Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "tier0/vprof.h"
#include "server.h"
#include "host_cmd.h"
#include "keys.h"
#include "screen.h"
#include "vengineserver_impl.h"
#include "host_saverestore.h"
#include "sv_filter.h"
#include "gl_matsysiface.h"
#include "pr_edict.h"
#include "world.h"
#include "checksum_engine.h"
#include "const.h"
#include "sv_main.h"
#include "host.h"
#include "demo.h"
#include "cdll_int.h"
#include "networkstringtableserver.h"
#include "networkstringtableclient.h"
#include "host_state.h"
#include "string_t.h"
#include "tier0/dbg.h"
#include "testscriptmgr.h"
#include "r_local.h"
#include "PlayerState.h"
#include "enginesingleuserfilter.h"
#include "profile.h"
#include "proto_version.h"
#include "protocol.h"
#include "cl_main.h"
#include "sv_steamauth.h"
#include "zone.h"
#include "datacache/idatacache.h"
#include "sys_dll.h"
#include "cmd.h"
#include "tier0/icommandline.h"
#include "filesystem.h"
#include "filesystem_engine.h"
#include "icliententitylist.h"
#include "icliententity.h"
#include "GameEventManager.h"
#include "hltvserver.h"
#if defined( REPLAY_ENABLED )
#include "replay_internal.h"
#include "replayserver.h"
#endif
#include "cdll_engine_int.h"
#include "cl_steamauth.h"
#ifndef SWDS
#include "vgui_baseui_interface.h"
#endif
#include "sound.h"
#include "voice.h"
#include "sv_rcon.h"
#if defined( _X360 )
#include "xbox/xbox_console.h"
#include "xbox/xbox_launch.h"
#endif
#include "filesystem/IQueuedLoader.h"
#include "sys.h"
#include "ixboxsystem.h"
extern IXboxSystem *g_pXboxSystem;
#include <sys/stat.h>
#include <stdio.h>
#ifdef POSIX
// sigh, microsoft put _ in front of its type defines for stat
#define _stat stat
#endif
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
#define STEAM_PREFIX "STEAM_"
#define STATUS_COLUMN_LENGTH_LINEPREFIX 1
#define STATUS_COLUMN_LENGTH_USERID 6
#define STATUS_COLUMN_LENGTH_USERID_STR "6"
#define STATUS_COLUMN_LENGTH_NAME 19
#define STATUS_COLUMN_LENGTH_STEAMID 19
#define STATUS_COLUMN_LENGTH_TIME 9
#define STATUS_COLUMN_LENGTH_PING 4
#define STATUS_COLUMN_LENGTH_PING_STR "4"
#define STATUS_COLUMN_LENGTH_LOSS 4
#define STATUS_COLUMN_LENGTH_LOSS_STR "4"
#define STATUS_COLUMN_LENGTH_STATE 6
#define STATUS_COLUMN_LENGTH_ADDR 21
#define KICKED_BY_CONSOLE "Kicked from server"
#ifndef SWDS
bool g_bInEditMode = false;
bool g_bInCommentaryMode = false;
#endif
static void host_name_changed_f( IConVar *var, const char *pOldValue, float flOldValue )
{
Steam3Server().NotifyOfServerNameChange();
}
ConVar host_name( "hostname", "", 0, "Hostname for server.", host_name_changed_f );
ConVar host_map( "host_map", "", 0, "Current map name." );
void Host_VoiceRecordStop_f(void);
static void voiceconvar_file_changed_f( IConVar *pConVar, const char *pOldValue, float flOldValue )
{
#ifndef SWDS
ConVarRef var( pConVar );
if ( var.GetInt() == 0 )
{
// Force voice recording to stop if they turn off voice_inputfromfile or if sv_allow_voice_from_file is set to 0.
// Prevents an exploit where clients turn it on, start voice sending a long file, and then turn it off immediately.
Host_VoiceRecordStop_f();
}
#endif
}
ConVar voice_recordtofile("voice_recordtofile", "0", 0, "Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'");
ConVar voice_inputfromfile("voice_inputfromfile", "0", 0, "Get voice input from 'voice_input.wav' rather than from the microphone.", &voiceconvar_file_changed_f );
ConVar sv_allow_voice_from_file( "sv_allow_voice_from_file", "1", FCVAR_REPLICATED, "Allow or disallow clients from using voice_inputfromfile on this server.", &voiceconvar_file_changed_f );
class CStatusLineBuilder
{
public:
CStatusLineBuilder() { Reset(); }
void Reset() { m_curPosition = 0; m_szLine[0] = '\0'; }
void AddColumnText( const char *pszText, unsigned int columnWidth )
{
size_t len = strlen( m_szLine );
if ( m_curPosition > len )
{
for ( size_t i = len; i < m_curPosition; i++ )
{
m_szLine[i] = ' ';
}
m_szLine[m_curPosition] = '\0';
}
else if ( len != 0 )
{
// There is always at least one space between columns.
m_szLine[len] = ' ';
m_szLine[len+1] = '\0';
}
V_strncat( m_szLine, pszText, sizeof( m_szLine ) );
m_curPosition += columnWidth + 1;
}
void InsertEmptyColumn( unsigned int columnWidth )
{
m_curPosition += columnWidth + 1;
}
const char *GetLine() { return m_szLine; }
private:
size_t m_curPosition;
char m_szLine[512];
};
uint GetSteamAppID()
{
static uint sunAppID = 0;
static bool bHaveValidSteamInterface = false;
if ( !bHaveValidSteamInterface )
{
#ifndef SWDS
if ( Steam3Client().SteamUtils() )
{
bHaveValidSteamInterface = true;
sunAppID = Steam3Client().SteamUtils()->GetAppID();
}
#endif
if ( Steam3Server().SteamGameServerUtils() )
{
bHaveValidSteamInterface = true;
sunAppID = Steam3Server().SteamGameServerUtils()->GetAppID();
}
if ( !sunAppID )
sunAppID = 215; // defaults to Source SDK Base (215) if no steam.inf can be found.
}
return sunAppID;
}
EUniverse GetSteamUniverse()
{
#ifndef SWDS
if ( Steam3Client().SteamUtils() )
return Steam3Client().SteamUtils()->GetConnectedUniverse();
#endif
if ( Steam3Server().SteamGameServerUtils() )
return Steam3Server().SteamGameServerUtils()->GetConnectedUniverse();
return k_EUniverseInvalid;
}
// Globals
int gHostSpawnCount = 0;
// If any quit handlers balk, then aborts quit sequence
bool EngineTool_CheckQuitHandlers();
#if defined( _X360 )
CON_COMMAND( quit_x360, "" )
{
int launchFlags = LF_EXITFROMGAME;
// allocate the full payload
int nPayloadSize = XboxLaunch()->MaxPayloadSize();
byte *pPayload = (byte *)stackalloc( nPayloadSize );
V_memset( pPayload, 0, sizeof( nPayloadSize ) );
// payload is at least the command line
// any user data needed must be placed AFTER the command line
const char *pCmdLine = CommandLine()->GetCmdLine();
int nCmdLineLength = (int)strlen( pCmdLine ) + 1;
V_memcpy( pPayload, pCmdLine, min( nPayloadSize, nCmdLineLength ) );
// add any other data here to payload, after the command line
// ...
// storage device may have changed since previous launch
XboxLaunch()->SetStorageID( XBX_GetStorageDeviceId() );
// Close the storage devices
g_pXboxSystem->CloseContainers();
// persist the user id
bool bInviteRestart = args.FindArg( "invite" );
DWORD nUserID = ( bInviteRestart ) ? XBX_GetInvitedUserId() : XBX_GetPrimaryUserId();
XboxLaunch()->SetUserID( nUserID );
if ( args.FindArg( "restart" ) )
{
launchFlags |= LF_GAMERESTART;
}
// If we're relaunching due to invite
if ( bInviteRestart )
{
launchFlags |= LF_INVITERESTART;
XNKID nSessionID = XBX_GetInviteSessionId();
XboxLaunch()->SetInviteSessionID( &nSessionID );
}
bool bLaunch = XboxLaunch()->SetLaunchData( pPayload, nPayloadSize, launchFlags );
if ( bLaunch )
{
COM_TimestampedLog( "Launching: \"%s\" Flags: 0x%8.8x", pCmdLine, XboxLaunch()->GetLaunchFlags() );
g_pMaterialSystem->PersistDisplay();
XBX_DisconnectConsoleMonitor();
XboxLaunch()->Launch();
}
}
#endif
/*
==================
Host_Quit_f
==================
*/
void Host_Quit_f( const CCommand &args )
{
#if !defined(SWDS)
if ( args.FindArg( "prompt" ) )
{
// confirm they want to quit
EngineVGui()->ConfirmQuit();
return;
}
if ( !EngineTool_CheckQuitHandlers() )
{
return;
}
#endif
IGameEvent *event = g_GameEventManager.CreateEvent( "host_quit" );
if ( event )
{
g_GameEventManager.FireEventClientSide( event );
}
HostState_Shutdown();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CON_COMMAND( _restart, "Shutdown and restart the engine." )
{
/*
// FIXME: How to handle restarts?
