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43 lines
1.3 KiB
43 lines
1.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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//=======================================================================================// |
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#ifndef REPLAYSERIALIIZEABLE_H |
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#define REPLAYSERIALIIZEABLE_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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//---------------------------------------------------------------------------------------- |
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#include "replay/ireplayserializeable.h" |
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#include "replay/replayhandle.h" |
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//---------------------------------------------------------------------------------------- |
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class CBaseReplaySerializeable : public IReplaySerializeable |
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{ |
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public: |
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CBaseReplaySerializeable(); |
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virtual void SetHandle( ReplayHandle_t h ); |
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virtual ReplayHandle_t GetHandle() const; |
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virtual bool Read( KeyValues *pIn ); |
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virtual void Write( KeyValues *pOut ); |
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virtual const char *GetFilename() const; |
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virtual const char *GetFullFilename() const; |
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virtual const char *GetDebugName() const; |
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virtual void SetLocked( bool bLocked ); |
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virtual bool IsLocked() const; |
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virtual void OnDelete(); |
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virtual void OnUnload(); |
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virtual void OnAddedToDirtyList(); |
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private: |
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ReplayHandle_t m_hThis; |
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bool m_bLocked; |
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}; |
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//---------------------------------------------------------------------------------------- |
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#endif // REPLAYSERIALIIZEABLE_H
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