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1526 lines
66 KiB
1526 lines
66 KiB
/*++ BUILD Version: 0004 // Increment this if a change has global effects |
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Copyright (c) 1985-96, Microsoft Corporation |
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Module Name: |
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gl.h |
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Abstract: |
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Procedure declarations, constant definitions and macros for the OpenGL |
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component. |
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--*/ |
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#ifndef __gl_h_ |
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#ifndef __GL_H__ |
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#define __gl_h_ |
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#define __GL_H__ |
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#ifdef __cplusplus |
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extern "C" { |
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#endif |
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/* |
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** Copyright 1996 Silicon Graphics, Inc. |
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** All Rights Reserved. |
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** |
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** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.; |
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** the contents of this file may not be disclosed to third parties, copied or |
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** duplicated in any form, in whole or in part, without the prior written |
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** permission of Silicon Graphics, Inc. |
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** |
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** RESTRICTED RIGHTS LEGEND: |
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** Use, duplication or disclosure by the Government is subject to restrictions |
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** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data |
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** and Computer Software clause at DFARS 252.227-7013, and/or in similar or |
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** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished - |
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** rights reserved under the Copyright Laws of the United States. |
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*/ |
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typedef unsigned int GLenum; |
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typedef unsigned char GLboolean; |
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typedef unsigned int GLbitfield; |
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typedef signed char GLbyte; |
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typedef short GLshort; |
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typedef int GLint; |
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typedef int GLsizei; |
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typedef unsigned char GLubyte; |
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typedef unsigned short GLushort; |
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typedef unsigned int GLuint; |
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typedef float GLfloat; |
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typedef float GLclampf; |
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typedef double GLdouble; |
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typedef double GLclampd; |
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typedef void GLvoid; |
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/*************************************************************/ |
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/* Version */ |
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#define GL_VERSION_1_1 1 |
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/* AccumOp */ |
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#define GL_ACCUM 0x0100 |
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#define GL_LOAD 0x0101 |
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#define GL_RETURN 0x0102 |
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#define GL_MULT 0x0103 |
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#define GL_ADD 0x0104 |
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/* AlphaFunction */ |
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#define GL_NEVER 0x0200 |
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#define GL_LESS 0x0201 |
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#define GL_EQUAL 0x0202 |
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#define GL_LEQUAL 0x0203 |
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#define GL_GREATER 0x0204 |
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#define GL_NOTEQUAL 0x0205 |
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#define GL_GEQUAL 0x0206 |
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#define GL_ALWAYS 0x0207 |
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/* AttribMask */ |
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#define GL_CURRENT_BIT 0x00000001 |
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#define GL_POINT_BIT 0x00000002 |
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#define GL_LINE_BIT 0x00000004 |
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#define GL_POLYGON_BIT 0x00000008 |
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#define GL_POLYGON_STIPPLE_BIT 0x00000010 |
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#define GL_PIXEL_MODE_BIT 0x00000020 |
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#define GL_LIGHTING_BIT 0x00000040 |
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#define GL_FOG_BIT 0x00000080 |
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#define GL_DEPTH_BUFFER_BIT 0x00000100 |
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#define GL_ACCUM_BUFFER_BIT 0x00000200 |
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#define GL_STENCIL_BUFFER_BIT 0x00000400 |
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#define GL_VIEWPORT_BIT 0x00000800 |
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#define GL_TRANSFORM_BIT 0x00001000 |
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#define GL_ENABLE_BIT 0x00002000 |
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#define GL_COLOR_BUFFER_BIT 0x00004000 |
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#define GL_HINT_BIT 0x00008000 |
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#define GL_EVAL_BIT 0x00010000 |
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#define GL_LIST_BIT 0x00020000 |
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#define GL_TEXTURE_BIT 0x00040000 |
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#define GL_SCISSOR_BIT 0x00080000 |
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#define GL_ALL_ATTRIB_BITS 0x000fffff |
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/* BeginMode */ |
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#define GL_POINTS 0x0000 |
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#define GL_LINES 0x0001 |
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#define GL_LINE_LOOP 0x0002 |
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#define GL_LINE_STRIP 0x0003 |
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#define GL_TRIANGLES 0x0004 |
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#define GL_TRIANGLE_STRIP 0x0005 |
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#define GL_TRIANGLE_FAN 0x0006 |
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#define GL_QUADS 0x0007 |
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#define GL_QUAD_STRIP 0x0008 |
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#define GL_POLYGON 0x0009 |
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/* BlendingFactorDest */ |
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#define GL_ZERO 0 |
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#define GL_ONE 1 |
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#define GL_SRC_COLOR 0x0300 |
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#define GL_ONE_MINUS_SRC_COLOR 0x0301 |
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#define GL_SRC_ALPHA 0x0302 |
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#define GL_ONE_MINUS_SRC_ALPHA 0x0303 |
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#define GL_DST_ALPHA 0x0304 |
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#define GL_ONE_MINUS_DST_ALPHA 0x0305 |
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/* BlendingFactorSrc */ |
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/* GL_ZERO */ |
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/* GL_ONE */ |
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#define GL_DST_COLOR 0x0306 |
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#define GL_ONE_MINUS_DST_COLOR 0x0307 |
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#define GL_SRC_ALPHA_SATURATE 0x0308 |
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/* GL_SRC_ALPHA */ |
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/* GL_ONE_MINUS_SRC_ALPHA */ |
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/* GL_DST_ALPHA */ |
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/* GL_ONE_MINUS_DST_ALPHA */ |
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/* Boolean */ |
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#define GL_TRUE 1 |
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#define GL_FALSE 0 |
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/* ClearBufferMask */ |
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/* GL_COLOR_BUFFER_BIT */ |
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/* GL_ACCUM_BUFFER_BIT */ |
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/* GL_STENCIL_BUFFER_BIT */ |
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/* GL_DEPTH_BUFFER_BIT */ |
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/* ClientArrayType */ |
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/* GL_VERTEX_ARRAY */ |
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/* GL_NORMAL_ARRAY */ |
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/* GL_COLOR_ARRAY */ |
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/* GL_INDEX_ARRAY */ |
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/* GL_TEXTURE_COORD_ARRAY */ |
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/* GL_EDGE_FLAG_ARRAY */ |
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/* ClipPlaneName */ |
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#define GL_CLIP_PLANE0 0x3000 |
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#define GL_CLIP_PLANE1 0x3001 |
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#define GL_CLIP_PLANE2 0x3002 |
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#define GL_CLIP_PLANE3 0x3003 |
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#define GL_CLIP_PLANE4 0x3004 |
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#define GL_CLIP_PLANE5 0x3005 |