#ifndef SWDS
if ( !EngineTool_CheckQuitHandlers() )
{
return;
}
#endif
*/
HostState_Restart();
}
#ifndef SWDS
//-----------------------------------------------------------------------------
// A console command to spew out driver information
//-----------------------------------------------------------------------------
void Host_LightCrosshair (void);
static ConCommand light_crosshair( "light_crosshair", Host_LightCrosshair, "Show texture color at crosshair", FCVAR_CHEAT );
void Host_LightCrosshair (void)
{
Vector endPoint;
Vector lightmapColor;
// max_range * sqrt(3)
VectorMA( MainViewOrigin(), COORD_EXTENT * 1.74f, MainViewForward(), endPoint );
R_LightVec( MainViewOrigin(), endPoint, true, lightmapColor );
int r = LinearToTexture( lightmapColor.x );
int g = LinearToTexture( lightmapColor.y );
int b = LinearToTexture( lightmapColor.z );
ConMsg( "Luxel Value: %d %d %d\n", r, g, b );
}
#endif
/*
==================
Host_Status_PrintClient
Print client info to console
==================
*/
void Host_Status_PrintClient( IClient *client, bool bShowAddress, void (*print) (const char *fmt, ...) )
{
INetChannelInfo *nci = client->GetNetChannel();
const char *state = "challenging";
if ( client->IsActive() )
state = "active";
else if ( client->IsSpawned() )
state = "spawning";
else if ( client->IsConnected() )
state = "connecting";
CStatusLineBuilder builder;
builder.AddColumnText( "#", STATUS_COLUMN_LENGTH_LINEPREFIX );
builder.AddColumnText( va( "%" STATUS_COLUMN_LENGTH_USERID_STR "i", client->GetUserID() ), STATUS_COLUMN_LENGTH_USERID );
builder.AddColumnText( va( "\"%s\"", client->GetClientName() ), STATUS_COLUMN_LENGTH_NAME );
builder.AddColumnText( client->GetNetworkIDString(), STATUS_COLUMN_LENGTH_STEAMID );
if ( nci != NULL )
{
builder.AddColumnText( COM_FormatSeconds( nci->GetTimeConnected() ), STATUS_COLUMN_LENGTH_TIME );
builder.AddColumnText( va( "%" STATUS_COLUMN_LENGTH_PING_STR "i", (int)(1000.0f*nci->GetAvgLatency( FLOW_OUTGOING )) ), STATUS_COLUMN_LENGTH_PING );
builder.AddColumnText( va( "%" STATUS_COLUMN_LENGTH_LOSS_STR "i", (int)(100.0f*nci->GetAvgLoss(FLOW_INCOMING)) ), STATUS_COLUMN_LENGTH_LOSS );
builder.AddColumnText( state, STATUS_COLUMN_LENGTH_STATE );
if ( bShowAddress )
builder.AddColumnText( nci->GetAddress(), STATUS_COLUMN_LENGTH_ADDR );
}
else
{
builder.InsertEmptyColumn( STATUS_COLUMN_LENGTH_TIME );
builder.InsertEmptyColumn( STATUS_COLUMN_LENGTH_PING );
builder.InsertEmptyColumn( STATUS_COLUMN_LENGTH_LOSS );
builder.AddColumnText( state, STATUS_COLUMN_LENGTH_STATE );
}
print( "%s\n", builder.GetLine() );
}
void Host_Client_Printf(const char *fmt, ...)
{
va_list argptr;
char string[1024];
va_start (argptr,fmt);
Q_vsnprintf (string, sizeof( string ), fmt,argptr);
va_end (argptr);
host_client->ClientPrintf( "%s", string );
}
#define LIMIT_PER_CLIENT_COMMAND_EXECUTION_ONCE_PER_INTERVAL(seconds) \
{ \
static float g_flLastTime__Limit[ABSOLUTE_PLAYER_LIMIT] = { 0.0f }; /* we don't have access to any of the three MAX_PLAYERS #define's here unfortunately */ \
int playerindex = cmd_clientslot; \
if ( playerindex >= 0 && playerindex < (ARRAYSIZE(g_flLastTime__Limit)) && realtime - g_flLastTime__Limit[playerindex] > (seconds) ) \
{ \
g_flLastTime__Limit[playerindex] = realtime; \
} \
else \
{ \
return; \
} \
}
//-----------------------------------------------------------------------------
// Host_Status_f
//-----------------------------------------------------------------------------
CON_COMMAND( status, "Display map and connection status." )
{
IClient *client;
int j;
void (*print) (const char *fmt, ...);
#if defined( _X360 )
Vector org;
QAngle ang;
const char *pName;
if ( cl.IsActive() )
{
pName = cl.m_szLevelNameShort;
org = MainViewOrigin();
VectorAngles( MainViewForward(), ang );
IClientEntity *localPlayer = entitylist->GetClientEntity( cl.m_nPlayerSlot + 1 );
if ( localPlayer )
{
org = localPlayer->GetAbsOrigin();
}
}
else
{
pName = "";
org.Init();
ang.Init();
}
// send to vxconsole
xMapInfo_t mapInfo;
mapInfo.position[0] = org[0];
mapInfo.position[1] = org[1];
mapInfo.position[2] = org[2];
mapInfo.angle[0] = ang[0];
mapInfo.angle[1] = ang[1];
mapInfo.angle[2] = ang[2];
mapInfo.build = build_number();
mapInfo.skill = skill.GetInt();
// generate the qualified path where .sav files are expected to be written
char savePath[MAX_PATH];
V_snprintf( savePath, sizeof( savePath ), "%s", saverestore->GetSaveDir() );
V_StripTrailingSlash( savePath );
g_pFileSystem->RelativePathToFullPath( savePath, "MOD", mapInfo.savePath, sizeof( mapInfo.savePath ) );
V_FixSlashes( mapInfo.savePath );
if ( pName[0] )
{
// generate the qualified path from where the map was loaded
char mapPath[MAX_PATH];
Q_snprintf( mapPath, sizeof( mapPath ), "maps/%s.360.bsp", pName );
g_pFileSystem->GetLocalPath( mapPath, mapInfo.mapPath, sizeof( mapInfo.mapPath ) );
Q_FixSlashes( mapInfo.mapPath );
}
else
{
mapInfo.mapPath[0] = '\0';
}
XBX_rMapInfo( &mapInfo );
#endif
if ( cmd_source == src_command )
{
if ( !sv.IsActive() )
{
Cmd_ForwardToServer( args );
return;
}
print = ConMsg;
}
else
{
print = Host_Client_Printf;
// limit this to once per 5 seconds
LIMIT_PER_CLIENT_COMMAND_EXECUTION_ONCE_PER_INTERVAL(5.0);
}
// ============================================================
// Server status information.
