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42 lines
1.4 KiB
42 lines
1.4 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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//=======================================================================================// |
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#ifndef IREPLAYDEMOPLAYER_H |
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#define IREPLAYDEMOPLAYER_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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//---------------------------------------------------------------------------------------- |
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#include "interface.h" |
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#include "replay/replay.h" |
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//---------------------------------------------------------------------------------------- |
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#define INTERFACEVERSION_REPLAYDEMOPLAYER "ReplayDemoPlayer001" |
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//---------------------------------------------------------------------------------------- |
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// |
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// Interface for replay demo player |
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// |
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class IReplayDemoPlayer : public IBaseInterface |
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{ |
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public: |
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virtual void PlayReplay( ReplayHandle_t hReplay, int iPerformance ) = 0; |
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virtual void PlayNextReplay() = 0; |
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virtual void ClearReplayList() = 0; |
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virtual void AddReplayToList( ReplayHandle_t hReplay, int iPerformance ) = 0; |
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virtual CReplay *GetCurrentReplay() = 0; |
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virtual CReplayPerformance *GetCurrentPerformance() = 0; // The playing replay, or NULL if playing the original replay |
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virtual void PauseReplay() = 0; |
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virtual bool IsReplayPaused() = 0; |
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virtual void ResumeReplay() = 0; |
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virtual void OnSignonStateFull() = 0; |
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}; |
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//---------------------------------------------------------------------------------------- |
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#endif // IREPLAYDEMOPLAYER_H
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