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/* ColorMaterialFace */ |
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/* GL_FRONT */ |
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/* GL_BACK */ |
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/* GL_FRONT_AND_BACK */ |
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/* ColorMaterialParameter */ |
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/* GL_AMBIENT */ |
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/* GL_DIFFUSE */ |
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/* GL_SPECULAR */ |
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/* GL_EMISSION */ |
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/* GL_AMBIENT_AND_DIFFUSE */ |
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/* ColorPointerType */ |
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/* GL_BYTE */ |
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/* GL_UNSIGNED_BYTE */ |
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/* GL_SHORT */ |
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/* GL_UNSIGNED_SHORT */ |
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/* GL_INT */ |
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/* GL_UNSIGNED_INT */ |
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/* GL_FLOAT */ |
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/* GL_DOUBLE */ |
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/* CullFaceMode */ |
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/* GL_FRONT */ |
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/* GL_BACK */ |
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/* GL_FRONT_AND_BACK */ |
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/* DataType */ |
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#define GL_BYTE 0x1400 |
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#define GL_UNSIGNED_BYTE 0x1401 |
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#define GL_SHORT 0x1402 |
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#define GL_UNSIGNED_SHORT 0x1403 |
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#define GL_INT 0x1404 |
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#define GL_UNSIGNED_INT 0x1405 |
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#define GL_FLOAT 0x1406 |
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#define GL_2_BYTES 0x1407 |
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#define GL_3_BYTES 0x1408 |
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#define GL_4_BYTES 0x1409 |
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#define GL_DOUBLE 0x140A |
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/* DepthFunction */ |
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/* GL_NEVER */ |
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/* GL_LESS */ |
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/* GL_EQUAL */ |
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/* GL_LEQUAL */ |
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/* GL_GREATER */ |
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/* GL_NOTEQUAL */ |
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/* GL_GEQUAL */ |
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/* GL_ALWAYS */ |
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/* DrawBufferMode */ |
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#define GL_NONE 0 |
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#define GL_FRONT_LEFT 0x0400 |
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#define GL_FRONT_RIGHT 0x0401 |
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#define GL_BACK_LEFT 0x0402 |
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#define GL_BACK_RIGHT 0x0403 |
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#define GL_FRONT 0x0404 |
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#define GL_BACK 0x0405 |
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#define GL_LEFT 0x0406 |
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#define GL_RIGHT 0x0407 |
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#define GL_FRONT_AND_BACK 0x0408 |
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#define GL_AUX0 0x0409 |
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#define GL_AUX1 0x040A |
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#define GL_AUX2 0x040B |
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#define GL_AUX3 0x040C |
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/* Enable */ |
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/* GL_FOG */ |
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/* GL_LIGHTING */ |
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/* GL_TEXTURE_1D */ |
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/* GL_TEXTURE_2D */ |
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/* GL_LINE_STIPPLE */ |
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/* GL_POLYGON_STIPPLE */ |
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/* GL_CULL_FACE */ |
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/* GL_ALPHA_TEST */ |
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/* GL_BLEND */ |
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/* GL_INDEX_LOGIC_OP */ |
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/* GL_COLOR_LOGIC_OP */ |
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/* GL_DITHER */ |
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/* GL_STENCIL_TEST */ |
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/* GL_DEPTH_TEST */ |
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/* GL_CLIP_PLANE0 */ |
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/* GL_CLIP_PLANE1 */ |
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/* GL_CLIP_PLANE2 */ |
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/* GL_CLIP_PLANE3 */ |
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/* GL_CLIP_PLANE4 */ |
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/* GL_CLIP_PLANE5 */ |
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/* GL_LIGHT0 */ |
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/* GL_LIGHT1 */ |
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/* GL_LIGHT2 */ |
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/* GL_LIGHT3 */ |
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/* GL_LIGHT4 */ |
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/* GL_LIGHT5 */ |
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/* GL_LIGHT6 */ |
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/* GL_LIGHT7 */ |
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/* GL_TEXTURE_GEN_S */ |
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/* GL_TEXTURE_GEN_T */ |
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/* GL_TEXTURE_GEN_R */ |
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/* GL_TEXTURE_GEN_Q */ |
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/* GL_MAP1_VERTEX_3 */ |
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/* GL_MAP1_VERTEX_4 */ |
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/* GL_MAP1_COLOR_4 */ |
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/* GL_MAP1_INDEX */ |
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/* GL_MAP1_NORMAL */ |
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/* GL_MAP1_TEXTURE_COORD_1 */ |
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/* GL_MAP1_TEXTURE_COORD_2 */ |
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/* GL_MAP1_TEXTURE_COORD_3 */ |
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/* GL_MAP1_TEXTURE_COORD_4 */ |
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/* GL_MAP2_VERTEX_3 */ |
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/* GL_MAP2_VERTEX_4 */ |
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/* GL_MAP2_COLOR_4 */ |
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/* GL_MAP2_INDEX */ |
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/* GL_MAP2_NORMAL */ |
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/* GL_MAP2_TEXTURE_COORD_1 */ |
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/* GL_MAP2_TEXTURE_COORD_2 */ |
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/* GL_MAP2_TEXTURE_COORD_3 */ |
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/* GL_MAP2_TEXTURE_COORD_4 */ |
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/* GL_POINT_SMOOTH */ |
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/* GL_LINE_SMOOTH */ |
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/* GL_POLYGON_SMOOTH */ |
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/* GL_SCISSOR_TEST */ |
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/* GL_COLOR_MATERIAL */ |
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/* GL_NORMALIZE */ |
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/* GL_AUTO_NORMAL */ |
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/* GL_VERTEX_ARRAY */ |
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/* GL_NORMAL_ARRAY */ |
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/* GL_COLOR_ARRAY */ |
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/* GL_INDEX_ARRAY */ |
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/* GL_TEXTURE_COORD_ARRAY */ |
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/* GL_EDGE_FLAG_ARRAY */ |
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/* GL_POLYGON_OFFSET_POINT */ |
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/* GL_POLYGON_OFFSET_LINE */ |
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/* GL_POLYGON_OFFSET_FILL */ |
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/* ErrorCode */ |
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#define GL_NO_ERROR 0 |
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#define GL_INVALID_ENUM 0x0500 |
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#define GL_INVALID_VALUE 0x0501 |
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#define GL_INVALID_OPERATION 0x0502 |
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#define GL_STACK_OVERFLOW 0x0503 |
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#define GL_STACK_UNDERFLOW 0x0504 |
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#define GL_OUT_OF_MEMORY 0x0505 |
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/* FeedBackMode */ |
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#define GL_2D 0x0600 |
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#define GL_3D 0x0601 |
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#define GL_3D_COLOR 0x0602 |
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#define GL_3D_COLOR_TEXTURE 0x0603 |
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#define GL_4D_COLOR_TEXTURE 0x0604 |
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/* FeedBackToken */ |
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#define GL_PASS_THROUGH_TOKEN 0x0700 |
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#define GL_POINT_TOKEN 0x0701 |
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#define GL_LINE_TOKEN 0x0702 |
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#define GL_POLYGON_TOKEN 0x0703 |
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#define GL_BITMAP_TOKEN 0x0704 |
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#define GL_DRAW_PIXEL_TOKEN 0x0705 |
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#define GL_COPY_PIXEL_TOKEN 0x0706 |
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#define GL_LINE_RESET_TOKEN 0x0707 |
