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4260 lines
144 KiB
4260 lines
144 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// TOGL CODE LICENSE |
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// |
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// Copyright 2011-2014 Valve Corporation |
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// All Rights Reserved. |
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// |
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// Permission is hereby granted, free of charge, to any person obtaining a copy |
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// of this software and associated documentation files (the "Software"), to deal |
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// in the Software without restriction, including without limitation the rights |
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell |
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// copies of the Software, and to permit persons to whom the Software is |
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// furnished to do so, subject to the following conditions: |
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// |
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// The above copyright notice and this permission notice shall be included in |
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// all copies or substantial portions of the Software. |
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// |
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN |
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// THE SOFTWARE. |
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// |
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// cglmtex.cpp |
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// |
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//=============================================================================== |
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#include "togles/rendermechanism.h" |
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extern "C" { |
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#include "decompress.h" |
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} |
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#include "tier0/icommandline.h" |
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#include "glmtexinlines.h" |
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// memdbgon -must- be the last include file in a .cpp file. |
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#include "tier0/memdbgon.h" |
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#if defined(OSX) |
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#include "appframework/ilaunchermgr.h" |
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extern ILauncherMgr *g_pLauncherMgr; |
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#endif |
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//=============================================================================== |
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#if GLMDEBUG |
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CGLMTex *g_pFirstCGMLTex; |
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#endif |
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ConVar gl_pow2_tempmem( "gl_pow2_tempmem", "0", FCVAR_INTERNAL_USE, |
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"If set, use power-of-two allocations for temporary texture memory during uploads. " |
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"May help with fragmentation on certain systems caused by heavy churn of large allocations." ); |
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#define TEXSPACE_LOGGING 0 |
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// encoding layout to an index where the bits read |
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// 4 : 1 if compressed |
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// 2 : 1 if not power of two |
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// 1 : 1 if mipmapped |
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bool pwroftwo (int val ) |
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{ |
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return (val & (val-1)) == 0; |
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} |
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int sEncodeLayoutAsIndex( GLMTexLayoutKey *key ) |
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{ |
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int index = 0; |
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if (key->m_texFlags & kGLMTexMipped) |
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{ |
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index |= 1; |
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} |
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if ( ! ( pwroftwo(key->m_xSize) && pwroftwo(key->m_ySize) && pwroftwo(key->m_zSize) ) ) |
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{ |
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// if not all power of two |
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index |= 2; |
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} |
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if (GetFormatDesc( key->m_texFormat )->m_chunkSize >1 ) |
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{ |
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index |= 4; |
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} |
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return index; |
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} |
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static unsigned long g_texGlobalBytes[8]; |
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//=============================================================================== |
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const GLMTexFormatDesc g_formatDescTable[] = |
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{ |
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// not yet handled by this table: |
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// D3DFMT_INDEX16, D3DFMT_VERTEXDATA // D3DFMT_INDEX32, |
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// WTF { D3DFMT_R5G6R5 ???, GL_RGB, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, 1, 2 }, |
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// WTF { D3DFMT_A ???, GL_ALPHA8, GL_ALPHA, GL_UNSIGNED_BYTE, 1, 1 }, |
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// ??? D3DFMT_V8U8, |
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// ??? D3DFMT_Q8W8V8U8, |
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// ??? D3DFMT_X8L8V8U8, |
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// ??? D3DFMT_R32F, |
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// ??? D3DFMT_D24X4S4 unsure how to handle or if it is ever used.. |
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// ??? D3DFMT_D15S1 ever used ? |
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// ??? D3DFMT_D24X8 ever used? |
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// summ-name d3d-format gl-int-format gl-int-format-srgb gl-data-format gl-data-type chunksize, bytes-per-sqchunk |
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{ "_D16", D3DFMT_D16, GL_DEPTH_COMPONENT16, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, 1, 2 }, |
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{ "_D24X8", D3DFMT_D24X8, GL_DEPTH_COMPONENT24, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, 1, 4 }, // ??? unsure on this one |
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{ "_D24S8", D3DFMT_D24S8, GL_DEPTH24_STENCIL8_EXT, 0, GL_DEPTH_STENCIL_EXT, GL_UNSIGNED_INT_24_8_EXT, 1, 4 }, |
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{ "_A8R8G8B8", D3DFMT_A8R8G8B8, GL_RGBA8, GL_SRGB8_ALPHA8_EXT, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 1, 4 }, |
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{ "_A4R4G4B4", D3DFMT_A4R4G4B4, GL_RGBA4, 0, GL_BGRA, GL_UNSIGNED_SHORT_4_4_4_4_REV, 1, 2 }, |