print( "hostname: %s\n", host_name.GetString() );
const char *pchSecureReasonString = "";
const char *pchUniverse = "";
bool bGSSecure = Steam3Server().BSecure();
if ( !bGSSecure && Steam3Server().BWantsSecure() )
{
if ( Steam3Server().BLoggedOn() )
{
pchSecureReasonString = " (secure mode enabled, connected to Steam3)";
}
else
{
pchSecureReasonString = " (secure mode enabled, disconnected from Steam3)";
}
}
switch ( GetSteamUniverse() )
{
case k_EUniversePublic:
pchUniverse = "";
break;
case k_EUniverseBeta:
pchUniverse = " (beta)";
break;
case k_EUniverseInternal:
pchUniverse = " (internal)";
break;
case k_EUniverseDev:
pchUniverse = " (dev)";
break;
default:
pchUniverse = " (unknown)";
break;
}
print( "version : %s/%d %d %s%s%s\n", GetSteamInfIDVersionInfo().szVersionString,
PROTOCOL_VERSION, build_number(), bGSSecure ? "secure" : "insecure", pchSecureReasonString, pchUniverse );
if ( NET_IsMultiplayer() )
{
CUtlString sPublicIPInfo;
if ( !Steam3Server().BLanOnly() )
{
uint32 unPublicIP = Steam3Server().GetPublicIP();
if ( unPublicIP != 0 )
{
netadr_t addr;
addr.SetIP( unPublicIP );
sPublicIPInfo.Format(" (public ip: %s)", addr.ToString( true ) );
}
}
print( "udp/ip : %s:%i%s\n", net_local_adr.ToString(true), sv.GetUDPPort(), sPublicIPInfo.String() );
if ( !Steam3Server().BLanOnly() )
{
if ( Steam3Server().BLoggedOn() )
print( "steamid : %s (%llu)\n", Steam3Server().SteamGameServer()->GetSteamID().Render(), Steam3Server().SteamGameServer()->GetSteamID().ConvertToUint64() );
else
print( "steamid : not logged in\n" );
}
}
// Check if this game uses server registration, then output status
ConVarRef sv_registration_successful( "sv_registration_successful", true );
if ( sv_registration_successful.IsValid() )
{
CUtlString sExtraInfo;
ConVarRef sv_registration_message( "sv_registration_message", true );
if ( sv_registration_message.IsValid() )
{
const char *msg = sv_registration_message.GetString();
if ( msg && *msg )
{
sExtraInfo.Format(" (%s)", msg );
}
}
if ( sv_registration_successful.GetBool() )
{
print( "account : logged in%s\n", sExtraInfo.String() );
}
else
{
print( "account : not logged in%s\n", sExtraInfo.String() );
}
}
print( "map : %s at: %d x, %d y, %d z\n", sv.GetMapName(), (int)MainViewOrigin()[0], (int)MainViewOrigin()[1], (int)MainViewOrigin()[2]);
static ConVarRef sv_tags( "sv_tags" );
print( "tags : %s\n", sv_tags.GetString() );
if ( hltv && hltv->IsActive() )
{
print( "sourcetv: port %i, delay %.1fs\n", hltv->GetUDPPort(), hltv->GetDirector()->GetDelay() );
}
#if defined( REPLAY_ENABLED )
if ( replay && replay->IsActive() )
{
print( "replay : %s\n", replay->IsRecording() ? "recording" : "not recording" );
}
#endif
int players = sv.GetNumClients();
int nBots = sv.GetNumFakeClients();
int nHumans = players - nBots;
print( "players : %i humans, %i bots (%i max)\n", nHumans, nBots, sv.GetMaxClients() );
// ============================================================
print( "edicts : %d used of %d max\n", sv.num_edicts - sv.free_edicts, sv.max_edicts );
if ( ( g_iServerGameDLLVersion >= 10 ) && serverGameDLL )
{
serverGameDLL->Status( print );
}
// Early exit for this server.
if ( args.ArgC() == 2 )
{
if ( !Q_stricmp( args[1], "short" ) )
{
for ( j=0 ; j < sv.GetClientCount() ; j++ )
{
client = sv.GetClient( j );
if ( !client->IsActive() )
continue;
print( "#%i - %s\n" , j + 1, client->GetClientName() );
}
return;
}
}
// the header for the status rows
// print( "# userid %-19s %-19s connected ping loss state%s\n", "name", "uniqueid", cmd_source == src_command ? " adr" : "" );
CStatusLineBuilder header;
header.AddColumnText( "#", STATUS_COLUMN_LENGTH_LINEPREFIX );
header.AddColumnText( "userid", STATUS_COLUMN_LENGTH_USERID );
header.AddColumnText( "name", STATUS_COLUMN_LENGTH_NAME );
header.AddColumnText( "uniqueid", STATUS_COLUMN_LENGTH_STEAMID );
header.AddColumnText( "connected", STATUS_COLUMN_LENGTH_TIME );
header.AddColumnText( "ping", STATUS_COLUMN_LENGTH_PING );
header.AddColumnText( "loss", STATUS_COLUMN_LENGTH_LOSS );
header.AddColumnText( "state", STATUS_COLUMN_LENGTH_STATE );
if ( cmd_source == src_command )
{
header.AddColumnText( "adr", STATUS_COLUMN_LENGTH_ADDR );
}
print( "%s\n", header.GetLine() );
for ( j=0 ; j < sv.GetClientCount() ; j++ )
{
client = sv.GetClient( j );
if ( !client->IsConnected() )
continue; // not connected yet, maybe challenging
Host_Status_PrintClient( client, (cmd_source == src_command), print );
}
}
//-----------------------------------------------------------------------------
// Host_Ping_f
//-----------------------------------------------------------------------------
CON_COMMAND( ping, "Display ping to server." )
{
if ( cmd_source == src_command )
{
Cmd_ForwardToServer( args );
return;
}
// limit this to once per 5 seconds
LIMIT_PER_CLIENT_COMMAND_EXECUTION_ONCE_PER_INTERVAL(5.0);
host_client->ClientPrintf( "Client ping times:\n" );
for ( int i=0; i< sv.GetClientCount(); i++ )
{
IClient *client = sv.GetClient(i);
if ( !client->IsConnected() || client->IsFakeClient() )
continue;
host_client->ClientPrintf ("%4.0f ms : %s\n",
1000.0f * client->GetNetChannel()->GetAvgLatency( FLOW_OUTGOING ), client->GetClientName() );
}
}
bool CL_HL2Demo_MapCheck( const char *name )
{
if ( IsPC() && CL_IsHL2Demo() && !sv.IsDedicated() )
{
if ( !Q_stricmp( name, "d1_trainstation_01" ) ||
!Q_stricmp( name, "d1_trainstation_02" ) ||
!Q_stricmp( name, "d1_town_01" ) ||
!Q_stricmp( name, "d1_town_01a" ) ||
!Q_stricmp( name, "d1_town_02" ) ||
!Q_stricmp( name, "d1_town_03" ) ||
!Q_stricmp( name, "background01" ) ||
!Q_stricmp( name, "background03" )
)
{
return true;
}
return false;
}
return true;
}
bool CL_PortalDemo_MapCheck( const char *name )
{
if ( IsPC() && CL_IsPortalDemo() && !sv.IsDedicated() )
{
if ( !Q_stricmp( name, "testchmb_a_00" ) ||
!Q_stricmp( name, "testchmb_a_01" ) ||
!Q_stricmp( name, "testchmb_a_02" ) ||
!Q_stricmp( name, "testchmb_a_03" ) ||
!Q_stricmp( name, "testchmb_a_04" ) ||
!Q_stricmp( name, "testchmb_a_05" ) ||
!Q_stricmp( name, "testchmb_a_06" ) ||
!Q_stricmp( name, "background1" )
)
{
return true;
}
return false;
}
return true;
}
int _Host_Map_f_CompletionFunc( char const *cmdname, char const *partial, char commands[ COMMAND_COMPLETION_MAXITEMS ][ COMMAND_COMPLETION_ITEM_LENGTH ] );
// Note, leaves name alone if no match possible
static bool Host_Map_Helper_FuzzyName( const CCommand &args, char *name, size_t bufsize )
{
char commands[ COMMAND_COMPLETION_MAXITEMS ][ COMMAND_COMPLETION_ITEM_LENGTH ];
CUtlString argv0;
argv0 = args.Arg( 0 );
argv0 += " ";
if ( _Host_Map_f_CompletionFunc( argv0, args.ArgS(), commands ) > 0 )
{
Q_strncpy( name, &commands[ 0 ][ argv0.Length() ], bufsize );
return true;
}
return false;
}
void Host_Map_Helper( const CCommand &args, bool bEditmode, bool bBackground, bool bCommentary )
{
if ( cmd_source != src_command )
return;
if (args.ArgC() < 2)
{
Warning("No map specified\n");
return;
}
const char *pszReason = NULL;
if ( ( g_iServerGameDLLVersion >= 10 ) && !serverGameDLL->IsManualMapChangeOkay( &pszReason ) )
{
if ( pszReason && pszReason[0] )
{
Warning( "%s\n", pszReason );
}
return;
}
char szMapName[ MAX_QPATH ] = { 0 };
V_strncpy( szMapName, args[ 1 ], sizeof( szMapName ) );
// Call find map, proceed for any value besides NotFound
IVEngineServer::eFindMapResult eResult = g_pVEngineServer->FindMap( szMapName, sizeof( szMapName ) );
if ( eResult == IVEngineServer::eFindMap_NotFound )
{
Warning( "map load failed: %s not found or invalid\n", args[ 1 ] );
return;
}
COM_TimestampedLog( "*** Map Load: %s", szMapName );
// There is a precision issue here, as described Bruce Dawson's blog.