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/* FogMode */ |
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/* GL_LINEAR */ |
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#define GL_EXP 0x0800 |
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#define GL_EXP2 0x0801 |
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/* FogParameter */ |
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/* GL_FOG_COLOR */ |
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/* GL_FOG_DENSITY */ |
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/* GL_FOG_END */ |
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/* GL_FOG_INDEX */ |
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/* GL_FOG_MODE */ |
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/* GL_FOG_START */ |
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/* FrontFaceDirection */ |
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#define GL_CW 0x0900 |
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#define GL_CCW 0x0901 |
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/* GetMapTarget */ |
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#define GL_COEFF 0x0A00 |
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#define GL_ORDER 0x0A01 |
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#define GL_DOMAIN 0x0A02 |
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/* GetPixelMap */ |
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/* GL_PIXEL_MAP_I_TO_I */ |
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/* GL_PIXEL_MAP_S_TO_S */ |
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/* GL_PIXEL_MAP_I_TO_R */ |
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/* GL_PIXEL_MAP_I_TO_G */ |
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/* GL_PIXEL_MAP_I_TO_B */ |
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/* GL_PIXEL_MAP_I_TO_A */ |
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/* GL_PIXEL_MAP_R_TO_R */ |
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/* GL_PIXEL_MAP_G_TO_G */ |
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/* GL_PIXEL_MAP_B_TO_B */ |
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/* GL_PIXEL_MAP_A_TO_A */ |
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/* GetPointerTarget */ |
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/* GL_VERTEX_ARRAY_POINTER */ |
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/* GL_NORMAL_ARRAY_POINTER */ |
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/* GL_COLOR_ARRAY_POINTER */ |
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/* GL_INDEX_ARRAY_POINTER */ |
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/* GL_TEXTURE_COORD_ARRAY_POINTER */ |
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/* GL_EDGE_FLAG_ARRAY_POINTER */ |
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/* GetTarget */ |
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#define GL_CURRENT_COLOR 0x0B00 |
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#define GL_CURRENT_INDEX 0x0B01 |
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#define GL_CURRENT_NORMAL 0x0B02 |
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#define GL_CURRENT_TEXTURE_COORDS 0x0B03 |
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#define GL_CURRENT_RASTER_COLOR 0x0B04 |
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#define GL_CURRENT_RASTER_INDEX 0x0B05 |
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#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 |
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#define GL_CURRENT_RASTER_POSITION 0x0B07 |
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#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 |
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#define GL_CURRENT_RASTER_DISTANCE 0x0B09 |
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#define GL_POINT_SMOOTH 0x0B10 |
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#define GL_POINT_SIZE 0x0B11 |
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#define GL_POINT_SIZE_RANGE 0x0B12 |
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#define GL_POINT_SIZE_GRANULARITY 0x0B13 |
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#define GL_LINE_SMOOTH 0x0B20 |
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#define GL_LINE_WIDTH 0x0B21 |
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#define GL_LINE_WIDTH_RANGE 0x0B22 |
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#define GL_LINE_WIDTH_GRANULARITY 0x0B23 |
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#define GL_LINE_STIPPLE 0x0B24 |
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#define GL_LINE_STIPPLE_PATTERN 0x0B25 |
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#define GL_LINE_STIPPLE_REPEAT 0x0B26 |
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#define GL_LIST_MODE 0x0B30 |
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#define GL_MAX_LIST_NESTING 0x0B31 |
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#define GL_LIST_BASE 0x0B32 |
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#define GL_LIST_INDEX 0x0B33 |
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#define GL_POLYGON_MODE 0x0B40 |
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#define GL_POLYGON_SMOOTH 0x0B41 |
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#define GL_POLYGON_STIPPLE 0x0B42 |
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#define GL_EDGE_FLAG 0x0B43 |
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#define GL_CULL_FACE 0x0B44 |
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#define GL_CULL_FACE_MODE 0x0B45 |
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#define GL_FRONT_FACE 0x0B46 |
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#define GL_LIGHTING 0x0B50 |
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#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 |
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#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 |
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#define GL_LIGHT_MODEL_AMBIENT 0x0B53 |
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#define GL_SHADE_MODEL 0x0B54 |
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#define GL_COLOR_MATERIAL_FACE 0x0B55 |
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#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 |
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#define GL_COLOR_MATERIAL 0x0B57 |
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#define GL_FOG 0x0B60 |
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#define GL_FOG_INDEX 0x0B61 |
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#define GL_FOG_DENSITY 0x0B62 |
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#define GL_FOG_START 0x0B63 |
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#define GL_FOG_END 0x0B64 |
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#define GL_FOG_MODE 0x0B65 |
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#define GL_FOG_COLOR 0x0B66 |
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#define GL_DEPTH_RANGE 0x0B70 |
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#define GL_DEPTH_TEST 0x0B71 |
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#define GL_DEPTH_WRITEMASK 0x0B72 |
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#define GL_DEPTH_CLEAR_VALUE 0x0B73 |
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#define GL_DEPTH_FUNC 0x0B74 |
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#define GL_ACCUM_CLEAR_VALUE 0x0B80 |
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#define GL_STENCIL_TEST 0x0B90 |
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#define GL_STENCIL_CLEAR_VALUE 0x0B91 |
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#define GL_STENCIL_FUNC 0x0B92 |
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#define GL_STENCIL_VALUE_MASK 0x0B93 |
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#define GL_STENCIL_FAIL 0x0B94 |
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#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 |
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#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 |
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#define GL_STENCIL_REF 0x0B97 |
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#define GL_STENCIL_WRITEMASK 0x0B98 |
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#define GL_MATRIX_MODE 0x0BA0 |
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#define GL_NORMALIZE 0x0BA1 |
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#define GL_VIEWPORT 0x0BA2 |
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#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 |
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#define GL_PROJECTION_STACK_DEPTH 0x0BA4 |
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#define GL_TEXTURE_STACK_DEPTH 0x0BA5 |
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#define GL_MODELVIEW_MATRIX 0x0BA6 |
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#define GL_PROJECTION_MATRIX 0x0BA7 |
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#define GL_TEXTURE_MATRIX 0x0BA8 |
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#define GL_ATTRIB_STACK_DEPTH 0x0BB0 |
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#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 |
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#define GL_ALPHA_TEST 0x0BC0 |
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#define GL_ALPHA_TEST_FUNC 0x0BC1 |
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#define GL_ALPHA_TEST_REF 0x0BC2 |
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#define GL_DITHER 0x0BD0 |
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#define GL_BLEND_DST 0x0BE0 |
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#define GL_BLEND_SRC 0x0BE1 |
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#define GL_BLEND 0x0BE2 |
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#define GL_LOGIC_OP_MODE 0x0BF0 |
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#define GL_INDEX_LOGIC_OP 0x0BF1 |
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#define GL_COLOR_LOGIC_OP 0x0BF2 |
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#define GL_AUX_BUFFERS 0x0C00 |
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#define GL_DRAW_BUFFER 0x0C01 |
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#define GL_READ_BUFFER 0x0C02 |
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#define GL_SCISSOR_BOX 0x0C10 |
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#define GL_SCISSOR_TEST 0x0C11 |
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#define GL_INDEX_CLEAR_VALUE 0x0C20 |
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#define GL_INDEX_WRITEMASK 0x0C21 |
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#define GL_COLOR_CLEAR_VALUE 0x0C22 |
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#define GL_COLOR_WRITEMASK 0x0C23 |
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#define GL_INDEX_MODE 0x0C30 |
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#define GL_RGBA_MODE 0x0C31 |
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#define GL_DOUBLEBUFFER 0x0C32 |
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#define GL_STEREO 0x0C33 |
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#define GL_RENDER_MODE 0x0C40 |
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#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 |
