Library") |
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!MESSAGE "hl - Win32 Release DoD" (based on "Win32 (x86) Dynamic-Link Library") |
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!MESSAGE "hl - Win32 Release SDK" (based on "Win32 (x86) Dynamic-Link Library") |
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!MESSAGE "hl - Win32 Debug SDK" (based on "Win32 (x86) Dynamic-Link Library") |
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!MESSAGE "hl - Win32 Debug HL2MP" (based on "Win32 (x86) Dynamic-Link Library") |
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!MESSAGE "hl - Win32 Release HL2MP" (based on "Win32 (x86) Dynamic-Link Library") |
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!MESSAGE |
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# Begin Project |
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# PROP AllowPerConfigDependencies 0 |
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# PROP Scc_ProjName ""$/Src/dlls", ELEBAAAA" |
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# PROP Scc_LocalPath "." |
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CPP=cl.exe |
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MTL=midl.exe |
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RSC=rc.exe |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP BASE Use_MFC 0 |
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# PROP BASE Use_Debug_Libraries 0 |
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# PROP BASE Output_Dir "hl___Win32_hl2_Release" |
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# PROP BASE Intermediate_Dir "hl___Win32_hl2_Release" |
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# PROP BASE Target_Dir "" |
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# PROP Use_MFC 0 |
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# PROP Use_Debug_Libraries 0 |
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# PROP Output_Dir "Release_hl2" |
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# PROP Intermediate_Dir "Release_hl2" |
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# PROP Ignore_Export_Lib 1 |
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# PROP Target_Dir "" |
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# ADD BASE CPP /nologo /G5 /MT /W3 /Zi /O2 /I "..\engine" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "QUIVER" /D "VOXEL" /D "QUAKE2" /D "VALVE_DLL" /Fr /YX /FD /c |
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# ADD CPP /nologo /G6 /W4 /GR /Zi /O2 /I "../game_shared/hl2" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../../dlls" /I "../dlls/hl2_dll" /D "HL2_DLL" /D "USES_SAVERESTORE" /D "NDEBUG" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /Fr /Yu"cbase.h" /FD /c |
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 |
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 |
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# ADD BASE RSC /l 0x409 /d "NDEBUG" |
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# ADD RSC /l 0x409 /d "NDEBUG" |
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BSC32=bscmake.exe |
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# ADD BASE BSC32 /nologo |
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# ADD BSC32 /nologo |
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LINK32=link.exe |
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:windows /dll /map /debug /machine:I386 /def:".\hl.def" |
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# SUBTRACT BASE LINK32 /profile |
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# ADD LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /map /debug /machine:I386 /nodefaultlib:"LIBCD" /out:"Release_hl2/server.dll" /libpath:"..\lib\public" |
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# SUBTRACT LINK32 /pdb:none |
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# Begin Custom Build - Copying to HL2 |
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TargetDir=.\Release_hl2 |
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InputPath=.\Release_hl2\server.dll |
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SOURCE="$(InputPath)" |
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BuildCmds= \ |
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if exist ..\..\hl2\bin\server.dll attrib -r ..\..\hl2\bin\server.dll \ |
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if exist $(TargetDir)\server.dll copy $(TargetDir)\server.dll ..\..\hl2\bin\server.dll \ |
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if exist ..\..\hl2\bin\server.pdb attrib -r ..\..\hl2\bin\server.pdb \ |
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if exist $(TargetDir)\server.pdb copy $(TargetDir)\server.pdb ..\..\hl2\bin \ |
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"..\..\hl2\bin\server.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
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$(BuildCmds) |
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"..\..\hl2\bin\server.pdb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
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$(BuildCmds) |
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# End Custom Build |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP BASE Use_MFC 0 |
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# PROP BASE Use_Debug_Libraries 1 |
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# PROP BASE Output_Dir "hl___Win32_hl2_Debug" |
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# PROP BASE Intermediate_Dir "hl___Win32_hl2_Debug" |
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# PROP BASE Ignore_Export_Lib 0 |
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# PROP BASE Target_Dir "" |
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# PROP Use_MFC 0 |
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# PROP Use_Debug_Libraries 1 |
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# PROP Output_Dir "Debug_hl2" |
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# PROP Intermediate_Dir "Debug_hl2" |
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# PROP Ignore_Export_Lib 1 |
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# PROP Target_Dir "" |
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# ADD BASE CPP /nologo /G5 /MTd /W3 /Gm /ZI /Od /I "..\engine" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "QUIVER" /D "VOXEL" /D "QUAKE2" /D "VALVE_DLL" /FR /YX /FD /c |
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# ADD CPP /nologo /G6 /W4 /Gm /GR /ZI /Od /I "../game_shared/hl2" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../../dlls" /I "../dlls/hl2_dll" /D "HL2_DLL" /D "USES_SAVERESTORE" /D "_DEBUG" /D fopen=dont_use_fopen /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /FR /Yu"cbase.h" /FD /c |
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 |
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 |
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# ADD BASE RSC /l 0x409 /i "..\engine" /d "_DEBUG" |
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# ADD RSC /l 0x409 /i "..\engine" /d "_DEBUG" |
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BSC32=bscmake.exe |
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# ADD BASE BSC32 /nologo |
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# ADD BSC32 /nologo |
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LINK32=link.exe |
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# ADD BASE LINK32 user32.lib advapi32.lib /nologo /subsystem:windows /dll /debug /machine:I386 /def:".\hl.def" /implib:".\Debug\server.lib" |
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# SUBTRACT BASE LINK32 /profile |
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# ADD LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /debug /machine:I386 /out:"Debug_hl2/server.dll" /implib:".\Debug_hl2\server.lib" /libpath:"..\lib\public" |
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# SUBTRACT LINK32 /verbose /pdb:none |
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# Begin Custom Build - Copying to HL2 |
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TargetDir=.\Debug_hl2 |
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InputPath=.\Debug_hl2\server.dll |
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SOURCE="$(InputPath)" |
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"..\..\hl2\bin\server.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
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if exist ..\..\hl2\bin\server.dll attrib -r ..\..\hl2\bin\server.dll |
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if exist $(TargetDir)\server.dll copy $(TargetDir)\server.dll ..\..\hl2\bin\server.dll |
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# End Custom Build |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP BASE Use_MFC 0 |
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# PROP BASE Use_Debug_Libraries 1 |
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# PROP BASE Output_Dir "hl___Win32_tf2_Debug" |
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# PROP BASE Intermediate_Dir "hl___Win32_tf2_Debug" |
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# PROP BASE Ignore_Export_Lib 0 |
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# PROP BASE Target_Dir "" |
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# PROP Use_MFC 0 |
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# PROP Use_Debug_Libraries 1 |
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# PROP Output_Dir "Debug_tf2" |
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# PROP Intermediate_Dir "Debug_tf2" |
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# PROP Ignore_Export_Lib 1 |
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# PROP Target_Dir "" |
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# ADD BASE CPP /nologo /G5 /W3 /Gm /ZI /Od /I "..\engine" /I "ivp" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "QUIVER" /D "VOXEL" /D "QUAKE2" /D "VALVE_DLL" /FR /YX /FD /c |
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# ADD CPP /nologo /G6 /W4 /Gm /GR /ZI /Od /I "." /I "../ivp/IVP_Physics" /I "../ivp/IVP_Collision" /I "../ivp/IVP_Controller" /I "../ivp/IVP_Utility" /I "../ivp/IVP_Surface_manager" /I "ivp/" /I "../ivp/IVP_Compact_Builder" /I "../statemachine" /I "../game_shared/tf2" /I "../../game_shared/tf2" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../../dlls" /I "../dlls/tf2_dll" /I "../../dlls/tf2_dll" /D "TF2_DLL" /D "_DEBUG" /D fopen=dont_use_fopen /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /FR /Yu"cbase.h" /FD /c |
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 |
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 |
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# ADD BASE RSC /l 0x409 /i "..\engine" /d "_DEBUG" |
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# ADD RSC /l 0x409 /i "..\engine" /d "_DEBUG" |
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BSC32=bscmake.exe |
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# ADD BASE BSC32 /nologo |
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# ADD BSC32 /nologo |
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LINK32=link.exe |
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# ADD BASE LINK32 user32.lib advapi32.lib winmm.lib ivp/ivp_lib.lib /nologo /subsystem:windows /dll /debug /machine:I386 /def:".\hl.def" /implib:".\Debug\server.lib" |
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# SUBTRACT BASE LINK32 /profile |
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# ADD LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /map /debug /machine:I386 /out:"Debug_tf2/server.dll" /implib:".\Debug_hl2\server.lib" /libpath:"..\lib\public" |
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# SUBTRACT LINK32 /pdb:none |
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# Begin Custom Build - Copying to tf2 |
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TargetDir=.\Debug_tf2 |
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InputPath=.\Debug_tf2\server.dll |
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SOURCE="$(InputPath)" |
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"..\..\tf2\bin\server.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
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if exist ..\..\tf2\bin\server.dll attrib -r ..\..\tf2\bin\server.dll |
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if exist $(TargetDir)\server.dll copy $(TargetDir)\server.dll ..\..\tf2\bin\server.dll |
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# End Custom Build |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP BASE Use_MFC 0 |
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# PROP BASE Use_Debug_Libraries 0 |
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# PROP BASE Output_Dir "hl___Win32_tf2_Release" |
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# PROP BASE Intermediate_Dir "hl___Win32_tf2_Release" |
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# PROP BASE Ignore_Export_Lib 0 |
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# PROP BASE Target_Dir "" |
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# PROP Use_MFC 0 |
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# PROP Use_Debug_Libraries 0 |
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# PROP Output_Dir "Release_tf2" |
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# PROP Intermediate_Dir "Release_tf2" |
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# PROP Ignore_Export_Lib 1 |
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# PROP Target_Dir "" |
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# ADD BASE CPP /nologo /G5 /W3 /Zi /O2 /I "..\engine" /I "ivp" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "QUIVER" /D "VOXEL" /D "QUAKE2" /D "VALVE_DLL" /Fr /YX /FD /c |
|
# ADD CPP /nologo /G6 /W4 /GR /Zi /O2 /I "../ivp/IVP_Physics" /I "../ivp/IVP_Collision" /I "../ivp/IVP_Controller" /I "../ivp/IVP_Utility" /I "../ivp/IVP_Surface_manager" /I "ivp/" /I "../ivp/IVP_Compact_Builder" /I "../statemachine" /I "../game_shared/tf2" /I "../../game_shared/tf2" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../../dlls" /I "../dlls/tf2_dll" /I "../../dlls/tf2_dll" /D "TF2_DLL" /D "NDEBUG" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /Fr /Yu"cbase.h" /FD /c |
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 |
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 |
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# ADD BASE RSC /l 0x409 /d "NDEBUG" |
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# ADD RSC /l 0x409 /d "NDEBUG" |
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BSC32=bscmake.exe |
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# ADD BASE BSC32 /nologo |
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# ADD BSC32 /nologo |
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LINK32=link.exe |
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib winmm.lib ivp/ivp_lib.lib /nologo /subsystem:windows /dll /map /debug /machine:I386 /def:".\hl.def" |
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# SUBTRACT BASE LINK32 /profile |
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# ADD LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /map /debug /machine:I386 /nodefaultlib:"LIBCD" /out:"Release_tf2/server.dll" /libpath:"..\lib\public" |
|
# SUBTRACT LINK32 /pdb:none |
|
# Begin Custom Build - Copying to tf2 |
|
TargetDir=.\Release_tf2 |
|
InputPath=.\Release_tf2\server.dll |
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SOURCE="$(InputPath)" |
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|
|
BuildCmds= \ |
|
if exist ..\..\tf2\bin\server.dll attrib -r ..\..\tf2\bin\server.dll \ |
|
if exist $(TargetDir)\server.dll copy $(TargetDir)\server.dll ..\..\tf2\bin\server.dll \ |
|
if exist ..\..\tf2\bin\server.pdb attrib -r ..\..\tf2\bin\server.pdb \ |
|
if exist $(TargetDir)\server.pdb copy $(TargetDir)\server.pdb ..\..\tf2\bin \ |
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|
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"..\..\tf2\bin\server.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
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$(BuildCmds) |
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|
"..\..\tf2\bin\server.pdb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
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$(BuildCmds) |
|
# End Custom Build |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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|
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# PROP BASE Use_MFC 0 |
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# PROP BASE Use_Debug_Libraries 0 |
|
# PROP BASE Output_Dir "hl___Win32_Release_HL1" |
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# PROP BASE Intermediate_Dir "hl___Win32_Release_HL1" |
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# PROP BASE Ignore_Export_Lib 1 |
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# PROP BASE Target_Dir "" |
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# PROP Use_MFC 0 |
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# PROP Use_Debug_Libraries 0 |
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# PROP Output_Dir "Release_hl1" |
|
# PROP Intermediate_Dir "Release_hl1" |
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# PROP Ignore_Export_Lib 1 |
|
# PROP Target_Dir "" |
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# ADD BASE CPP /nologo /G6 /W4 /GR /Zi /O2 /I "../game_shared/hl2" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../../dlls" /I "../dlls/hl2_dll" /D "HL1_DLL" /D "USES_SAVERESTORE" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "NDEBUG" /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /Fr /Yu"cbase.h" /FD /c |
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# ADD CPP /nologo /G6 /W4 /GR /Zi /O2 /I "../game_shared/hl1" /I "../game_shared/hl2" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../../dlls" /I "../dlls/hl1_dll" /I "../dlls/hl2_dll" /D "HL1_DLL" /D "USES_SAVERESTORE" /D "NDEBUG" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /Fr /Yu"cbase.h" /FD /c |
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 |
|
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 |
|
# ADD BASE RSC /l 0x409 /d "NDEBUG" |
|
# ADD RSC /l 0x409 /d "NDEBUG" |
|
BSC32=bscmake.exe |
|
# ADD BASE BSC32 /nologo |
|
# ADD BSC32 /nologo |
|
LINK32=link.exe |
|
# ADD BASE LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /map /debug /machine:I386 /nodefaultlib:"LIBCD" /out:"Release_hl1/server.dll" /libpath:"..\lib\public" |
|
# SUBTRACT BASE LINK32 /pdb:none |
|
# ADD LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /map /debug /machine:I386 /nodefaultlib:"LIBCD" /out:"Release_hl1/server.dll" /libpath:"..\lib\public" |
|
# SUBTRACT LINK32 /pdb:none |
|
# Begin Custom Build - Copying to HL1 |
|
TargetDir=.\Release_hl1 |
|
InputPath=.\Release_hl1\server.dll |
|
SOURCE="$(InputPath)" |
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|
|
BuildCmds= \ |
|
if exist ..\..\hl1\bin\server.dll attrib -r ..\..\hl1\bin\server.dll \ |
|
if exist $(TargetDir)\server.dll copy $(TargetDir)\server.dll ..\..\hl1\bin\server.dll \ |
|
if exist ..\..\hl1\bin\server.pdb attrib -r ..\..\hl1\bin\server.pdb \ |
|
if exist $(TargetDir)\server.pdb copy $(TargetDir)\server.pdb ..\..\hl1\bin \ |
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|
|
|
|
"..\..\hl1\bin\server.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
|
$(BuildCmds) |
|
|
|
"..\..\hl1\bin\server.pdb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
|
$(BuildCmds) |
|
# End Custom Build |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Use_MFC 0 |
|
# PROP BASE Use_Debug_Libraries 1 |
|
# PROP BASE Output_Dir "hl___Win32_Debug_HL1" |
|
# PROP BASE Intermediate_Dir "hl___Win32_Debug_HL1" |
|
# PROP BASE Ignore_Export_Lib 1 |
|
# PROP BASE Target_Dir "" |
|
# PROP Use_MFC 0 |
|
# PROP Use_Debug_Libraries 1 |
|
# PROP Output_Dir "Debug_hl1" |
|
# PROP Intermediate_Dir "Debug_hl1" |
|
# PROP Ignore_Export_Lib 1 |
|
# PROP Target_Dir "" |
|
# ADD BASE CPP /nologo /G6 /W4 /Gm /GR /ZI /Od /I "../game_shared/hl2" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../../dlls" /I "../dlls/hl2_dll" /D "HL1_DLL" /D "USES_SAVERESTORE" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_DEBUG" /D fopen=dont_use_fopen /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /FR /Yu"cbase.h" /FD /c |
|
# ADD CPP /nologo /G6 /W4 /Gm /GR /ZI /Od /I "../game_shared/hl1" /I "../game_shared/hl2" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../../dlls" /I "../dlls/hl1_dll" /I "../dlls/hl2_dll" /D "HL1_DLL" /D "USES_SAVERESTORE" /D "_DEBUG" /D fopen=dont_use_fopen /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /FR /Yu"cbase.h" /FD /c |
|
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 |
|
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 |
|
# ADD BASE RSC /l 0x409 /i "..\engine" /d "_DEBUG" |
|
# ADD RSC /l 0x409 /i "..\engine" /d "_DEBUG" |
|
BSC32=bscmake.exe |
|
# ADD BASE BSC32 /nologo |
|
# ADD BSC32 /nologo |
|
LINK32=link.exe |
|
# ADD BASE LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /debug /machine:I386 /out:"Debug_hl1/server.dll" /implib:".\Debug_hl1\server.lib" /libpath:"..\lib\public" |
|
# SUBTRACT BASE LINK32 /pdb:none |
|
# ADD LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /debug /machine:I386 /out:"Debug_hl1/server.dll" /implib:".\Debug_hl1\server.lib" /libpath:"..\lib\public" |
|
# SUBTRACT LINK32 /pdb:none |
|
# Begin Custom Build - Copying to HL1 |
|
TargetDir=.\Debug_hl1 |
|
InputPath=.\Debug_hl1\server.dll |
|
SOURCE="$(InputPath)" |
|
|
|
"..\..\hl1\bin\server.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
|
if exist ..\..\hl1\bin\server.dll attrib -r ..\..\hl1\bin\server.dll |
|
if exist $(TargetDir)\server.dll copy $(TargetDir)\server.dll ..\..\hl1\bin\server.dll |
|
|
|
# End Custom Build |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Use_MFC 0 |
|
# PROP BASE Use_Debug_Libraries 1 |
|
# PROP BASE Output_Dir "hl___Win32_Debug_CounterStrike" |
|
# PROP BASE Intermediate_Dir "hl___Win32_Debug_CounterStrike" |
|
# PROP BASE Ignore_Export_Lib 1 |
|
# PROP BASE Target_Dir "" |
|
# PROP Use_MFC 0 |
|
# PROP Use_Debug_Libraries 1 |
|
# PROP Output_Dir "Debug_CounterStrike" |
|
# PROP Intermediate_Dir "Debug_CounterStrike" |
|
# PROP Ignore_Export_Lib 1 |
|
# PROP Target_Dir "" |
|
# ADD BASE CPP /nologo /G6 /W4 /Gm /GR /ZI /Od /I "../game_shared/hl1" /I "../game_shared/hl2" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../../dlls" /I "../dlls/hl1_dll" /I "../dlls/hl2_dll" /D "HL1_DLL" /D "USES_SAVERESTORE" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_DEBUG" /D fopen=dont_use_fopen /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /FR /Yu"cbase.h" /FD /c |
|
# ADD CPP /nologo /G6 /W4 /Gm /GR /ZI /Od /I "../game_shared/cstrike" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../dlls/cstrike" /I "../dlls/cstrike/bot" /I "../dlls/cstrike/bot/states" /I "../game_shared/cstrike/bot" /I "../dlls/cstrike/hostage" /D "_DEBUG" /D fopen=dont_use_fopen /D "BOTS" /D "CSTRIKE_DLL" /D "USES_SAVERESTORE" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /FR /Yu"cbase.h" /FD /c |
|
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 |
|
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 |
|
# ADD BASE RSC /l 0x409 /i "..\engine" /d "_DEBUG" |
|
# ADD RSC /l 0x409 /i "..\engine" /d "_DEBUG" |
|
BSC32=bscmake.exe |
|
# ADD BASE BSC32 /nologo |
|
# ADD BSC32 /nologo |
|
LINK32=link.exe |
|
# ADD BASE LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /debug /machine:I386 /out:"Debug_hl1/server.dll" /implib:".\Debug_hl1\server.lib" /libpath:"..\lib\public" |
|
# SUBTRACT BASE LINK32 /pdb:none |
|
# ADD LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /debug /machine:I386 /out:"Debug_CounterStrike/server.dll" /implib:".\Debug_hl1\server.lib" /libpath:"..\lib\public" |
|
# SUBTRACT LINK32 /pdb:none |
|
# Begin Custom Build - Copying to cstrike\bin |
|
TargetDir=.\Debug_CounterStrike |
|
InputPath=.\Debug_CounterStrike\server.dll |
|
SOURCE="$(InputPath)" |
|
|
|
"..\..\cstrike\bin\server.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
|
if exist ..\..\cstrike\bin\server.dll attrib -r ..\..\cstrike\bin\server.dll |
|
if exist $(TargetDir)\server.dll copy $(TargetDir)\server.dll ..\..\cstrike\bin\server.dll |
|
|
|
# End Custom Build |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Use_MFC 0 |
|
# PROP BASE Use_Debug_Libraries 0 |
|
# PROP BASE Output_Dir "hl___Win32_Release_CounterStrike" |
|
# PROP BASE Intermediate_Dir "hl___Win32_Release_CounterStrike" |
|
# PROP BASE Ignore_Export_Lib 1 |
|
# PROP BASE Target_Dir "" |
|
# PROP Use_MFC 0 |
|
# PROP Use_Debug_Libraries 0 |
|
# PROP Output_Dir "Release_CounterStrike" |
|
# PROP Intermediate_Dir "Release_CounterStrike" |
|
# PROP Ignore_Export_Lib 1 |
|
# PROP Target_Dir "" |
|
# ADD BASE CPP /nologo /G6 /W4 /GR /Zi /O2 /I "../game_shared/hl1" /I "../game_shared/hl2" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../../dlls" /I "../dlls/hl1_dll" /I "../dlls/hl2_dll" /D "HL1_DLL" /D "USES_SAVERESTORE" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "NDEBUG" /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /Fr /Yu"cbase.h" /FD /c |
|
# ADD CPP /nologo /G6 /W4 /GR /Zi /O2 /I "../game_shared/cstrike" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../dlls/cstrike" /I "../dlls/cstrike/bot" /I "../dlls/cstrike/bot/states" /I "../game_shared/cstrike/bot" /I "../dlls/cstrike/hostage" /D "NDEBUG" /D "BOTS" /D "CSTRIKE_DLL" /D "USES_SAVERESTORE" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /Fr /Yu"cbase.h" /FD /c |
|
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 |
|
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 |
|
# ADD BASE RSC /l 0x409 /d "NDEBUG" |
|
# ADD RSC /l 0x409 /d "NDEBUG" |
|
BSC32=bscmake.exe |
|
# ADD BASE BSC32 /nologo |
|
# ADD BSC32 /nologo |
|
LINK32=link.exe |
|
# ADD BASE LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /map /debug /machine:I386 /nodefaultlib:"LIBCD" /out:"Release_hl1/server.dll" /libpath:"..\lib\public" |
|
# SUBTRACT BASE LINK32 /pdb:none |
|
# ADD LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /map /debug /machine:I386 /nodefaultlib:"LIBCD" /out:"Release_CounterStrike/server.dll" /libpath:"..\lib\public" |
|
# SUBTRACT LINK32 /pdb:none |
|
# Begin Custom Build - Copying to HL1 |
|
TargetDir=.\Release_CounterStrike |
|
InputPath=.\Release_CounterStrike\server.dll |
|
SOURCE="$(InputPath)" |
|
|
|
BuildCmds= \ |
|
if exist ..\..\cstrike\bin\server.dll attrib -r ..\..\cstrike\bin\server.dll \ |
|
if exist $(TargetDir)\server.dll copy $(TargetDir)\server.dll ..\..\cstrike\bin\server.dll \ |
|
if exist ..\..\cstrike\bin\server.pdb attrib -r ..\..\cstrike\bin\server.pdb \ |
|
if exist $(TargetDir)\server.pdb copy $(TargetDir)\server.pdb ..\..\cstrike\bin \ |
|
|
|
|
|
"..\..\cstrike\bin\server.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
|
$(BuildCmds) |
|
|
|
"..\..\cstrike\bin\server.pdb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
|
$(BuildCmds) |
|
# End Custom Build |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Use_MFC 0 |
|
# PROP BASE Use_Debug_Libraries 1 |
|
# PROP BASE Output_Dir "hl___Win32_Debug_DoD" |
|
# PROP BASE Intermediate_Dir "hl___Win32_Debug_DoD" |
|
# PROP BASE Ignore_Export_Lib 1 |
|
# PROP BASE Target_Dir "" |
|
# PROP Use_MFC 0 |
|
# PROP Use_Debug_Libraries 1 |
|
# PROP Output_Dir "hl___Win32_Debug_DoD" |
|
# PROP Intermediate_Dir "hl___Win32_Debug_DoD" |
|
# PROP Ignore_Export_Lib 1 |
|
# PROP Target_Dir "" |
|
# ADD BASE CPP /nologo /G6 /W4 /Gm /GR /ZI /Od /I "../game_shared/cstrike" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../dlls/cstrike" /I "../dlls/cstrike/bot" /I "../dlls/cstrike/bot/states" /I "../game_shared/cstrike/bot" /D "_DEBUG" /D fopen=dont_use_fopen /D "BOTS" /D "CSTRIKE_DLL" /D "USES_SAVERESTORE" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /FR /Yu"cbase.h" /FD /c |
|
# ADD CPP /nologo /G6 /W4 /Gm /GR /ZI /Od /I "../game_shared/dod" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../dlls/dod" /D "_DEBUG" /D fopen=dont_use_fopen /D "BOTS" /D "DOD_DLL" /D "USES_SAVERESTORE" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /FR /Yu"cbase.h" /FD /c |
|
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 |
|
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 |
|
# ADD BASE RSC /l 0x409 /i "..\engine" /d "_DEBUG" |
|
# ADD RSC /l 0x409 /i "..\engine" /d "_DEBUG" |
|
BSC32=bscmake.exe |
|
# ADD BASE BSC32 /nologo |
|
# ADD BSC32 /nologo |
|
LINK32=link.exe |
|
# ADD BASE LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /debug /machine:I386 /out:"Debug_CounterStrike/server.dll" /implib:".\Debug_hl1\server.lib" /libpath:"..\lib\public" |
|
# SUBTRACT BASE LINK32 /pdb:none |
|
# ADD LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /debug /machine:I386 /out:"Debug_CounterStrike/server.dll" /implib:".\Debug_hl1\server.lib" /libpath:"..\lib\public" |
|
# SUBTRACT LINK32 /pdb:none |
|
# Begin Custom Build - Copying to dod\bin |
|
TargetDir=.\Debug_CounterStrike |
|
InputPath=.\Debug_CounterStrike\server.dll |
|
SOURCE="$(InputPath)" |
|
|
|