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{ "_X8R8G8B8", D3DFMT_X8R8G8B8, GL_RGB8, GL_SRGB8_EXT, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 1, 4 }, |
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{ "_X1R5G5B5", D3DFMT_X1R5G5B5, GL_RGB5, 0, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, 1, 2 }, |
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{ "_A1R5G5B5", D3DFMT_A1R5G5B5, GL_RGB5_A1, 0, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, 1, 2 }, |
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{ "_L8", D3DFMT_L8, GL_LUMINANCE8, GL_SLUMINANCE8_EXT, GL_LUMINANCE, GL_UNSIGNED_BYTE, 1, 1 }, |
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{ "_A8L8", D3DFMT_A8L8, GL_LUMINANCE8_ALPHA8, GL_SLUMINANCE8_ALPHA8_EXT, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, 1, 2 }, |
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{ "_DXT1", D3DFMT_DXT1, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_COMPRESSED_SRGB_S3TC_DXT1_EXT, GL_RGB, GL_UNSIGNED_BYTE, 4, 8 }, |
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{ "_DXT3", D3DFMT_DXT3, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, GL_RGBA, GL_UNSIGNED_BYTE, 4, 16 }, |
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{ "_DXT5", D3DFMT_DXT5, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, GL_RGBA, GL_UNSIGNED_BYTE, 4, 16 }, |
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{ "_A16B16G16R16F", D3DFMT_A16B16G16R16F, GL_RGBA16F_ARB, 0, GL_RGBA, GL_HALF_FLOAT_ARB, 1, 8 }, |
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{ "_A16B16G16R16", D3DFMT_A16B16G16R16, GL_RGBA16, 0, GL_RGBA, GL_UNSIGNED_SHORT, 1, 8 }, // 16bpc integer tex |
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{ "_A32B32G32R32F", D3DFMT_A32B32G32R32F, GL_RGBA32F_ARB, 0, GL_RGBA, GL_FLOAT, 1, 16 }, |
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{ "_R8G8B8", D3DFMT_R8G8B8, GL_RGB8, GL_SRGB8_EXT, GL_BGR, GL_UNSIGNED_BYTE, 1, 3 }, |
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{ "_A8", D3DFMT_A8, GL_ALPHA8, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 1, 1 }, |
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{ "_R5G6B5", D3DFMT_R5G6B5, GL_RGB, GL_SRGB_EXT, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, 1, 2 }, |
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// fakey tex formats: the stated GL format and the memory layout may not agree (U8V8 for example) |
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// _Q8W8V8U8 we just pass through as RGBA bytes. Shader does scale/bias fix |
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{ "_Q8W8V8U8", D3DFMT_Q8W8V8U8, GL_RGBA8, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 1, 4 }, // straight ripoff of D3DFMT_A8R8G8B8 |
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// U8V8 is exposed to the client as 2-bytes per texel, but we download it as 3-byte RGB. |
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// WriteTexels needs to do that conversion from rg8 to rgb8 in order to be able to download it correctly |
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{ "_V8U8", D3DFMT_V8U8, GL_RGB8, 0, GL_RG, GL_BYTE, 1, 2 }, |
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{ "_R32F", D3DFMT_R32F, GL_R32F, GL_R32F, GL_RED, GL_FLOAT, 1, 4 }, |
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//$ TODO: Need to merge bitmap changes over from Dota to get these formats. |
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#if 0 |
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{ "_A2R10G10B10", D3DFMT_A2R10G10B10, GL_RGB10_A2, GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_10_10_10_2, 1, 4 }, |
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{ "_A2B10G10R10", D3DFMT_A2B10G10R10, GL_RGB10_A2, GL_RGB10_A2, GL_BGRA, GL_UNSIGNED_INT_10_10_10_2, 1, 4 }, |
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#endif |
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/* |
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// NV shadow depth tex |
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D3DFMT_NV_INTZ = 0x5a544e49, // MAKEFOURCC('I','N','T','Z') |
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D3DFMT_NV_RAWZ = 0x5a574152, // MAKEFOURCC('R','A','W','Z') |
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// NV null tex |
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D3DFMT_NV_NULL = 0x4c4c554e, // MAKEFOURCC('N','U','L','L') |
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// ATI shadow depth tex |
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D3DFMT_ATI_D16 = 0x36314644, // MAKEFOURCC('D','F','1','6') |
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D3DFMT_ATI_D24S8 = 0x34324644, // MAKEFOURCC('D','F','2','4') |
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// ATI 1N and 2N compressed tex |
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D3DFMT_ATI_2N = 0x32495441, // MAKEFOURCC('A', 'T', 'I', '2') |
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D3DFMT_ATI_1N = 0x31495441, // MAKEFOURCC('A', 'T', 'I', '1') |
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*/ |
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}; |
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int g_formatDescTableCount = sizeof(g_formatDescTable) / sizeof( g_formatDescTable[0] ); |
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const GLMTexFormatDesc *GetFormatDesc( D3DFORMAT format ) |
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{ |
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for( int i=0; i<g_formatDescTableCount; i++) |
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{ |
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if (g_formatDescTable[i].m_d3dFormat == format) |
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{ |
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return &g_formatDescTable[i]; |
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} |
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} |
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return (const GLMTexFormatDesc *)NULL; // not found |
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} |
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//=============================================================================== |
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void InsertTexelComponentFixed( float value, int width, unsigned long *valuebuf ) |
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{ |
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unsigned long range = (1<<width); |
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unsigned long scaled = (value * (float) range) * (range-1) / (range); |
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if (scaled >= range) DebuggerBreak(); |
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*valuebuf = (*valuebuf << width) | scaled; |
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} |
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// return true if successful |
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bool GLMGenTexels( GLMGenTexelParams *params ) |
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{ |
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unsigned char chunkbuf[256]; // can't think of any chunk this big.. |
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const GLMTexFormatDesc *format = GetFormatDesc( params->m_format ); |
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if (!format) |
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{ |
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return FALSE; // fail |
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} |
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// this section just generates one square chunk in the desired format |
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unsigned long *temp32 = (unsigned long*)chunkbuf; |
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unsigned int chunksize = 0; // we can sanity check against the format table with this |
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switch( params->m_format ) |
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{ |