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#define GL_POINT_SMOOTH_HINT 0x0C51 |
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#define GL_LINE_SMOOTH_HINT 0x0C52 |
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#define GL_POLYGON_SMOOTH_HINT 0x0C53 |
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#define GL_FOG_HINT 0x0C54 |
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#define GL_TEXTURE_GEN_S 0x0C60 |
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#define GL_TEXTURE_GEN_T 0x0C61 |
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#define GL_TEXTURE_GEN_R 0x0C62 |
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#define GL_TEXTURE_GEN_Q 0x0C63 |
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#define GL_PIXEL_MAP_I_TO_I 0x0C70 |
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#define GL_PIXEL_MAP_S_TO_S 0x0C71 |
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#define GL_PIXEL_MAP_I_TO_R 0x0C72 |
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#define GL_PIXEL_MAP_I_TO_G 0x0C73 |
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#define GL_PIXEL_MAP_I_TO_B 0x0C74 |
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#define GL_PIXEL_MAP_I_TO_A 0x0C75 |
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#define GL_PIXEL_MAP_R_TO_R 0x0C76 |
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#define GL_PIXEL_MAP_G_TO_G 0x0C77 |
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#define GL_PIXEL_MAP_B_TO_B 0x0C78 |
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#define GL_PIXEL_MAP_A_TO_A 0x0C79 |
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#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 |
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#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 |
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#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 |
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#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 |
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#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 |
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#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 |
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#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 |
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#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 |
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#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 |
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#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 |
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#define GL_UNPACK_SWAP_BYTES 0x0CF0 |
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#define GL_UNPACK_LSB_FIRST 0x0CF1 |
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#define GL_UNPACK_ROW_LENGTH 0x0CF2 |
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#define GL_UNPACK_SKIP_ROWS 0x0CF3 |
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#define GL_UNPACK_SKIP_PIXELS 0x0CF4 |
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#define GL_UNPACK_ALIGNMENT 0x0CF5 |
|
#define GL_PACK_SWAP_BYTES 0x0D00 |
|
#define GL_PACK_LSB_FIRST 0x0D01 |
|
#define GL_PACK_ROW_LENGTH 0x0D02 |
|
#define GL_PACK_SKIP_ROWS 0x0D03 |
|
#define GL_PACK_SKIP_PIXELS 0x0D04 |
|
#define GL_PACK_ALIGNMENT 0x0D05 |
|
#define GL_MAP_COLOR 0x0D10 |
|
#define GL_MAP_STENCIL 0x0D11 |
|
#define GL_INDEX_SHIFT 0x0D12 |
|
#define GL_INDEX_OFFSET 0x0D13 |
|
#define GL_RED_SCALE 0x0D14 |
|
#define GL_RED_BIAS 0x0D15 |
|
#define GL_ZOOM_X 0x0D16 |
|
#define GL_ZOOM_Y 0x0D17 |
|
#define GL_GREEN_SCALE 0x0D18 |
|
#define GL_GREEN_BIAS 0x0D19 |
|
#define GL_BLUE_SCALE 0x0D1A |
|
#define GL_BLUE_BIAS 0x0D1B |
|
#define GL_ALPHA_SCALE 0x0D1C |
|
#define GL_ALPHA_BIAS 0x0D1D |
|
#define GL_DEPTH_SCALE 0x0D1E |
|
#define GL_DEPTH_BIAS 0x0D1F |
|
#define GL_MAX_EVAL_ORDER 0x0D30 |
|
#define GL_MAX_LIGHTS 0x0D31 |
|
#define GL_MAX_CLIP_PLANES 0x0D32 |
|
#define GL_MAX_TEXTURE_SIZE 0x0D33 |
|
#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 |
|
#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 |
|
#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 |
|
#define GL_MAX_NAME_STACK_DEPTH 0x0D37 |
|
#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 |
|
#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 |
|
#define GL_MAX_VIEWPORT_DIMS 0x0D3A |
|
#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B |
|
#define GL_SUBPIXEL_BITS 0x0D50 |
|
#define GL_INDEX_BITS 0x0D51 |
|
#define GL_RED_BITS 0x0D52 |
|
#define GL_GREEN_BITS 0x0D53 |
|
#define GL_BLUE_BITS 0x0D54 |
|
#define GL_ALPHA_BITS 0x0D55 |
|
#define GL_DEPTH_BITS 0x0D56 |
|
#define GL_STENCIL_BITS 0x0D57 |
|
#define GL_ACCUM_RED_BITS 0x0D58 |
|
#define GL_ACCUM_GREEN_BITS 0x0D59 |
|
#define GL_ACCUM_BLUE_BITS 0x0D5A |
|
#define GL_ACCUM_ALPHA_BITS 0x0D5B |
|
#define GL_NAME_STACK_DEPTH 0x0D70 |
|
#define GL_AUTO_NORMAL 0x0D80 |
|
#define GL_MAP1_COLOR_4 0x0D90 |
|
#define GL_MAP1_INDEX 0x0D91 |
|
#define GL_MAP1_NORMAL 0x0D92 |
|
#define GL_MAP1_TEXTURE_COORD_1 0x0D93 |
|
#define GL_MAP1_TEXTURE_COORD_2 0x0D94 |
|
#define GL_MAP1_TEXTURE_COORD_3 0x0D95 |
|
#define GL_MAP1_TEXTURE_COORD_4 0x0D96 |
|
#define GL_MAP1_VERTEX_3 0x0D97 |
|
#define GL_MAP1_VERTEX_4 0x0D98 |
|
#define GL_MAP2_COLOR_4 0x0DB0 |
|
#define GL_MAP2_INDEX 0x0DB1 |
|
#define GL_MAP2_NORMAL 0x0DB2 |
|
#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 |
|
#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 |
|
#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 |
|
#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 |
|
#define GL_MAP2_VERTEX_3 0x0DB7 |
|
#define GL_MAP2_VERTEX_4 0x0DB8 |
|
#define GL_MAP1_GRID_DOMAIN 0x0DD0 |
|
#define GL_MAP1_GRID_SEGMENTS 0x0DD1 |
|
#define GL_MAP2_GRID_DOMAIN 0x0DD2 |
|
#define GL_MAP2_GRID_SEGMENTS 0x0DD3 |
|
#define GL_TEXTURE_1D 0x0DE0 |
|
#define GL_TEXTURE_2D 0x0DE1 |
|
#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 |
|
#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 |
|
#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 |
|
#define GL_SELECTION_BUFFER_POINTER 0x0DF3 |
|
#define GL_SELECTION_BUFFER_SIZE 0x0DF4 |
|
/* GL_TEXTURE_BINDING_1D */ |
|
/* GL_TEXTURE_BINDING_2D */ |
|
/* GL_VERTEX_ARRAY */ |
|
/* GL_NORMAL_ARRAY */ |
|
/* GL_COLOR_ARRAY */ |
|
/* GL_INDEX_ARRAY */ |
|
/* GL_TEXTURE_COORD_ARRAY */ |
|
/* GL_EDGE_FLAG_ARRAY */ |
|
/* GL_VERTEX_ARRAY_SIZE */ |
|
/* GL_VERTEX_ARRAY_TYPE */ |
|
/* GL_VERTEX_ARRAY_STRIDE */ |
|
/* GL_NORMAL_ARRAY_TYPE */ |
|
/* GL_NORMAL_ARRAY_STRIDE */ |
|
/* GL_COLOR_ARRAY_SIZE */ |
|
/* GL_COLOR_ARRAY_TYPE */ |
|
/* GL_COLOR_ARRAY_STRIDE */ |
|
/* GL_INDEX_ARRAY_TYPE */ |
|
/* GL_INDEX_ARRAY_STRIDE */ |
|
/* GL_TEXTURE_COORD_ARRAY_SIZE */ |
|
/* GL_TEXTURE_COORD_ARRAY_TYPE */ |
|
/* GL_TEXTURE_COORD_ARRAY_STRIDE */ |
|
/* GL_EDGE_FLAG_ARRAY_STRIDE */ |
|
/* GL_POLYGON_OFFSET_FACTOR */ |
|
/* GL_POLYGON_OFFSET_UNITS */ |
|
|
|
/* GetTextureParameter */ |
|
/* GL_TEXTURE_MAG_FILTER */ |
|
/* GL_TEXTURE_MIN_FILTER */ |
|
/* GL_TEXTURE_WRAP_S */ |
|
/* GL_TEXTURE_WRAP_T */ |
|
#define GL_TEXTURE_WIDTH 0x1000 |
|
#define GL_TEXTURE_HEIGHT 0x1001 |
|
#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 |
|
#define GL_TEXTURE_BORDER_COLOR 0x1004 |
|
#define GL_TEXTURE_BORDER 0x1005 |
|
/* GL_TEXTURE_RED_SIZE */ |
|
/* GL_TEXTURE_GREEN_SIZE */ |
|
/* GL_TEXTURE_BLUE_SIZE */ |
|
/* GL_TEXTURE_ALPHA_SIZE */ |
|
/* GL_TEXTURE_LUMINANCE_SIZE */ |
|
/* GL_TEXTURE_INTENSITY_SIZE */ |
|
/* GL_TEXTURE_PRIORITY */ |
|
/* GL_TEXTURE_RESIDENT */ |
|
|
|
/* HintMode */ |
|
#define GL_DONT_CARE 0x1100 |
|
#define GL_FASTEST 0x1101 |
|
#define GL_NICEST 0x1102 |
|
|
|
/* HintTarget */ |
|
/* GL_PERSPECTIVE_CORRECTION_HINT */ |
|
/* GL_POINT_SMOOTH_HINT */ |
|
/* GL_LINE_SMOOTH_HINT */ |
|
/* GL_POLYGON_SMOOTH_HINT */ |
|
/* GL_FOG_HINT */ |
|
/* GL_PHONG_HINT */ |
|
|
|
/* IndexPointerType */ |
|
/* GL_SHORT */ |
|
/* GL_INT */ |
|
/* GL_FLOAT */ |
|
/* GL_DOUBLE */ |
|
|
|
/* LightModelParameter */ |
|
/* GL_LIGHT_MODEL_AMBIENT */ |
|
/* GL_LIGHT_MODEL_LOCAL_VIEWER */ |
|
/* GL_LIGHT_MODEL_TWO_SIDE */ |
|
|
|
/* LightName */ |
|
#define GL_LIGHT0 0x4000 |
|
#define GL_LIGHT1 0x4001 |
|
#define GL_LIGHT2 0x4002 |
|
#define GL_LIGHT3 0x4003 |
|
#define GL_LIGHT4 0x4004 |
|
#define GL_LIGHT5 0x4005 |
|
#define GL_LIGHT6 0x4006 |
|
#define GL_LIGHT7 0x4007 |
|
|
|
/* LightParameter */ |
|
#define GL_AMBIENT 0x1200 |
|
#define GL_DIFFUSE 0x1201 |
|
#define GL_SPECULAR 0x1202 |
|
#define GL_POSITION 0x1203 |
|
#define GL_SPOT_DIRECTION 0x1204 |
|
#define GL_SPOT_EXPONENT 0x1205 |
|
#define GL_SPOT_CUTOFF 0x1206 |
|
#define GL_CONSTANT_ATTENUATION 0x1207 |
|
#define GL_LINEAR_ATTENUATION 0x1208 |
|
#define GL_QUADRATIC_ATTENUATION 0x1209 |
|
|
|
/* InterleavedArrays */ |
|
/* GL_V2F */ |
|
/* GL_V3F */ |
|
/* GL_C4UB_V2F */ |
|
/* GL_C4UB_V3F */ |
|
/* GL_C3F_V3F */ |
|
/* GL_N3F_V3F */ |
|
/* GL_C4F_N3F_V3F */ |
|
/* GL_T2F_V3F */ |
|
/* GL_T4F_V4F */ |
|
/* GL_T2F_C4UB_V3F */ |
|
/* GL_T2F_C3F_V3F */ |
|
/* GL_T2F_N3F_V3F */ |
|
/* GL_T2F_C4F_N3F_V3F */ |
|
/* GL_T4F_C4F_N3F_V4F */ |
|
|
|
/* ListMode */ |
|
#define GL_COMPILE 0x1300 |
|
#define GL_COMPILE_AND_EXECUTE 0x1301 |
|
|
|
/* ListNameType */ |
|
/* GL_BYTE */ |
|
/* GL_UNSIGNED_BYTE */ |
|
/* GL_SHORT */ |
|
/* GL_UNSIGNED_SHORT */ |
|
/* GL_INT */ |
|
/* GL_UNSIGNED_INT */ |
|
/* GL_FLOAT */ |
|
/* GL_2_BYTES */ |
|
/* GL_3_BYTES */ |
|
/* GL_4_BYTES */ |
|
|
|
/* LogicOp */ |
|
#define GL_CLEAR 0x1500 |
|
#define GL_AND 0x1501 |
|
#define GL_AND_REVERSE 0x1502 |
|
#define GL_COPY 0x1503 |
|
#define GL_AND_INVERTED 0x1504 |
|
#define GL_NOOP 0x1505 |
|
#define GL_XOR 0x1506 |
|
#define GL_OR 0x1507 |
|
#define GL_NOR 0x1508 |
|
#define GL_EQUIV 0x1509 |
|
#define GL_INVERT 0x150A |
|
#define GL_OR_REVERSE 0x150B |
|
#define GL_COPY_INVERTED 0x150C |
|
#define GL_OR_INVERTED 0x150D |
|
#define GL_NAND 0x150E |
|
#define GL_SET 0x150F |
|
|
|
/* MapTarget */ |
|
/* GL_MAP1_COLOR_4 */ |
|
/* GL_MAP1_INDEX */ |
|
/* GL_MAP1_NORMAL */ |
|
/* GL_MAP1_TEXTURE_COORD_1 */ |
|
/* GL_MAP1_TEXTURE_COORD_2 */ |
|
/* GL_MAP1_TEXTURE_COORD_3 */ |
|
/* GL_MAP1_TEXTURE_COORD_4 */ |
|
/* GL_MAP1_VERTEX_3 */ |
|
/* GL_MAP1_VERTEX_4 */ |
|
/* GL_MAP2_COLOR_4 */ |
|
/* GL_MAP2_INDEX */ |
|
/* GL_MAP2_NORMAL */ |
|
/* GL_MAP2_TEXTURE_COORD_1 */ |
|
/* GL_MAP2_TEXTURE_COORD_2 */ |
|
/* GL_MAP2_TEXTURE_COORD_3 */ |
|
/* GL_MAP2_TEXTURE_COORD_4 */ |
|
/* GL_MAP2_VERTEX_3 */ |
|
/* GL_MAP2_VERTEX_4 */ |
|
|
|
/* MaterialFace */ |
|
/* GL_FRONT */ |
|
/* GL_BACK */ |
|
/* GL_FRONT_AND_BACK */ |
|
|
|
/* MaterialParameter */ |
|
#define GL_EMISSION 0x1600 |
|
#define GL_SHININESS 0x1601 |
|
#define GL_AMBIENT_AND_DIFFUSE 0x1602 |
|
#define GL_COLOR_INDEXES 0x1603 |
|
/* GL_AMBIENT */ |
|
/* GL_DIFFUSE */ |
|
/* GL_SPECULAR */ |
|
|
|
/* MatrixMode */ |
|
#define GL_MODELVIEW 0x1700 |
|
#define GL_PROJECTION 0x1701 |
|
#define GL_TEXTURE 0x1702 |
|
|
|
/* MeshMode1 */ |
|
/* GL_POINT */ |
|
/* GL_LINE */ |
|
|
|
/* MeshMode2 */ |
|
/* GL_POINT */ |
|
/* GL_LINE */ |
|
/* GL_FILL */ |
|
|
|
/* NormalPointerType */ |
|
/* GL_BYTE */ |
|
/* GL_SHORT */ |
|
/* GL_INT */ |
|
/* GL_FLOAT */ |
|
/* GL_DOUBLE */ |
|
|
|
/* PixelCopyType */ |
|
#define GL_COLOR 0x1800 |
|
#define GL_DEPTH 0x1801 |
|
#define GL_STENCIL 0x1802 |
|
|
|
/* PixelFormat */ |
|
#define GL_COLOR_INDEX 0x1900 |
|
#define GL_STENCIL_INDEX 0x1901 |
|