"..\..\dod\bin\server.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
|
if exist ..\..\dod\bin\server.dll attrib -r ..\..\dod\bin\server.dll |
|
if exist $(TargetDir)\server.dll copy $(TargetDir)\server.dll ..\..\dod\bin\server.dll |
|
|
|
# End Custom Build |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Use_MFC 0 |
|
# PROP BASE Use_Debug_Libraries 0 |
|
# PROP BASE Output_Dir "hl___Win32_Release_DoD" |
|
# PROP BASE Intermediate_Dir "hl___Win32_Release_DoD" |
|
# PROP BASE Ignore_Export_Lib 1 |
|
# PROP BASE Target_Dir "" |
|
# PROP Use_MFC 0 |
|
# PROP Use_Debug_Libraries 0 |
|
# PROP Output_Dir "hl___Win32_Release_DoD" |
|
# PROP Intermediate_Dir "hl___Win32_Release_DoD" |
|
# PROP Ignore_Export_Lib 1 |
|
# PROP Target_Dir "" |
|
# ADD BASE CPP /nologo /G6 /W4 /GR /Zi /O2 /I "../game_shared/cstrike" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../dlls/cstrike" /I "../dlls/cstrike/bot" /I "../dlls/cstrike/bot/states" /I "../game_shared/cstrike/bot" /D "NDEBUG" /D "BOTS" /D "CSTRIKE_DLL" /D "USES_SAVERESTORE" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /Fr /Yu"cbase.h" /FD /c |
|
# ADD CPP /nologo /G6 /W4 /GR /Zi /O2 /I "../game_shared/dod" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../dlls/dod" /D "NDEBUG" /D "BOTS" /D "DOD_DLL" /D "USES_SAVERESTORE" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /Fr /Yu"cbase.h" /FD /c |
|
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 |
|
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 |
|
# ADD BASE RSC /l 0x409 /d "NDEBUG" |
|
# ADD RSC /l 0x409 /d "NDEBUG" |
|
BSC32=bscmake.exe |
|
# ADD BASE BSC32 /nologo |
|
# ADD BSC32 /nologo |
|
LINK32=link.exe |
|
# ADD BASE LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /map /debug /machine:I386 /nodefaultlib:"LIBCD" /out:"Release_CounterStrike/server.dll" /libpath:"..\lib\public" |
|
# SUBTRACT BASE LINK32 /pdb:none |
|
# ADD LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /map /debug /machine:I386 /nodefaultlib:"LIBCD" /out:"Release_CounterStrike/server.dll" /libpath:"..\lib\public" |
|
# SUBTRACT LINK32 /pdb:none |
|
# Begin Custom Build - Copying to dod\bin |
|
TargetDir=.\Release_CounterStrike |
|
InputPath=.\Release_CounterStrike\server.dll |
|
SOURCE="$(InputPath)" |
|
|
|
BuildCmds= \ |
|
if exist ..\..\dod\bin\server.dll attrib -r ..\..\dod\bin\server.dll \ |
|
if exist $(TargetDir)\server.dll copy $(TargetDir)\server.dll ..\..\dod\bin\server.dll \ |
|
if exist ..\..\dod\bin\server.pdb attrib -r ..\..\dod\bin\server.pdb \ |
|
if exist $(TargetDir)\server.pdb copy $(TargetDir)\server.pdb ..\..\dod\bin \ |
|
|
|
|
|
"..\..\dod\bin\server.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
|
$(BuildCmds) |
|
|
|
"..\..\dod\bin\server.pdb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
|
$(BuildCmds) |
|
# End Custom Build |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Use_MFC 0 |
|
# PROP BASE Use_Debug_Libraries 0 |
|
# PROP BASE Output_Dir "hl___Win32_Release_SDK" |
|
# PROP BASE Intermediate_Dir "hl___Win32_Release_SDK" |
|
# PROP BASE Ignore_Export_Lib 1 |
|
# PROP BASE Target_Dir "" |
|
# PROP Use_MFC 0 |
|
# PROP Use_Debug_Libraries 0 |
|
# PROP Output_Dir "hl___Win32_Release_SDK" |
|
# PROP Intermediate_Dir "hl___Win32_Release_SDK" |
|
# PROP Ignore_Export_Lib 1 |
|
# PROP Target_Dir "" |
|
# ADD BASE CPP /nologo /G6 /W4 /GR /Zi /O2 /I "../game_shared/dod" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../dlls/dod" /D "NDEBUG" /D "BOTS" /D "DOD_DLL" /D "USES_SAVERESTORE" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /Fr /Yu"cbase.h" /FD /c |
|
# ADD CPP /nologo /G6 /W4 /GR /Zi /O2 /I "../game_shared/sdk" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../dlls/sdk" /D "NDEBUG" /D "BOTS" /D "SDK_DLL" /D "USES_SAVERESTORE" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /Fr /Yu"cbase.h" /FD /c |
|
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 |
|
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 |
|
# ADD BASE RSC /l 0x409 /d "NDEBUG" |
|
# ADD RSC /l 0x409 /d "NDEBUG" |
|
BSC32=bscmake.exe |
|
# ADD BASE BSC32 /nologo |
|
# ADD BSC32 /nologo |
|
LINK32=link.exe |
|
# ADD BASE LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /map /debug /machine:I386 /nodefaultlib:"LIBCD" /out:"Release_CounterStrike/server.dll" /libpath:"..\lib\public" |
|
# SUBTRACT BASE LINK32 /pdb:none |
|
# ADD LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /map /debug /machine:I386 /nodefaultlib:"LIBCD" /out:"Release_CounterStrike/server.dll" /libpath:"..\lib\public" |
|
# SUBTRACT LINK32 /pdb:none |
|
# Begin Custom Build - Copying to HL1 |
|
TargetDir=.\Release_CounterStrike |
|
InputPath=.\Release_CounterStrike\server.dll |
|
SOURCE="$(InputPath)" |
|
|
|
BuildCmds= \ |
|
if exist ..\..\sampleapp\bin\server.dll attrib -r ..\..\sampleapp\bin\server.dll \ |
|
if exist $(TargetDir)\server.dll copy $(TargetDir)\server.dll ..\..\sampleapp\bin\server.dll \ |
|
if exist ..\..\sampleapp\bin\server.pdb attrib -r ..\..\sampleapp\bin\server.pdb \ |
|
if exist $(TargetDir)\server.pdb copy $(TargetDir)\server.pdb ..\..\sampleapp\bin \ |
|
|
|
|
|
"..\..\sampleapp\bin\server.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
|
$(BuildCmds) |
|
|
|
"..\..\sampleapp\bin\server.pdb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
|
$(BuildCmds) |
|
# End Custom Build |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Use_MFC 0 |
|
# PROP BASE Use_Debug_Libraries 1 |
|
# PROP BASE Output_Dir "hl___Win32_Debug_SDK" |
|
# PROP BASE Intermediate_Dir "hl___Win32_Debug_SDK" |
|
# PROP BASE Ignore_Export_Lib 1 |
|
# PROP BASE Target_Dir "" |
|
# PROP Use_MFC 0 |
|
# PROP Use_Debug_Libraries 1 |
|
# PROP Output_Dir "hl___Win32_Debug_SDK" |
|
# PROP Intermediate_Dir "hl___Win32_Debug_SDK" |
|
# PROP Ignore_Export_Lib 1 |
|
# PROP Target_Dir "" |
|
# ADD BASE CPP /nologo /G6 /W4 /Gm /GR /ZI /Od /I "../game_shared/dod" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../dlls/dod" /D "_DEBUG" /D fopen=dont_use_fopen /D "BOTS" /D "DOD_DLL" /D "USES_SAVERESTORE" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /FR /Yu"cbase.h" /FD /c |
|
# ADD CPP /nologo /G6 /W4 /Gm /GR /ZI /Od /I "../game_shared/sdk" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../dlls/sdk" /D "_DEBUG" /D fopen=dont_use_fopen /D "BOTS" /D "SDK_DLL" /D "USES_SAVERESTORE" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /FR /Yu"cbase.h" /FD /c |
|
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 |
|
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 |
|
# ADD BASE RSC /l 0x409 /i "..\engine" /d "_DEBUG" |
|
# ADD RSC /l 0x409 /i "..\engine" /d "_DEBUG" |
|
BSC32=bscmake.exe |
|
# ADD BASE BSC32 /nologo |
|
# ADD BSC32 /nologo |
|
LINK32=link.exe |
|
# ADD BASE LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /debug /machine:I386 /out:"Debug_CounterStrike/server.dll" /implib:".\Debug_hl1\server.lib" /libpath:"..\lib\public" |
|
# SUBTRACT BASE LINK32 /pdb:none |
|
# ADD LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /debug /machine:I386 /out:"Debug_CounterStrike/server.dll" /implib:".\Debug_hl1\server.lib" /libpath:"..\lib\public" |
|
# SUBTRACT LINK32 /pdb:none |
|
# Begin Custom Build - Copying to cstrike\bin |
|
TargetDir=.\Debug_CounterStrike |
|
InputPath=.\Debug_CounterStrike\server.dll |
|
SOURCE="$(InputPath)" |
|
|
|
"..\..\sampleapp\bin\server.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
|
if exist ..\..\sampleapp\bin\server.dll attrib -r ..\..\sampleapp\bin\server.dll |
|
if exist $(TargetDir)\server.dll copy $(TargetDir)\server.dll ..\..\sampleapp\bin\server.dll |
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# End Custom Build |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Use_MFC 0 |
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# PROP Ignore_Export_Lib 1 |
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# ADD BASE CPP /nologo /G6 /W4 /Gm /GR /ZI /Od /I "../game_shared/hl2" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../../dlls" /I "../dlls/hl2_dll" /D "HL2_DLL" /D "USES_SAVERESTORE" /D "_DEBUG" /D fopen=dont_use_fopen /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /FR /Yu"cbase.h" /FD /c |
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# ADD CPP /nologo /G6 /W4 /Gm /GR /ZI /Od /I "../game_shared/hl2" /I "../dlls/hl2mp_dll" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../../dlls" /I "../dlls/hl2_dll" /I "../game_shared/hl2mp" /D "HL2MP" /D "HL2_DLL" /D "USES_SAVERESTORE" /D "_DEBUG" /D fopen=dont_use_fopen /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /FR /Yu"cbase.h" /FD /c |
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 |
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 |
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# ADD BASE RSC /l 0x409 /i "..\engine" /d "_DEBUG" |
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# ADD RSC /l 0x409 /i "..\engine" /d "_DEBUG" |
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BSC32=bscmake.exe |
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# ADD BASE BSC32 /nologo |
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# ADD BSC32 /nologo |
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LINK32=link.exe |
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# ADD BASE LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /debug /machine:I386 /out:"Debug_hl2/server.dll" /implib:".\Debug_hl2\server.lib" /libpath:"..\lib\public" |
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# SUBTRACT BASE LINK32 /verbose /pdb:none |
|
# ADD LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /debug /machine:I386 /out:"Debug_hl2mp/server.dll" /implib:".\Debug_hl2\server.lib" /libpath:"..\lib\public" |
|
# SUBTRACT LINK32 /verbose /pdb:none |
|
# Begin Custom Build - Copying to HL2MP |
|
TargetDir=.\Debug_hl2mp |
|
InputPath=.\Debug_hl2mp\server.dll |
|
SOURCE="$(InputPath)" |
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|
"..\..\hl2mp\bin\server.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
|
if exist ..\..\hl2mp\bin\server.dll attrib -r ..\..\hl2mp\bin\server.dll |
|
if exist $(TargetDir)\server.dll copy $(TargetDir)\server.dll ..\..\hl2mp\bin\server.dll |
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|
# End Custom Build |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Use_MFC 0 |
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# PROP BASE Use_Debug_Libraries 0 |
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# PROP BASE Output_Dir "hl___Win32_Release_HL2MP" |
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# PROP BASE Intermediate_Dir "hl___Win32_Release_HL2MP" |
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# PROP BASE Ignore_Export_Lib 1 |
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# PROP Output_Dir "hl___Win32_Release_HL2MP" |
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# PROP Intermediate_Dir "hl___Win32_Release_HL2MP" |
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# PROP Ignore_Export_Lib 1 |
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# PROP Target_Dir "" |
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# ADD BASE CPP /nologo /G6 /W4 /GR /Zi /O2 /I "../game_shared/hl2" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../../dlls" /I "../dlls/hl2_dll" /D "HL2_DLL" /D "USES_SAVERESTORE" /D "NDEBUG" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /Fr /Yu"cbase.h" /FD /c |
|
# ADD CPP /nologo /G6 /W4 /GR /Zi /O2 /I "../dlls/hl2mp_dll" /I "../game_shared/hl2" /I "./" /I "../Public" /I "../Public\tier1" /I "../game_shared" /I "../utils/common" /I "../dlls" /I "../../dlls" /I "../dlls/hl2_dll" /I "../game_shared/hl2mp" /D "HL2MP" /D "HL2_DLL" /D "USES_SAVERESTORE" /D "NDEBUG" /D "GAME_DLL" /D sprintf=use_Q_snprintf_instead_of_sprintf /D "_WINDOWS" /D "VECTOR" /D strncpy=use_Q_strncpy_instead /D _snprintf=use_Q_snprintf_instead /D "_WIN32" /D "PROTECTED_THINGS_ENABLE" /Fr /Yu"cbase.h" /FD /c |
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 |
|
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 |
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# ADD BASE RSC /l 0x409 /d "NDEBUG" |
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# ADD RSC /l 0x409 /d "NDEBUG" |
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BSC32=bscmake.exe |
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# ADD BASE BSC32 /nologo |
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# ADD BSC32 /nologo |
|
LINK32=link.exe |
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# ADD BASE LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /map /debug /machine:I386 /nodefaultlib:"LIBCD" /out:"Release_hl2/server.dll" /libpath:"..\lib\public" |
|
# SUBTRACT BASE LINK32 /pdb:none |
|
# ADD LINK32 user32.lib advapi32.lib winmm.lib /nologo /base:"0x22000000" /subsystem:windows /dll /map /debug /machine:I386 /nodefaultlib:"LIBCD" /out:"hl___Win32_Release_HL2MP/server.dll" /libpath:"..\lib\public" |
|
# SUBTRACT LINK32 /pdb:none |
|
# Begin Custom Build - Copying to HL2MP |
|
TargetDir=.\hl___Win32_Release_HL2MP |
|
InputPath=.\hl___Win32_Release_HL2MP\server.dll |
|
SOURCE="$(InputPath)" |
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|
|
BuildCmds= \ |
|
if exist ..\..\hl2mp\bin\server.dll attrib -r ..\..\hl2mp\bin\server.dll \ |
|
if exist $(TargetDir)\server.dll copy $(TargetDir)\server.dll ..\..\hl2mp\bin\server.dll \ |
|
if exist ..\..\hl2mp\bin\server.pdb attrib -r ..\..\hl2mp\bin\server.pdb \ |
|
if exist $(TargetDir)\server.pdb copy $(TargetDir)\server.pdb ..\..\hl2mp\bin \ |
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|
"..\..\hl2mp\bin\server.dll" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
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$(BuildCmds) |
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|
"..\..\hl2mp\bin\server.pdb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" |
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$(BuildCmds) |
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# End Custom Build |
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!ENDIF |
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# Begin Target |
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|
# Name "hl - Win32 Release HL2" |
|
# Name "hl - Win32 Debug HL2" |
|
# Name "hl - Win32 Debug TF2" |
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# Name "hl - Win32 Release TF2" |
|
# Name "hl - Win32 Release HL1" |
|
# Name "hl - Win32 Debug HL1" |
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# Name "hl - Win32 Debug CounterStrike" |
|
# Name "hl - Win32 Release CounterStrike" |
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# Name "hl - Win32 Debug DoD" |
|
# Name "hl - Win32 Release DoD" |
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# Name "hl - Win32 Release SDK" |
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# Name "hl - Win32 Debug SDK" |
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# Name "hl - Win32 Debug HL2MP" |
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# Name "hl - Win32 Release HL2MP" |
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SOURCE=.\stdafx.cpp |
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# ADD CPP /Yc"cbase.h" |
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# PROP Default_Filter "*.cpp" |
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SOURCE=.\basetempentity.cpp |
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SOURCE=..\game_shared\debugoverlay_shared.cpp |
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SOURCE=.\event_tempentity_tester.cpp |
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SOURCE=.\movie_explosion.cpp |
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SOURCE=.\particle_fire.cpp |
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SOURCE=.\particle_smokegrenade.cpp |
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SOURCE=.\plasma.cpp |
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SOURCE=.\smoke_trail.cpp |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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!ENDIF |
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# End Source File |
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# Begin Source File |
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SOURCE=.\smoke_trail.h |
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SOURCE=.\SmokeStack.cpp |
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# Begin Source File |
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SOURCE=.\SmokeStack.h |
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# Begin Source File |
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SOURCE=..\game_shared\SpriteTrail.cpp |
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# End Source File |
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SOURCE=.\steamjet.cpp |
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SOURCE=.\steamjet.h |
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SOURCE=.\te.cpp |
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SOURCE=.\te.h |
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SOURCE=.\te_armorricochet.cpp |
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# Begin Source File |
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SOURCE=.\te_basebeam.cpp |
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# End Source File |
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# Begin Source File |
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SOURCE=.\te_basebeam.h |
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# Begin Source File |
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SOURCE=.\te_beamentpoint.cpp |
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# Begin Source File |
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SOURCE=.\te_beaments.cpp |
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# Begin Source File |
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SOURCE=.\te_beamlaser.cpp |
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SOURCE=.\te_beampoints.cpp |
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SOURCE=.\te_beamring.cpp |
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# Begin Source File |
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SOURCE=.\te_beamringpoint.cpp |
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# Begin Source File |
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SOURCE=.\te_beamspline.cpp |
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SOURCE=.\te_bloodsprite.cpp |
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SOURCE=.\te_bloodstream.cpp |
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# Begin Source File |
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SOURCE=.\te_breakmodel.cpp |
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# End Source File |
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# Begin Source File |
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SOURCE=.\te_bspdecal.cpp |
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# End Source File |
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# Begin Source File |
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SOURCE=.\te_bubbles.cpp |
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# End Source File |
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# Begin Source File |
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SOURCE=.\te_bubbletrail.cpp |
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# End Source File |
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# Begin Source File |
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SOURCE=.\te_decal.cpp |
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# Begin Source File |
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SOURCE=.\te_dynamiclight.cpp |
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# End Source File |
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# Begin Source File |
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SOURCE=.\te_energysplash.cpp |
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# Begin Source File |
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SOURCE=.\te_explosion.cpp |
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# Begin Source File |
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SOURCE=.\te_fizz.cpp |
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# Begin Source File |
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SOURCE=.\te_footprintdecal.cpp |
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# Begin Source File |
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SOURCE=.\hl2_dll\te_gaussexplosion.cpp |
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SOURCE=.\te_GlassShatter.cpp |
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SOURCE=.\te_glowsprite.cpp |
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SOURCE=.\te_impact.cpp |
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SOURCE=.\te_killplayerattachments.cpp |
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# Begin Source File |
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SOURCE=.\te_largefunnel.cpp |
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SOURCE=.\te_muzzleflash.cpp |
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SOURCE=.\te_particlesystem.cpp |
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SOURCE=.\te_particlesystem.h |
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# Begin Source File |
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SOURCE=.\te_physicsprop.cpp |
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SOURCE=.\te_playerdecal.cpp |
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SOURCE=.\te_projecteddecal.cpp |
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SOURCE=.\te_showline.cpp |
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SOURCE=.\te_smoke.cpp |
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SOURCE=.\te_sparks.cpp |
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SOURCE=.\te_sprite.cpp |
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SOURCE=.\te_spritespray.cpp |
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SOURCE=.\te_worlddecal.cpp |
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SOURCE=..\game_shared\usermessages.cpp |
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SOURCE=.\hl2_dll\grenade_beam.cpp |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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!ENDIF |
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# End Source File |
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# Begin Source File |
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SOURCE=.\hl2_dll\grenade_beam.h |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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!ENDIF |
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# End Source File |
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# Begin Source File |
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SOURCE=.\hl2_dll\grenade_brickbat.cpp |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\grenade_brickbat.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
# PROP Ignore_Default_Tool 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Ignore_Default_Tool 1 |
|
# PROP Exclude_From_Build 1 |
|
# PROP Ignore_Default_Tool 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP BASE Ignore_Default_Tool 1 |
|
# PROP Exclude_From_Build 1 |
|
# PROP Ignore_Default_Tool 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP BASE Ignore_Default_Tool 1 |
|
# PROP Exclude_From_Build 1 |
|
# PROP Ignore_Default_Tool 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP BASE Ignore_Default_Tool 1 |
|
# PROP Exclude_From_Build 1 |
|
# PROP Ignore_Default_Tool 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP BASE Ignore_Default_Tool 1 |
|
# PROP Exclude_From_Build 1 |
|
# PROP Ignore_Default_Tool 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\grenade_energy.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\grenade_energy.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\grenade_homer.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\grenade_homer.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\grenade_hopwire.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\grenade_hopwire.h |
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\grenade_molotov.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\grenade_molotov.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
# PROP Ignore_Default_Tool 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Ignore_Default_Tool 1 |
|
# PROP Exclude_From_Build 1 |
|
# PROP Ignore_Default_Tool 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP BASE Ignore_Default_Tool 1 |
|
# PROP Exclude_From_Build 1 |
|
# PROP Ignore_Default_Tool 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP BASE Ignore_Default_Tool 1 |
|
# PROP Exclude_From_Build 1 |
|
# PROP Ignore_Default_Tool 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP BASE Ignore_Default_Tool 1 |
|
# PROP Exclude_From_Build 1 |
|
# PROP Ignore_Default_Tool 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP BASE Ignore_Default_Tool 1 |
|
# PROP Exclude_From_Build 1 |
|
# PROP Ignore_Default_Tool 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\grenade_pathfollower.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\grenade_pathfollower.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\grenade_satchel.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\grenade_satchel.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\grenade_spit.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\grenade_spit.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\grenade_tripmine.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\grenade_tripmine.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\grenade_tripwire.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\grenade_tripwire.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ENDIF |
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# End Source File |
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# Begin Source File |
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SOURCE=.\hl2_dll\npc_antliongrub.cpp |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ENDIF |
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|
# End Source File |
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# Begin Source File |
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|
|
SOURCE=.\hl2_dll\npc_antliongrub.h |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ENDIF |
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|
# End Source File |
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# Begin Source File |
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|
|
SOURCE=.\hl2_dll\npc_assassin.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
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|
!ENDIF |
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|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\npc_assassin.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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|
# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ENDIF |
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|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\npc_bullsquid.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\npc_Bullsquid.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\npc_Houndeye.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\npc_hydra.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\npc_hydra.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\npc_missiledefense.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\npc_Spotlight.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\player_manhack.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\player_missile.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\trigger_super_armor.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\vehicle_apc.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\weapon_ar1.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\weapon_brickbat.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\weapon_brickbat.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
# PROP Ignore_Default_Tool 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Ignore_Default_Tool 1 |
|
# PROP Exclude_From_Build 1 |
|
# PROP Ignore_Default_Tool 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP BASE Ignore_Default_Tool 1 |
|
# PROP Exclude_From_Build 1 |
|
# PROP Ignore_Default_Tool 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP BASE Ignore_Default_Tool 1 |
|
# PROP Exclude_From_Build 1 |
|
# PROP Ignore_Default_Tool 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
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# PROP BASE Exclude_From_Build 1 |
|
# PROP BASE Ignore_Default_Tool 1 |
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# PROP Exclude_From_Build 1 |
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# PROP Ignore_Default_Tool 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP BASE Ignore_Default_Tool 1 |
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# PROP Exclude_From_Build 1 |
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# PROP Ignore_Default_Tool 1 |