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// comment shows byte order in RAM |
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// lowercase is bit arrangement in a byte |
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case D3DFMT_A8R8G8B8: // B G R A |
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InsertTexelComponentFixed( params->a, 8, temp32 ); // A is inserted first and winds up at most significant bits after insertions follow |
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InsertTexelComponentFixed( params->r, 8, temp32 ); |
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InsertTexelComponentFixed( params->g, 8, temp32 ); |
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InsertTexelComponentFixed( params->b, 8, temp32 ); |
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chunksize = 4; |
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break; |
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case D3DFMT_A4R4G4B4: // [ggggbbbb] [aaaarrrr] RA (nibbles) |
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InsertTexelComponentFixed( params->a, 4, temp32 ); |
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InsertTexelComponentFixed( params->r, 4, temp32 ); |
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InsertTexelComponentFixed( params->g, 4, temp32 ); |
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InsertTexelComponentFixed( params->b, 4, temp32 ); |
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chunksize = 2; |
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break; |
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case D3DFMT_X8R8G8B8: // B G R X |
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InsertTexelComponentFixed( 0.0, 8, temp32 ); |
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InsertTexelComponentFixed( params->r, 8, temp32 ); |
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InsertTexelComponentFixed( params->g, 8, temp32 ); |
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InsertTexelComponentFixed( params->b, 8, temp32 ); |
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chunksize = 4; |
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break; |
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case D3DFMT_X1R5G5B5: // [gggbbbbb] [xrrrrrgg] |
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InsertTexelComponentFixed( 0.0, 1, temp32 ); |
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InsertTexelComponentFixed( params->r, 5, temp32 ); |
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InsertTexelComponentFixed( params->g, 5, temp32 ); |
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InsertTexelComponentFixed( params->b, 5, temp32 ); |
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chunksize = 2; |
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break; |
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case D3DFMT_A1R5G5B5: // [gggbbbbb] [arrrrrgg] |
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InsertTexelComponentFixed( params->a, 1, temp32 ); |
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InsertTexelComponentFixed( params->r, 5, temp32 ); |
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InsertTexelComponentFixed( params->g, 5, temp32 ); |
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InsertTexelComponentFixed( params->b, 5, temp32 ); |
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chunksize = 2; |
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break; |
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case D3DFMT_L8: // L // caller, use R for L |
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InsertTexelComponentFixed( params->r, 8, temp32 ); |
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chunksize = 1; |
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break; |
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case D3DFMT_A8L8: // L A // caller, use R for L and A for A |
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InsertTexelComponentFixed( params->a, 8, temp32 ); |
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InsertTexelComponentFixed( params->r, 8, temp32 ); |
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chunksize = 2; |
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break; |
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case D3DFMT_R8G8B8: // B G R |
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InsertTexelComponentFixed( params->r, 8, temp32 ); |
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InsertTexelComponentFixed( params->g, 8, temp32 ); |
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InsertTexelComponentFixed( params->b, 8, temp32 ); |
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chunksize = 3; |
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break; |
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case D3DFMT_A8: // A |
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InsertTexelComponentFixed( params->a, 8, temp32 ); |
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chunksize = 1; |
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break; |
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case D3DFMT_R5G6B5: // [gggbbbbb] [rrrrrggg] |
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InsertTexelComponentFixed( params->r, 5, temp32 ); |
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InsertTexelComponentFixed( params->g, 6, temp32 ); |
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InsertTexelComponentFixed( params->b, 5, temp32 ); |
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chunksize = 2; |
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break; |
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case D3DFMT_DXT1: |
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{ |
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memset( temp32, 0, 8 ); // zap 8 bytes |
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// two 565 RGB words followed by 32 bits of 2-bit interp values for a 4x4 block |
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// we write the same color to both slots and all zeroes for the mask (one color total) |
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unsigned long dxt1_color = 0; |
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// generate one such word and clone it |
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InsertTexelComponentFixed( params->r, 5, &dxt1_color ); |
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InsertTexelComponentFixed( params->g, 6, &dxt1_color ); |
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InsertTexelComponentFixed( params->b, 5, &dxt1_color ); |
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// dupe |
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dxt1_color = dxt1_color | (dxt1_color<<16); |
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// write into chunkbuf |
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*(unsigned long*)&chunkbuf[0] = dxt1_color; |
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// color mask bits after that are already set to all zeroes. chunk is done. |
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chunksize = 8; |
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} |
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break; |
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case D3DFMT_DXT3: |
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{ |
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memset( temp32, 0, 16 ); // zap 16 bytes |
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// eight bytes of alpha (16 4-bit alpha nibbles) |
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// followed by a DXT1 block |
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unsigned long dxt3_alpha = 0; |
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for( int i=0; i<8; i++) |
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{ |
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// splat same alpha through block |
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InsertTexelComponentFixed( params->a, 4, &dxt3_alpha ); |