// In our case, we don't care because we're looking for anything on the order of second precision, which
// covers runtime up to around 4 months.
static ConVarRef dev_loadtime_map_start( "dev_loadtime_map_start" );
dev_loadtime_map_start.SetValue( (float)Plat_FloatTime() );
// If I was in edit mode reload config file
// to overwrite WC edit key bindings
#if !defined(SWDS)
if ( !bEditmode )
{
if ( g_bInEditMode )
{
// Re-read config from disk
Host_ReadConfiguration();
g_bInEditMode = false;
}
}
else
{
g_bInEditMode = true;
}
g_bInCommentaryMode = bCommentary;
#endif
if ( !CL_HL2Demo_MapCheck( szMapName ) )
{
Warning( "map load failed: %s not found or invalid\n", szMapName );
return;
}
if ( !CL_PortalDemo_MapCheck( szMapName ) )
{
Warning( "map load failed: %s not found or invalid\n", szMapName );
return;
}
#if defined( REPLAY_ENABLED )
// If we're recording the game, finalize the replay so players can download it.
if ( g_pReplay && g_pReplay->IsRecording() )
{
g_pReplay->SV_EndRecordingSession();
}
#endif
// Stop demo loop
cl.demonum = -1;
Host_Disconnect( false ); // stop old game
HostState_NewGame( szMapName, false, bBackground );
if (args.ArgC() == 10)
{
if (Q_stricmp(args[2], "setpos") == 0
&& Q_stricmp(args[6], "setang") == 0)
{
Vector newpos;
newpos.x = atof( args[3] );
newpos.y = atof( args[4] );
newpos.z = atof( args[5] );
QAngle newangle;
newangle.x = atof( args[7] );
newangle.y = atof( args[8] );
newangle.z = atof( args[9] );
HostState_SetSpawnPoint(newpos, newangle);
}
}
}
/*
======================
Host_Map_f
handle a
map <servername>
command from the console. Active clients are kicked off.
======================
*/
void Host_Map_f( const CCommand &args )
{
Host_Map_Helper( args, false, false, false );
}
//-----------------------------------------------------------------------------
// handle a map_edit <servername> command from the console.
// Active clients are kicked off.
// UNDONE: protect this from use if not in dev. mode
//-----------------------------------------------------------------------------
#ifndef SWDS
CON_COMMAND( map_edit, "" )
{
Host_Map_Helper( args, true, false, false );
}
#endif
//-----------------------------------------------------------------------------
// Purpose: Runs a map as the background
//-----------------------------------------------------------------------------
void Host_Map_Background_f( const CCommand &args )
{
Host_Map_Helper( args, false, true, false );
}
//-----------------------------------------------------------------------------
// Purpose: Runs a map in commentary mode
//-----------------------------------------------------------------------------
void Host_Map_Commentary_f( const CCommand &args )
{
Host_Map_Helper( args, false, false, true );
}
//-----------------------------------------------------------------------------
// Restarts the current server for a dead player
//-----------------------------------------------------------------------------
CON_COMMAND( restart, "Restart the game on the same level (add setpos to jump to current view position on restart)." )
{
if (
#if !defined(SWDS)
demoplayer->IsPlayingBack() ||
#endif
!sv.IsActive() )
return;
if ( sv.IsMultiplayer() )
return;
if ( cmd_source != src_command )
return;
bool bRememberLocation = ( args.ArgC() == 2 && !Q_stricmp( args[1], "setpos" ) );
Host_Disconnect(false); // stop old game
if ( !CL_HL2Demo_MapCheck( sv.GetMapName() ) )
{
Warning( "map load failed: %s not found or invalid\n", sv.GetMapName() );
return;
}
if ( !CL_PortalDemo_MapCheck( sv.GetMapName() ) )
{
Warning( "map load failed: %s not found or invalid\n", sv.GetMapName() );
return;
}
HostState_NewGame( sv.GetMapName(), bRememberLocation, false );
}
//-----------------------------------------------------------------------------
// Restarts the current server for a dead player
//-----------------------------------------------------------------------------
CON_COMMAND( reload, "Reload the most recent saved game (add setpos to jump to current view position on reload).")
{
#ifndef SWDS
const char *pSaveName;
char name[MAX_OSPATH];
#endif
if (
#if !defined(SWDS)
demoplayer->IsPlayingBack() ||
#endif
!sv.IsActive() )
return;
if ( sv.IsMultiplayer() )
return;
if (cmd_source != src_command)
return;
bool remember_location = false;
if ( args.ArgC() == 2 &&
!Q_stricmp( args[1], "setpos" ) )
{
remember_location = true;
}
// See if there is a most recently saved game
// Restart that game if there is
// Otherwise, restart the starting game map
#ifndef SWDS
pSaveName = saverestore->FindRecentSave( name, sizeof( name ) );
// Put up loading plaque
SCR_BeginLoadingPlaque();
Host_Disconnect( false ); // stop old game
if ( pSaveName && saverestore->SaveFileExists( pSaveName ) )
{
HostState_LoadGame( pSaveName, remember_location );
}
else
#endif
{
if ( !CL_HL2Demo_MapCheck( host_map.GetString() ) )
{
Warning( "map load failed: %s not found or invalid\n", host_map.GetString() );
return;
}
if ( !CL_PortalDemo_MapCheck( host_map.GetString() ) )
{
Warning( "map load failed: %s not found or invalid\n", host_map.GetString() );
return;
}
HostState_NewGame( host_map.GetString(), remember_location, false );
}
}
//-----------------------------------------------------------------------------
// Purpose: Goes to a new map, taking all clients along
// Output : void Host_Changelevel_f
//-----------------------------------------------------------------------------
void Host_Changelevel_f( const CCommand &args )
{
if ( args.ArgC() < 2 )
{
ConMsg( "changelevel <levelname> : continue game on a new level\n" );
return;
}
if ( !sv.IsActive() )
{
ConMsg( "Can't changelevel, not running server\n" );
return;
}
char szName[MAX_PATH] = { 0 };
V_strncpy( szName, args[1], sizeof( szName ) );
// Call find map to attempt to resolve fuzzy/non-canonical map names
IVEngineServer::eFindMapResult eResult = g_pVEngineServer->FindMap( szName, sizeof( szName ) );
if ( eResult == IVEngineServer::eFindMap_NotFound )
{
// Warn, but but proceed even if the map is not found, such that we hit the proper server_levelchange_failed
// codepath and event later on.