#define GL_DEPTH_COMPONENT 0x1902 |
|
#define GL_RED 0x1903 |
|
#define GL_GREEN 0x1904 |
|
#define GL_BLUE 0x1905 |
|
#define GL_ALPHA 0x1906 |
|
#define GL_RGB 0x1907 |
|
#define GL_RGBA 0x1908 |
|
#define GL_LUMINANCE 0x1909 |
|
#define GL_LUMINANCE_ALPHA 0x190A |
|
|
|
/* PixelMap */ |
|
/* GL_PIXEL_MAP_I_TO_I */ |
|
/* GL_PIXEL_MAP_S_TO_S */ |
|
/* GL_PIXEL_MAP_I_TO_R */ |
|
/* GL_PIXEL_MAP_I_TO_G */ |
|
/* GL_PIXEL_MAP_I_TO_B */ |
|
/* GL_PIXEL_MAP_I_TO_A */ |
|
/* GL_PIXEL_MAP_R_TO_R */ |
|
/* GL_PIXEL_MAP_G_TO_G */ |
|
/* GL_PIXEL_MAP_B_TO_B */ |
|
/* GL_PIXEL_MAP_A_TO_A */ |
|
|
|
/* PixelStore */ |
|
/* GL_UNPACK_SWAP_BYTES */ |
|
/* GL_UNPACK_LSB_FIRST */ |
|
/* GL_UNPACK_ROW_LENGTH */ |
|
/* GL_UNPACK_SKIP_ROWS */ |
|
/* GL_UNPACK_SKIP_PIXELS */ |
|
/* GL_UNPACK_ALIGNMENT */ |
|
/* GL_PACK_SWAP_BYTES */ |
|
/* GL_PACK_LSB_FIRST */ |
|
/* GL_PACK_ROW_LENGTH */ |
|
/* GL_PACK_SKIP_ROWS */ |
|
/* GL_PACK_SKIP_PIXELS */ |
|
/* GL_PACK_ALIGNMENT */ |
|
|
|
/* PixelTransfer */ |
|
/* GL_MAP_COLOR */ |
|
/* GL_MAP_STENCIL */ |
|
/* GL_INDEX_SHIFT */ |
|
/* GL_INDEX_OFFSET */ |
|
/* GL_RED_SCALE */ |
|
/* GL_RED_BIAS */ |
|
/* GL_GREEN_SCALE */ |
|
/* GL_GREEN_BIAS */ |
|
/* GL_BLUE_SCALE */ |
|
/* GL_BLUE_BIAS */ |
|
/* GL_ALPHA_SCALE */ |
|
/* GL_ALPHA_BIAS */ |
|
/* GL_DEPTH_SCALE */ |
|
/* GL_DEPTH_BIAS */ |
|
|
|
/* PixelType */ |
|
#define GL_BITMAP 0x1A00 |
|
/* GL_BYTE */ |
|
/* GL_UNSIGNED_BYTE */ |
|
/* GL_SHORT */ |
|
/* GL_UNSIGNED_SHORT */ |
|
/* GL_INT */ |
|
/* GL_UNSIGNED_INT */ |
|
/* GL_FLOAT */ |
|
|
|
/* PolygonMode */ |
|
#define GL_POINT 0x1B00 |
|
#define GL_LINE 0x1B01 |
|
#define GL_FILL 0x1B02 |
|
|
|
/* ReadBufferMode */ |
|
/* GL_FRONT_LEFT */ |
|
/* GL_FRONT_RIGHT */ |
|
/* GL_BACK_LEFT */ |
|
/* GL_BACK_RIGHT */ |
|
/* GL_FRONT */ |
|
/* GL_BACK */ |
|
/* GL_LEFT */ |
|
/* GL_RIGHT */ |
|
/* GL_AUX0 */ |
|
/* GL_AUX1 */ |
|
/* GL_AUX2 */ |
|
/* GL_AUX3 */ |
|
|
|
/* RenderingMode */ |
|
#define GL_RENDER 0x1C00 |
|
#define GL_FEEDBACK 0x1C01 |
|
#define GL_SELECT 0x1C02 |
|
|
|
/* ShadingModel */ |
|
#define GL_FLAT 0x1D00 |
|
#define GL_SMOOTH 0x1D01 |
|
|
|
|
|
/* StencilFunction */ |
|
/* GL_NEVER */ |
|
/* GL_LESS */ |
|
/* GL_EQUAL */ |
|
/* GL_LEQUAL */ |
|
/* GL_GREATER */ |
|
/* GL_NOTEQUAL */ |
|
/* GL_GEQUAL */ |
|
/* GL_ALWAYS */ |
|
|
|
/* StencilOp */ |
|
/* GL_ZERO */ |
|
#define GL_KEEP 0x1E00 |
|
#define GL_REPLACE 0x1E01 |
|
#define GL_INCR 0x1E02 |
|
#define GL_DECR 0x1E03 |
|
/* GL_INVERT */ |
|
|
|
/* StringName */ |
|
#define GL_VENDOR 0x1F00 |
|
#define GL_RENDERER 0x1F01 |
|
#define GL_VERSION 0x1F02 |
|
#define GL_EXTENSIONS 0x1F03 |
|
|
|
/* TextureCoordName */ |
|
#define GL_S 0x2000 |
|
#define GL_T 0x2001 |
|
#define GL_R 0x2002 |
|
#define GL_Q 0x2003 |
|
|
|
/* TexCoordPointerType */ |
|
/* GL_SHORT */ |
|
/* GL_INT */ |
|
/* GL_FLOAT */ |
|
/* GL_DOUBLE */ |
|
|
|
/* TextureEnvMode */ |
|
#define GL_MODULATE 0x2100 |
|
#define GL_DECAL 0x2101 |
|
/* GL_BLEND */ |
|
/* GL_REPLACE */ |
|
|
|
/* TextureEnvParameter */ |
|
#define GL_TEXTURE_ENV_MODE 0x2200 |
|
#define GL_TEXTURE_ENV_COLOR 0x2201 |
|
|
|
/* TextureEnvTarget */ |
|
#define GL_TEXTURE_ENV 0x2300 |
|
|
|
/* TextureGenMode */ |
|
#define GL_EYE_LINEAR 0x2400 |
|
#define GL_OBJECT_LINEAR 0x2401 |
|
#define GL_SPHERE_MAP 0x2402 |
|
|
|
/* TextureGenParameter */ |
|
#define GL_TEXTURE_GEN_MODE 0x2500 |
|
#define GL_OBJECT_PLANE 0x2501 |
|
#define GL_EYE_PLANE 0x2502 |
|
|
|
/* TextureMagFilter */ |
|
#define GL_NEAREST 0x2600 |
|
#define GL_LINEAR 0x2601 |
|
|
|
/* TextureMinFilter */ |
|
/* GL_NEAREST */ |
|
/* GL_LINEAR */ |
|
#define GL_NEAREST_MIPMAP_NEAREST 0x2700 |
|
#define GL_LINEAR_MIPMAP_NEAREST 0x2701 |
|
#define GL_NEAREST_MIPMAP_LINEAR 0x2702 |
|
#define GL_LINEAR_MIPMAP_LINEAR 0x2703 |
|
|
|
/* TextureParameterName */ |
|
#define GL_TEXTURE_MAG_FILTER 0x2800 |
|
#define GL_TEXTURE_MIN_FILTER 0x2801 |
|
#define GL_TEXTURE_WRAP_S 0x2802 |
|
#define GL_TEXTURE_WRAP_T 0x2803 |
|
/* GL_TEXTURE_BORDER_COLOR */ |
|
/* GL_TEXTURE_PRIORITY */ |
|
|
|
/* TextureTarget */ |
|
/* GL_TEXTURE_1D */ |
|
/* GL_TEXTURE_2D */ |
|
/* GL_PROXY_TEXTURE_1D */ |
|
/* GL_PROXY_TEXTURE_2D */ |
|
|
|
/* TextureWrapMode */ |
|
#define GL_CLAMP 0x2900 |
|
#define GL_REPEAT 0x2901 |
|
|
|
/* VertexPointerType */ |
|
/* GL_SHORT */ |
|
/* GL_INT */ |
|
/* GL_FLOAT */ |
|
/* GL_DOUBLE */ |
|
|
|
/* ClientAttribMask */ |
|
#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 |
|
#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 |
|
#define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff |
|
|
|
/* polygon_offset */ |
|
#define GL_POLYGON_OFFSET_FACTOR 0x8038 |
|
#define GL_POLYGON_OFFSET_UNITS 0x2A00 |
|
#define GL_POLYGON_OFFSET_POINT 0x2A01 |
|
#define GL_POLYGON_OFFSET_LINE 0x2A02 |
|
#define GL_POLYGON_OFFSET_FILL 0x8037 |
|
|
|
/* texture */ |
|
#define GL_ALPHA4 0x803B |
|
#define GL_ALPHA8 0x803C |
|
#define GL_ALPHA12 0x803D |
|
#define GL_ALPHA16 0x803E |
|
#define GL_LUMINANCE4 0x803F |
|
#define GL_LUMINANCE8 0x8040 |
|
#define GL_LUMINANCE12 0x8041 |
|
#define GL_LUMINANCE16 0x8042 |
|
#define GL_LUMINANCE4_ALPHA4 0x8043 |
|
#define GL_LUMINANCE6_ALPHA2 0x8044 |
|
#define GL_LUMINANCE8_ALPHA8 0x8045 |
|
#define GL_LUMINANCE12_ALPHA4 0x8046 |
|
#define GL_LUMINANCE12_ALPHA12 0x8047 |
|
#define GL_LUMINANCE16_ALPHA16 0x8048 |
|
#define GL_INTENSITY 0x8049 |
|
#define GL_INTENSITY4 0x804A |
|
#define GL_INTENSITY8 0x804B |
|
#define GL_INTENSITY12 0x804C |
|
#define GL_INTENSITY16 0x804D |
|
#define GL_R3_G3_B2 0x2A10 |
|
#define GL_RGB4 0x804F |
|
#define GL_RGB5 0x8050 |
|
#define GL_RGB8 0x8051 |
|
#define GL_RGB10 0x8052 |
|
#define GL_RGB12 0x8053 |
|
#define GL_RGB16 0x8054 |
|
#define GL_RGBA2 0x8055 |
|
#define GL_RGBA4 0x8056 |
|
#define GL_RGB5_A1 0x8057 |
|
#define GL_RGBA8 0x8058 |
|
#define GL_RGB10_A2 0x8059 |
|
#define GL_RGBA12 0x805A |
|
#define GL_RGBA16 0x805B |
|
#define GL_TEXTURE_RED_SIZE 0x805C |
|
#define GL_TEXTURE_GREEN_SIZE 0x805D |
|
#define GL_TEXTURE_BLUE_SIZE 0x805E |
|
#define GL_TEXTURE_ALPHA_SIZE 0x805F |
|
#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 |
|
#define GL_TEXTURE_INTENSITY_SIZE 0x8061 |
|
#define GL_PROXY_TEXTURE_1D 0x8063 |
|
#define GL_PROXY_TEXTURE_2D 0x8064 |
|
|
|
/* texture_object */ |
|
#define GL_TEXTURE_PRIORITY 0x8066 |
|
#define GL_TEXTURE_RESIDENT 0x8067 |
|
#define GL_TEXTURE_BINDING_1D 0x8068 |
|
#define GL_TEXTURE_BINDING_2D 0x8069 |
|
|
|
/* vertex_array */ |
|
#define GL_VERTEX_ARRAY 0x8074 |
|
#define GL_NORMAL_ARRAY 0x8075 |
|
#define GL_COLOR_ARRAY 0x8076 |
|
#define GL_INDEX_ARRAY 0x8077 |
|
#define GL_TEXTURE_COORD_ARRAY 0x8078 |
|
#define GL_EDGE_FLAG_ARRAY 0x8079 |
|
#define GL_VERTEX_ARRAY_SIZE 0x807A |
|
#define GL_VERTEX_ARRAY_TYPE 0x807B |
|
#define GL_VERTEX_ARRAY_STRIDE 0x807C |
|
#define GL_NORMAL_ARRAY_TYPE 0x807E |
|
#define GL_NORMAL_ARRAY_STRIDE 0x807F |
|
#define GL_COLOR_ARRAY_SIZE 0x8081 |
|
#define GL_COLOR_ARRAY_TYPE 0x8082 |
|
#define GL_COLOR_ARRAY_STRIDE 0x8083 |
|
#define GL_INDEX_ARRAY_TYPE 0x8085 |
|
#define GL_INDEX_ARRAY_STRIDE 0x8086 |
|
#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 |
|
#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 |
|
#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A |
|
#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C |
|
#define GL_VERTEX_ARRAY_POINTER 0x808E |
|
#define GL_NORMAL_ARRAY_POINTER 0x808F |
|
#define GL_COLOR_ARRAY_POINTER 0x8090 |
|
#define GL_INDEX_ARRAY_POINTER 0x8091 |
|
#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 |
|
#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 |
|
#define GL_V2F 0x2A20 |
|
#define GL_V3F 0x2A21 |
|
#define GL_C4UB_V2F 0x2A22 |
|
#define GL_C4UB_V3F 0x2A23 |
|
#define GL_C3F_V3F 0x2A24 |
|
#define GL_N3F_V3F 0x2A25 |
|
#define GL_C4F_N3F_V3F 0x2A26 |
|
#define GL_T2F_V3F 0x2A27 |
|
#define GL_T4F_V4F 0x2A28 |
|
#define GL_T2F_C4UB_V3F 0x2A29 |
|
#define GL_T2F_C3F_V3F 0x2A2A |
|
#define GL_T2F_N3F_V3F 0x2A2B |
|
#define GL_T2F_C4F_N3F_V3F 0x2A2C |
|
#define GL_T4F_C4F_N3F_V4F 0x2A2D |
|
|
|
/* Extensions */ |
|
#define GL_EXT_vertex_array 1 |
|
#define GL_EXT_bgra 1 |
|
#define GL_EXT_paletted_texture 1 |
|
#define GL_WIN_swap_hint 1 |
|
#define GL_WIN_draw_range_elements 1 |
|
// #define GL_WIN_phong_shading 1 |
|
// #define GL_WIN_specular_fog 1 |
|
|
|
/* EXT_vertex_array */ |
|
#define GL_VERTEX_ARRAY_EXT 0x8074 |
|
#define GL_NORMAL_ARRAY_EXT 0x8075 |
|
#define GL_COLOR_ARRAY_EXT 0x8076 |
|
#define GL_INDEX_ARRAY_EXT 0x8077 |
|
#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 |
|
#define GL_EDGE_FLAG_ARRAY_EXT 0x8079 |
|
#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A |
|
#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B |
|
#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C |
|
#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D |
|
#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E |
|
#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F |
|
#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 |
|
#define GL_COLOR_ARRAY_SIZE_EXT 0x8081 |
|
#define GL_COLOR_ARRAY_TYPE_EXT 0x8082 |
|
#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 |
|
#define GL_COLOR_ARRAY_COUNT_EXT 0x8084 |
|
#define GL_INDEX_ARRAY_TYPE_EXT 0x8085 |
|
#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 |
|
#define GL_INDEX_ARRAY_COUNT_EXT 0x8087 |
|
#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 |
|
#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 |
|
#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A |
|
#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B |
|
#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C |
|
#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D |
|
#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E |
|
#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F |
|
#define GL_COLOR_ARRAY_POINTER_EXT 0x8090 |
|
#define GL_INDEX_ARRAY_POINTER_EXT 0x8091 |
|
#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 |
|
#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 |
|
#define GL_DOUBLE_EXT GL_DOUBLE |
|
|
|
/* EXT_bgra */ |
|
#define GL_BGR_EXT 0x80E0 |
|
#define GL_BGRA_EXT 0x80E1 |
|
|
|
/* EXT_paletted_texture */ |
|
|
|
/* These must match the GL_COLOR_TABLE_*_SGI enumerants */ |
|
#define GL_COLOR_TABLE_FORMAT_EXT 0x80D8 |
|
#define GL_COLOR_TABLE_WIDTH_EXT 0x80D9 |
|
#define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA |
|
#define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB |
|
#define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC |
|
#define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD |
|
#define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE |
|
#define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF |
|
|
|
#define GL_COLOR_INDEX1_EXT 0x80E2 |
|
#define GL_COLOR_INDEX2_EXT 0x80E3 |
|
#define GL_COLOR_INDEX4_EXT 0x80E4 |
|
#define GL_COLOR_INDEX8_EXT 0x80E5 |
|
#define GL_COLOR_INDEX12_EXT 0x80E6 |
|
#define GL_COLOR_INDEX16_EXT 0x80E7 |
|
|
|
/* WIN_draw_range_elements */ |
|
#define GL_MAX_ELEMENTS_VERTICES_WIN 0x80E8 |
|
#define GL_MAX_ELEMENTS_INDICES_WIN 0x80E9 |
|
|
|
/* WIN_phong_shading */ |
|
#define GL_PHONG_WIN 0x80EA |
|
#define GL_PHONG_HINT_WIN 0x80EB |
|
|
|
/* WIN_specular_fog */ |
|
#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC |
|
|
|
/* For compatibility with OpenGL v1.0 */ |
|
#define GL_LOGIC_OP GL_INDEX_LOGIC_OP |
|
#define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT |
|
|
|
/*************************************************************/ |
|
|
|
WINGDIAPI void APIENTRY glAccum (GLenum op, GLfloat value); |
|