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} |
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unsigned long dxt3_color = 0; |
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// generate one such word and clone it |
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InsertTexelComponentFixed( params->r, 5, &dxt3_color ); |
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InsertTexelComponentFixed( params->g, 6, &dxt3_color ); |
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InsertTexelComponentFixed( params->b, 5, &dxt3_color ); |
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// dupe |
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dxt3_color = dxt3_color | (dxt3_color<<16); |
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// write into chunkbuf |
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*(unsigned long*)&chunkbuf[0] = dxt3_alpha; |
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*(unsigned long*)&chunkbuf[4] = dxt3_alpha; |
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*(unsigned long*)&chunkbuf[8] = dxt3_color; |
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*(unsigned long*)&chunkbuf[12] = dxt3_color; |
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chunksize = 16; |
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} |
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break; |
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case D3DFMT_DXT5: |
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{ |
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memset( temp32, 0, 16 ); // zap 16 bytes |
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// DXT5 has 8 bytes of compressed alpha, then 8 bytes of compressed RGB like DXT1. |
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// the 8 alpha bytes are 2 bytes of endpoint alpha values, then 16x3 bits of interpolants. |
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// so to write a single alpha value, just figure out the value, store it in both the first two bytes then store zeroes. |
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InsertTexelComponentFixed( params->a, 8, (unsigned long*)&chunkbuf[0] ); |
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InsertTexelComponentFixed( params->a, 8, (unsigned long*)&chunkbuf[0] ); |
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// rest of the alpha mask was already zeroed. |
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// now do colors |
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unsigned long dxt5_color = 0; |
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// generate one such word and clone it |
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InsertTexelComponentFixed( params->r, 5, &dxt5_color ); |
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InsertTexelComponentFixed( params->g, 6, &dxt5_color ); |
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InsertTexelComponentFixed( params->b, 5, &dxt5_color ); |
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// dupe |
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dxt5_color = dxt5_color | (dxt5_color<<16); |
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// write into chunkbuf |
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*(unsigned long*)&chunkbuf[8] = dxt5_color; |
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*(unsigned long*)&chunkbuf[12] = dxt5_color; |
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chunksize = 16; |
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} |
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break; |
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case D3DFMT_A32B32G32R32F: |
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{ |
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*(float*)&chunkbuf[0] = params->r; |
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*(float*)&chunkbuf[4] = params->g; |
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*(float*)&chunkbuf[8] = params->b; |
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*(float*)&chunkbuf[12] = params->a; |
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chunksize = 16; |
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} |
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break; |
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case D3DFMT_A16B16G16R16: |
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memset( chunkbuf, 0, 8 ); |
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// R and G wind up in the first 32 bits |
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// B and A wind up in the second 32 bits |
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InsertTexelComponentFixed( params->a, 16, (unsigned long*)&chunkbuf[4] ); // winds up as MSW of second word (note [4]) - thus last in RAM |
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InsertTexelComponentFixed( params->b, 16, (unsigned long*)&chunkbuf[4] ); |
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InsertTexelComponentFixed( params->g, 16, (unsigned long*)&chunkbuf[0] ); |
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InsertTexelComponentFixed( params->r, 16, (unsigned long*)&chunkbuf[0] ); // winds up as LSW of first word, thus first in RAM |
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chunksize = 8; |
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break; |
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// not done yet |
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//case D3DFMT_D16: |
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//case D3DFMT_D24X8: |
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//case D3DFMT_D24S8: |
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//case D3DFMT_A16B16G16R16F: |
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default: |
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return FALSE; // fail |
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break; |
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} |
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// once the chunk buffer is filled.. |
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// sanity check the reported chunk size. |
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if (static_cast<int>(chunksize) != format->m_bytesPerSquareChunk) |
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{ |
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DebuggerBreak(); |
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return FALSE; |
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} |
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// verify that the amount you want to write will not exceed the limit byte count |
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unsigned long destByteCount = chunksize * params->m_chunkCount; |
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if (static_cast<int>(destByteCount) > params->m_byteCountLimit) |
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{ |
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DebuggerBreak(); |
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return FALSE; |
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} |
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// write the bytes. |
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unsigned char *destP = (unsigned char*)params->m_dest; |
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for( int chunk=0; chunk < params->m_chunkCount; chunk++) |
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{ |
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for( uint byteindex = 0; byteindex < chunksize; byteindex++) |
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{ |
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*destP++ = chunkbuf[byteindex]; |
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} |
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} |
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params->m_bytesWritten = destP - (unsigned char*)params->m_dest; |
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return TRUE; |
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} |