Warning( "Failed to find map %s\n", args[ 1 ] );
}
if ( !CL_HL2Demo_MapCheck(szName) )
{
Warning( "changelevel failed: %s not found\n", szName );
return;
}
if ( !CL_PortalDemo_MapCheck(szName) )
{
Warning( "changelevel failed: %s not found\n", szName );
return;
}
const char *pszReason = NULL;
if ( ( g_iServerGameDLLVersion >= 10 ) && !serverGameDLL->IsManualMapChangeOkay( &pszReason ) )
{
if ( pszReason && pszReason[0] )
{
Warning( "%s", pszReason );
}
return;
}
HostState_ChangeLevelMP( szName, args[2] );
}
//-----------------------------------------------------------------------------
// Purpose: Changing levels within a unit, uses save/restore
//-----------------------------------------------------------------------------
void Host_Changelevel2_f( const CCommand &args )
{
if ( args.ArgC() < 2 )
{
ConMsg ("changelevel2 <levelname> : continue game on a new level in the unit\n");
return;
}
if ( !sv.IsActive() || sv.IsMultiplayer() )
{
ConMsg( "Can't changelevel2, not in a single-player map\n" );
return;
}
char szName[MAX_PATH] = { 0 };
V_strncpy( szName, args[1], sizeof( szName ) );
IVEngineServer::eFindMapResult eResult = g_pVEngineServer->FindMap( szName, sizeof( szName ) );
if ( eResult == IVEngineServer::eFindMap_NotFound )
{
if ( !CL_IsHL2Demo() || (CL_IsHL2Demo() && !(!Q_stricmp( szName, "d1_trainstation_03" ) || !Q_stricmp( szName, "d1_town_02a" ))) )
{
Warning( "changelevel2 failed: %s not found\n", szName );
return;
}
}
#if !defined(SWDS)
// needs to be before CL_HL2Demo_MapCheck() check as d1_trainstation_03 isn't a valid map
if ( IsPC() && CL_IsHL2Demo() && !sv.IsDedicated() && !Q_stricmp( szName, "d1_trainstation_03" ) )
{
void CL_DemoTransitionFromTrainstation();
CL_DemoTransitionFromTrainstation();
return;
}
// needs to be before CL_HL2Demo_MapCheck() check as d1_trainstation_03 isn't a valid map
if ( IsPC() && CL_IsHL2Demo() && !sv.IsDedicated() && !Q_stricmp( szName, "d1_town_02a" ) && !Q_stricmp( args[2], "d1_town_02_02a" ))
{
void CL_DemoTransitionFromRavenholm();
CL_DemoTransitionFromRavenholm();
return;
}
if ( IsPC() && CL_IsPortalDemo() && !sv.IsDedicated() && !Q_stricmp( szName, "testchmb_a_07" ) )
{
void CL_DemoTransitionFromTestChmb();
CL_DemoTransitionFromTestChmb();
return;
}
#endif
// allow a level transition to d1_trainstation_03 so the Host_Changelevel() can act on it
if ( !CL_HL2Demo_MapCheck( szName ) )
{
Warning( "changelevel failed: %s not found\n", szName );
return;
}
HostState_ChangeLevelSP( szName, args[2] );
}
//-----------------------------------------------------------------------------
// Purpose: Shut down client connection and any server
//-----------------------------------------------------------------------------
void Host_Disconnect( bool bShowMainMenu, const char *pszReason )
{
if ( IsX360() )
{
g_pQueuedLoader->EndMapLoading( false );
}
#ifndef SWDS
if ( !sv.IsDedicated() )
{
cl.Disconnect( pszReason, bShowMainMenu );
}
#endif
Host_AllowQueuedMaterialSystem( false );
HostState_GameShutdown();
}
void Disconnect()
{
cl.demonum = -1;
Host_Disconnect(true);
#if defined( REPLAY_ENABLED )
// Finalize the recording replay on the server, if is recording.
// NOTE: We don't want this in Host_Disconnect() as that would be called more
// than necessary.
if ( g_pReplay && g_pReplay->IsReplayEnabled() && sv.IsDedicated() )
{
g_pReplay->SV_EndRecordingSession();
}
#endif
}
//-----------------------------------------------------------------------------
// Kill the client and any local server.
//-----------------------------------------------------------------------------
CON_COMMAND( disconnect, "Disconnect game from server." )
{
#if !defined( SWDS )
// Just run the regular Disconnect function if we're not the client or the client didn't handle it for us
if( !g_ClientDLL || !g_ClientDLL->DisconnectAttempt() )
{
Disconnect();
}
#else
Disconnect();
#endif
}
#ifdef _WIN32
// manually pull in the GetEnvironmentVariableA defn so we don't need to include windows.h
extern "C"
{
DWORD __declspec(dllimport) __stdcall GetEnvironmentVariableA( const char *, char *, DWORD );
}
#endif // _WIN32
CON_COMMAND( version, "Print version info string." )
{
ConMsg( "Build Label: %8d # Uniquely identifies each build\n", GetSteamInfIDVersionInfo().ServerVersion );
ConMsg( "Network PatchVersion: %8s # Determines client and server compatibility\n", GetSteamInfIDVersionInfo().szVersionString );
ConMsg( "Protocol version: %8d # High level network protocol version\n", PROTOCOL_VERSION );
if ( sv.IsDedicated() || serverGameDLL )
{
ConMsg( "Server version: %8i\n", GetSteamInfIDVersionInfo().ServerVersion );
ConMsg( "Server AppID: %8i\n", GetSteamInfIDVersionInfo().ServerAppID );
}
if ( !sv.IsDedicated() )
{
ConMsg( "Client version: %8i\n", GetSteamInfIDVersionInfo().ClientVersion );
ConMsg( "Client AppID: %8i\n", GetSteamInfIDVersionInfo().AppID );
}
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CON_COMMAND( pause, "Toggle the server pause state." )
{
#ifndef SWDS
if ( !sv.IsDedicated() )
{
if ( !cl.m_szLevelFileName[ 0 ] )
return;
}
#endif
if ( cmd_source == src_command )
{
Cmd_ForwardToServer( args );
return;
}
if ( !sv.IsPausable() )
return;
// toggle paused state
sv.SetPaused( !sv.IsPaused() );
// send text messaage who paused the game
sv.BroadcastPrintf( "%s %s the game\n", host_client->GetClientName(), sv.IsPaused() ? "paused" : "unpaused" );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CON_COMMAND( setpause, "Set the pause state of the server." )
{
#ifndef SWDS
if ( !cl.m_szLevelFileName[ 0 ] )
return;
#endif
if ( cmd_source == src_command )
{
Cmd_ForwardToServer( args );
return;
}
sv.SetPaused( true );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CON_COMMAND( unpause, "Unpause the game." )
{
#ifndef SWDS
if ( !cl.m_szLevelFileName[ 0 ] )
return;
#endif
if ( cmd_source == src_command )
{
Cmd_ForwardToServer( args );
return;
}
sv.SetPaused( false );
}
// No non-testing use for this at the moment, though server mods in public will expose similar functionality
#if defined( STAGING_ONLY ) || defined( _DEBUG )
//-----------------------------------------------------------------------------
// Purpose: Send a string command to a client by userid
//-----------------------------------------------------------------------------
CON_COMMAND( clientcmd, "Send a clientside command to a player by userid" )
{
if ( args.ArgC() <= 2 )
{
ConMsg( "Usage: clientcmd < userid > { command string }\n" );
return;
}
// Args
int userid = Q_atoi( args[1] );
int messageArgStart = 2;
// Concatenate other arguments into string
CUtlString commandString;
commandString.SetLength( Q_strlen( args.ArgS() ) );
commandString.Set( args[ messageArgStart ] );
for ( int i = messageArgStart + 1; i < args.ArgC(); i++ )
{
commandString.Append( " " );
commandString.Append( args[i] );
}
// find client
IClient *client = NULL;
for ( int i = 0; i < sv.GetClientCount(); i++ )
{
IClient *searchclient = sv.GetClient( i );
if ( !searchclient->IsConnected() )
continue;
if ( userid != -1 && searchclient->GetUserID() == userid )
{
client = searchclient;
break;
}
}
if ( !client )
{
ConMsg( "userid \"%d\" not found\n", userid );
return;
}
NET_StringCmd cmdMsg( commandString ) ;
client->SendNetMsg( cmdMsg, true );
}
#endif // defined( STAGING_ONLY ) || defined( _DEBUG )
//-----------------------------------------------------------------------------
// Kicks a user off of the server using their userid or uniqueid
//-----------------------------------------------------------------------------
CON_COMMAND( kickid, "Kick a player by userid or uniqueid, with a message." )
{
char *who = NULL;
const char *pszArg1 = NULL, *pszMessage = NULL;
IClient *client = NULL;
int iSearchIndex = -1;
char szSearchString[128];
int argsStartNum = 1;
bool bSteamID = false;
int i = 0;
if ( args.ArgC() <= 1 )
{
ConMsg( "Usage: kickid < userid | uniqueid > { message }\n" );
return;
}
// get the first argument
pszArg1 = args[1];
// if the first letter is a character then
// we're searching for a uniqueid ( e.g. STEAM_ )
if ( *pszArg1 < '0' || *pszArg1 > '9' )
{
// SteamID (need to reassemble it)
if ( !Q_strnicmp( pszArg1, STEAM_PREFIX, strlen( STEAM_PREFIX ) ) && Q_strstr( args[2], ":" ) )
{
Q_snprintf( szSearchString, sizeof( szSearchString ), "%s:%s:%s", pszArg1, args[3], args[5] );
argsStartNum = 5;
bSteamID = true;
}
// some other ID (e.g. "UNKNOWN", "STEAM_ID_PENDING", "STEAM_ID_LAN")
// NOTE: assumed to be one argument
else
{
Q_snprintf( szSearchString, sizeof( szSearchString ), "%s", pszArg1 );
}
}
// this is a userid
else
{
iSearchIndex = Q_atoi( pszArg1 );
}
// check for a message
if ( args.ArgC() > argsStartNum )
{
int j;
int dataLen = 0;
pszMessage = args.ArgS();
for ( j = 1; j <= argsStartNum; j++ )
{
dataLen += Q_strlen( args[j] ) + 1; // +1 for the space between args
}
if ( bSteamID )
{
dataLen -= 5; // SteamIDs don't have spaces between the args[) values
}
if ( dataLen > Q_strlen( pszMessage ) ) // saftey check
{
pszMessage = NULL;
}
else
{
pszMessage += dataLen;
}
}
// find this client
for ( i = 0; i < sv.GetClientCount(); i++ )
{
client = sv.GetClient( i );
if ( !client->IsConnected() )
continue;
#if defined( REPLAY_ENABLED )
if ( client->IsReplay() )
continue;
#endif
if ( client->IsHLTV() )
continue;
// searching by UserID
if ( iSearchIndex != -1 )
{
if ( client->GetUserID() == iSearchIndex )
{
// found!