WINGDIAPI void APIENTRY glAlphaFunc (GLenum func, GLclampf ref); |
|
WINGDIAPI GLboolean APIENTRY glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences); |
|
WINGDIAPI void APIENTRY glArrayElement (GLint i); |
|
WINGDIAPI void APIENTRY glBegin (GLenum mode); |
|
WINGDIAPI void APIENTRY glBindTexture (GLenum target, GLuint texture); |
|
WINGDIAPI void APIENTRY glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); |
|
WINGDIAPI void APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); |
|
WINGDIAPI void APIENTRY glCallList (GLuint list); |
|
WINGDIAPI void APIENTRY glCallLists (GLsizei n, GLenum type, const GLvoid *lists); |
|
WINGDIAPI void APIENTRY glClear (GLbitfield mask); |
|
WINGDIAPI void APIENTRY glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
|
WINGDIAPI void APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); |
|
WINGDIAPI void APIENTRY glClearDepth (GLclampd depth); |
|
WINGDIAPI void APIENTRY glClearIndex (GLfloat c); |
|
WINGDIAPI void APIENTRY glClearStencil (GLint s); |
|
WINGDIAPI void APIENTRY glClipPlane (GLenum plane, const GLdouble *equation); |
|
WINGDIAPI void APIENTRY glColor3b (GLbyte red, GLbyte green, GLbyte blue); |
|
WINGDIAPI void APIENTRY glColor3bv (const GLbyte *v); |
|
WINGDIAPI void APIENTRY glColor3d (GLdouble red, GLdouble green, GLdouble blue); |
|
WINGDIAPI void APIENTRY glColor3dv (const GLdouble *v); |
|
WINGDIAPI void APIENTRY glColor3f (GLfloat red, GLfloat green, GLfloat blue); |
|
WINGDIAPI void APIENTRY glColor3fv (const GLfloat *v); |
|
WINGDIAPI void APIENTRY glColor3i (GLint red, GLint green, GLint blue); |
|
WINGDIAPI void APIENTRY glColor3iv (const GLint *v); |
|
WINGDIAPI void APIENTRY glColor3s (GLshort red, GLshort green, GLshort blue); |
|
WINGDIAPI void APIENTRY glColor3sv (const GLshort *v); |
|
WINGDIAPI void APIENTRY glColor3ub (GLubyte red, GLubyte green, GLubyte blue); |
|
WINGDIAPI void APIENTRY glColor3ubv (const GLubyte *v); |
|
WINGDIAPI void APIENTRY glColor3ui (GLuint red, GLuint green, GLuint blue); |
|
WINGDIAPI void APIENTRY glColor3uiv (const GLuint *v); |
|
WINGDIAPI void APIENTRY glColor3us (GLushort red, GLushort green, GLushort blue); |
|
WINGDIAPI void APIENTRY glColor3usv (const GLushort *v); |
|
WINGDIAPI void APIENTRY glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); |
|
WINGDIAPI void APIENTRY glColor4bv (const GLbyte *v); |
|
WINGDIAPI void APIENTRY glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); |
|
WINGDIAPI void APIENTRY glColor4dv (const GLdouble *v); |
|
WINGDIAPI void APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); |
|
WINGDIAPI void APIENTRY glColor4fv (const GLfloat *v); |
|
WINGDIAPI void APIENTRY glColor4i (GLint red, GLint green, GLint blue, GLint alpha); |
|
WINGDIAPI void APIENTRY glColor4iv (const GLint *v); |
|
WINGDIAPI void APIENTRY glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha); |
|
WINGDIAPI void APIENTRY glColor4sv (const GLshort *v); |
|
WINGDIAPI void APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); |
|
WINGDIAPI void APIENTRY glColor4ubv (const GLubyte *v); |
|
WINGDIAPI void APIENTRY glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha); |
|
WINGDIAPI void APIENTRY glColor4uiv (const GLuint *v); |
|
WINGDIAPI void APIENTRY glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha); |
|
WINGDIAPI void APIENTRY glColor4usv (const GLushort *v); |
|
WINGDIAPI void APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); |
|
WINGDIAPI void APIENTRY glColorMaterial (GLenum face, GLenum mode); |
|
WINGDIAPI void APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
|
WINGDIAPI void APIENTRY glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); |
|
WINGDIAPI void APIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); |
|
WINGDIAPI void APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); |
|
WINGDIAPI void APIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); |
|
WINGDIAPI void APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
|
WINGDIAPI void APIENTRY glCullFace (GLenum mode); |
|
WINGDIAPI void APIENTRY glDeleteLists (GLuint list, GLsizei range); |
|
WINGDIAPI void APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); |
|
WINGDIAPI void APIENTRY glDepthFunc (GLenum func); |
|
WINGDIAPI void APIENTRY glDepthMask (GLboolean flag); |
|
WINGDIAPI void APIENTRY glDepthRange (GLclampd zNear, GLclampd zFar); |
|
WINGDIAPI void APIENTRY glDisable (GLenum cap); |
|
WINGDIAPI void APIENTRY glDisableClientState (GLenum array); |
|
WINGDIAPI void APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); |
|
WINGDIAPI void APIENTRY glDrawBuffer (GLenum mode); |
|
WINGDIAPI void APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); |
|
WINGDIAPI void APIENTRY glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); |
|
WINGDIAPI void APIENTRY glEdgeFlag (GLboolean flag); |
|
WINGDIAPI void APIENTRY glEdgeFlagPointer (GLsizei stride, const GLvoid *pointer); |
|
WINGDIAPI void APIENTRY glEdgeFlagv (const GLboolean *flag); |
|
WINGDIAPI void APIENTRY glEnable (GLenum cap); |
|
WINGDIAPI void APIENTRY glEnableClientState (GLenum array); |
|
WINGDIAPI void APIENTRY glEnd (void); |
|
WINGDIAPI void APIENTRY glEndList (void); |
|
WINGDIAPI void APIENTRY glEvalCoord1d (GLdouble u); |
|
WINGDIAPI void APIENTRY glEvalCoord1dv (const GLdouble *u); |
|
WINGDIAPI void APIENTRY glEvalCoord1f (GLfloat u); |
|
WINGDIAPI void APIENTRY glEvalCoord1fv (const GLfloat *u); |
|
WINGDIAPI void APIENTRY glEvalCoord2d (GLdouble u, GLdouble v); |
|
WINGDIAPI void APIENTRY glEvalCoord2dv (const GLdouble *u); |
|
WINGDIAPI void APIENTRY glEvalCoord2f (GLfloat u, GLfloat v); |
|
WINGDIAPI void APIENTRY glEvalCoord2fv (const GLfloat *u); |
|
WINGDIAPI void APIENTRY glEvalMesh1 (GLenum mode, GLint i1, GLint i2); |
|
WINGDIAPI void APIENTRY glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); |
|
WINGDIAPI void APIENTRY glEvalPoint1 (GLint i); |
|
WINGDIAPI void APIENTRY glEvalPoint2 (GLint i, GLint j); |
|
WINGDIAPI void APIENTRY glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer); |
|
WINGDIAPI void APIENTRY glFinish (void); |
|
WINGDIAPI void APIENTRY glFlush (void); |
|
WINGDIAPI void APIENTRY glFogf (GLenum pname, GLfloat param); |
|
WINGDIAPI void APIENTRY glFogfv (GLenum pname, const GLfloat *params); |
|
WINGDIAPI void APIENTRY glFogi (GLenum pname, GLint param); |
|
WINGDIAPI void APIENTRY glFogiv (GLenum pname, const GLint *params); |
|
WINGDIAPI void APIENTRY glFrontFace (GLenum mode); |
|
WINGDIAPI void APIENTRY glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); |
|
WINGDIAPI GLuint APIENTRY glGenLists (GLsizei range); |
|
WINGDIAPI void APIENTRY glGenTextures (GLsizei n, GLuint *textures); |
|
WINGDIAPI void APIENTRY glGetBooleanv (GLenum pname, GLboolean *params); |
|
WINGDIAPI void APIENTRY glGetClipPlane (GLenum plane, GLdouble *equation); |
|
WINGDIAPI void APIENTRY glGetDoublev (GLenum pname, GLdouble *params); |
|
WINGDIAPI GLenum APIENTRY glGetError (void); |
|
WINGDIAPI void APIENTRY glGetFloatv (GLenum pname, GLfloat *params); |
|
WINGDIAPI void APIENTRY glGetIntegerv (GLenum pname, GLint *params); |
|
WINGDIAPI void APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params); |
|
WINGDIAPI void APIENTRY glGetLightiv (GLenum light, GLenum pname, GLint *params); |
|
WINGDIAPI void APIENTRY glGetMapdv (GLenum target, GLenum query, GLdouble *v); |
|
WINGDIAPI void APIENTRY glGetMapfv (GLenum target, GLenum query, GLfloat *v); |
|
WINGDIAPI void APIENTRY glGetMapiv (GLenum target, GLenum query, GLint *v); |
|
WINGDIAPI void APIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params); |
|
WINGDIAPI void APIENTRY glGetMaterialiv (GLenum face, GLenum pname, GLint *params); |
|
WINGDIAPI void APIENTRY glGetPixelMapfv (GLenum map, GLfloat *values); |
|
WINGDIAPI void APIENTRY glGetPixelMapuiv (GLenum map, GLuint *values); |
|
WINGDIAPI void APIENTRY glGetPixelMapusv (GLenum map, GLushort *values); |
|
WINGDIAPI void APIENTRY glGetPointerv (GLenum pname, GLvoid* *params); |
|
WINGDIAPI void APIENTRY glGetPolygonStipple (GLubyte *mask); |
|
WINGDIAPI const GLubyte * APIENTRY glGetString (GLenum name); |
|
WINGDIAPI void APIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params); |
|
WINGDIAPI void APIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params); |
|
WINGDIAPI void APIENTRY glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params); |
|
WINGDIAPI void APIENTRY glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params); |
|
WINGDIAPI void APIENTRY glGetTexGeniv (GLenum coord, GLenum pname, GLint *params); |
|
WINGDIAPI void APIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); |
|
WINGDIAPI void APIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params); |
|
WINGDIAPI void APIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params); |
|
WINGDIAPI void APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); |
|
WINGDIAPI void APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); |
|
WINGDIAPI void APIENTRY glHint (GLenum target, GLenum mode); |
|
WINGDIAPI void APIENTRY glIndexMask (GLuint mask); |
|
WINGDIAPI void APIENTRY glIndexPointer (GLenum type, GLsizei stride, const GLvoid *pointer); |
|
WINGDIAPI void APIENTRY glIndexd (GLdouble c); |
|
WINGDIAPI void APIENTRY glIndexdv (const GLdouble *c); |
|
WINGDIAPI void APIENTRY glIndexf (GLfloat c); |
|
WINGDIAPI void APIENTRY glIndexfv (const GLfloat *c); |
|
WINGDIAPI void APIENTRY glIndexi (GLint c); |
|
WINGDIAPI void APIENTRY glIndexiv (const GLint *c); |
|
WINGDIAPI void APIENTRY glIndexs (GLshort c); |
|
WINGDIAPI void APIENTRY glIndexsv (const GLshort *c); |
|
WINGDIAPI void APIENTRY glIndexub (GLubyte c); |
|
WINGDIAPI void APIENTRY glIndexubv (const GLubyte *c); |
|
WINGDIAPI void APIENTRY glInitNames (void); |
|
WINGDIAPI void APIENTRY glInterleavedArrays (GLenum format, GLsizei stride, const GLvoid *pointer); |
|
WINGDIAPI GLboolean APIENTRY glIsEnabled (GLenum cap); |
|
WINGDIAPI GLboolean APIENTRY glIsList (GLuint list); |
|
WINGDIAPI GLboolean APIENTRY glIsTexture (GLuint texture); |
|
WINGDIAPI void APIENTRY glLightModelf (GLenum pname, GLfloat param); |
|
WINGDIAPI void APIENTRY glLightModelfv (GLenum pname, const GLfloat *params); |
|
WINGDIAPI void APIENTRY glLightModeli (GLenum pname, GLint param); |
|
WINGDIAPI void APIENTRY glLightModeliv (GLenum pname, const GLint *params); |
|
WINGDIAPI void APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param); |
|
WINGDIAPI void APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params); |
|
WINGDIAPI void APIENTRY glLighti (GLenum light, GLenum pname, GLint param); |
|
WINGDIAPI void APIENTRY glLightiv (GLenum light, GLenum pname, const GLint *params); |
|
WINGDIAPI void APIENTRY glLineStipple (GLint factor, GLushort pattern); |
|
WINGDIAPI void APIENTRY glLineWidth (GLfloat width); |
|
WINGDIAPI void APIENTRY glListBase (GLuint base); |
|
WINGDIAPI void APIENTRY glLoadIdentity (void); |
|
WINGDIAPI void APIENTRY glLoadMatrixd (const GLdouble *m); |
|
WINGDIAPI void APIENTRY glLoadMatrixf (const GLfloat *m); |
|
WINGDIAPI void APIENTRY glLoadName (GLuint name); |
|
WINGDIAPI void APIENTRY glLogicOp (GLenum opcode); |
|
WINGDIAPI void APIENTRY glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); |
|
WINGDIAPI void APIENTRY glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); |
|
WINGDIAPI void APIENTRY glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); |
|
WINGDIAPI void APIENTRY glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); |
|
WINGDIAPI void APIENTRY glMapGrid1d (GLint un, GLdouble u1, GLdouble u2); |
|