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//=============================================================================== |
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bool LessFunc_GLMTexLayoutKey( const GLMTexLayoutKey &a, const GLMTexLayoutKey &b ) |
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{ |
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#define DO_LESS(fff) if (a.fff != b.fff) { return (a.fff< b.fff); } |
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DO_LESS(m_texGLTarget); |
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DO_LESS(m_texFormat); |
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DO_LESS(m_texFlags); |
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DO_LESS(m_texSamples); |
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DO_LESS(m_xSize); |
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DO_LESS(m_ySize) |
|
DO_LESS(m_zSize); |
|
|
|
#undef DO_LESS |
|
|
|
return false; // they are equal |
|
} |
|
|
|
CGLMTexLayoutTable::CGLMTexLayoutTable() |
|
{ |
|
m_layoutMap.SetLessFunc( LessFunc_GLMTexLayoutKey ); |
|
} |
|
|
|
GLMTexLayout *CGLMTexLayoutTable::NewLayoutRef( GLMTexLayoutKey *pDesiredKey ) |
|
{ |
|
GLMTexLayoutKey tempKey; |
|
GLMTexLayoutKey *key = pDesiredKey; |
|
|
|
// look up 'key' in the map and see if it's a hit, if so, bump the refcount and return |
|
// if not, generate a completed layout based on the key, add to map, set refcount to 1, return that |
|
|
|
const GLMTexFormatDesc *formatDesc = GetFormatDesc( key->m_texFormat ); |
|
|
|
//bool compression = (formatDesc->m_chunkSize > 1) != 0; |
|
if (!formatDesc) |
|
{ |
|
GLMStop(); // bad news |
|
} |
|
|
|
if ( gGL->m_bHave_GL_EXT_texture_sRGB_decode ) |
|
{ |
|
if ( ( formatDesc->m_glIntFormatSRGB != 0 ) && ( ( key->m_texFlags & kGLMTexSRGB ) == 0 ) ) |
|
{ |
|
tempKey = *pDesiredKey; |
|
key = &tempKey; |
|
|
|
// Slam on SRGB texture flag, and we'll use GL_EXT_texture_sRGB_decode to selectively turn it off in the samplers |
|
key->m_texFlags |= kGLMTexSRGB; |
|
} |
|
} |
|
|
|
unsigned short index = m_layoutMap.Find( *key ); |
|
if (index != m_layoutMap.InvalidIndex()) |
|
{ |
|
// found it |
|
//printf(" -hit- "); |
|
GLMTexLayout *layout = m_layoutMap[ index ]; |
|
|
|
// bump ref count |
|
layout->m_refCount ++; |
|
|
|
return layout; |
|
} |
|
else |
|
{ |
|
//printf(" -miss- "); |
|
// need to make a new one |
|
// to allocate it, we need to know how big to make it (slice count) |
|
|
|
// figure out how many mip levels are in play |
|
int mipCount = 1; |
|
if (key->m_texFlags & kGLMTexMipped) |
|
{ |
|
int largestAxis = key->m_xSize; |
|
|
|
if (key->m_ySize > largestAxis) |
|
largestAxis = key->m_ySize; |
|
|
|
if (key->m_zSize > largestAxis) |
|
largestAxis = key->m_zSize; |
|
|
|
mipCount = 0; |
|
while( largestAxis > 0 ) |
|
{ |
|
mipCount ++; |
|
largestAxis >>= 1; |
|
} |
|
} |
|
|
|
int faceCount = 1; |
|
if (key->m_texGLTarget == GL_TEXTURE_CUBE_MAP) |
|
{ |
|
faceCount = 6; |
|
} |
|
|
|
int sliceCount = mipCount * faceCount; |
|
|
|
if (key->m_texFlags & kGLMTexMultisampled) |
|
{ |
|
Assert( (key->m_texGLTarget == GL_TEXTURE_2D) ); |
|
Assert( sliceCount == 1 ); |
|
|
|
// assume non mipped |
|
Assert( (key->m_texFlags & kGLMTexMipped) == 0 ); |
|
Assert( (key->m_texFlags & kGLMTexMippedAuto) == 0 ); |
|
|
|
// assume renderable and srgb |
|
Assert( (key->m_texFlags & kGLMTexRenderable) !=0 ); |
|
//Assert( (key->m_texFlags & kGLMTexSRGB) !=0 ); //FIXME don't assert on making depthstencil surfaces which are non srgb |
|
|
|
// double check sample count (FIXME need real limit check here against device/driver) |
|
Assert( (key->m_texSamples==2) || (key->m_texSamples==4) || (key->m_texSamples==6) || (key->m_texSamples==8) ); |
|
} |
|
|
|
// now we know enough to allocate and populate the new tex layout. |
|
|
|
// malloc the new layout |
|
int layoutSize = sizeof( GLMTexLayout ) + (sliceCount * sizeof( GLMTexLayoutSlice )); |
|
GLMTexLayout *layout = (GLMTexLayout *)malloc( layoutSize ); |
|
memset( layout, 0, layoutSize ); |
|
|
|
// clone the key in there |
|
memset( &layout->m_key, 0x00, sizeof(layout->m_key) ); |
|
layout->m_key = *key; |
|
|
|
// set refcount |
|
layout->m_refCount = 1; |
|
|
|
// save the format desc |
|
layout->m_format = (GLMTexFormatDesc *)formatDesc; |
|
|
|
// we know the mipcount from before |
|
layout->m_mipCount = mipCount; |
|
|
|
// we know the face count too |
|
layout->m_faceCount = faceCount; |
|
|
|
// slice count is the product |
|
layout->m_sliceCount = mipCount * faceCount; |
|
|
|
// we can now fill in the slices. |
|
GLMTexLayoutSlice *slicePtr = &layout->m_slices[0]; |
|
int storageOffset = 0; |
|
|
|
//bool compressed = (formatDesc->m_chunkSize > 1); // true if DXT |
|
|
|
for( int mip = 0; mip < mipCount; mip ++ ) |
|
{ |
|
for( int face = 0; face < faceCount; face++ ) |
|
{ |
|
// note application of chunk size which is 1 for uncompressed, and 4 for compressed tex (DXT) |
|
// note also that the *dimensions* must scale down to 1 |
|
// but that the *storage* cannot go below 4x4. |
|
// we introduce the "storage sizes" which are clamped, to compute the storage footprint. |
|
|
|
int storage_x,storage_y,storage_z; |
|
|
|
slicePtr->m_xSize = layout->m_key.m_xSize >> mip; |
|
slicePtr->m_xSize = MAX( slicePtr->m_xSize, 1 ); // dimension can't go to zero |
|
storage_x = MAX( slicePtr->m_xSize, formatDesc->m_chunkSize ); // storage extent can't go below chunk size |
|
|
|
slicePtr->m_ySize = layout->m_key.m_ySize >> mip; |
|
slicePtr->m_ySize = MAX( slicePtr->m_ySize, 1 ); // dimension can't go to zero |
|
storage_y = MAX( slicePtr->m_ySize, formatDesc->m_chunkSize ); // storage extent can't go below chunk size |
|
|
|
slicePtr->m_zSize = layout->m_key.m_zSize >> mip; |
|
slicePtr->m_zSize = MAX( slicePtr->m_zSize, 1 ); // dimension can't go to zero |
|
storage_z = MAX( slicePtr->m_zSize, 1); // storage extent for Z cannot go below '1'. |
|
|
|
//if (compressed) NO NO NO do not lie about the dimensionality, just fudge the storage. |
|
//{ |
|
// // round up to multiple of 4 in X and Y axes |
|
// slicePtr->m_xSize = (slicePtr->m_xSize+3) & (~3); |
|
// slicePtr->m_ySize = (slicePtr->m_ySize+3) & (~3); |
|
//} |
|
|
|
int xchunks = (storage_x / formatDesc->m_chunkSize ); |
|
int ychunks = (storage_y / formatDesc->m_chunkSize ); |
|
|
|
slicePtr->m_storageSize = (xchunks * ychunks * formatDesc->m_bytesPerSquareChunk) * storage_z; |
|
slicePtr->m_storageOffset = storageOffset; |
|
|
|
storageOffset += slicePtr->m_storageSize; |
|
storageOffset = ( (storageOffset+0x0F) & (~0x0F)); // keep each MIP starting on a 16 byte boundary. |
|
|
|
slicePtr++; |
|
} |
|
} |
|
|
|
layout->m_storageTotalSize = storageOffset; |
|
//printf("\n size %08x for key (x=%d y=%d z=%d, fmt=%08x, bpsc=%d)", layout->m_storageTotalSize, key->m_xSize, key->m_ySize, key->m_zSize, key->m_texFormat, formatDesc->m_bytesPerSquareChunk ); |
|
|
|
// generate summary |
|
// "target, format, +/- mips, base size" |
|
char scratch[1024]; |
|
|
|
char *targetname = "?"; |
|
switch( key->m_texGLTarget ) |
|
{ |
|
case GL_TEXTURE_2D: targetname = "2D "; break; |
|
case GL_TEXTURE_3D: targetname = "3D "; break; |
|
case GL_TEXTURE_CUBE_MAP: targetname = "CUBE"; break; |
|
} |
|
|
|
sprintf( scratch, "[%s %s %dx%dx%d mips=%d slices=%d flags=%02lX%s]", |
|
targetname, |
|
formatDesc->m_formatSummary, |
|
layout->m_key.m_xSize, layout->m_key.m_ySize, layout->m_key.m_zSize, |
|
mipCount, |
|
sliceCount, |
|
layout->m_key.m_texFlags, |
|
(layout->m_key.m_texFlags & kGLMTexSRGB) ? " SRGB" : "" |
|
); |
|
layout->m_layoutSummary = strdup( scratch ); |
|
//GLMPRINTF(("-D- new tex layout [ %s ]", scratch )); |
|
|
|
// then insert into map. disregard returned index. |
|
m_layoutMap.Insert( layout->m_key, layout ); |
|
|
|
return layout; |
|
} |
|
} |
|
|
|
void CGLMTexLayoutTable::DelLayoutRef( GLMTexLayout *layout ) |
|
{ |
|
// locate layout in hash, drop refcount |
|
// (some GC step later on will harvest expired layouts - not like it's any big challenge to re-generate them) |
|
|
|
unsigned short index = m_layoutMap.Find( layout->m_key ); |
|
if (index != m_layoutMap.InvalidIndex()) |
|
{ |
|
// found it |
|
GLMTexLayout *layout = m_layoutMap[ index ]; |