break;
}
}
// searching by UniqueID
else
{
if ( Q_stricmp( client->GetNetworkIDString(), szSearchString ) == 0 )
{
// found!
break;
}
}
}
// now kick them
if ( i < sv.GetClientCount() )
{
if ( cmd_source != src_command )
{
who = host_client->m_Name;
}
// can't kick yourself!
if ( cmd_source != src_command && host_client == client && !sv.IsDedicated() )
{
return;
}
if ( iSearchIndex != -1 || !client->IsFakeClient() )
{
if ( who == NULL )
{
if ( pszMessage )
{
client->Disconnect( "%s", pszMessage );
}
else
{
client->Disconnect( KICKED_BY_CONSOLE );
}
}
else
{
if ( pszMessage )
{
client->Disconnect( "Kicked by %s : %s", who, pszMessage );
}
else
{
client->Disconnect( "Kicked by %s", who );
}
}
}
}
else
{
if ( iSearchIndex != -1 )
{
ConMsg( "userid \"%d\" not found\n", iSearchIndex );
}
else
{
ConMsg( "uniqueid \"%s\" not found\n", szSearchString );
}
}
}
/*
==================
Host_Kick_f
Kicks a user off of the server using their name
==================
*/
CON_COMMAND( kick, "Kick a player by name." )
{
char *who = NULL;
char *pszName = NULL;
IClient *client = NULL;
int i = 0;
char name[64];
if ( args.ArgC() <= 1 )
{
ConMsg( "Usage: kick < name >\n" );
return;
}
// copy the name to a local buffer
memset( name, 0, sizeof(name) );
Q_strncpy( name, args.ArgS(), sizeof(name) );
pszName = name;
// safety check
if ( pszName && pszName[0] != 0 )
{
//HACK-HACK
// check for the name surrounded by quotes (comes in this way from rcon)
int len = Q_strlen( pszName ) - 1; // (minus one since we start at 0)
if ( pszName[0] == '"' && pszName[len] == '"' )
{
// get rid of the quotes at the beginning and end
pszName[len] = 0;
pszName++;
}
for ( i = 0; i < sv.GetClientCount(); i++ )
{
client = sv.GetClient(i);
if ( !client->IsConnected() )
continue;
#if defined( REPLAY_ENABLED )
if ( client->IsReplay() )
continue;
#endif
if ( client->IsHLTV() )
continue;
// found!
if ( Q_strcasecmp( client->GetClientName(), pszName ) == 0 )
break;
}
// now kick them
if ( i < sv.GetClientCount() )
{
if ( cmd_source != src_command )
{
who = host_client->m_Name;
}
// can't kick yourself!
if ( cmd_source != src_command && host_client == client && !sv.IsDedicated() )
return;
if ( who )
{
client->Disconnect( "Kicked by %s", who );
}
else
{
client->Disconnect( KICKED_BY_CONSOLE );
}
}
else
{
ConMsg( "name \"%s\" not found\n", pszName );
}
}
}
//-----------------------------------------------------------------------------
// Kicks all users off of the server
//-----------------------------------------------------------------------------
CON_COMMAND( kickall, "Kicks everybody connected with a message." )
{
char *who = NULL;
IClient *client = NULL;
int i = 0;
char szMessage[128];
// copy the message to a local buffer
memset( szMessage, 0, sizeof(szMessage) );
V_strcpy_safe( szMessage, args.ArgS() );
if ( cmd_source != src_command )
{
who = host_client->m_Name;
}
for ( i = 0; i < sv.GetClientCount(); i++ )
{
client = sv.GetClient(i);
if ( !client->IsConnected() )
continue;
// can't kick yourself!
if ( cmd_source != src_command && host_client == client && !sv.IsDedicated() )
continue;
#if defined( REPLAY_ENABLED )
if ( client->IsReplay() )
continue;
#endif
if ( client->IsHLTV() )
continue;
if ( who )
{
if ( szMessage[0] )
{
client->Disconnect( "Kicked by %s : %s", who, szMessage );
}
else
{
client->Disconnect( "Kicked by %s", who );
}
}
else
{
if ( szMessage[0] )
{
client->Disconnect( "%s", szMessage );
}
else
{
client->Disconnect( KICKED_BY_CONSOLE );
}
}
}
}
/*
===============================================================================
DEBUGGING TOOLS
===============================================================================
*/
//-----------------------------------------------------------------------------
// Dump memory stats
//-----------------------------------------------------------------------------
CON_COMMAND( memory, "Print memory stats." )
{
#if !defined(NO_MALLOC_OVERRIDE)
ConMsg( "Heap Used:\n" );
int nTotal = MemAlloc_GetSize( 0 );
if (nTotal == -1)
{
ConMsg( "Corrupted!\n" );
}
else
{
ConMsg( "%5.2f MB (%d bytes)\n", nTotal/(1024.0f*1024.0f), nTotal );
}
#endif
#ifdef VPROF_ENABLED
ConMsg("\nVideo Memory Used:\n");
CVProfile *pProf = &g_VProfCurrentProfile;
int prefixLen = strlen( "TexGroup_Global_" );
float total = 0.0f;
for ( int i=0; i < pProf->GetNumCounters(); i++ )
{
if ( pProf->GetCounterGroup( i ) == COUNTER_GROUP_TEXTURE_GLOBAL )
{
float value = pProf->GetCounterValue( i ) * (1.0f/(1024.0f*1024.0f) );
total += value;
const char *pName = pProf->GetCounterName( i );
if ( !Q_strnicmp( pName, "TexGroup_Global_", prefixLen ) )
{
pName += prefixLen;
}
ConMsg( "%5.2f MB: %s\n", value, pName );
}
}
ConMsg("------------------\n");
ConMsg( "%5.2f MB: total\n", total );
#endif
ConMsg( "\nHunk Memory Used:\n" );
Hunk_Print();
}
/*
===============================================================================
DEMO LOOP CONTROL
===============================================================================
*/
#ifndef SWDS
//MOTODO move all demo commands to demoplayer
//-----------------------------------------------------------------------------
// Purpose: Gets number of valid demo names
// Output : int
//-----------------------------------------------------------------------------
int Host_GetNumDemos()
{
int c = 0;
#ifndef SWDS
for ( int i = 0; i < MAX_DEMOS; ++i )
{
const char *demoname = cl.demos[ i ].Get();
if ( !demoname[ 0 ] )
break;
++c;
}
#endif
return c;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void Host_PrintDemoList()
{
int count = Host_GetNumDemos();
int next = cl.demonum;
if ( next >= count || next < 0 )
{
next = 0;
}
#ifndef SWDS
for ( int i = 0; i < MAX_DEMOS; ++i )
{
const char *demoname = cl.demos[ i ].Get();
if ( !demoname[ 0 ] )
break;
bool isnextdemo = next == i ? true : false;
DevMsg( "%3s % 2i : %20s\n", isnextdemo ? "-->" : " ", i, cl.demos[ i ].Get() );
}
#endif
if ( !count )
{
DevMsg( "No demos in list, use startdemos <demoname> <demoname2> to specify\n" );
}
}
#ifndef SWDS
//-----------------------------------------------------------------------------
//
// Con commands related to demos, not available on dedicated servers
//
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// Purpose: Specify list of demos for the "demos" command
//-----------------------------------------------------------------------------
CON_COMMAND( startdemos, "Play demos in demo sequence." )
{
int c = args.ArgC() - 1;
if (c > MAX_DEMOS)
{
Msg ("Max %i demos in demoloop\n", MAX_DEMOS);
c = MAX_DEMOS;
}
Msg ("%i demo(s) in loop\n", c);
for ( int i=1 ; i<c+1 ; i++ )
{
cl.demos[i-1] = args[i];
}
cl.demonum = 0;
Host_PrintDemoList();
if ( !sv.IsActive() && !demoplayer->IsPlayingBack() )
{
CL_NextDemo ();
}
else
{
cl.demonum = -1;
}
}
//-----------------------------------------------------------------------------
// Purpose: Return to looping demos, optional resume demo index