WINGDIAPI void APIENTRY glMapGrid1f (GLint un, GLfloat u1, GLfloat u2); |
|
WINGDIAPI void APIENTRY glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); |
|
WINGDIAPI void APIENTRY glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); |
|
WINGDIAPI void APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param); |
|
WINGDIAPI void APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params); |
|
WINGDIAPI void APIENTRY glMateriali (GLenum face, GLenum pname, GLint param); |
|
WINGDIAPI void APIENTRY glMaterialiv (GLenum face, GLenum pname, const GLint *params); |
|
WINGDIAPI void APIENTRY glMatrixMode (GLenum mode); |
|
WINGDIAPI void APIENTRY glMultMatrixd (const GLdouble *m); |
|
WINGDIAPI void APIENTRY glMultMatrixf (const GLfloat *m); |
|
WINGDIAPI void APIENTRY glNewList (GLuint list, GLenum mode); |
|
WINGDIAPI void APIENTRY glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz); |
|
WINGDIAPI void APIENTRY glNormal3bv (const GLbyte *v); |
|
WINGDIAPI void APIENTRY glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz); |
|
WINGDIAPI void APIENTRY glNormal3dv (const GLdouble *v); |
|
WINGDIAPI void APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz); |
|
WINGDIAPI void APIENTRY glNormal3fv (const GLfloat *v); |
|
WINGDIAPI void APIENTRY glNormal3i (GLint nx, GLint ny, GLint nz); |
|
WINGDIAPI void APIENTRY glNormal3iv (const GLint *v); |
|
WINGDIAPI void APIENTRY glNormal3s (GLshort nx, GLshort ny, GLshort nz); |
|
WINGDIAPI void APIENTRY glNormal3sv (const GLshort *v); |
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WINGDIAPI void APIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer); |
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WINGDIAPI void APIENTRY glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); |
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WINGDIAPI void APIENTRY glPassThrough (GLfloat token); |
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WINGDIAPI void APIENTRY glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values); |
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WINGDIAPI void APIENTRY glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values); |
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WINGDIAPI void APIENTRY glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values); |
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WINGDIAPI void APIENTRY glPixelStoref (GLenum pname, GLfloat param); |
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WINGDIAPI void APIENTRY glPixelStorei (GLenum pname, GLint param); |
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WINGDIAPI void APIENTRY glPixelTransferf (GLenum pname, GLfloat param); |
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WINGDIAPI void APIENTRY glPixelTransferi (GLenum pname, GLint param); |
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WINGDIAPI void APIENTRY glPixelZoom (GLfloat xfactor, GLfloat yfactor); |
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WINGDIAPI void APIENTRY glPointSize (GLfloat size); |
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WINGDIAPI void APIENTRY glPolygonMode (GLenum face, GLenum mode); |
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WINGDIAPI void APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); |
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WINGDIAPI void APIENTRY glPolygonStipple (const GLubyte *mask); |
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WINGDIAPI void APIENTRY glPopAttrib (void); |
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WINGDIAPI void APIENTRY glPopClientAttrib (void); |
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WINGDIAPI void APIENTRY glPopMatrix (void); |
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WINGDIAPI void APIENTRY glPopName (void); |
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WINGDIAPI void APIENTRY glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities); |
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WINGDIAPI void APIENTRY glPushAttrib (GLbitfield mask); |
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WINGDIAPI void APIENTRY glPushClientAttrib (GLbitfield mask); |
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WINGDIAPI void APIENTRY glPushMatrix (void); |
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WINGDIAPI void APIENTRY glPushName (GLuint name); |
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WINGDIAPI void APIENTRY glRasterPos2d (GLdouble x, GLdouble y); |
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WINGDIAPI void APIENTRY glRasterPos2dv (const GLdouble *v); |
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WINGDIAPI void APIENTRY glRasterPos2f (GLfloat x, GLfloat y); |
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WINGDIAPI void APIENTRY glRasterPos2fv (const GLfloat *v); |
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WINGDIAPI void APIENTRY glRasterPos2i (GLint x, GLint y); |
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WINGDIAPI void APIENTRY glRasterPos2iv (const GLint *v); |
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WINGDIAPI void APIENTRY glRasterPos2s (GLshort x, GLshort y); |
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WINGDIAPI void APIENTRY glRasterPos2sv (const GLshort *v); |
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WINGDIAPI void APIENTRY glRasterPos3d (GLdouble x, GLdouble y, GLdouble z); |
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WINGDIAPI void APIENTRY glRasterPos3dv (const GLdouble *v); |
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WINGDIAPI void APIENTRY glRasterPos3f (GLfloat x, GLfloat y, GLfloat z); |
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WINGDIAPI void APIENTRY glRasterPos3fv (const GLfloat *v); |
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WINGDIAPI void APIENTRY glRasterPos3i (GLint x, GLint y, GLint z); |
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WINGDIAPI void APIENTRY glRasterPos3iv (const GLint *v); |
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WINGDIAPI void APIENTRY glRasterPos3s (GLshort x, GLshort y, GLshort z); |
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WINGDIAPI void APIENTRY glRasterPos3sv (const GLshort *v); |
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WINGDIAPI void APIENTRY glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
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WINGDIAPI void APIENTRY glRasterPos4dv (const GLdouble *v); |
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WINGDIAPI void APIENTRY glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
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WINGDIAPI void APIENTRY glRasterPos4fv (const GLfloat *v); |
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WINGDIAPI void APIENTRY glRasterPos4i (GLint x, GLint y, GLint z, GLint w); |
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WINGDIAPI void APIENTRY glRasterPos4iv (const GLint *v); |
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WINGDIAPI void APIENTRY glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w); |
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WINGDIAPI void APIENTRY glRasterPos4sv (const GLshort *v); |
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WINGDIAPI void APIENTRY glReadBuffer (GLenum mode); |
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WINGDIAPI void APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); |
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WINGDIAPI void APIENTRY glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); |
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WINGDIAPI void APIENTRY glRectdv (const GLdouble *v1, const GLdouble *v2); |
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WINGDIAPI void APIENTRY glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); |
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WINGDIAPI void APIENTRY glRectfv (const GLfloat *v1, const GLfloat *v2); |
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WINGDIAPI void APIENTRY glRecti (GLint x1, GLint y1, GLint x2, GLint y2); |
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WINGDIAPI void APIENTRY glRectiv (const GLint *v1, const GLint *v2); |
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WINGDIAPI void APIENTRY glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2); |
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WINGDIAPI void APIENTRY glRectsv (const GLshort *v1, const GLshort *v2); |
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WINGDIAPI GLint APIENTRY glRenderMode (GLenum mode); |
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WINGDIAPI void APIENTRY glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z); |
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WINGDIAPI void APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); |
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WINGDIAPI void APIENTRY glScaled (GLdouble x, GLdouble y, GLdouble z); |
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WINGDIAPI void APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z); |
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WINGDIAPI void APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); |
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WINGDIAPI void APIENTRY glSelectBuffer (GLsizei size, GLuint *buffer); |
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WINGDIAPI void APIENTRY glShadeModel (GLenum mode); |
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WINGDIAPI void APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); |
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WINGDIAPI void APIENTRY glStencilMask (GLuint mask); |
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WINGDIAPI void APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); |
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WINGDIAPI void APIENTRY glTexCoord1d (GLdouble s); |
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WINGDIAPI void APIENTRY glTexCoord1dv (const GLdouble *v); |
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WINGDIAPI void APIENTRY glTexCoord1f (GLfloat s); |
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WINGDIAPI void APIENTRY glTexCoord1fv (const GLfloat *v); |
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WINGDIAPI void APIENTRY glTexCoord1i (GLint s); |
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WINGDIAPI void APIENTRY glTexCoord1iv (const GLint *v); |
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WINGDIAPI void APIENTRY glTexCoord1s (GLshort s); |
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WINGDIAPI void APIENTRY glTexCoord1sv (const GLshort *v); |
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WINGDIAPI void APIENTRY glTexCoord2d (GLdouble s, GLdouble t); |
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WINGDIAPI void APIENTRY glTexCoord2dv (const GLdouble *v); |
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WINGDIAPI void APIENTRY glTexCoord2f (GLfloat s, GLfloat t); |
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WINGDIAPI void APIENTRY glTexCoord2fv (const GLfloat *v); |
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WINGDIAPI void APIENTRY glTexCoord2i (GLint s, GLint t); |
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WINGDIAPI void APIENTRY glTexCoord2iv (const GLint *v); |
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WINGDIAPI void APIENTRY glTexCoord2s (GLshort s, GLshort t); |