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!ENDIF |
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# End Source File |
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# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\weapon_cguard.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\weapon_flaregun.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\weapon_flaregun.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\weapon_gauss.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\weapon_gauss.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\weapon_hopwire.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\weapon_immolator.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\weapon_irifle.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\weapon_manhack.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\weapon_molotov.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\weapon_molotov.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\weapon_slam.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\weapon_slam.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\weapon_smg2.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\weapon_thumper.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\weapon_tripwire.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\weapon_tripwire.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# End Group |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\ai_allymanager.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\ai_behavior_actbusy.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\ai_behavior_actbusy.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\ai_behavior_functank.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\ai_behavior_functank.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\ai_behavior_holster.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\ai_behavior_holster.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\ai_behavior_police.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\ai_behavior_police.h |
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\ai_goal_police.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\ai_goal_police.h |
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\AI_Interactions.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\ai_spotlight.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\ai_spotlight.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\antlion_dust.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\antlion_dust.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\antlion_maker.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\antlion_maker.h |
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\ar2_explosion.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\ar2_explosion.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\BaseBludgeonWeapon.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\BaseBludgeonWeapon.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\basehlcombatweapon.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\basehlcombatweapon.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\hl2\basehlcombatweapon_shared.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\hl2\basehlcombatweapon_shared.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\CBaseHelicopter.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\CBaseHelicopter.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\CBaseSpriteProjectile.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\CBaseSpriteProjectile.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\citadel_effects.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\hl2\citadel_effects_shared.h |
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\combine_mine.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\combine_mine.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\energy_wave.h |
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\env_alyxemp.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\hl2\env_alyxemp_shared.h |
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\env_headcrabcanister.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\hl2\env_headcrabcanister_shared.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\hl2\env_headcrabcanister_shared.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
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|
|
SOURCE=.\hl2_dll\env_speaker.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\env_starfield.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\func_recharge.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\func_tank.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\func_tank.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\grenade_ar2.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\grenade_ar2.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\grenade_bugbait.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\grenade_bugbait.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\grenade_frag.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\grenade_frag.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\hl2_ai_network.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\hl2_client.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\hl2_eventlog.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\hl2\hl2_gamerules.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\hl2\hl2_gamerules.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\HL2_Player.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\HL2_Player.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\hl2\hl2_player_shared.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\hl2_playerlocaldata.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\hl2_playerlocaldata.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\hl2\hl2_shareddefs.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\hl2_triggers.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\hl2\hl2_usermessages.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\hl2\hl_gamemovement.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\hl2\hl_movedata.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\hl_playermove.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\info_teleporter_countdown.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\item_ammo.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\item_battery.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\item_dynamic_resupply.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\item_dynamic_resupply.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\item_healthkit.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\item_itemcrate.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\item_suit.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\look_door.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\monster_dummy.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\npc_alyx.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\npc_alyx.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\npc_antlion.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\npc_antlion.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\npc_antlionguard.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\npc_apcdriver.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\npc_attackchopper.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\npc_attackchopper.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\npc_Barnacle.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\npc_Barnacle.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\npc_Barney.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\npc_BaseZombie.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\npc_BaseZombie.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\npc_breen.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\npc_bullseye.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\npc_Bullseye.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\npc_citizen17.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\npc_citizen17.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\npc_Combine.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\npc_Combine.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\npc_combinecamera.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\npc_combinedropship.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\npc_combinegunship.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\npc_CombineS.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\npc_CombineS.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\npc_cranedriver.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\npc_crow.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\npc_crow.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\npc_dog.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\npc_eli.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\npc_EnemyFinder.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\npc_fastzombie.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\npc_gman.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\npc_Headcrab.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\npc_Headcrab.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\NPC_Ichthyosaur.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\npc_kleiner.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\npc_launcher.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\npc_Manhack.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\npc_Manhack.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\npc_metropolice.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\npc_metropolice.h |
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\npc_monk.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\npc_mossman.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\npc_playercompanion.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\npc_playercompanion.h |
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\npc_PoisonZombie.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\npc_rollermine.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\npc_rollermine.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\npc_Scanner.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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!ENDIF |
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|
|
# End Source File |
|
# Begin Source File |
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|
SOURCE=.\hl2_dll\npc_stalker.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
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|
# PROP Exclude_From_Build 1 |
|
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
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|
SOURCE=.\hl2_dll\npc_stalker.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\npc_strider.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\npc_strider.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\npc_Talker.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\npc_Talker.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\npc_turret_ceiling.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\npc_turret_floor.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\npc_turret_ground.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\npc_Vortigaunt.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\npc_Vortigaunt.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\npc_zombie.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\player_control.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\player_control.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\point_apc_controller.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\prop_combine_ball.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\prop_combine_ball.h |
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\prop_thumper.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\proto_sniper.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\rotorwash.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\rotorwash.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\script_intro.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
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SOURCE=.\hl2_dll\script_intro.h |
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SOURCE=.\hl2_dll\vehicle_airboat.cpp |
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|
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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!ENDIF |
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# Begin Source File |
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SOURCE=.\hl2_dll\vehicle_apc.h |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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!ENDIF |
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# End Source File |
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# Begin Source File |
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SOURCE=.\hl2_dll\vehicle_crane.cpp |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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!ENDIF |
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# End Source File |
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# Begin Source File |
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SOURCE=.\hl2_dll\vehicle_crane.h |
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# Begin Source File |
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SOURCE=.\hl2_dll\vehicle_jeep.cpp |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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!ENDIF |
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# End Source File |
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# Begin Source File |
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SOURCE=.\hl2_dll\vehicle_prisoner_pod.cpp |
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|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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!ENDIF |
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# End Source File |
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# Begin Source File |
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SOURCE=.\hl2_dll\vehicle_viewcontroller.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
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!ENDIF |
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# End Source File |
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# Begin Source File |
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|
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SOURCE=.\hl2_dll\WaterLODControl.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
!ENDIF |
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|
# End Source File |
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# Begin Source File |
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|
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SOURCE=.\hl2_dll\weapon_357.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP Exclude_From_Build 1 |
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# End Source File |
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# Begin Source File |
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|
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SOURCE=.\hl2_dll\weapon_alyxgun.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP Exclude_From_Build 1 |
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!ENDIF |
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# End Source File |
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# Begin Source File |
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|
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SOURCE=.\hl2_dll\weapon_alyxgun.h |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
# PROP Exclude_From_Build 1 |
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|
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!ENDIF |
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|
# End Source File |
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# Begin Source File |
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|
|
SOURCE=.\hl2_dll\weapon_annabelle.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
!ENDIF |
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|
|
# End Source File |
|
# Begin Source File |
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|
SOURCE=.\hl2_dll\weapon_ar2.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
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|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
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|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\weapon_ar2.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\weapon_bugbait.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\weapon_citizenpackage.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\weapon_crossbow.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\weapon_crowbar.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\weapon_crowbar.h |
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\weapon_cubemap.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\weapon_frag.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\weapon_physcannon.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\weapon_physcannon.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\weapon_pistol.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
# PROP Exclude_From_Build 1 |
|
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|
!ENDIF |
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# End Source File |
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# Begin Source File |
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|
|
SOURCE=.\hl2_dll\weapon_rpg.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
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|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ENDIF |
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|
# End Source File |
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# Begin Source File |
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|
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SOURCE=.\hl2_dll\weapon_rpg.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
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|
# End Source File |
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# Begin Source File |
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|
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SOURCE=.\hl2_dll\weapon_shotgun.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\weapon_smg1.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\weapon_stunstick.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# ADD CPP /Yu |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# ADD BASE CPP /Yu |
|
# ADD CPP /Yu |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2_dll\weapon_stunstick.h |
|
# End Source File |
|
# End Group |
|
# Begin Group "TF2 DLL" |
|
|
|
# PROP Default_Filter "h;cpp" |
|
# Begin Group "TF2 Classes" |
|
|
|
# PROP Default_Filter "" |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\tf_class_commando.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\tf_class_commando.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\tf_class_defender.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\tf_class_defender.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
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SOURCE=.\tf2_dll\tf_class_escort.cpp |
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SOURCE=.\tf2_dll\tf_class_escort.h |
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SOURCE=.\tf2_dll\tf_class_infiltrator.cpp |
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# PROP Exclude_From_Build 1 |
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SOURCE=.\tf2_dll\tf_class_infiltrator.h |
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# Begin Source File |
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SOURCE=.\tf2_dll\tf_class_medic.cpp |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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# Begin Source File |
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SOURCE=.\tf2_dll\tf_class_medic.h |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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# Begin Source File |
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SOURCE=.\tf2_dll\tf_class_pyro.cpp |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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# Begin Source File |
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SOURCE=.\tf2_dll\tf_class_pyro.h |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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# End Source File |
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# Begin Source File |
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|
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SOURCE=.\tf2_dll\tf_class_recon.cpp |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
# PROP Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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SOURCE=.\tf2_dll\tf_class_recon.h |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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SOURCE=.\tf2_dll\tf_class_sapper.cpp |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# Begin Source File |
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SOURCE=.\tf2_dll\tf_class_sapper.h |
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|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# Begin Source File |
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SOURCE=.\tf2_dll\tf_class_sniper.cpp |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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# Begin Source File |
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SOURCE=.\tf2_dll\tf_class_sniper.h |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# End Source File |
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# Begin Source File |
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SOURCE=.\tf2_dll\tf_class_support.cpp |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ENDIF |
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# End Source File |
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# Begin Source File |
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SOURCE=.\tf2_dll\tf_class_support.h |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
!ENDIF |
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|
# End Source File |
|
# End Group |
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# Begin Group "TF2 Movement" |
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|
|
# PROP Default_Filter "" |
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# Begin Source File |
|
|
|
SOURCE=..\game_shared\tf2\tf_gamemovement.cpp |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
|
!ENDIF |
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|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\tf2\tf_gamemovement.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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|
# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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!ENDIF |
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|
# End Source File |
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# Begin Source File |
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SOURCE=..\game_shared\tf2\tf_gamemovement_chooser.cpp |
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|
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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# Begin Source File |
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SOURCE=..\game_shared\tf2\tf_gamemovement_chooser.h |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# Begin Source File |
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SOURCE=..\game_shared\tf2\tf_gamemovement_commando.cpp |
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|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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!ENDIF |
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# End Source File |
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# Begin Source File |
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SOURCE=..\game_shared\tf2\tf_gamemovement_commando.h |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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# End Source File |
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# Begin Source File |
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SOURCE=..\game_shared\tf2\tf_gamemovement_defender.cpp |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
# End Source File |
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# Begin Source File |
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|
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SOURCE=..\game_shared\tf2\tf_gamemovement_defender.h |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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|
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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!ENDIF |
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|
|
# End Source File |
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# Begin Source File |
|
|
|
SOURCE=..\game_shared\tf2\tf_gamemovement_escort.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\tf2\tf_gamemovement_escort.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\tf2\tf_gamemovement_infiltrator.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\tf2\tf_gamemovement_infiltrator.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\tf2\tf_gamemovement_medic.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\tf2\tf_gamemovement_medic.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\tf2\tf_gamemovement_pyro.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\tf2\tf_gamemovement_pyro.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\tf2\tf_gamemovement_recon.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\tf2\tf_gamemovement_recon.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\tf2\tf_gamemovement_sapper.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\tf2\tf_gamemovement_sapper.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\tf2\tf_gamemovement_sniper.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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|
# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ENDIF |
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# End Source File |
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# Begin Source File |
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SOURCE=..\game_shared\tf2\tf_gamemovement_sniper.h |
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|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
!ENDIF |
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|
# End Source File |
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# Begin Source File |
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|
SOURCE=..\game_shared\tf2\tf_gamemovement_support.cpp |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
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|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
!ENDIF |
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|
# End Source File |
|
# Begin Source File |
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|
SOURCE=..\game_shared\tf2\tf_gamemovement_support.h |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
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|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\tf2\tf_movedata.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\tf_playermove.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# End Group |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\basecombatcharacter_tf2.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\tf2\baseobject_shared.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\tf2\baseobject_shared.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\tf2\basetfcombatweapon_shared.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
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|
SOURCE=..\game_shared\tf2\basetfcombatweapon_shared.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ENDIF |
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|
|
# End Source File |
|
# Begin Source File |
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|
|
SOURCE=..\game_shared\tf2\basetfplayer_shared.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\tf2\basetfplayer_shared.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\tf2\basetfvehicle.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\tf2\basetfvehicle.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\bot_base.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\bot_base.h |