//-----------------------------------------------------------------------------
CON_COMMAND( demos, "Demo demo file sequence." )
{
int oldn = cl.demonum;
cl.demonum = -1;
Host_Disconnect(false);
cl.demonum = oldn;
if (cl.demonum == -1)
cl.demonum = 0;
if ( args.ArgC() == 2 )
{
int numdemos = Host_GetNumDemos();
if ( numdemos >= 1 )
{
cl.demonum = clamp( Q_atoi( args[1] ), 0, numdemos - 1 );
DevMsg( "Jumping to %s\n", cl.demos[ cl.demonum ].Get() );
}
}
Host_PrintDemoList();
CL_NextDemo ();
}
//-----------------------------------------------------------------------------
// Purpose: Stop current demo
//-----------------------------------------------------------------------------
CON_COMMAND_F( stopdemo, "Stop playing back a demo.", FCVAR_DONTRECORD )
{
if ( !demoplayer->IsPlayingBack() )
return;
Host_Disconnect (true);
}
//-----------------------------------------------------------------------------
// Purpose: Skip to next demo
//-----------------------------------------------------------------------------
CON_COMMAND( nextdemo, "Play next demo in sequence." )
{
if ( args.ArgC() == 2 )
{
int numdemos = Host_GetNumDemos();
if ( numdemos >= 1 )
{
cl.demonum = clamp( Q_atoi( args[1] ), 0, numdemos - 1 );
DevMsg( "Jumping to %s\n", cl.demos[ cl.demonum ].Get() );
}
}
Host_EndGame( false, "Moving to next demo..." );
}
//-----------------------------------------------------------------------------
// Purpose: Print out the current demo play order
//-----------------------------------------------------------------------------
CON_COMMAND( demolist, "Print demo sequence list." )
{
Host_PrintDemoList();
}
//-----------------------------------------------------------------------------
// Purpose: Host_Soundfade_f
//-----------------------------------------------------------------------------
CON_COMMAND_F( soundfade, "Fade client volume.", FCVAR_SERVER_CAN_EXECUTE )
{
float percent;
float inTime, holdTime, outTime;
if (args.ArgC() != 3 && args.ArgC() != 5)
{
Msg("soundfade <percent> <hold> [<out> <int>]\n");
return;
}
percent = clamp( (float) atof(args[1]), 0.0f, 100.0f );
holdTime = max( 0., atof(args[2]) );
inTime = 0.0f;
outTime = 0.0f;
if (args.ArgC() == 5)
{
outTime = max( 0., atof(args[3]) );
inTime = max( 0., atof( args[4]) );
}
S_SoundFade( percent, holdTime, outTime, inTime );
}
#endif // !SWDS
#endif
//-----------------------------------------------------------------------------
// Shutdown the server
//-----------------------------------------------------------------------------
CON_COMMAND( killserver, "Shutdown the server." )
{
Host_Disconnect(true);
if ( !sv.IsDedicated() )
{
// close network sockets
NET_SetMutiplayer( false );
}
}
#if !defined(SWDS)
void Host_VoiceRecordStart_f(void)
{
#ifdef VOICE_VOX_ENABLE
ConVarRef voice_vox( "voice_vox" );
if ( voice_vox.IsValid() && voice_vox.GetBool() )
return;
#endif // VOICE_VOX_ENABLE
if ( cl.IsActive() )
{
const char *pUncompressedFile = NULL;
const char *pDecompressedFile = NULL;
const char *pInputFile = NULL;
if (voice_recordtofile.GetInt())
{
pUncompressedFile = "voice_micdata.wav";
pDecompressedFile = "voice_decompressed.wav";
}
if (voice_inputfromfile.GetInt())
{
pInputFile = "voice_input.wav";
}
if ( !sv_allow_voice_from_file.GetBool() )
{
pInputFile = NULL;
}
#if !defined( NO_VOICE )
if (Voice_RecordStart(pUncompressedFile, pDecompressedFile, pInputFile))
{
}
#endif
}
}
void Host_VoiceRecordStop_f(void)
{
#ifdef VOICE_VOX_ENABLE
ConVarRef voice_vox( "voice_vox" );
if ( voice_vox.IsValid() && voice_vox.GetBool() )
return;
#endif // VOICE_VOX_ENABLE
if ( cl.IsActive() )
{
#if !defined( NO_VOICE )
if (Voice_IsRecording())
{
CL_SendVoicePacket( g_bUsingSteamVoice ? false : true );
Voice_UserDesiresStop();
}
#endif
}
}
#ifdef VOICE_VOX_ENABLE
void Host_VoiceToggle_f( const CCommand &args )
{
if ( cl.IsActive() )
{
#if !defined( NO_VOICE )
bool bToggle = false;
if ( args.ArgC() == 2 && V_strcasecmp( args[1], "on" ) == 0 )
{
bToggle = true;
}
if ( Voice_IsRecording() && bToggle == false )
{
CL_SendVoicePacket( g_bUsingSteamVoice ? false : true );
Voice_UserDesiresStop();
}
else if ( !Voice_IsRecording() && bToggle == true )
{
const char *pUncompressedFile = NULL;
const char *pDecompressedFile = NULL;
const char *pInputFile = NULL;
if (voice_recordtofile.GetInt())
{
pUncompressedFile = "voice_micdata.wav";
pDecompressedFile = "voice_decompressed.wav";
}
if (voice_inputfromfile.GetInt())
{
pInputFile = "voice_input.wav";
}
if ( !sv_allow_voice_from_file.GetBool() )
{
pInputFile = NULL;
}
Voice_RecordStart( pUncompressedFile, pDecompressedFile, pInputFile );
}
#endif // NO_VOICE
}
}
#endif // VOICE_VOX_ENABLE
#endif // SWDS
//-----------------------------------------------------------------------------
// Purpose: Wrapper for modelloader->Print() function call
//-----------------------------------------------------------------------------
CON_COMMAND( listmodels, "List loaded models." )
{
modelloader->Print();
}
/*
==================
Host_IncrementCVar
==================
*/
CON_COMMAND_F( incrementvar, "Increment specified convar value.", FCVAR_DONTRECORD )
{
if( args.ArgC() != 5 )
{
Warning( "Usage: incrementvar varName minValue maxValue delta\n" );
return;
}
const char *varName = args[ 1 ];
if( !varName )
{
ConDMsg( "Host_IncrementCVar_f without a varname\n" );
return;
}
ConVar *var = ( ConVar * )g_pCVar->FindVar( varName );
if( !var )
{
ConDMsg( "cvar \"%s\" not found\n", varName );
return;
}
float currentValue = var->GetFloat();
float startValue = atof( args[ 2 ] );
float endValue = atof( args[ 3 ] );
float delta = atof( args[ 4 ] );
float newValue = currentValue + delta;
if( newValue > endValue )
{
newValue = startValue;
}
else if ( newValue < startValue )
{
newValue = endValue;
}
// Conver incrementvar command to direct sets to avoid any problems with state in a demo loop.
Cbuf_AddText( va("%s %f", varName, newValue) );
ConDMsg( "%s = %f\n", var->GetName(), newValue );
}
//-----------------------------------------------------------------------------
// Host_MultiplyCVar_f
//-----------------------------------------------------------------------------
CON_COMMAND_F( multvar, "Multiply specified convar value.", FCVAR_DONTRECORD )
{
if (( args.ArgC() != 5 ))
{
Warning( "Usage: multvar varName minValue maxValue factor\n" );
return;
}
const char *varName = args[ 1 ];
if( !varName )
{
ConDMsg( "multvar without a varname\n" );
return;
}
ConVar *var = ( ConVar * )g_pCVar->FindVar( varName );
if( !var )
{
ConDMsg( "cvar \"%s\" not found\n", varName );
return;
}
float currentValue = var->GetFloat();
float startValue = atof( args[ 2 ] );
float endValue = atof( args[ 3 ] );
float factor = atof( args[ 4 ] );
float newValue = currentValue * factor;
if( newValue > endValue )
{
newValue = endValue;
}
else if ( newValue < startValue )
{
newValue = startValue;
}
// Conver incrementvar command to direct sets to avoid any problems with state in a demo loop.