|
|
|
// drop ref count |
|
layout->m_refCount --; |
|
|
|
//assert( layout->m_refCount >= 0 ); |
|
} |
|
else |
|
{ |
|
// that's bad |
|
GLMStop(); |
|
} |
|
} |
|
|
|
void CGLMTexLayoutTable::DumpStats( ) |
|
{ |
|
for (uint i=0; i<m_layoutMap.Count(); i++ ) |
|
{ |
|
GLMTexLayout *layout = m_layoutMap[ i ]; |
|
|
|
// print it out |
|
printf("\n%05d instances %08d bytes %08d totbytes %s", layout->m_refCount, layout->m_storageTotalSize, (layout->m_refCount*layout->m_storageTotalSize), layout->m_layoutSummary ); |
|
} |
|
} |
|
|
|
ConVar gl_texmsaalog ( "gl_texmsaalog", "0"); |
|
|
|
ConVar gl_rt_forcergba ( "gl_rt_forcergba", "1" ); // on teximage of a renderable tex, pass GL_RGBA in place of GL_BGRA |
|
|
|
ConVar gl_minimize_rt_tex ( "gl_minimize_rt_tex", "0" ); // if 1, set the GL_TEXTURE_MINIMIZE_STORAGE_APPLE texture parameter to cut off mipmaps for RT's |
|
ConVar gl_minimize_all_tex ( "gl_minimize_all_tex", "1" ); // if 1, set the GL_TEXTURE_MINIMIZE_STORAGE_APPLE texture parameter to cut off mipmaps for textures which are unmipped |
|
ConVar gl_minimize_tex_log ( "gl_minimize_tex_log", "0" ); // if 1, printf the names of the tex that got minimized |
|
|
|
CGLMTex::CGLMTex( GLMContext *ctx, GLMTexLayout *layout, uint levels, const char *debugLabel ) |
|
{ |
|
#if GLMDEBUG |
|
m_pPrevTex = NULL; |
|
m_pNextTex = g_pFirstCGMLTex; |
|
if ( m_pNextTex ) |
|
{ |
|
Assert( m_pNextTex->m_pPrevTex == NULL ); |
|
m_pNextTex->m_pPrevTex = this; |
|
} |
|
g_pFirstCGMLTex = this; |
|
#endif |
|
|
|
// caller has responsibility to make 'ctx' current, but we check to be sure. |
|
ctx->CheckCurrent(); |
|
|
|
m_nLastResolvedBatchCounter = ctx->m_nBatchCounter; |
|
|
|
// note layout requested |
|
m_layout = layout; |
|
m_texGLTarget = m_layout->m_key.m_texGLTarget; |
|
|
|
m_nSamplerType = SAMPLER_TYPE_UNUSED; |
|
switch ( m_texGLTarget ) |
|
{ |
|
case GL_TEXTURE_CUBE_MAP: m_nSamplerType = SAMPLER_TYPE_CUBE; break; |
|
case GL_TEXTURE_2D: m_nSamplerType = SAMPLER_TYPE_2D; break; |
|
case GL_TEXTURE_3D: m_nSamplerType = SAMPLER_TYPE_3D; break; |
|
default: |
|
Assert( 0 ); |
|
break; |
|
} |
|
|
|
m_maxActiveMip = -1; //index of highest mip that has been written - increase as each mip arrives |
|
m_minActiveMip = 999; //index of lowest mip that has been written - lower it as each mip arrives |
|
|
|
// note context owner |
|
m_ctx = ctx; |
|
|
|
// clear the bind point flags |
|
//m_bindPoints.ClearAll(); |
|
|
|
// clear the RT attach count |
|
m_rtAttachCount = 0; |
|
|
|
// come up with a GL name for this texture. |
|
m_texName = ctx->CreateTex( m_texGLTarget, m_layout->m_format->m_glIntFormat ); |
|
|
|
m_pBlitSrcFBO = NULL; |
|
m_pBlitDstFBO = NULL; |
|
|
|
// Sense whether to try and apply client storage upon teximage/subimage. |
|
// This should only be true if we're running on OSX 10.6 or it was explicitly |
|
// enabled with -gl_texclientstorage on the command line. |
|
m_texClientStorage = ctx->m_bTexClientStorage; |
|
|
|
// flag that we have not yet been explicitly kicked into VRAM.. |
|
m_texPreloaded = false; |
|
|
|
// clone the debug label if there is one. |
|
m_debugLabel = debugLabel ? strdup(debugLabel) : NULL; |
|
|
|
// if tex is MSAA renderable, make an RBO, else zero the RBO name and dirty bit |
|
if (layout->m_key.m_texFlags & kGLMTexMultisampled) |
|
{ |
|
gGL->glGenRenderbuffers( 1, &m_rboName ); |
|
|
|
// so we have enough info to go ahead and bind the RBO and put storage on it? |
|
// try it. |
|
gGL->glBindRenderbuffer( GL_RENDERBUFFER, m_rboName ); |
|
|
|
// quietly clamp if sample count exceeds known limit for the device |
|
int sampleCount = layout->m_key.m_texSamples; |
|
|
|
if (sampleCount > ctx->Caps().m_maxSamples) |
|
{ |
|
sampleCount = ctx->Caps().m_maxSamples; // clamp |
|
} |
|
|
|
GLenum msaaFormat = (layout->m_key.m_texFlags & kGLMTexSRGB) ? layout->m_format->m_glIntFormatSRGB : layout->m_format->m_glIntFormat; |
|
gGL->glRenderbufferStorageMultisample( GL_RENDERBUFFER, |
|
sampleCount, // not "layout->m_key.m_texSamples" |
|
msaaFormat, |
|
layout->m_key.m_xSize, |
|
layout->m_key.m_ySize ); |
|
|
|
if (gl_texmsaalog.GetInt()) |
|
{ |
|
printf( "\n == MSAA Tex %p %s : MSAA RBO is intformat %s (%x)", this, m_debugLabel?m_debugLabel:"", GLMDecode( eGL_ENUM, msaaFormat ), msaaFormat ); |
|
} |
|
|
|
gGL->glBindRenderbuffer( GL_RENDERBUFFER, 0 ); |
|
} |
|
else |
|
{ |
|
m_rboName = 0; |
|
} |
|
|
|
// at this point we have the complete description of the texture, and a name for it, but no data and no actual GL object. |
|
// we know this name has bever seen duty before, so we're going to hard-bind it to TMU 0, displacing any other tex that might have been bound there. |
|
// any previously bound tex will be unbound and appropriately marked as a result. |
|
// the active TMU will be set as a side effect. |
|
CGLMTex *pPrevTex = ctx->m_samplers[0].m_pBoundTex; |
|
ctx->BindTexToTMU( this, 0 ); |
|
|
|
m_SamplingParams.SetToDefaults(); |
|
m_SamplingParams.SetToTarget( m_texGLTarget ); |
|
|
|
// OK, our texture now exists and is bound on the active TMU. Not drawable yet though. |
|
|
|
// Create backing storage and fill it |
|
if ( !(layout->m_key.m_texFlags & kGLMTexRenderable) && m_texClientStorage ) |
|
{ |
|
m_backing = (char *)malloc( m_layout->m_storageTotalSize ); |
|
memset( m_backing, 0, m_layout->m_storageTotalSize ); |
|
|
|
// track bytes allocated for non-RT's |
|
int formindex = sEncodeLayoutAsIndex( &layout->m_key ); |
|
|
|
g_texGlobalBytes[ formindex ] += m_layout->m_storageTotalSize; |
|
|
|
#if TEXSPACE_LOGGING |
|
printf( "\n Tex %s added %d bytes in form %d which is now %d bytes", m_debugLabel ? m_debugLabel : "-", m_layout->m_storageTotalSize, formindex, g_texGlobalBytes[ formindex ] ); |
|
printf( "\n\t\t[ %d %d %d %d %d %d %d %d ]", |
|
g_texGlobalBytes[ 0 ],g_texGlobalBytes[ 1 ],g_texGlobalBytes[ 2 ],g_texGlobalBytes[ 3 ], |
|
g_texGlobalBytes[ 4 ],g_texGlobalBytes[ 5 ],g_texGlobalBytes[ 6 ],g_texGlobalBytes[ 7 ] |
|
); |
|
#endif |
|
} |
|
else |
|
{ |
|
m_backing = NULL; |
|
|
|
m_texClientStorage = false; |
|
} |
|
|
|
// init lock count |
|
// lock reqs are tracked by the owning context |
|
m_lockCount = 0; |
|
|
|
m_sliceFlags.SetCount( m_layout->m_sliceCount ); |
|
for( int i=0; i< m_layout->m_sliceCount; i++) |
|
{ |
|
m_sliceFlags[i] = 0; |
|
// kSliceValid = false (we have not teximaged each slice yet) |
|
// kSliceStorageValid = false (the storage allocated does not reflect what is in the tex) |
|
// kSliceLocked = false (the slices are not locked) |
|
// kSliceFullyDirty = false (this does not come true til first lock) |
|
} |
|
|
|
// texture minimize parameter keeps driver from allocing mips when it should not, by being explicit about the ones that have no mips. |
|
|
|
bool setMinimizeParameter = false; |
|
bool minimize_rt = (gl_minimize_rt_tex.GetInt()!=0); |
|
bool minimize_all = (gl_minimize_all_tex.GetInt()!=0); |
|
|
|
if (layout->m_key.m_texFlags & kGLMTexRenderable) |
|
{ |
|
// it's an RT. if mips were not explicitly requested, and "gl_minimize_rt_tex" is true, set the minimize parameter. |
|
if ( (minimize_rt || minimize_all) && ( !(layout->m_key.m_texFlags & kGLMTexMipped) ) ) |
|
{ |
|
setMinimizeParameter = true; |
|
} |
|
} |
|
else |
|
{ |
|
// not an RT. if mips were not requested, and "gl_minimize_all_tex" is true, set the minimize parameter. |
|
if ( minimize_all && ( !(layout->m_key.m_texFlags & kGLMTexMipped) ) ) |
|
{ |
|
setMinimizeParameter = true; |
|
} |
|
} |
|
|
|
if (setMinimizeParameter) |
|
{ |
|
if (gl_minimize_tex_log.GetInt()) |
|
{ |
|
printf("\n minimizing storage for tex '%s' [%s] ", m_debugLabel?m_debugLabel:"-", m_layout->m_layoutSummary ); |
|
} |
|
} |
|
|
|
// after a lot of pain with texture completeness... |
|
// always push black into all slices of all newly created textures. |
|
|
|
#if 0 |
|
bool pushRenderableSlices = (m_layout->m_key.m_texFlags & kGLMTexRenderable) != 0; |
|
bool pushTexSlices = true; // just do it everywhere (m_layout->m_mipCount>1) && (m_layout->m_format->m_chunkSize !=1) ; |
|
if (pushTexSlices) |
|
{ |
|
// fill storage with mostly-opaque purple |
|
|
|
GLMGenTexelParams genp; |
|
memset( &genp, 0, sizeof(genp) ); |
|
|
|