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\ControlZone.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\controlzone.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\debugoverlay_shared.h |
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\demo_entities.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\entity_burn_effect.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\entity_burn_effect.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\env_fallingrocks.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\tf2\env_laserdesignation.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\tf2\env_laserdesignation.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\env_meteor.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\env_meteor.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\env_meteor_shared.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\env_meteor_shared.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
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SOURCE=.\tf2_dll\fire_damage_mgr.cpp |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ENDIF |
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# End Source File |
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# Begin Source File |
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SOURCE=.\tf2_dll\fire_damage_mgr.h |
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|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ENDIF |
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# End Source File |
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# Begin Source File |
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SOURCE=.\tf2_dll\gasoline_blob.cpp |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ENDIF |
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|
# End Source File |
|
# Begin Source File |
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|
|
SOURCE=.\tf2_dll\gasoline_blob.h |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ENDIF |
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|
# End Source File |
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# Begin Source File |
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|
|
SOURCE=..\game_shared\tf2\gasoline_shared.h |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
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|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\tf2\grenade_antipersonnel.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\tf2\grenade_antipersonnel.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\tf2\grenade_base_empable.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\tf2\grenade_base_empable.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\tf2\grenade_emp.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\tf2\grenade_emp.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\tf2\grenade_limpetmine.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\tf2\grenade_limpetmine.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\tf2\grenade_objectsapper.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\tf2\grenade_objectsapper.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\tf2\grenade_rocket.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\tf2\grenade_rocket.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\tf2\grenade_stickybomb.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\tf2\ihasbuildpoints.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\info_act.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\info_act.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\info_add_resources.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\info_buildpoint.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\info_buildpoint.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\info_customtech.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\info_customtech.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\info_input_playsound.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\info_input_resetbanks.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ENDIF |
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|
# End Source File |
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# Begin Source File |
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SOURCE=.\tf2_dll\info_input_resetobjects.cpp |
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|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ENDIF |
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|
# End Source File |
|
# Begin Source File |
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|
SOURCE=.\tf2_dll\info_input_respawnplayers.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
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|
|
SOURCE=.\tf2_dll\info_minimappulse.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\info_output_team.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\info_vehicle_bay.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\info_vehicle_bay.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\iscorer.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\mapdata_server.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\mapdata_shared.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
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# PROP BASE Exclude_From_Build 1 |
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SOURCE=.\tf2_dll\menu_base.cpp |
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# PROP Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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SOURCE=.\tf2_dll\menu_base.h |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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SOURCE=.\tf2_dll\mortar_round.cpp |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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SOURCE=.\tf2_dll\mortar_round.h |
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# Begin Source File |
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SOURCE=.\movetype_push.h |
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# End Source File |
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# Begin Source File |
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SOURCE=.\tf2_dll\npc_bug_builder.cpp |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# End Source File |
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# Begin Source File |
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SOURCE=.\tf2_dll\npc_bug_builder.h |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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# End Source File |
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# Begin Source File |
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SOURCE=.\tf2_dll\npc_bug_hole.cpp |
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|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ENDIF |
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# End Source File |
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# Begin Source File |
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|
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SOURCE=.\tf2_dll\npc_bug_hole.h |
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|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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!ENDIF |
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|
# End Source File |
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# Begin Source File |
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|
|
SOURCE=.\tf2_dll\npc_bug_warrior.cpp |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
!ENDIF |
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# End Source File |
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# Begin Source File |
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|
|
SOURCE=.\tf2_dll\npc_bug_warrior.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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|
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
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|
|
SOURCE=.\tf2_dll\order_assist.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\order_assist.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\order_buildsentrygun.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\order_buildsentrygun.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\order_buildshieldwall.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\order_buildshieldwall.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\order_events.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\order_events.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\order_heal.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ENDIF |
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# End Source File |
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# Begin Source File |
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SOURCE=.\tf2_dll\order_heal.h |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ENDIF |
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# End Source File |
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# Begin Source File |
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SOURCE=.\tf2_dll\order_helpers.cpp |
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|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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!ENDIF |
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|
# End Source File |
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# Begin Source File |
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|
|
SOURCE=.\tf2_dll\order_helpers.h |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ENDIF |
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|
# End Source File |
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# Begin Source File |
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|
|
SOURCE=.\tf2_dll\order_killmortarguy.cpp |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ENDIF |
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|
# End Source File |
|
# Begin Source File |
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|
|
SOURCE=.\tf2_dll\order_killmortarguy.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\order_mortar_attack.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\order_mortar_attack.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\order_player.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\order_player.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ENDIF |
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# End Source File |
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# Begin Source File |
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|
|
SOURCE=.\tf2_dll\order_repair.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ENDIF |
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# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\order_repair.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\order_resourcepump.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\order_resourcepump.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\order_resupply.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\order_resupply.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\orders.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\orders.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\tf2\plasmaprojectile.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\tf2\plasmaprojectile.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\tf2\plasmaprojectile_shared.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\tf2\plasmaprojectile_shared.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\ragdoll_shadow.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\ragdoll_shadow.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\resource_chunk.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\resource_chunk.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\sensor_tf_team.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\team_messages.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\team_messages.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
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|
|
SOURCE=..\game_shared\tf2\techtree.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\tf2\techtree.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\tf2\techtree_parse.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\tf_ai_hint.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\tf_basecombatweapon.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\tf_basecombatweapon.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\tf_basefourwheelvehicle.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\tf_basefourwheelvehicle.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\tf_client.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ENDIF |
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|
|
# End Source File |
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# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\tf_eventlog.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\tf_filters.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\tf_flare.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\tf_flare.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\tf_func_construction_yard.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\tf_func_construction_yard.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\tf_func_mass_teleport.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\tf_func_mass_teleport.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\tf_func_no_build.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
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|
# End Source File |
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# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\tf_func_no_build.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
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|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\tf_func_resource.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\tf_func_resource.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\tf_func_weldable_door.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\tf_func_weldable_door.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\tf_gameinterface.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\tf2\tf_gamerules.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\tf2\tf_gamerules.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\tf_hintmanager.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\tf_hintmanager.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\tf_obj.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\tf_obj.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\tf_obj_armor_upgrade.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\tf_obj_armor_upgrade.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\tf_obj_barbed_wire.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\tf_obj_barbed_wire.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\tf2\tf_obj_base_manned_gun.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\tf2\tf_obj_base_manned_gun.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\tf2\tf_obj_basedrivergun_shared.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ENDIF |
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|
# End Source File |
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# Begin Source File |
|
|
|
SOURCE=..\game_shared\tf2\tf_obj_basedrivergun_shared.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ENDIF |
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# End Source File |
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# Begin Source File |
|
|
|
SOURCE=..\game_shared\tf2\tf_obj_baseupgrade_shared.cpp |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\tf2\tf_obj_baseupgrade_shared.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\tf_obj_buff_station.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\tf_obj_buff_station.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\tf_obj_bunker.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\tf_obj_bunker.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\tf_obj_dragonsteeth.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\tf_obj_dragonsteeth.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\tf2\tf_obj_driver_machinegun_shared.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\tf2\tf_obj_driver_machinegun_shared.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\tf_obj_empgenerator.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\tf_obj_empgenerator.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\tf_obj_explosives.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\tf_obj_manned_missilelauncher.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\tf_obj_manned_missilelauncher.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\tf2\tf_obj_manned_plasmagun.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\tf2\tf_obj_manned_plasmagun.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\tf2\tf_obj_manned_plasmagun_shared.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
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|
# End Source File |
|
# Begin Source File |
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|
|
SOURCE=..\game_shared\tf2\tf_obj_manned_plasmagun_shared.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
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|
|
SOURCE=.\tf2_dll\tf_obj_manned_shield.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\tf_obj_mapdefined.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\tf_obj_mapdefined.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\tf_obj_mcv_selection_panel.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\tf_obj_mcv_selection_panel.h |
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\tf_obj_mortar.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\tf_obj_mortar.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\tf_obj_powerpack.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\tf_obj_powerpack.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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SOURCE=.\tf2_dll\tf_obj_rallyflag.cpp |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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# Begin Source File |
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SOURCE=.\tf2_dll\tf_obj_rallyflag.h |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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!ENDIF |
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# Begin Source File |
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SOURCE=.\tf2_dll\tf_obj_resourcepump.cpp |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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!ENDIF |
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# Begin Source File |
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SOURCE=.\tf2_dll\tf_obj_resourcepump.h |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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!ENDIF |
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# End Source File |
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# Begin Source File |
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SOURCE=.\tf2_dll\tf_obj_respawn_station.cpp |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ENDIF |
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|
# End Source File |
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# Begin Source File |
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SOURCE=.\tf2_dll\tf_obj_respawn_station.h |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ENDIF |
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# End Source File |
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# Begin Source File |
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SOURCE=.\tf2_dll\tf_obj_resupply.cpp |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ENDIF |
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|
# End Source File |
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# Begin Source File |
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|
|
SOURCE=.\tf2_dll\tf_obj_resupply.h |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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|
# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
|
!ENDIF |
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|
|
# End Source File |
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# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\tf_obj_sandbag_bunker.cpp |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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|
|
# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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|
# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\tf_obj_sandbag_bunker.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\tf_obj_selfheal.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\tf_obj_selfheal.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\tf_obj_sentrygun.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\tf_obj_sentrygun.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\tf_obj_shieldwall.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\tf_obj_shieldwall.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\tf_obj_tower.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\tf_obj_tower.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
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SOURCE=.\tf2_dll\tf_obj_tunnel.cpp |
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|
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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SOURCE=.\tf2_dll\tf_obj_vehicleboost.cpp |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# Begin Source File |
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SOURCE=.\tf2_dll\tf_obj_vehicleboost.h |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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!ENDIF |
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# End Source File |
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# Begin Source File |
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SOURCE=.\tf2_dll\tf_player.cpp |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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!ENDIF |
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|
# End Source File |
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# Begin Source File |
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SOURCE=.\tf2_dll\tf_player.h |
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|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ENDIF |
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|
# End Source File |
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# Begin Source File |
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|
|
SOURCE=.\tf2_dll\tf_player_death.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ENDIF |
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|
|
# End Source File |
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# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\tf_player_resource.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
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|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\tf_player_resource.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ENDIF |
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|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\tf2\tf_playeranimstate.h |
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\tf_playerclass.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\tf_playerclass.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\tf_playerlocaldata.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\tf_playerlocaldata.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\tf2\tf_reconvars.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\tf2\tf_reconvars.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\tf2\tf_shareddefs.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\tf2\tf_shareddefs.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\tf_shield.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\tf_shield.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\tf_shield_flat.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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|
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ENDIF |
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# End Source File |
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# Begin Source File |
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|
|
SOURCE=.\tf2_dll\tf_shield_flat.h |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ENDIF |
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|
# End Source File |
|
# Begin Source File |
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|
|
SOURCE=..\game_shared\tf2\tf_shield_mobile_shared.cpp |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ENDIF |
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|
# End Source File |
|
# Begin Source File |
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|
|
SOURCE=.\tf2_dll\tf_shieldgrenade.cpp |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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|
# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ENDIF |
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|
# End Source File |
|
# Begin Source File |
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|
|
SOURCE=.\tf2_dll\tf_shieldgrenade.h |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ENDIF |
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# End Source File |
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# Begin Source File |
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|
SOURCE=..\game_shared\tf2\tf_shieldshared.cpp |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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# SUBTRACT CPP /YX /Yc /Yu |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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# SUBTRACT CPP /YX /Yc /Yu |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
# SUBTRACT CPP /YX /Yc /Yu |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# SUBTRACT CPP /YX /Yc /Yu |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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# SUBTRACT BASE CPP /YX /Yc /Yu |
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# SUBTRACT CPP /YX /Yc /Yu |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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# SUBTRACT BASE CPP /YX /Yc /Yu |
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# SUBTRACT CPP /YX /Yc /Yu |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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# SUBTRACT BASE CPP /YX /Yc /Yu |
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# SUBTRACT CPP /YX /Yc /Yu |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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# SUBTRACT BASE CPP /YX /Yc /Yu |
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# SUBTRACT CPP /YX /Yc /Yu |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
# SUBTRACT BASE CPP /YX /Yc /Yu |
|
# SUBTRACT CPP /YX /Yc /Yu |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
# SUBTRACT BASE CPP /YX /Yc /Yu |
|
# SUBTRACT CPP /YX /Yc /Yu |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
# SUBTRACT BASE CPP /YX /Yc /Yu |
|
# SUBTRACT CPP /YX /Yc /Yu |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
# SUBTRACT BASE CPP /YX /Yc /Yu |
|
# SUBTRACT CPP /YX /Yc /Yu |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
# SUBTRACT BASE CPP /YX /Yc /Yu |
|
# SUBTRACT CPP /YX /Yc /Yu |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
# SUBTRACT BASE CPP /YX /Yc /Yu |
|
# SUBTRACT CPP /YX /Yc /Yu |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\tf2\tf_shieldshared.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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!ENDIF |
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|
# End Source File |
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# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\tf_stats.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\tf_stats.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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SOURCE=.\tf2_dll\tf_stressentities.cpp |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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SOURCE=..\game_shared\tf2\tf_tacticalmap.cpp |
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# SUBTRACT CPP /YX /Yc /Yu |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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# End Source File |
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# Begin Source File |
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SOURCE=.\tf2_dll\tf_team.cpp |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# Begin Source File |