Cbuf_AddText( va("%s %f", varName, newValue) );
ConDMsg( "%s = %f\n", var->GetName(), newValue );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CON_COMMAND( dumpstringtables, "Print string tables to console." )
{
SV_PrintStringTables();
#ifndef SWDS
CL_PrintStringTables();
#endif
}
// Register shared commands
ConCommand quit("quit", Host_Quit_f, "Exit the engine.");
static ConCommand cmd_exit("exit", Host_Quit_f, "Exit the engine.");
#ifndef SWDS
#ifdef VOICE_OVER_IP
static ConCommand startvoicerecord("+voicerecord", Host_VoiceRecordStart_f);
static ConCommand endvoicerecord("-voicerecord", Host_VoiceRecordStop_f);
#ifdef VOICE_VOX_ENABLE
static ConCommand togglevoicerecord("voicerecord_toggle", Host_VoiceToggle_f);
#endif // VOICE_VOX_ENABLE
#endif // VOICE_OVER_IP
#endif // SWDS
#if defined( STAGING_ONLY )
// From Kyle: For the GC we added this so we could call it over and
// over until we got the crash reporter fixed.
// Visual studio optimizes this away unless we disable optimizations.
#pragma optimize( "", off )
class PureCallBase
{
public:
virtual void PureFunction() = 0;
PureCallBase()
{
NonPureFunction();
}
void NonPureFunction()
{
PureFunction();
}
};
class PureCallDerived : public PureCallBase
{
public:
void PureFunction() OVERRIDE
{
}
};
//-----------------------------------------------------------------------------
// Purpose: Force various crashes. useful for testing minidumps.
// crash : Write 0 to address 0.
// crash sys_error : Call Sys_Error().
// crash hang : Hang.
// crash purecall : Call virtual function in ctor.
//-----------------------------------------------------------------------------
CON_COMMAND( crash, "[ sys_error | hang | purecall | segfault | minidump ]: Cause the engine to crash." )
{
if ( cmd_source != src_command )
return;
CUtlString cmd( ( args.ArgC() > 1 ) ? args[ 1 ] : "" );
if ( cmd == "hang" )
{
// Hang. Useful to test watchdog code.
Msg( "Hanging... Watchdog time: %d.\n ", Plat_GetWatchdogTime() );
for ( ;; )
{
Msg( "%d ", Plat_MSTime() );
ThreadSleep( 5000 );
}
}
else if ( cmd == "purecall" )
{
Msg( "Instantiating PureCallDerived_derived...\n" );
PureCallDerived derived;
}
else if ( cmd == "sys_error" )
{
Msg( "Calling Sys_Error...\n" );
Sys_Error( "%s: Sys_Error()!!!", __FUNCTION__ );
}
else if ( cmd == "minidump" )
{
Msg( "Forcing minidump. build_number: %d.\n", build_number() );
SteamAPI_WriteMiniDump( 0, NULL, build_number() );
}
else
{
Msg( "Segfault...\n" );
char *p = 0;
*p = 0;
}
}
#pragma optimize( "", on )
#endif // STAGING_ONLY
CON_COMMAND_F( flush, "Flush unlocked cache memory.", FCVAR_CHEAT )
{
#if !defined( SWDS )
g_ClientDLL->InvalidateMdlCache();
#endif // SWDS
serverGameDLL->InvalidateMdlCache();
g_pDataCache->Flush( true );
}
CON_COMMAND_F( flush_locked, "Flush unlocked and locked cache memory.", FCVAR_CHEAT )
{
#if !defined( SWDS )
g_ClientDLL->InvalidateMdlCache();
#endif // SWDS
serverGameDLL->InvalidateMdlCache();
g_pDataCache->Flush( false );
}
CON_COMMAND( cache_print, "cache_print [section]\nPrint out contents of cache memory." )
{
const char *pszSection = NULL;
if ( args.ArgC() == 2 )
{
pszSection = args[ 1 ];
}
g_pDataCache->OutputReport( DC_DETAIL_REPORT, pszSection );
}
CON_COMMAND( cache_print_lru, "cache_print_lru [section]\nPrint out contents of cache memory." )
{
const char *pszSection = NULL;
if ( args.ArgC() == 2 )
{
pszSection = args[ 1 ];
}
g_pDataCache->OutputReport( DC_DETAIL_REPORT_LRU, pszSection );
}
CON_COMMAND( cache_print_summary, "cache_print_summary [section]\nPrint out a summary contents of cache memory." )
{
const char *pszSection = NULL;
if ( args.ArgC() == 2 )
{
pszSection = args[ 1 ];
}
g_pDataCache->OutputReport( DC_SUMMARY_REPORT, pszSection );
}
CON_COMMAND( sv_dump_edicts, "Display a list of edicts allocated on the server." )
{
if ( !sv.IsActive() )
return;
CUtlMap<CUtlString, int> classNameCountMap;
classNameCountMap.SetLessFunc( UtlStringLessFunc );
Msg( "\nCurrent server edicts:\n");
for ( int i = 0; i < sv.num_edicts; ++i )
{
CUtlMap<CUtlString, int>::IndexType_t index = classNameCountMap.Find( sv.edicts[ i ].GetClassName() );
if ( index == classNameCountMap.InvalidIndex() )
{
index = classNameCountMap.Insert( sv.edicts[ i ].GetClassName(), 0 );
}
classNameCountMap[ index ]++;
}
Msg( "Count Classname\n");
FOR_EACH_MAP( classNameCountMap, i )
{
Msg("%5d %s\n", classNameCountMap[ i ], classNameCountMap.Key(i).String() );
}
Msg( "NumEdicts: %d\n", sv.num_edicts );
Msg( "FreeEdicts: %d\n\n", sv.free_edicts );
}
// make valve_ds only?
CON_COMMAND_F( memory_list, "dump memory list (linux only)", FCVAR_CHEAT )
{
DumpMemoryLog( 128 * 1024 );
}
// make valve_ds only?
CON_COMMAND_F( memory_status, "show memory stats (linux only)", FCVAR_CHEAT )
{
DumpMemorySummary();
}
// make valve_ds only?
CON_COMMAND_F( memory_mark, "snapshot current allocation status", FCVAR_CHEAT )
{
SetMemoryMark();
}
// make valve_ds only?
CON_COMMAND_F( memory_diff, "show memory stats relative to snapshot", FCVAR_CHEAT )
{
DumpChangedMemory( 64 * 1024 );
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
CON_COMMAND( namelockid, "Prevent name changes for this userID." )
{
if ( args.ArgC() <= 2 )
{
ConMsg( "Usage: namelockid < userid > < 0 | 1 >\n" );
return;
}
CBaseClient *pClient = NULL;
int iIndex = Q_atoi( args[1] );
if ( iIndex > 0 )
{
for ( int i = 0; i < sv.GetClientCount(); i++ )
{
pClient = static_cast< CBaseClient* >( sv.GetClient( i ) );
if ( !pClient->IsConnected() )
continue;
#if defined( REPLAY_ENABLED )
if ( pClient->IsReplay() )
continue;
#endif
if ( pClient->IsHLTV() )
continue;
if ( pClient->GetUserID() == iIndex )
break;
pClient = NULL;
}
}
if ( pClient )
{
pClient->SetPlayerNameLocked( ( Q_atoi( args[2] ) == 0 ) ? false : true );
}
else
{
ConMsg( "Player id \"%d\" not found.\n", iIndex );
}
}
#if defined( STAGING_ONLY ) || defined( _DEBUG )
CON_COMMAND( fs_find, "Run virtual filesystem find" )
{
if ( args.ArgC() != 3 )
{
ConMsg( "Usage: fs_find wildcard pathid\n" );
return;
}
const char *pWildcard = args.Arg(1);
const char *pPathID = args.Arg(2);
FileFindHandle_t findhandle;
const char *pFile = NULL;
size_t matches = 0;
for ( pFile = g_pFullFileSystem->FindFirstEx( pWildcard, pPathID, &findhandle );
pFile;
pFile = g_pFullFileSystem->FindNext( findhandle ) )
{
ConMsg( "%s\n", pFile );
matches++;
}
ConMsg( " %u matching files/directories\n", matches );
}
#endif // defined( STAGING_ONLY ) || defined( _DEBUG )