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WINGDIAPI void APIENTRY glTexCoord2sv (const GLshort *v); |
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WINGDIAPI void APIENTRY glTexCoord3d (GLdouble s, GLdouble t, GLdouble r); |
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WINGDIAPI void APIENTRY glTexCoord3dv (const GLdouble *v); |
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WINGDIAPI void APIENTRY glTexCoord3f (GLfloat s, GLfloat t, GLfloat r); |
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WINGDIAPI void APIENTRY glTexCoord3fv (const GLfloat *v); |
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WINGDIAPI void APIENTRY glTexCoord3i (GLint s, GLint t, GLint r); |
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WINGDIAPI void APIENTRY glTexCoord3iv (const GLint *v); |
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WINGDIAPI void APIENTRY glTexCoord3s (GLshort s, GLshort t, GLshort r); |
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WINGDIAPI void APIENTRY glTexCoord3sv (const GLshort *v); |
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WINGDIAPI void APIENTRY glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q); |
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WINGDIAPI void APIENTRY glTexCoord4dv (const GLdouble *v); |
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WINGDIAPI void APIENTRY glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q); |
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WINGDIAPI void APIENTRY glTexCoord4fv (const GLfloat *v); |
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WINGDIAPI void APIENTRY glTexCoord4i (GLint s, GLint t, GLint r, GLint q); |
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WINGDIAPI void APIENTRY glTexCoord4iv (const GLint *v); |
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WINGDIAPI void APIENTRY glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q); |
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WINGDIAPI void APIENTRY glTexCoord4sv (const GLshort *v); |
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WINGDIAPI void APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
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WINGDIAPI void APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param); |
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WINGDIAPI void APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params); |
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WINGDIAPI void APIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param); |
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WINGDIAPI void APIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params); |
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WINGDIAPI void APIENTRY glTexGend (GLenum coord, GLenum pname, GLdouble param); |
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WINGDIAPI void APIENTRY glTexGendv (GLenum coord, GLenum pname, const GLdouble *params); |
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WINGDIAPI void APIENTRY glTexGenf (GLenum coord, GLenum pname, GLfloat param); |
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WINGDIAPI void APIENTRY glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params); |
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WINGDIAPI void APIENTRY glTexGeni (GLenum coord, GLenum pname, GLint param); |
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WINGDIAPI void APIENTRY glTexGeniv (GLenum coord, GLenum pname, const GLint *params); |
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WINGDIAPI void APIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); |
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WINGDIAPI void APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); |
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WINGDIAPI void APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); |
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WINGDIAPI void APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); |
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WINGDIAPI void APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); |
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WINGDIAPI void APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); |
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WINGDIAPI void APIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); |
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WINGDIAPI void APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); |
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WINGDIAPI void APIENTRY glTranslated (GLdouble x, GLdouble y, GLdouble z); |
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WINGDIAPI void APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z); |
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WINGDIAPI void APIENTRY glVertex2d (GLdouble x, GLdouble y); |
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WINGDIAPI void APIENTRY glVertex2dv (const GLdouble *v); |
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WINGDIAPI void APIENTRY glVertex2f (GLfloat x, GLfloat y); |
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WINGDIAPI void APIENTRY glVertex2fv (const GLfloat *v); |
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WINGDIAPI void APIENTRY glVertex2i (GLint x, GLint y); |
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WINGDIAPI void APIENTRY glVertex2iv (const GLint *v); |
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WINGDIAPI void APIENTRY glVertex2s (GLshort x, GLshort y); |
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WINGDIAPI void APIENTRY glVertex2sv (const GLshort *v); |
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WINGDIAPI void APIENTRY glVertex3d (GLdouble x, GLdouble y, GLdouble z); |
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WINGDIAPI void APIENTRY glVertex3dv (const GLdouble *v); |
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WINGDIAPI void APIENTRY glVertex3f (GLfloat x, GLfloat y, GLfloat z); |
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WINGDIAPI void APIENTRY glVertex3fv (const GLfloat *v); |
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WINGDIAPI void APIENTRY glVertex3i (GLint x, GLint y, GLint z); |
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WINGDIAPI void APIENTRY glVertex3iv (const GLint *v); |
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WINGDIAPI void APIENTRY glVertex3s (GLshort x, GLshort y, GLshort z); |
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WINGDIAPI void APIENTRY glVertex3sv (const GLshort *v); |
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WINGDIAPI void APIENTRY glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); |
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WINGDIAPI void APIENTRY glVertex4dv (const GLdouble *v); |
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WINGDIAPI void APIENTRY glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
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WINGDIAPI void APIENTRY glVertex4fv (const GLfloat *v); |
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WINGDIAPI void APIENTRY glVertex4i (GLint x, GLint y, GLint z, GLint w); |
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WINGDIAPI void APIENTRY glVertex4iv (const GLint *v); |
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WINGDIAPI void APIENTRY glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w); |
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WINGDIAPI void APIENTRY glVertex4sv (const GLshort *v); |
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WINGDIAPI void APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); |
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WINGDIAPI void APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); |
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/* EXT_vertex_array */ |
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typedef void (APIENTRY * PFNGLARRAYELEMENTEXTPROC) (GLint i); |
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typedef void (APIENTRY * PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count); |
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typedef void (APIENTRY * PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); |
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typedef void (APIENTRY * PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); |
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typedef void (APIENTRY * PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); |
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typedef void (APIENTRY * PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); |
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typedef void (APIENTRY * PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); |
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typedef void (APIENTRY * PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean *pointer); |
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typedef void (APIENTRY * PFNGLGETPOINTERVEXTPROC) (GLenum pname, GLvoid* *params); |
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typedef void (APIENTRY * PFNGLARRAYELEMENTARRAYEXTPROC)(GLenum mode, GLsizei count, const GLvoid* pi); |
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/* WIN_draw_range_elements */ |
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typedef void (APIENTRY * PFNGLDRAWRANGEELEMENTSWINPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); |
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/* WIN_swap_hint */ |
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typedef void (APIENTRY * PFNGLADDSWAPHINTRECTWINPROC) (GLint x, GLint y, GLsizei width, GLsizei height); |
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/* EXT_paletted_texture */ |
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typedef void (APIENTRY * PFNGLCOLORTABLEEXTPROC) |
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(GLenum target, GLenum internalFormat, GLsizei width, GLenum format, |
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GLenum type, const GLvoid *data); |
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typedef void (APIENTRY * PFNGLCOLORSUBTABLEEXTPROC) |
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(GLenum target, GLsizei start, GLsizei count, GLenum format, |
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GLenum type, const GLvoid *data); |
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typedef void (APIENTRY * PFNGLGETCOLORTABLEEXTPROC) |
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(GLenum target, GLenum format, GLenum type, GLvoid *data); |
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typedef void (APIENTRY * PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) |
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(GLenum target, GLenum pname, GLint *params); |
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typedef void (APIENTRY * PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) |
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(GLenum target, GLenum pname, GLfloat *params); |
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#ifdef __cplusplus |
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} |
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#endif |
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#endif /* __GL_H__ */ |
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#endif /* __gl_h_ */
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