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SOURCE=.\tf2_dll\tf_team.h |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# Begin Source File |
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SOURCE=.\tf2_dll\tf_teamspawnpoint.h |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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!ENDIF |
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# End Source File |
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# Begin Source File |
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SOURCE=..\game_shared\tf2\tf_usermessages.cpp |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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!ENDIF |
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# End Source File |
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# Begin Source File |
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SOURCE=.\tf2_dll\tf_vehicle_battering_ram.cpp |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ENDIF |
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|
# End Source File |
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# Begin Source File |
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|
|
SOURCE=.\tf2_dll\tf_vehicle_battering_ram.h |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# End Source File |
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# Begin Source File |
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|
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SOURCE=.\tf2_dll\tf_vehicle_flatbed.cpp |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ENDIF |
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|
# End Source File |
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# Begin Source File |
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SOURCE=.\tf2_dll\tf_vehicle_flatbed.h |
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|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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|
# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ENDIF |
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|
# End Source File |
|
# Begin Source File |
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SOURCE=.\tf2_dll\tf_vehicle_mortar.cpp |
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|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
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|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ENDIF |
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|
|
# End Source File |
|
# Begin Source File |
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|
|
SOURCE=.\tf2_dll\tf_vehicle_mortar.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
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|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\tf_vehicle_motorcycle.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\tf_vehicle_siege_tower.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\tf_vehicle_siege_tower.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\tf_vehicle_tank.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\tf_vehicle_tank.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\tf_vehicle_teleport_station.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ENDIF |
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# End Source File |
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# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\tf_vehicle_teleport_station.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
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|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
!ENDIF |
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|
|
# End Source File |
|
# Begin Source File |
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|
|
SOURCE=.\tf2_dll\tf_vehicle_wagon.cpp |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
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|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\tf_vehicle_wagon.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ENDIF |
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|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\tf2\tf_vehicleshared.h |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\tf_walker_base.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\tf_walker_base.h |
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\tf_walker_ministrider.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\tf_walker_ministrider.h |
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\tf_walker_strider.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tf2_dll\tf_walker_strider.h |
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\tf2\tfclassdata_shared.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\tf2\TFClassData_Shared.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ENDIF |
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|
# End Source File |
|
# Begin Source File |
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SOURCE=.\tf2_dll\trigger_fall.cpp |
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|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
# PROP Exclude_From_Build 1 |
|
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ENDIF |
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|
# End Source File |
|
# Begin Source File |
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|
SOURCE=.\tf2_dll\trigger_skybox.cpp |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
# PROP Exclude_From_Build 1 |
|
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
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|
SOURCE=..\game_shared\tf2\vehicle_mortar_shared.h |
|
# End Source File |
|
# Begin Source File |
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|
|
SOURCE=..\game_shared\tf2\weapon_arcwelder.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# SUBTRACT CPP /YX /Yc /Yu |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# SUBTRACT CPP /YX /Yc /Yu |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\tf2\weapon_basecombatobject.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\tf2\weapon_basecombatobject.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\tf2\weapon_builder.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\tf2\weapon_builder.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\tf2\weapon_combat_basegrenade.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\tf2\weapon_combat_basegrenade.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ENDIF |
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# End Source File |
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# Begin Source File |
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SOURCE=..\game_shared\tf2\weapon_combat_burstrifle.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ENDIF |
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# Begin Source File |
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SOURCE=..\game_shared\tf2\weapon_combat_grenade.cpp |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ENDIF |
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|
# End Source File |
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# Begin Source File |
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|
|
SOURCE=..\game_shared\tf2\weapon_combat_grenade_emp.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ENDIF |
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|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\tf2\weapon_combat_laserrifle.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\tf2\weapon_combat_plasma_grenade_launcher.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\tf2\weapon_combat_plasmarifle.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\tf2\weapon_combat_shotgun.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\tf2\weapon_combat_usedwithshieldbase.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\tf2\weapon_combat_usedwithshieldbase.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ENDIF |
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# End Source File |
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# Begin Source File |
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SOURCE=..\game_shared\tf2\weapon_combatshield.cpp |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ENDIF |
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# Begin Source File |
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SOURCE=..\game_shared\tf2\weapon_combatshield.h |
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|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ENDIF |
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# End Source File |
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# Begin Source File |
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SOURCE=..\game_shared\tf2\weapon_drainbeam.cpp |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ENDIF |
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# End Source File |
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# Begin Source File |
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SOURCE=..\game_shared\tf2\weapon_drainbeam.h |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ENDIF |
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# End Source File |
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# Begin Source File |
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SOURCE=..\game_shared\tf2\weapon_flame_thrower.cpp |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ENDIF |
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|
# End Source File |
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# Begin Source File |
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SOURCE=..\game_shared\tf2\weapon_flame_thrower.h |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
!ENDIF |
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|
|
# End Source File |
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# Begin Source File |
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|
|
SOURCE=..\game_shared\tf2\weapon_gas_can.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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|
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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|
|
# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ENDIF |
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|
|
# End Source File |
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# Begin Source File |
|
|
|
SOURCE=..\game_shared\tf2\weapon_gas_can.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\tf2\weapon_grenade_rocket.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# Begin Source File |
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SOURCE=..\game_shared\tf2\weapon_grenade_rocket.h |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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# Begin Source File |
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SOURCE=..\game_shared\tf2\weapon_harpoon.cpp |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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# Begin Source File |
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SOURCE=..\game_shared\tf2\weapon_limpetmine.cpp |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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!ENDIF |
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# Begin Source File |
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SOURCE=..\game_shared\tf2\weapon_limpetmine.h |
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|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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!ENDIF |
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# End Source File |
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# Begin Source File |
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SOURCE=..\game_shared\tf2\weapon_minigun.cpp |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
!ENDIF |
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|
# End Source File |
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# Begin Source File |
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SOURCE=..\game_shared\tf2\weapon_obj_empgenerator.cpp |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
!ENDIF |
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|
|
# End Source File |
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# Begin Source File |
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|
|
SOURCE=..\game_shared\tf2\weapon_obj_rallyflag.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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|
# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
|
!ENDIF |
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|
|
# End Source File |
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# Begin Source File |
|
|
|
SOURCE=..\game_shared\tf2\weapon_objectselection.cpp |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ENDIF |
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|
|
# End Source File |
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# Begin Source File |
|
|
|
SOURCE=..\game_shared\tf2\weapon_objectselection.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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|
|
# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
|
# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ENDIF |
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|
# End Source File |
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# Begin Source File |
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|
|
SOURCE=..\game_shared\tf2\weapon_plasmarifle.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
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|
!ENDIF |
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|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\tf2\weapon_repairgun.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
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|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\tf2\weapon_repairgun.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\tf2\weapon_rocketlauncher.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\tf2\weapon_rocketlauncher.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\tf2\weapon_shield.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\tf2\weapon_shield.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\tf2\weapon_shieldgrenade.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\tf2\weapon_twohandedcontainer.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\tf2\weapon_twohandedcontainer.h |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# Begin Group "HL1 DLL" |
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# PROP Default_Filter "" |
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SOURCE=.\actanimating.cpp |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# Begin Source File |
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SOURCE=.\actanimating.h |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ENDIF |
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# End Source File |
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# Begin Source File |
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SOURCE=.\hl1_dll\hl1_ai_basenpc.cpp |
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|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ENDIF |
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# End Source File |
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# Begin Source File |
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SOURCE=.\hl1_dll\hl1_ai_basenpc.h |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ENDIF |
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|
|
# End Source File |
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# Begin Source File |
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|
|
SOURCE=.\hl1_dll\hl1_basecombatweapon.cpp |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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|
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
|
!ENDIF |
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|
|
# End Source File |
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# Begin Source File |
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|
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SOURCE=..\game_shared\hl1\hl1_basecombatweapon_shared.cpp |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ENDIF |
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|
|
# End Source File |
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# Begin Source File |
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|
|
SOURCE=..\game_shared\hl1\hl1_basecombatweapon_shared.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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|
|
# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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|
# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
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!ENDIF |
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|
|
# End Source File |
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# Begin Source File |
|
|
|
SOURCE=.\hl1_dll\hl1_basegrenade.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl1_dll\hl1_basegrenade.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ENDIF |
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# End Source File |
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# Begin Source File |
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|
|
SOURCE=.\hl1_CBaseHelicopter.h |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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!ENDIF |
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# End Source File |
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# Begin Source File |
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|
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SOURCE=.\hl1_dll\hl1_client.cpp |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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!ENDIF |
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# End Source File |
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# Begin Source File |
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|
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SOURCE=.\hl1_dll\hl1_ents.cpp |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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!ENDIF |
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|
# End Source File |
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# Begin Source File |
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|
|
SOURCE=.\hl1_dll\hl1_ents.h |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ENDIF |
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|
# End Source File |
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# Begin Source File |
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|
|
SOURCE=.\hl1_dll\hl1_env_speaker.cpp |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
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|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl1_dll\hl1_eventlog.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ENDIF |
|
|
|
# End Source File |
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# Begin Source File |
|
|
|
SOURCE=.\hl1_dll\hl1_func_recharge.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl1_dll\hl1_func_tank.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\hl1\hl1_gamemovement.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\hl1\hl1_gamemovement.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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SOURCE=..\game_shared\hl1\hl1_gamerules.cpp |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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SOURCE=..\game_shared\hl1\hl1_gamerules.h |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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# Begin Source File |
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SOURCE=.\hl1_dll\hl1_grenade_mp5.cpp |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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SOURCE=.\hl1_dll\hl1_grenade_mp5.h |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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# Begin Source File |
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SOURCE=.\hl1_dll\hl1_grenade_spit.cpp |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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!ENDIF |
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# Begin Source File |
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SOURCE=.\hl1_dll\hl1_grenade_spit.h |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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!ENDIF |
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# End Source File |
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# Begin Source File |
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SOURCE=.\hl1_dll\hl1_item_ammo.cpp |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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!ENDIF |
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# End Source File |
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# Begin Source File |
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SOURCE=.\hl1_dll\hl1_item_battery.cpp |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ENDIF |
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# End Source File |
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# Begin Source File |
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|
|
SOURCE=.\hl1_dll\hl1_item_healthkit.cpp |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ENDIF |
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|
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# End Source File |
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# Begin Source File |
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|
|
SOURCE=.\hl1_dll\hl1_item_longjump.cpp |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
|
# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
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SOURCE=.\hl1_dll\hl1_item_suit.cpp |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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SOURCE=.\hl1_dll\hl1_items.cpp |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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SOURCE=.\hl1_dll\hl1_items.h |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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SOURCE=.\hl1_dll\hl1_monstermaker.cpp |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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SOURCE=.\hl1_dll\hl1_monstermaker.h |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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# Begin Source File |
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SOURCE=.\hl1_dll\hl1_npc_aflock.cpp |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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!ENDIF |
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# End Source File |
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# Begin Source File |
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SOURCE=.\hl1_dll\hl1_npc_agrunt.cpp |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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!ENDIF |
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# End Source File |
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# Begin Source File |
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SOURCE=.\hl1_dll\hl1_npc_apache.cpp |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ENDIF |
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|
# End Source File |
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# Begin Source File |
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|
|
SOURCE=.\hl1_dll\hl1_npc_barnacle.cpp |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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|
!ENDIF |
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|
|
# End Source File |
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# Begin Source File |
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|
|
SOURCE=.\hl1_dll\hl1_npc_barnacle.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl1_dll\hl1_npc_barney.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl1_dll\hl1_npc_barney.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl1_dll\hl1_npc_bigmomma.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl1_dll\hl1_npc_bloater.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl1_dll\hl1_npc_bullsquid.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl1_dll\hl1_npc_bullsquid.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl1_dll\hl1_npc_controller.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl1_dll\hl1_npc_gargantua.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl1_dll\hl1_npc_gargantua.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl1_dll\hl1_npc_gman.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl1_dll\hl1_npc_hassassin.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl1_dll\hl1_npc_headcrab.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl1_dll\hl1_npc_headcrab.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl1_dll\hl1_npc_hgrunt.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl1_dll\hl1_npc_hgrunt.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl1_dll\hl1_npc_hornet.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl1_dll\hl1_npc_hornet.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl1_dll\hl1_npc_houndeye.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl1_dll\hl1_npc_houndeye.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
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SOURCE=.\hl1_dll\hl1_npc_ichthyosaur.cpp |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ENDIF |
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# End Source File |
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# Begin Source File |
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SOURCE=.\hl1_dll\hl1_npc_ichthyosaur.h |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ENDIF |
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# End Source File |
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# Begin Source File |
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SOURCE=.\hl1_dll\hl1_npc_leech.cpp |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ENDIF |
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# End Source File |
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# Begin Source File |
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SOURCE=.\hl1_dll\hl1_npc_nihilanth.cpp |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ENDIF |
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# End Source File |
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# Begin Source File |
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SOURCE=.\hl1_dll\hl1_npc_osprey.cpp |
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|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ENDIF |
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# End Source File |
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# Begin Source File |
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SOURCE=.\hl1_dll\hl1_npc_roach.cpp |
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|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ENDIF |
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# End Source File |
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# Begin Source File |
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SOURCE=.\hl1_dll\hl1_npc_scientist.cpp |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ENDIF |
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# End Source File |
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# Begin Source File |
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SOURCE=.\hl1_dll\hl1_npc_scientist.h |
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|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ENDIF |
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# End Source File |
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# Begin Source File |
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SOURCE=.\hl1_dll\hl1_npc_snark.cpp |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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|
# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ENDIF |
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# End Source File |
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# Begin Source File |
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|
|
SOURCE=.\hl1_dll\hl1_npc_snark.h |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