genp.m_format = m_layout->m_format->m_d3dFormat; |
|
const GLMTexFormatDesc *format = GetFormatDesc( genp.m_format ); |
|
|
|
genp.m_dest = m_backing; // dest addr |
|
genp.m_chunkCount = m_layout->m_storageTotalSize / format->m_bytesPerSquareChunk; // fill the whole slab |
|
genp.m_byteCountLimit = m_layout->m_storageTotalSize; // limit writes to this amount |
|
|
|
genp.r = 1.0; |
|
genp.g = 0.0; |
|
genp.b = 1.0; |
|
genp.a = 0.75; |
|
|
|
GLMGenTexels( &genp ); |
|
} |
|
#endif |
|
|
|
//if (pushRenderableSlices || pushTexSlices) |
|
if ( !( ( layout->m_key.m_texFlags & kGLMTexMipped ) && ( levels == ( unsigned ) m_layout->m_mipCount ) ) ) |
|
{ |
|
for( int face=0; face <m_layout->m_faceCount; face++) |
|
{ |
|
for( int mip=0; mip <m_layout->m_mipCount; mip++) |
|
{ |
|
// we're not really going to lock, we're just going to write the blank data from the backing store we just made |
|
GLMTexLockDesc desc; |
|
|
|
desc.m_req.m_tex = this; |
|
desc.m_req.m_face = face; |
|
desc.m_req.m_mip = mip; |
|
|
|
desc.m_sliceIndex = CalcSliceIndex( face, mip ); |
|
|
|
GLMTexLayoutSlice *slice = &m_layout->m_slices[ desc.m_sliceIndex ]; |
|
|
|
desc.m_req.m_region.xmin = desc.m_req.m_region.ymin = desc.m_req.m_region.zmin = 0; |
|
desc.m_req.m_region.xmax = slice->m_xSize; |
|
desc.m_req.m_region.ymax = slice->m_ySize; |
|
desc.m_req.m_region.zmax = slice->m_zSize; |
|
|
|
desc.m_sliceBaseOffset = slice->m_storageOffset; // doesn't really matter... we're just pushing zeroes.. |
|
desc.m_sliceRegionOffset = 0; |
|
|
|
WriteTexels( &desc, true, (layout->m_key.m_texFlags & kGLMTexRenderable)!=0 ); // write whole slice - but disable data source if it's an RT, as there's no backing |
|
} |
|
} |
|
} |
|
GLMPRINTF(("-A- -**TEXNEW '%-60s' name=%06d size=%09d storage=%08x label=%s ", m_layout->m_layoutSummary, m_texName, m_layout->m_storageTotalSize, m_backing, m_debugLabel ? m_debugLabel : "-" )); |
|
|
|
ctx->BindTexToTMU( pPrevTex, 0 ); |
|
} |
|
|
|
CGLMTex::~CGLMTex( ) |
|
{ |
|
#if GLMDEBUG |
|
if ( m_pPrevTex ) |
|
{ |
|
Assert( m_pPrevTex->m_pNextTex == this ); |
|
m_pPrevTex->m_pNextTex = m_pNextTex; |
|
} |
|
else |
|
{ |
|
Assert( g_pFirstCGMLTex == this ); |
|
g_pFirstCGMLTex = m_pNextTex; |
|
} |
|
if ( m_pNextTex ) |
|
{ |
|
Assert( m_pNextTex->m_pPrevTex == this ); |
|
m_pNextTex->m_pPrevTex = m_pPrevTex; |
|
} |
|
m_pNextTex = m_pPrevTex = NULL; |
|
#endif |
|
|
|
if ( !(m_layout->m_key.m_texFlags & kGLMTexRenderable) ) |
|
{ |
|
int formindex = sEncodeLayoutAsIndex( &m_layout->m_key ); |
|
|
|
g_texGlobalBytes[ formindex ] -= m_layout->m_storageTotalSize; |
|
|
|
#if TEXSPACE_LOGGING |
|
printf( "\n Tex %s freed %d bytes in form %d which is now %d bytes", m_debugLabel ? m_debugLabel : "-", m_layout->m_storageTotalSize, formindex, g_texGlobalBytes[ formindex ] ); |
|
printf( "\n\t\t[ %d %d %d %d %d %d %d %d ]", |
|
g_texGlobalBytes[ 0 ],g_texGlobalBytes[ 1 ],g_texGlobalBytes[ 2 ],g_texGlobalBytes[ 3 ], |
|
g_texGlobalBytes[ 4 ],g_texGlobalBytes[ 5 ],g_texGlobalBytes[ 6 ],g_texGlobalBytes[ 7 ] |
|
); |
|
#endif |
|
} |
|
|
|
GLMPRINTF(("-A- -**TEXDEL '%-60s' name=%06d size=%09d storage=%08x label=%s ", m_layout->m_layoutSummary, m_texName, m_layout->m_storageTotalSize, m_backing, m_debugLabel ? m_debugLabel : "-" )); |
|
// check first to see if we were still bound anywhere or locked... these should be failures. |
|
|
|
if ( m_pBlitSrcFBO ) |
|
{ |
|
m_ctx->DelFBO( m_pBlitSrcFBO ); |
|
m_pBlitSrcFBO = NULL; |
|
} |
|
|
|
if ( m_pBlitDstFBO ) |
|
{ |
|
m_ctx->DelFBO( m_pBlitDstFBO ); |
|
m_pBlitDstFBO = NULL; |
|
} |
|
|
|
if ( m_rboName ) |
|
{ |
|
gGL->glDeleteRenderbuffers( 1, &m_rboName ); |
|
m_rboName = 0; |
|
} |
|
|
|
// if all that is OK, then delete the underlying tex |
|
if ( m_texName ) |
|
{ |
|
m_ctx->DestroyTex( m_texGLTarget, m_layout, m_texName ); |
|
m_texName = 0; |
|
} |
|
|
|
// release our usage of the layout |
|
m_ctx->m_texLayoutTable->DelLayoutRef( m_layout ); |
|
m_layout = NULL; |
|
|
|
if (m_backing) |
|
{ |
|
free( m_backing ); |
|
m_backing = NULL; |
|
} |
|
|
|
if (m_debugLabel) |
|
{ |
|
free( m_debugLabel ); |
|
m_debugLabel = NULL; |
|
} |
|
|
|
m_ctx = NULL; |
|
} |
|
|
|
int CGLMTex::CalcSliceIndex( int face, int mip ) |
|
{ |
|
// faces of the same mip level are adjacent. "face major" storage |
|
int index = (mip * m_layout->m_faceCount) + face; |
|
|
|
return index; |
|
} |
|
|
|
void CGLMTex::CalcTexelDataOffsetAndStrides( int sliceIndex, int x, int y, int z, int *offsetOut, int *yStrideOut, int *zStrideOut ) |
|
{ |
|
int offset = 0; |
|
int yStride = 0; |
|
int zStride = 0; |
|
|
|
GLMTexFormatDesc *format = m_layout->m_format; |
|
if (format->m_chunkSize==1) |
|
{ |
|
// figure out row stride and layer stride |
|
yStride = format->m_bytesPerSquareChunk * m_layout->m_slices[sliceIndex].m_xSize; // bytes per texel row (y stride) |
|
zStride = yStride * m_layout->m_slices[sliceIndex].m_ySize; // bytes per texel layer (if 3D tex) |
|
|
|
offset = x * format->m_bytesPerSquareChunk; // lateral offset |
|
offset += (y * yStride); // scanline offset |
|
offset += (z * zStride); // should be zero for 2D tex |
|
} |
|
else |
|
{ |
|
yStride = format->m_bytesPerSquareChunk * (m_layout->m_slices[sliceIndex].m_xSize / format->m_chunkSize); |
|
zStride = yStride * (m_layout->m_slices[sliceIndex].m_ySize / format->m_chunkSize); |
|
|
|
// compressed format. scale the x,y,z values into chunks. |
|
// assert if any of them are not multiples of a chunk. |
|
int chunkx = x / format->m_chunkSize; |
|
int chunky = y / format->m_chunkSize; |
|
int chunkz = z / format->m_chunkSize; |
|
|
|
if ( (chunkx * format->m_chunkSize) != x) |
|
{ |
|
GLMStop(); |
|
} |
|
|
|
if ( (chunky * format->m_chunkSize) != y) |
|
{ |
|
GLMStop(); |
|
} |
|
|
|
if ( (chunkz * format->m_chunkSize) != z) |
|
{ |
|
GLMStop(); |
|
} |
|
|
|
offset = chunkx * format->m_bytesPerSquareChunk; // lateral offset |
|
offset += (chunky * yStride); // chunk row offset |
|
offset += (chunkz * zStride); // should be zero for 2D tex |
|
} |
|
|
|
*offsetOut = offset; |
|
*yStrideOut = yStride; |
|
*zStrideOut = zStride; |
|
} |
|
|
|
extern void convert_texture( GLenum &internalformat, GLsizei width, GLsizei height, GLenum &format, GLenum &type, void *data ); |
|
|
|
void CGLMTex::ReadTexels( GLMTexLockDesc *desc, bool readWholeSlice ) |
|
{ |
|
GLMRegion readBox; |
|
|
|
if (readWholeSlice) |
|
{ |
|
readBox.xmin = readBox.ymin = readBox.zmin = 0; |
|
|
|
readBox.xmax = m_layout->m_slices[ desc->m_sliceIndex ].m_xSize; |
|
readBox.ymax = m_layout->m_slices[ desc->m_sliceIndex ].m_ySize; |
|
readBox.zmax = m_layout->m_slices[ desc->m_sliceIndex ].m_zSize; |
|
} |
|
else |
|
{ |
|
readBox = desc->m_req.m_region; |
|
} |
|
|
|
CGLMTex *pPrevTex = m_ctx->m_samplers[0].m_pBoundTex; |
|
m_ctx->BindTexToTMU( this, 0 ); // SelectTMU(n) is a side effect |
|
|
|
if (readWholeSlice) |
|
{ |
|
// make this work first.... then write the partial path |
|
// (Hmmmm, I don't think we will ever actually need a partial path - |
|
// since we have no notion of a partially valid slice of storage |
|
|
|
GLMTexFormatDesc *format = m_layout->m_format; |
|
GLenum target = m_layout->m_key.m_texGLTarget; |
|
|
|
void *sliceAddress = m_backing + m_layout->m_slices[ desc->m_sliceIndex ].m_storageOffset; // this would change for PBO |
|
//int sliceSize = m_layout->m_slices[ desc->m_sliceIndex ].m_storageSize; |
|
|
|
// interestingly enough, we can use the same path for both 2D and 3D fetch |
|
|
|
switch( target ) |
|
{ |
|
case GL_TEXTURE_CUBE_MAP: |
|
|
|
// adjust target to steer to the proper face, then fall through to the 2D texture path. |
|
target = GL_TEXTURE_CUBE_MAP_POSITIVE_X + desc->m_req.m_face; |
|
|
|
case GL_TEXTURE_2D: |
|
case GL_TEXTURE_3D: |
|
{ |
|
// check compressed or not |
|
if (format->m_chunkSize != 1) |
|
{ |
|
// compressed path |
|
// http://www.opengl.org/sdk/docs/man/xhtml/glGetCompressedTexImage.xml |
|
// TODO(nillerusr): implement me! |
|
/* |
|
gGL->glGetCompressedTexImage( target, // target |
|
desc->m_req.m_mip, // level |
|
sliceAddress ); // destination |
|
*/ |
|
} |
|
else |
|
{ |
|
// uncompressed path |
|
// http://www.opengl.org/sdk/docs/man/xhtml/glGetTexImage.xml |
|
GLuint fbo; |
|
GLint Rfbo = 0, Dfbo = 0; |
