Modified source engine (2017) developed by valve and leaked in 2020. Not for commercial purporses
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#include "dt_stack.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
CDatatableStack::CDatatableStack( CSendTablePrecalc *pPrecalc, unsigned char *pStructBase, int objectID )
{
m_pPrecalc = pPrecalc;
m_pStructBase = pStructBase;
m_ObjectID = objectID;
m_iCurProp = 0;
m_pCurProp = NULL;
m_bInitted = false;
#ifdef _DEBUG
memset( m_pProxies, 0xFF, sizeof( m_pProxies ) );
#endif
}
void CDatatableStack::Init( bool bExplicitRoutes )
{
if ( bExplicitRoutes )
{
memset( m_pProxies, 0xFF, sizeof( m_pProxies[0] ) * m_pPrecalc->m_ProxyPaths.Count() );
}
else
{
// Walk down the tree and call all the datatable proxies as we hit them.
RecurseAndCallProxies( &m_pPrecalc->m_Root, m_pStructBase );
}
m_bInitted = true;
}