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# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# Begin Source File |
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SOURCE=.\hl1_dll\hl1_npc_talker.cpp |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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# Begin Source File |
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SOURCE=.\hl1_dll\hl1_npc_talker.h |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ENDIF |
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# End Source File |
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# Begin Source File |
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SOURCE=.\hl1_dll\hl1_npc_tentacle.cpp |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ENDIF |
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# End Source File |
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# Begin Source File |
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SOURCE=.\hl1_dll\hl1_npc_turret.cpp |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ENDIF |
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# End Source File |
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# Begin Source File |
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|
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SOURCE=.\hl1_dll\hl1_npc_vortigaunt.cpp |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
|
!ENDIF |
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|
# End Source File |
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# Begin Source File |
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|
|
SOURCE=.\hl1_dll\hl1_npc_vortigaunt.h |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
|
# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
!ENDIF |
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|
|
# End Source File |
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# Begin Source File |
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|
|
SOURCE=.\hl1_dll\hl1_npc_zombie.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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|
# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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|
|
# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ENDIF |
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|
|
# End Source File |
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# Begin Source File |
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|
|
SOURCE=.\hl1_dll\hl1_npc_zombie.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
|
# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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|
|
# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
|
!ENDIF |
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|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl1_dll\hl1_player.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ENDIF |
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|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl1_dll\hl1_player.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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# Begin Source File |
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SOURCE=..\game_shared\hl1\hl1_player_shared.h |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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SOURCE=.\hl1_dll\hl1_playermove.cpp |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# Begin Source File |
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SOURCE=..\game_shared\hl1\hl1_usermessages.cpp |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# Begin Source File |
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SOURCE=.\hl1_dll\hl1_weapon_357.cpp |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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!ENDIF |
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# End Source File |
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# Begin Source File |
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SOURCE=.\hl1_dll\hl1_weapon_crossbow.cpp |
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|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ENDIF |
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# End Source File |
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# Begin Source File |
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SOURCE=.\hl1_dll\hl1_weapon_crowbar.cpp |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ENDIF |
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|
# End Source File |
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# Begin Source File |
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|
|
SOURCE=.\hl1_dll\hl1_weapon_egon.cpp |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ENDIF |
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# End Source File |
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# Begin Source File |
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|
|
SOURCE=.\hl1_dll\hl1_weapon_gauss.cpp |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
|
# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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|
# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
|
# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ENDIF |
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|
|
# End Source File |
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# Begin Source File |
|
|
|
SOURCE=.\hl1_dll\hl1_weapon_glock.cpp |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
|
# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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|
# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
|
!ENDIF |
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|
|
# End Source File |
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# Begin Source File |
|
|
|
SOURCE=.\hl1_dll\hl1_weapon_handgrenade.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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|
|
# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
|
# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
|
# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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# Begin Source File |
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SOURCE=.\hl1_dll\hl1_weapon_hornetgun.cpp |
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|
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# Begin Source File |
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SOURCE=.\hl1_dll\hl1_weapon_mp5.cpp |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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!ENDIF |
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# Begin Source File |
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SOURCE=.\hl1_dll\hl1_weapon_mp5.h |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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!ENDIF |
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# End Source File |
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# Begin Source File |
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SOURCE=.\hl1_dll\hl1_weapon_rpg.cpp |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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!ENDIF |
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# End Source File |
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# Begin Source File |
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SOURCE=.\hl1_dll\hl1_weapon_rpg.h |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ENDIF |
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# End Source File |
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# Begin Source File |
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SOURCE=.\hl1_dll\hl1_weapon_satchel.cpp |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ENDIF |
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# End Source File |
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# Begin Source File |
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|
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SOURCE=.\hl1_dll\hl1_weapon_satchel.h |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
|
# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ENDIF |
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# End Source File |
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# Begin Source File |
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|
|
SOURCE=.\hl1_dll\hl1_weapon_shotgun.cpp |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
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# Begin Source File |
|
|
|
SOURCE=.\hl1_dll\hl1_weapon_snark.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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|
|
# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl1_dll\hl1_weapon_tripmine.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
|
# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
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SOURCE=.\hl1_dll\hl1_weaponbox.cpp |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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SOURCE=.\cstrike\bot\states\cs_bot_attack.cpp |
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SOURCE=.\cstrike\bot\states\cs_bot_buy.cpp |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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SOURCE=.\cstrike\bot\states\cs_bot_defuse_bomb.cpp |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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# End Source File |
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# Begin Source File |
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SOURCE=.\cstrike\bot\states\cs_bot_escape_from_bomb.cpp |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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!ENDIF |
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# End Source File |
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# Begin Source File |
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SOURCE=.\cstrike\bot\states\cs_bot_fetch_bomb.cpp |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ENDIF |
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# End Source File |
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# Begin Source File |
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SOURCE=.\cstrike\bot\states\cs_bot_follow.cpp |
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|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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!ENDIF |
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# End Source File |
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# Begin Source File |
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SOURCE=.\cstrike\bot\states\cs_bot_hide.cpp |
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|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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!ENDIF |
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# End Source File |
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# Begin Source File |
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SOURCE=.\cstrike\bot\states\cs_bot_hunt.cpp |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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!ENDIF |
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|
# End Source File |
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# Begin Source File |
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|
|
SOURCE=.\cstrike\bot\states\cs_bot_idle.cpp |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP Exclude_From_Build 1 |
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SOURCE=.\cstrike\bot\states\cs_bot_investigate_noise.cpp |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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SOURCE=.\cstrike\bot\states\cs_bot_move_to.cpp |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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SOURCE=.\cstrike\bot\states\cs_bot_plant_bomb.cpp |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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SOURCE=.\cstrike\bot\states\cs_bot_use_entity.cpp |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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SOURCE=..\game_shared\cstrike\bot\bot.cpp |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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SOURCE=..\game_shared\cstrike\bot\bot.h |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP Exclude_From_Build 1 |
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SOURCE=..\game_shared\cstrike\bot\bot_constants.h |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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# Begin Source File |
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SOURCE=..\game_shared\cstrike\bot\bot_hide.cpp |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# Begin Source File |
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SOURCE=..\game_shared\cstrike\bot\bot_manager.cpp |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# Begin Source File |
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SOURCE=..\game_shared\cstrike\bot\bot_manager.h |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
!ENDIF |
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# End Source File |
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# Begin Source File |
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|
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SOURCE=.\cstrike\bot\cs_bot_pathfind.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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|
# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ENDIF |
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# End Source File |
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# Begin Source File |
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|
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SOURCE=.\cstrike\bot\cs_bot_radio.cpp |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
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|
|
SOURCE=.\cstrike\bot\cs_bot_statemachine.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ENDIF |
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|
# End Source File |
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# Begin Source File |
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|
|
SOURCE=.\cstrike\bot\cs_bot_update.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ENDIF |
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|
# End Source File |
|
# Begin Source File |
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|
|
SOURCE=.\cstrike\bot\cs_bot_vision.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ENDIF |
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|
|
# End Source File |
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# Begin Source File |
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|
|
SOURCE=.\cstrike\bot\cs_bot_weapon.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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|
# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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|
|
# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\cstrike\bot\cs_bot_weapon_id.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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|
|
# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\cstrike\bot\cs_gamestate.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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|
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\cstrike\bot\cs_gamestate.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# End Group |
|
# Begin Group "Hostage" |
|
|
|
# PROP Default_Filter "" |
|
# Begin Source File |
|
|
|
SOURCE=.\cstrike\hostage\cs_simple_hostage.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
|
# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
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SOURCE=.\cstrike\hostage\cs_simple_hostage.h |
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SOURCE=.\cstrike\cs_autobuy.cpp |
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SOURCE=.\cstrike\cs_client.cpp |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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SOURCE=.\cstrike\cs_eventlog.cpp |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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# Begin Source File |
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SOURCE=.\cstrike\cs_gameinterface.cpp |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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# Begin Source File |
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SOURCE=..\game_shared\cstrike\cs_gamemovement.cpp |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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# Begin Source File |
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SOURCE=..\game_shared\cstrike\cs_gamerules.cpp |
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# PROP Exclude_From_Build 1 |
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SOURCE=..\game_shared\cstrike\cs_gamerules.h |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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SOURCE=.\cstrike\cs_player.cpp |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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SOURCE=.\cstrike\cs_player.h |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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SOURCE=.\cstrike\cs_player_resource.cpp |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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SOURCE=.\cstrike\cs_player_resource.h |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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# Begin Source File |
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SOURCE=..\game_shared\cstrike\cs_player_shared.cpp |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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# End Source File |
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# Begin Source File |
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SOURCE=..\game_shared\cstrike\cs_playeranimstate.cpp |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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!ENDIF |
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# End Source File |
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# Begin Source File |
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SOURCE=..\game_shared\cstrike\cs_playeranimstate.h |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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!ENDIF |
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# End Source File |
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# Begin Source File |
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SOURCE=.\cstrike\cs_playermove.cpp |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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!ENDIF |
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# End Source File |
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# Begin Source File |
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SOURCE=..\game_shared\cstrike\cs_shareddefs.cpp |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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!ENDIF |
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# End Source File |
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# Begin Source File |
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SOURCE=..\game_shared\cstrike\cs_shareddefs.h |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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|
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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!ENDIF |
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# End Source File |
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# Begin Source File |
|
|
|
SOURCE=.\cstrike\cs_team.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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|
# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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|
# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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!ENDIF |
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# End Source File |
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# Begin Source File |
|
|
|
SOURCE=.\cstrike\cs_team.h |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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!ENDIF |
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# End Source File |
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# Begin Source File |
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|
|
SOURCE=..\game_shared\cstrike\cs_usermessages.cpp |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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|
# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
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|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
|
# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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!ENDIF |
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# End Source File |
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# Begin Source File |
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|
|
SOURCE=.\cstrike\cs_vehicle_jeep.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ENDIF |
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|
|
# End Source File |
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# Begin Source File |
|
|
|
SOURCE=..\game_shared\cstrike\cs_weapon_parse.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ENDIF |
|
|
|
# End Source File |
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# Begin Source File |
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|
|
SOURCE=..\game_shared\cstrike\cs_weapon_parse.h |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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|
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
|
!ENDIF |
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|
|
# End Source File |
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# Begin Source File |
|
|
|
SOURCE=..\game_shared\cstrike\flashbang_projectile.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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|
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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|
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ENDIF |
|
|
|
# End Source File |
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# Begin Source File |
|
|
|
SOURCE=..\game_shared\cstrike\flashbang_projectile.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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|
|
# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\cstrike\func_bomb_target.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\cstrike\func_bomb_target.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ENDIF |
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# End Source File |
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# Begin Source File |
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|
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SOURCE=.\cstrike\func_buy_zone.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ENDIF |
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# End Source File |
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# Begin Source File |
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SOURCE=.\cstrike\func_hostage_rescue.cpp |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ENDIF |
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# End Source File |
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# Begin Source File |
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SOURCE=..\game_shared\cstrike\fx_cs_shared.cpp |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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|
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ENDIF |
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# End Source File |
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# Begin Source File |
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SOURCE=..\game_shared\cstrike\fx_cs_shared.h |
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# End Source File |
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# Begin Source File |
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SOURCE=..\game_shared\cstrike\hegrenade_projectile.cpp |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ENDIF |
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# End Source File |
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# Begin Source File |
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SOURCE=..\game_shared\cstrike\hegrenade_projectile.h |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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|
# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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!ENDIF |
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# End Source File |
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# Begin Source File |
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|
|
SOURCE=.\cstrike\hintmessage.cpp |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
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|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ENDIF |
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|
# End Source File |
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# Begin Source File |
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|
|
SOURCE=.\cstrike\hintmessage.h |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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|
|
# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ENDIF |
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|
|
# End Source File |
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# Begin Source File |
|
|
|
SOURCE=.\cstrike\info_view_parameters.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
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|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
!ENDIF |
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|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\cstrike\info_view_parameters.h |
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\cstrike\item_assaultsuit.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
# PROP Exclude_From_Build 1 |
|
|
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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|
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ENDIF |
|
|
|
# End Source File |
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# Begin Source File |
|
|
|
SOURCE=.\cstrike\item_defuser.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
|
# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
|
# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
|
# PROP Exclude_From_Build 1 |
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|
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SOURCE=.\cstrike\te_shotgun_shot.h |
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# PROP BASE Exclude_From_Build 1 |
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# Begin Source File |
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SOURCE=..\game_shared\cstrike\weapon_aug.cpp |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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SOURCE=..\game_shared\cstrike\weapon_awp.cpp |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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# Begin Source File |
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SOURCE=..\game_shared\cstrike\weapon_basecsgrenade.cpp |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# Begin Source File |
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SOURCE=..\game_shared\cstrike\weapon_basecsgrenade.h |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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# Begin Source File |
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SOURCE=..\game_shared\cstrike\weapon_c4.cpp |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ENDIF |
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# Begin Source File |
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SOURCE=..\game_shared\cstrike\weapon_c4.h |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ENDIF |
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# End Source File |
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# Begin Source File |
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SOURCE=..\game_shared\cstrike\weapon_csbase.cpp |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ENDIF |
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# End Source File |
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# Begin Source File |
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SOURCE=..\game_shared\cstrike\weapon_csbase.h |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ENDIF |
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# End Source File |
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# Begin Source File |
|
|
|
SOURCE=..\game_shared\cstrike\weapon_csbasegun.cpp |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
!ENDIF |
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|
|
# End Source File |
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# Begin Source File |
|
|
|
SOURCE=..\game_shared\cstrike\weapon_csbasegun.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\cstrike\weapon_deagle.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\cstrike\weapon_elite.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\cstrike\weapon_famas.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\cstrike\weapon_fiveseven.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\cstrike\weapon_flashbang.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\cstrike\weapon_flashbang.h |
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\cstrike\weapon_g3sg1.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\cstrike\weapon_galil.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\cstrike\weapon_glock.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\cstrike\weapon_hegrenade.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\cstrike\weapon_hegrenade.h |
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\cstrike\weapon_knife.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\cstrike\weapon_m249.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\cstrike\weapon_m3.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
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|
|
# End Source File |
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# Begin Source File |
|
|
|
SOURCE=..\game_shared\cstrike\weapon_m4a1.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\cstrike\weapon_mac10.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\cstrike\weapon_mp5navy.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\cstrike\weapon_p228.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\cstrike\weapon_p90.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\cstrike\weapon_scout.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\cstrike\weapon_sg550.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\cstrike\weapon_sg552.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\cstrike\weapon_smokegrenade.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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SOURCE=..\game_shared\cstrike\weapon_tmp.cpp |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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SOURCE=..\game_shared\cstrike\weapon_ump45.cpp |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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SOURCE=..\game_shared\cstrike\weapon_usp.cpp |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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SOURCE=..\game_shared\cstrike\weapon_xm1014.cpp |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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SOURCE=..\game_shared\dod\dod_activity.cpp |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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SOURCE=..\game_shared\dod\dod_activity.h |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# Begin Source File |
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SOURCE=.\dod\dod_ammo_box.cpp |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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# Begin Source File |
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SOURCE=.\dod\dod_ammo_box.h |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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# End Source File |
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# Begin Source File |
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SOURCE=.\dod\dod_area_capture.cpp |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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!ENDIF |
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# End Source File |
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# Begin Source File |
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SOURCE=.\dod\dod_area_capture.h |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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!ENDIF |
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# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
!ENDIF |
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|
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# End Source File |
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# Begin Source File |
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|
|
SOURCE=.\dod\dod_control_point_master.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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|
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ENDIF |
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# End Source File |
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# Begin Source File |
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|
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SOURCE=.\dod\dod_cvars.cpp |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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|
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ENDIF |
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# End Source File |
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# Begin Source File |
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|
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SOURCE=.\dod\dod_cvars.h |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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|
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ENDIF |
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|
# End Source File |
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# Begin Source File |
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|
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SOURCE=.\dod\dod_eventlog.cpp |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
|
# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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|
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ENDIF |
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|
# End Source File |
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# Begin Source File |
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|
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SOURCE=.\dod\dod_gameinterface.cpp |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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|
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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|
# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ENDIF |
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|
|
# End Source File |
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# Begin Source File |
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|
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SOURCE=..\game_shared\dod\dod_gamemovement.cpp |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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|
|
# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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|
# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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|
|
# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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|
# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
|
!ENDIF |
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|
|
# End Source File |
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# Begin Source File |
|
|
|
SOURCE=..\game_shared\dod\dod_gamerules.cpp |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
|
!ENDIF |
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|
|
# End Source File |
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# Begin Source File |
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|
|
SOURCE=..\game_shared\dod\dod_gamerules.h |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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|
# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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|
# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
!ENDIF |
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|
|
# End Source File |
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# Begin Source File |
|
|
|
SOURCE=..\game_shared\dod\dod_handgrenade.cpp |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
|
# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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|
|
# PROP Exclude_From_Build 1 |
|
|
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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|
|
# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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|
# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ENDIF |
|
|
|
# End Source File |
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# Begin Source File |
|
|
|
SOURCE=..\game_shared\dod\dod_handgrenade.h |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
|
# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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|
|
# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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|
|
# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ENDIF |
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|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\dod\dod_location.cpp |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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|
|
# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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|
|
# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\dod\dod_object_capture.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\dod\dod_object_capture.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\dod\dod_objective_resource.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\dod\dod_objective_resource.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
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|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\dod\dod_player.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\dod\dod_player.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\dod\dod_player_resource.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\dod\dod_player_resource.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\dod\dod_player_shared.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\dod\dod_player_shared.h |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\dod\dod_playeranimstate.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ENDIF |
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|
|
# End Source File |
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# Begin Source File |
|
|
|
SOURCE=..\game_shared\dod\dod_playeranimstate.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\dod\dod_playerclass_info_parse.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\dod\dod_playerclass_info_parse.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\dod\dod_playermove.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\dod\dod_satchel.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\dod\dod_satchel.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\dod\dod_shareddefs.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\dod\dod_shareddefs.h |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\dod\dod_stickgrenade.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\dod\dod_stickgrenade.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ENDIF |
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|
|
# End Source File |
|
# Begin Source File |
|
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SOURCE=.\dod\dod_team.cpp |
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SOURCE=.\dod\dod_team.h |
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SOURCE=.\dod\dod_trigger_sandbag.cpp |
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SOURCE=..\game_shared\dod\dod_usermessages.cpp |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ENDIF |
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# End Source File |
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# Begin Source File |
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SOURCE=.\dod\rocket_bazooka.h |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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!ENDIF |
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# Begin Source File |
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SOURCE=.\dod\rocket_piat.cpp |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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!ENDIF |
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# End Source File |
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# Begin Source File |
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SOURCE=.\dod\rocket_piat.h |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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!ENDIF |
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# End Source File |
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# Begin Source File |
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SOURCE=.\dod\rocket_pschreck.cpp |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ENDIF |
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# End Source File |
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# Begin Source File |
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|
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SOURCE=.\dod\rocket_pschreck.h |
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|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ENDIF |
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|
# End Source File |
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# Begin Source File |
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|
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SOURCE=.\dod\te_firebullets.cpp |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ENDIF |
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# End Source File |
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# Begin Source File |
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SOURCE=.\dod\te_firebullets.h |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ENDIF |
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# End Source File |
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# Begin Source File |
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|
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SOURCE=..\game_shared\dod\weapon_30cal.cpp |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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|
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ENDIF |
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|
# End Source File |
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# Begin Source File |
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|
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SOURCE=..\game_shared\dod\weapon_amerknife.cpp |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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|
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
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!ENDIF |
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|
|
# End Source File |
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# Begin Source File |
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|
|
SOURCE=..\game_shared\dod\weapon_bar.cpp |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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|
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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|
|
# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ENDIF |
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|
|
# End Source File |
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# Begin Source File |
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|
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SOURCE=..\game_shared\dod\weapon_bazooka.cpp |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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|
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# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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|
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
!ENDIF |
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|
|
# End Source File |
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# Begin Source File |
|
|
|
SOURCE=..\game_shared\dod\weapon_bren.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ENDIF |
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|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\dod\weapon_britgrenade.cpp |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\dod\weapon_britknife.cpp |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\dod\weapon_colt.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\dod\weapon_dodbase.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\dod\weapon_dodbase.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\dod\weapon_dodbasegrenade.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\dod\weapon_dodbasegrenade.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\dod\weapon_dodbasegun.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\dod\weapon_dodbasegun.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\dod\weapon_dodbasemelee.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ENDIF |
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# End Source File |
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# Begin Source File |
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SOURCE=..\game_shared\dod\weapon_dodbasemelee.h |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ENDIF |
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# End Source File |
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# Begin Source File |
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SOURCE=..\game_shared\dod\weapon_dodbaserpg.cpp |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ENDIF |
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# End Source File |
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# Begin Source File |
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SOURCE=..\game_shared\dod\weapon_dodbaserpg.h |
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|
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ENDIF |
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# End Source File |
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# Begin Source File |
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SOURCE=..\game_shared\dod\weapon_dodbipodgun.cpp |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ENDIF |
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# End Source File |
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# Begin Source File |
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SOURCE=..\game_shared\dod\weapon_dodbipodgun.h |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ENDIF |
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# End Source File |
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# Begin Source File |
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SOURCE=..\game_shared\dod\weapon_dodexplodinggren.cpp |
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|
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ENDIF |
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# End Source File |
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# Begin Source File |
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SOURCE=..\game_shared\dod\weapon_dodexplodinggren.h |
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|
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ENDIF |
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# End Source File |
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# Begin Source File |
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SOURCE=..\game_shared\dod\weapon_dodfullauto.cpp |
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|
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ENDIF |
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# End Source File |
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# Begin Source File |
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SOURCE=..\game_shared\dod\weapon_dodfullauto.h |
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|
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ENDIF |
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# End Source File |
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# Begin Source File |
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SOURCE=..\game_shared\dod\weapon_dodsemiauto.cpp |
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|
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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SOURCE=..\game_shared\dod\weapon_dodsemiauto.h |
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# PROP Exclude_From_Build 1 |
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SOURCE=..\game_shared\dod\weapon_dodsniper.cpp |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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SOURCE=..\game_shared\dod\weapon_dodsniper.h |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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SOURCE=..\game_shared\dod\weapon_enfield.cpp |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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SOURCE=..\game_shared\dod\weapon_enfield_scoped.cpp |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP Exclude_From_Build 1 |
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SOURCE=..\game_shared\dod\weapon_explodingbritgrenade.cpp |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP Exclude_From_Build 1 |
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# End Source File |
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SOURCE=..\game_shared\dod\weapon_explodinghandgrenade.cpp |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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# End Source File |
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# Begin Source File |
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SOURCE=..\game_shared\dod\weapon_explodingstickgrenade.cpp |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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# End Source File |
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# Begin Source File |
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SOURCE=..\game_shared\dod\weapon_fg42_bipod.cpp |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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SOURCE=..\game_shared\dod\weapon_fg42_scoped.cpp |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# Begin Source File |
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SOURCE=..\game_shared\dod\weapon_garand.cpp |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ENDIF |
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# End Source File |
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# Begin Source File |
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|
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SOURCE=..\game_shared\dod\weapon_gerknife.cpp |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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|
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ENDIF |
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# End Source File |
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# Begin Source File |
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SOURCE=..\game_shared\dod\weapon_greasegun.cpp |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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|
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ENDIF |
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# End Source File |
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# Begin Source File |
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SOURCE=..\game_shared\dod\weapon_handgrenade.cpp |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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|
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ENDIF |
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# End Source File |
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# Begin Source File |
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SOURCE=..\game_shared\dod\weapon_k43.cpp |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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|
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ENDIF |
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|
# End Source File |
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# Begin Source File |
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|
|
SOURCE=..\game_shared\dod\weapon_k98.cpp |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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|
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
!ENDIF |
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|
# End Source File |
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# Begin Source File |
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|
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SOURCE=..\game_shared\dod\weapon_k98_scoped.cpp |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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|
# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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|
|
# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
!ENDIF |
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|
|
# End Source File |
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# Begin Source File |
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|
|
SOURCE=..\game_shared\dod\weapon_luger.cpp |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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|
# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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|
# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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|
# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
|
!ENDIF |
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|
|
# End Source File |
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# Begin Source File |
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|
|
SOURCE=..\game_shared\dod\weapon_m1carbine.cpp |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
|
# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
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# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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|
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ENDIF |
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|
|
# End Source File |
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# Begin Source File |
|
|
|
SOURCE=..\game_shared\dod\weapon_mg34.cpp |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
|
# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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|
|
# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP Exclude_From_Build 1 |
|
|
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
|
# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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|
|
# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ENDIF |
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|
|
# End Source File |
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# Begin Source File |
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|
|
SOURCE=..\game_shared\dod\weapon_mg42.cpp |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
|
# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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|
# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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|
# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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|
|
# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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|
|
# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
|
!ENDIF |
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|
|
# End Source File |
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# Begin Source File |
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|
|
SOURCE=..\game_shared\dod\weapon_mp40.cpp |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
|
# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# Begin Source File |
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SOURCE=..\game_shared\dod\weapon_mp44.cpp |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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SOURCE=..\game_shared\dod\weapon_piat.cpp |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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SOURCE=..\game_shared\dod\weapon_pschreck.cpp |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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SOURCE=..\game_shared\dod\weapon_spade.cpp |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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SOURCE=..\game_shared\dod\weapon_spring.cpp |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP Exclude_From_Build 1 |
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SOURCE=..\game_shared\dod\weapon_sten.cpp |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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SOURCE=..\game_shared\dod\weapon_stickgrenade.cpp |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# End Source File |
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# Begin Source File |
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SOURCE=..\game_shared\dod\weapon_thompson.cpp |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# Begin Source File |
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SOURCE=..\game_shared\dod\weapon_webley.cpp |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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SOURCE=.\sdk\sdk_client.cpp |
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SOURCE=.\sdk\sdk_eventlog.cpp |
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SOURCE=.\sdk\sdk_gameinterface.cpp |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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SOURCE=..\game_shared\sdk\sdk_gamemovement.cpp |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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SOURCE=..\game_shared\sdk\sdk_gamerules.cpp |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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SOURCE=..\game_shared\sdk\sdk_gamerules.h |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP BASE Exclude_From_Build 1 |
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SOURCE=.\sdk\sdk_player.cpp |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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SOURCE=.\sdk\sdk_player.h |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# Begin Source File |
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|
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SOURCE=..\game_shared\sdk\sdk_player_shared.cpp |
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|
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# End Source File |
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# Begin Source File |
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|
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SOURCE=..\game_shared\sdk\sdk_playeranimstate.cpp |
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|
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# End Source File |
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# Begin Source File |
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|
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SOURCE=..\game_shared\sdk\sdk_playeranimstate.h |
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|
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# End Source File |
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# Begin Source File |
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|
|
SOURCE=.\sdk\sdk_playermove.cpp |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\sdk\sdk_shareddefs.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\sdk\sdk_team.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\sdk\sdk_team.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\sdk\sdk_usermessages.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\sdk\sdk_vehicle_jeep.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\sdk\sdk_weapon_parse.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\sdk\sdk_weapon_parse.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\sdk\weapon_basesdkgrenade.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\sdk\weapon_basesdkgrenade.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\sdk\weapon_sdkbase.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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!ENDIF |
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# End Source File |
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# Begin Source File |
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SOURCE=..\game_shared\sdk\weapon_sdkbase.h |
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|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ENDIF |
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# End Source File |
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# End Group |
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# Begin Group "TFC DLL" |
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# PROP Default_Filter "" |
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SOURCE=.\tfc\tfc_bot_temp.cpp |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ENDIF |
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# Begin Source File |
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SOURCE=.\tfc\tfc_bot_temp.h |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# End Source File |
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# Begin Source File |
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SOURCE=.\tfc\tfc_client.cpp |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ENDIF |
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# Begin Source File |
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SOURCE=.\tfc\tfc_eventlog.cpp |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ENDIF |
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# End Source File |
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# Begin Source File |
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|
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SOURCE=.\tfc\tfc_gameinterface.cpp |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ENDIF |
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# End Source File |
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# Begin Source File |
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SOURCE=..\game_shared\tfc\tfc_gamemovement.cpp |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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|
# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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|
# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ENDIF |
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|
|
# End Source File |
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# Begin Source File |
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|
|
SOURCE=..\game_shared\tfc\tfc_gamerules.cpp |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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!ENDIF |
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|
# End Source File |
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# Begin Source File |
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|
|
SOURCE=..\game_shared\tfc\tfc_gamerules.h |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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|
# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
|
!ENDIF |
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|
# End Source File |
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# Begin Source File |
|
|
|
SOURCE=.\tfc\tfc_player.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
# PROP Exclude_From_Build 1 |
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|
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tfc\tfc_player.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\tfc\tfc_player_shared.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\tfc\tfc_player_shared.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\tfc\tfc_playeranimstate.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\tfc\tfc_playeranimstate.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tfc\tfc_playermove.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\tfc\tfc_shareddefs.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\tfc\tfc_shareddefs.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tfc\tfc_team.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\tfc\tfc_team.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
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|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
|
# PROP Exclude_From_Build 1 |
|
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
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|
SOURCE=..\game_shared\tfc\tfc_usermessages.cpp |
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
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|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
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|
# PROP Exclude_From_Build 1 |
|
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
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|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ENDIF |
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|
# End Source File |
|
# Begin Source File |
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|
SOURCE=..\game_shared\tfc\tfc_weapon_parse.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\tfc\tfc_weapon_parse.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# End Group |
|
# Begin Group "HL2MP DLL" |
|
|
|
# PROP Default_Filter "" |
|
# Begin Group "Weapons" |
|
|
|
# PROP Default_Filter "" |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\hl2mp\weapon_357.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\hl2mp\weapon_ar2.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\hl2mp\weapon_ar2.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\hl2mp\weapon_crossbow.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\hl2mp\weapon_frag.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\hl2mp\weapon_hl2mpbase.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\hl2mp\weapon_hl2mpbase.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\hl2mp\weapon_hl2mpbase_machinegun.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\hl2mp\weapon_hl2mpbase_machinegun.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\hl2mp\weapon_hl2mpbasehlmpcombatweapon.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\hl2mp\weapon_hl2mpbasehlmpcombatweapon.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\hl2mp\weapon_physcannon.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\hl2mp\weapon_physcannon.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\hl2mp\weapon_pistol.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\hl2mp\weapon_rpg.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\hl2mp\weapon_rpg.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\hl2mp\weapon_shotgun.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\hl2mp\weapon_smg1.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# End Group |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2mp_dll\hl2mp_client.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2mp_dll\hl2mp_gameinterface.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\hl2mp\hl2mp_gamerules.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\hl2mp\hl2mp_gamerules.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2mp_dll\hl2mp_player.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\hl2mp_dll\hl2mp_player.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\hl2mp\hl2mp_player_shared.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\hl2mp\hl2mp_player_shared.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\hl2mp\hl2mp_weapon_parse.cpp |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\hl2mp\hl2mp_weapon_parse.h |
|
|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
|
|
|
# PROP Exclude_From_Build 1 |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
|
|
|
!ENDIF |
|
|
|
# End Source File |
|
# End Group |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\activitylist.cpp |
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\activitylist.h |
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\AI_Activity.cpp |
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=..\game_shared\ai_activity.h |
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\AI_BaseActor.cpp |
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\AI_BaseActor.h |
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\AI_BaseHumanoid.cpp |
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\AI_BaseHumanoid.h |
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\AI_BaseNPC.cpp |
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\AI_BaseNPC.h |
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\AI_BaseNPC_Flyer.cpp |
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\AI_BaseNPC_Flyer.h |
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\AI_BaseNPC_Flyer_New.cpp |
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\AI_BaseNPC_Flyer_New.h |
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\AI_BaseNPC_Movement.cpp |
|
# End Source File |
|
# Begin Source File |
|
|
|
SOURCE=.\ai_basenpc_physicsflyer.cpp |
|
# End Source File |
|
# Begin Source File |
|
|
|
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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SOURCE=..\game_shared\choreoactor.cpp |
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SOURCE=..\game_shared\choreoactor.h |
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SOURCE=..\game_shared\choreochannel.h |
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SOURCE=..\tier1\convar.cpp |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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!ENDIF |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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!ENDIF |
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SOURCE=.\damagemodifier.cpp |
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# End Source File |
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SOURCE=..\game_shared\death_pose.h |
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SOURCE=..\public\dt_send.cpp |
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# SUBTRACT CPP /YX /Yc /Yu |
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SOURCE=..\public\dt_utlvector_common.cpp |
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SOURCE=..\public\dt_utlvector_send.cpp |
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SOURCE=.\dynamiclight.cpp |
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SOURCE=..\Public\Editor_SendCommand.h |
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# Begin Source File |
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SOURCE=.\EntityFlame.h |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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!ENDIF |
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# End Source File |
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# Begin Source File |
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SOURCE=.\EntityInput.h |
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# End Source File |
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# End Source File |
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# Begin Source File |
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SOURCE=.\EntityList.h |
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# End Source File |
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# Begin Source File |
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SOURCE=..\game_shared\entitylist_base.cpp |
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SOURCE=.\EntityOutput.h |
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# End Source File |
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# Begin Source File |
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SOURCE=.\EntityParticleTrail.h |
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# End Source File |
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# Begin Source File |
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SOURCE=..\game_shared\EntityParticleTrail_Shared.cpp |
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# End Source File |
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# Begin Source File |
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SOURCE=..\game_shared\entityparticletrail_shared.h |
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# End Source File |
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# Begin Source File |
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SOURCE=..\game_shared\env_detail_controller.cpp |
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# End Source File |
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SOURCE=..\game_shared\env_detail_controller.h |
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# End Source File |
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SOURCE=.\env_effectsscript.cpp |
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# End Source File |
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# Begin Source File |
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SOURCE=.\env_entity_maker.cpp |
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# End Source File |
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# Begin Source File |
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SOURCE=.\env_particlescript.cpp |
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# End Source File |
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# Begin Source File |
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SOURCE=.\env_player_surface_trigger.cpp |
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# End Source File |
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# Begin Source File |
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SOURCE=.\env_player_surface_trigger.h |
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# End Source File |
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SOURCE=.\env_screenoverlay.cpp |
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# End Source File |
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# Begin Source File |
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SOURCE=.\env_texturetoggle.cpp |
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# End Source File |
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# Begin Source File |
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SOURCE=..\game_shared\env_wind_shared.cpp |
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# End Source File |
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SOURCE=..\game_shared\env_wind_shared.h |
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# End Source File |
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SOURCE=.\env_zoom.cpp |
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# End Source File |
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SOURCE=.\env_zoom.h |
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# End Source File |
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SOURCE=.\EnvBeam.cpp |
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# End Source File |
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SOURCE=.\EnvFade.cpp |
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# End Source File |
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SOURCE=.\EnvHudHint.cpp |
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# End Source File |
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SOURCE=.\EnvLaser.cpp |
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# End Source File |
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SOURCE=.\EnvLaser.h |
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# End Source File |
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SOURCE=.\EnvMessage.cpp |
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# End Source File |
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SOURCE=.\EnvMessage.h |
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SOURCE=.\EnvMicrophone.cpp |
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# End Source File |
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SOURCE=.\envmicrophone.h |
|
# End Source File |
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SOURCE=.\EnvShake.cpp |
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# End Source File |
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SOURCE=.\EnvSpark.cpp |
|
# End Source File |
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SOURCE=..\Public\event_flags.h |
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# End Source File |
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SOURCE=.\event_tempentity_tester.h |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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# SUBTRACT CPP /YX /Yc /Yu |
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# SUBTRACT CPP /YX /Yc /Yu |
|
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SOURCE=..\public\KeyFrame\keyframe.h |
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|
# SUBTRACT CPP /YX /Yc /Yu |
|
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SOURCE=.\LogicRelay.cpp |
|
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SOURCE=..\public\map_utils.cpp |
|
# SUBTRACT CPP /YX /Yc /Yu |
|
# End Source File |
|
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SOURCE=.\mapentities.cpp |
|
# SUBTRACT CPP /YX /Yc /Yu |
|
# End Source File |
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|
SOURCE=..\game_shared\mapentities_shared.cpp |
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SOURCE=..\Public\Mathlib.cpp |
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# SUBTRACT CPP /YX /Yc /Yu |
|
# End Source File |
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SOURCE=..\Public\MATHLIB.H |
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# End Source File |
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SOURCE=..\public\tier0\memoverride.cpp |
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# SUBTRACT CPP /YX /Yc /Yu |
|
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SOURCE=..\tier1\mempool.cpp |
|
# SUBTRACT CPP /YX /Yc /Yu |
|
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|
|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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!ENDIF |
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# End Source File |
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|
# End Source File |
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|
# End Source File |
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|
# End Source File |
|
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SOURCE=.\physics_main.cpp |
|
# End Source File |
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SOURCE=..\game_shared\physics_main_shared.cpp |
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
# End Source File |
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SOURCE=..\game_shared\precache_register.cpp |
|
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|
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!IF "$(CFG)" == "hl - Win32 Release HL2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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# PROP BASE Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
# PROP BASE Exclude_From_Build 1 |
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|
# End Source File |
|
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SOURCE=.\props.h |
|
# End Source File |
|
# Begin Source File |
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SOURCE=..\game_shared\props_shared.cpp |
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# End Source File |
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SOURCE=.\ragdoll_manager.cpp |
|
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SOURCE=..\game_shared\ragdoll_shared.cpp |
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SOURCE=..\game_shared\ragdoll_shared.h |
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|
!IF "$(CFG)" == "hl - Win32 Release HL2" |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug TF2" |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release TF2" |
|
|
|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL1" |
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|
# PROP Exclude_From_Build 1 |
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|
|
!ELSEIF "$(CFG)" == "hl - Win32 Debug HL1" |
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|
# PROP Exclude_From_Build 1 |
|
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!ELSEIF "$(CFG)" == "hl - Win32 Debug CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Release CounterStrike" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Debug DoD" |
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# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release DoD" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release SDK" |
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# PROP BASE Exclude_From_Build 1 |
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# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug SDK" |
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|
# PROP BASE Exclude_From_Build 1 |
|
# PROP Exclude_From_Build 1 |
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!ELSEIF "$(CFG)" == "hl - Win32 Debug HL2MP" |
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|
!ELSEIF "$(CFG)" == "hl - Win32 Release HL2MP" |
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|
!ENDIF |
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# End Source File |
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SOURCE=.\RagdollBoogie.cpp |
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# End Source File |
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SOURCE=.\RagdollBoogie.h |
|
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SOURCE=..\common\randoverride.cpp |
|
# SUBTRACT CPP /YX /Yc /Yu |
|
# End Source File |
|
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SOURCE=.\recipientfilter.cpp |
|
# End Source File |
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|
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SOURCE=..\tier1\resourcemanager.cpp |
|
# SUBTRACT CPP /YX /Yc /Yu |
|
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SOURCE=..\public\tier0\vcrmode.h |
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# End Source File |
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SOURCE=..\Public\vector.h |
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SOURCE=..\Public\vector2d.h |
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SOURCE=..\Public\vector4d.h |
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SOURCE=.\vehicle_base.h |
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SOURCE=.\vehicle_baseserver.h |
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SOURCE=..\public\vphysics\vehicles.h |
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SOURCE=..\public\vgui\VGUI.h |
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SOURCE=..\game_shared\viewport_panel_names.h |
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SOURCE=..\Public\vphysics_interface.h |
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SOURCE=..\game_shared\vphysics_sound.h |
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SOURCE=..\Public\vplane.h |
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SOURCE=..\public\tier0\vprof.h |
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SOURCE=..\public\vstdlib\vstdlib.h |
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SOURCE=..\public\winlite.h |
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SOURCE=..\Public\worldsize.h |
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SOURCE=..\public\zip_uncompressed.h |
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SOURCE=..\lib\public\vstdlib.lib |
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SOURCE=..\lib\public\tier0.lib |
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# End Project
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