|
|
|
gGL->glGetIntegerv( GL_DRAW_FRAMEBUFFER_BINDING, &Dfbo ); |
|
gGL->glGetIntegerv( GL_READ_FRAMEBUFFER_BINDING, &Rfbo ); |
|
|
|
gGL->glGenFramebuffers(1, &fbo); |
|
gGL->glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
|
gGL->glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, target, m_ctx->m_samplers[0].m_pBoundTex->m_texName, 0); |
|
|
|
GLenum fmt = format->m_glDataFormat; |
|
GLenum dataType = format->m_glDataType; |
|
|
|
convert_texture(fmt, 0, 0, fmt, dataType, NULL); |
|
gGL->glReadPixels(0, 0, m_layout->m_slices[ desc->m_sliceIndex ].m_xSize, m_layout->m_slices[ desc->m_sliceIndex ].m_ySize, fmt, dataType, sliceAddress); |
|
|
|
gGL->glBindFramebuffer(GL_READ_FRAMEBUFFER, Rfbo); |
|
gGL->glBindFramebuffer(GL_DRAW_FRAMEBUFFER, Dfbo); |
|
|
|
gGL->glDeleteFramebuffers(1, &fbo); |
|
} |
|
} |
|
break; |
|
} |
|
} |
|
else |
|
{ |
|
GLMStop(); |
|
} |
|
|
|
m_ctx->BindTexToTMU( pPrevTex, 0 ); |
|
} |
|
|
|
struct mem_s |
|
{ |
|
const int value; |
|
const char *str; |
|
} g_glEnums[] = |
|
{ |
|
{ 0x0000, "GL_ZERO" }, |
|
{ 0x0001, "GL_ONE" }, |
|
{ 0x0004, "GL_TRIANGLES" }, |
|
{ 0x0005, "GL_TRIANGLE_STRIP" }, |
|
{ 0x0006, "GL_TRIANGLE_FAN" }, |
|
{ 0x0007, "GL_QUADS" }, |
|
{ 0x0008, "GL_QUAD_STRIP" }, |
|
{ 0x0009, "GL_POLYGON" }, |
|
{ 0x0200, "GL_NEVER" }, |
|
{ 0x0201, "GL_LESS" }, |
|
{ 0x0202, "GL_EQUAL" }, |
|
{ 0x0203, "GL_LEQUAL" }, |
|
{ 0x0204, "GL_GREATER" }, |
|
{ 0x0205, "GL_NOTEQUAL" }, |
|
{ 0x0206, "GL_GEQUAL" }, |
|
{ 0x0207, "GL_ALWAYS" }, |
|
{ 0x0300, "GL_SRC_COLOR" }, |
|
{ 0x0301, "GL_ONE_MINUS_SRC_COLOR" }, |
|
{ 0x0302, "GL_SRC_ALPHA" }, |
|
{ 0x0303, "GL_ONE_MINUS_SRC_ALPHA" }, |
|
{ 0x0304, "GL_DST_ALPHA" }, |
|
{ 0x0305, "GL_ONE_MINUS_DST_ALPHA" }, |
|
{ 0x0306, "GL_DST_COLOR" }, |
|
{ 0x0307, "GL_ONE_MINUS_DST_COLOR" }, |
|
{ 0x0308, "GL_SRC_ALPHA_SATURATE" }, |
|
{ 0x0400, "GL_FRONT_LEFT" }, |
|
{ 0x0401, "GL_FRONT_RIGHT" }, |
|
{ 0x0402, "GL_BACK_LEFT" }, |
|
{ 0x0403, "GL_BACK_RIGHT" }, |
|
{ 0x0404, "GL_FRONT" }, |
|
{ 0x0405, "GL_BACK" }, |
|
{ 0x0406, "GL_LEFT" }, |
|
{ 0x0407, "GL_RIGHT" }, |
|
{ 0x0408, "GL_FRONT_AND_BACK" }, |
|
{ 0x0409, "GL_AUX0" }, |
|
{ 0x040A, "GL_AUX1" }, |
|
{ 0x040B, "GL_AUX2" }, |
|
{ 0x040C, "GL_AUX3" }, |
|
{ 0x0500, "GL_INVALID_ENUM" }, |
|
{ 0x0501, "GL_INVALID_VALUE" }, |
|
{ 0x0502, "GL_INVALID_OPERATION" }, |
|
{ 0x0503, "GL_STACK_OVERFLOW" }, |
|
{ 0x0504, "GL_STACK_UNDERFLOW" }, |
|
{ 0x0505, "GL_OUT_OF_MEMORY" }, |
|
{ 0x0506, "GL_INVALID_FRAMEBUFFER_OPERATION" }, |
|
{ 0x0600, "GL_2D" }, |
|
{ 0x0601, "GL_3D" }, |
|
{ 0x0602, "GL_3D_COLOR" }, |
|
{ 0x0603, "GL_3D_COLOR_TEXTURE" }, |
|
{ 0x0604, "GL_4D_COLOR_TEXTURE" }, |
|
{ 0x0700, "GL_PASS_THROUGH_TOKEN" }, |
|
{ 0x0701, "GL_POINT_TOKEN" }, |
|
{ 0x0702, "GL_LINE_TOKEN" }, |
|
{ 0x0703, "GL_POLYGON_TOKEN" }, |
|
{ 0x0704, "GL_BITMAP_TOKEN" }, |
|
{ 0x0705, "GL_DRAW_PIXEL_TOKEN" }, |
|
{ 0x0706, "GL_COPY_PIXEL_TOKEN" }, |
|
{ 0x0707, "GL_LINE_RESET_TOKEN" }, |
|
{ 0x0800, "GL_EXP" }, |
|
{ 0x0801, "GL_EXP2" }, |
|
{ 0x0900, "GL_CW" }, |
|
{ 0x0901, "GL_CCW" }, |
|
{ 0x0A00, "GL_COEFF" }, |
|
{ 0x0A01, "GL_ORDER" }, |
|
{ 0x0A02, "GL_DOMAIN" }, |
|
{ 0x0B00, "GL_CURRENT_COLOR" }, |
|
{ 0x0B01, "GL_CURRENT_INDEX" }, |
|
{ 0x0B02, "GL_CURRENT_NORMAL" }, |
|
{ 0x0B03, "GL_CURRENT_TEXTURE_COORDS" }, |
|
{ 0x0B04, "GL_CURRENT_RASTER_COLOR" }, |
|
{ 0x0B05, "GL_CURRENT_RASTER_INDEX" }, |
|
{ 0x0B06, "GL_CURRENT_RASTER_TEXTURE_COORDS" }, |
|
{ 0x0B07, "GL_CURRENT_RASTER_POSITION" }, |
|
{ 0x0B08, "GL_CURRENT_RASTER_POSITION_VALID" }, |
|
{ 0x0B09, "GL_CURRENT_RASTER_DISTANCE" }, |
|
{ 0x0B10, "GL_POINT_SMOOTH" }, |
|
{ 0x0B11, "GL_POINT_SIZE" }, |
|
{ 0x0B12, "GL_POINT_SIZE_RANGE" }, |
|
{ 0x0B12, "GL_SMOOTH_POINT_SIZE_RANGE" }, |
|
{ 0x0B13, "GL_POINT_SIZE_GRANULARITY" }, |
|
{ 0x0B13, "GL_SMOOTH_POINT_SIZE_GRANULARITY" }, |
|
{ 0x0B20, "GL_LINE_SMOOTH" }, |
|
{ 0x0B21, "GL_LINE_WIDTH" }, |
|
{ 0x0B22, "GL_LINE_WIDTH_RANGE" }, |
|
{ 0x0B22, "GL_SMOOTH_LINE_WIDTH_RANGE" }, |
|
{ 0x0B23, "GL_LINE_WIDTH_GRANULARITY" }, |
|
{ 0x0B23, "GL_SMOOTH_LINE_WIDTH_GRANULARITY" }, |
|
{ 0x0B24, "GL_LINE_STIPPLE" }, |
|
{ 0x0B25, "GL_LINE_STIPPLE_PATTERN" }, |
|
{ 0x0B26, "GL_LINE_STIPPLE_REPEAT" }, |
|
{ 0x0B30, "GL_LIST_MODE" }, |
|
{ 0x0B31, "GL_MAX_LIST_NESTING" }, |
|
{ 0x0B32, "GL_LIST_BASE" }, |
|
{ 0x0B33, "GL_LIST_INDEX" }, |
|
{ 0x0B40, "GL_POLYGON_MODE" }, |
|
{ 0x0B41, "GL_POLYGON_SMOOTH" }, |
|
{ 0x0B42, "GL_POLYGON_STIPPLE" }, |
|
{ 0x0B43, "GL_EDGE_FLAG" }, |
|
{ 0x0B44, "GL_CULL_FACE" }, |
|
{ 0x0B45, "GL_CULL_FACE_MODE" }, |
|
{ 0x0B46, "GL_FRONT_FACE" }, |
|
{ 0x0B50, "GL_LIGHTING" }, |
|
{ 0x0B51, "GL_LIGHT_MODEL_LOCAL_VIEWER" }, |
|
{ 0x0B52, "GL_LIGHT_MODEL_TWO_SIDE" }, |
|
{ 0x0B53, "GL_LIGHT_MODEL_AMBIENT" }, |
|
{ 0x0B54, "GL_SHADE_MODEL" }, |
|
{ 0x0B55, "GL_COLOR_MATERIAL_FACE" }, |
|
{ 0x0B56, "GL_COLOR_MATERIAL_PARAMETER" }, |
|
{ 0x0B57, "GL_COLOR_MATERIAL" }, |
|
{ 0x0B60, "GL_FOG" }, |
|
{ 0x0B61, "GL_FOG_INDEX" }, |
|
{ 0x0B62, "GL_FOG_DENSITY" }, |
|
{ 0x0B63, "GL_FOG_START" }, |
|
{ 0x0B64, "GL_FOG_END" }, |
|
{ 0x0B65, "GL_FOG_MODE" }, |
|
{ 0x0B66, "GL_FOG_COLOR" }, |
|
{ 0x0B70, "GL_DEPTH_RANGE" }, |
|
{ 0x0B71, "GL_DEPTH_TEST" }, |
|
{ 0x0B72, "GL_DEPTH_WRITEMASK" }, |
|
{ 0x0B73, "GL_DEPTH_CLEAR_VALUE" }, |
|
{ 0x0B74, "GL_DEPTH_FUNC" }, |
|
{ 0x0B80, "GL_ACCUM_CLEAR_VALUE" }, |
|
{ 0x0B90, "GL_STENCIL_TEST" }, |
|
{ 0x0B91, "GL_STENCIL_CLEAR_VALUE" }, |
|
{ 0x0B92, "GL_STENCIL_FUNC" }, |
|
{ 0x0B93, "GL_STENCIL_VALUE_MASK" }, |
|
{ 0x0B94, "GL_STENCIL_FAIL" }, |
|
{ 0x0B95, "GL_STENCIL_PASS_DEPTH_FAIL" }, |
|
{ 0x0B96, "GL_STENCIL_PASS_DEPTH_PASS" }, |
|
{ 0x0B97, "GL_STENCIL_REF" }, |
|
{ 0x0B98, "GL_STENCIL_WRITEMASK" }, |
|
{ 0x0BA0, "GL_MATRIX_MODE" }, |
|
{ 0x0BA1, "GL_NORMALIZE" }, |
|
{ 0x0BA2, "GL_VIEWPORT" }, |
|
{ 0x0BA3, "GL_MODELVIEW_STACK_DEPTH" }, |
|
{ 0x0BA4, "GL_PROJECTION_STACK_DEPTH" }, |
|
{ 0x0BA5, "GL_TEXTURE_STACK_DEPTH" }, |
|
{ 0x0BA6, "GL_MODELVIEW_MATRIX" }, |
|
{ 0x0BA7, "GL_PROJECTION_MATRIX" }, |
|
{ 0x0BA8, "GL_TEXTURE_MATRIX" }, |
|
{ 0x0BB0, "GL_ATTRIB_STACK_DEPTH" }, |
|
{ 0x0BB1, "GL_CLIENT_ATTRIB_STACK_DEPTH" }, |
|
{ 0x0BC0, "GL_ALPHA_TEST" }, |
|
{ 0x0BC1, "GL_ALPHA_TEST_FUNC" }, |
|
{ 0x0BC2, "GL_ALPHA_TEST_REF" }, |
|
{ 0x0BD0, "GL_DITHER" }, |
|
{ 0x0BE0, "GL_BLEND_DST" }, |
|
{ 0x0BE1, "GL_BLEND_SRC" }, |
|
{ 0x0BE2, "GL_BLEND" }, |
|
{ 0x0BF0, "GL_LOGIC_OP_MODE" }, |
|
{ 0x0BF1, "GL_INDEX_LOGIC_OP" }, |
|
{ 0x0BF2, "GL_COLOR_LOGIC_OP" }, |
|
{ 0x0C00, "GL_AUX_BUFFERS" }, |
|
{ 0x0C01, "GL_DRAW_BUFFER" }, |
|
{ 0x0C02, "GL_READ_BUFFER" }, |
|
{ 0x0C10, "GL_SCISSOR_BOX" }, |
|
{ 0x0C11, "GL_SCISSOR_TEST" }, |
|
{ 0x0C20, "GL_INDEX_CLEAR_VALUE" }, |
|
{ 0x0C21, "GL_INDEX_WRITEMASK" }, |
|
{ 0x0C22, "GL_COLOR_CLEAR_VALUE" }, |
|
{ 0x0C23, "GL_COLOR_WRITEMASK" }, |
|
{ 0x0C30, "GL_INDEX_MODE" }, |
|
{ 0x0C31, "GL_RGBA_MODE" }, |
|
{ 0x0C32, "GL_DOUBLEBUFFER" }, |
|
{ 0x0C33, "GL_STEREO" }, |
|
{ 0x0C40, "GL_RENDER_MODE" }, |
|
{ 0x0C50, "GL_PERSPECTIVE_CORRECTION_HINT" }, |
|
{ 0x0C51, "GL_POINT_SMOOTH_HINT" }, |
|
{ 0x0C52, "GL_LINE_SMOOTH_HINT" }, |
|
{ 0x0C53, "GL_POLYGON_SMOOTH_HINT" }, |
|
{ 0x0C54, "GL_FOG_HINT" }, |
|
{ 0x0C60, "GL_TEXTURE_GEN_S" }, |
|
{ 0x0C61, "GL_TEXTURE_GEN_T" }, |
|
{ 0x0C62, "GL_TEXTURE_GEN_R" }, |
|
{ 0x0C63, "GL_TEXTURE_GEN_Q" }, |
|
{ 0x0C70, "GL_PIXEL_MAP_I_TO_I" }, |
|
{ 0x0C71, "GL_PIXEL_MAP_S_TO_S" }, |
|
{ 0x0C72, "GL_PIXEL_MAP_I_TO_R" }, |
|
{ 0x0C73, "GL_PIXEL_MAP_I_TO_G" }, |
|
{ 0x0C74, "GL_PIXEL_MAP_I_TO_B" }, |
|
{ 0x0C75, "GL_PIXEL_MAP_I_TO_A" }, |
|
{ 0x0C76, "GL_PIXEL_MAP_R_TO_R" }, |
|
{ 0x0C77, "GL_PIXEL_MAP_G_TO_G" }, |
|
{ 0x0C78, "GL_PIXEL_MAP_B_TO_B" }, |
|
{ 0x0C79, "GL_PIXEL_MAP_A_TO_A" }, |
|
{ 0x0CB0, "GL_PIXEL_MAP_I_TO_I_SIZE" }, |
|
{ 0x0CB1, "GL_PIXEL_MAP_S_TO_S_SIZE" }, |
|
{ 0x0CB2, "GL_PIXEL_MAP_I_TO_R_SIZE" }, |
|
{ 0x0CB3, "GL_PIXEL_MAP_I_TO_G_SIZE" }, |
|
{ 0x0CB4, "GL_PIXEL_MAP_I_TO_B_SIZE" }, |
|
{ 0x0CB5, "GL_PIXEL_MAP_I_TO_A_SIZE" }, |
|
{ 0x0CB6, "GL_PIXEL_MAP_R_TO_R_SIZE" }, |
|
{ 0x0CB7, "GL_PIXEL_MAP_G_TO_G_SIZE" }, |
|
{ 0x0CB8, "GL_PIXEL_MAP_B_TO_B_SIZE" }, |
|
{ 0x0CB9, "GL_PIXEL_MAP_A_TO_A_SIZE" }, |
|
{ 0x0CF0, "GL_UNPACK_SWAP_BYTES" }, |
|
{ 0x0CF1, "GL_UNPACK_LSB_FIRST" }, |
|
{ 0x0CF2, "GL_UNPACK_ROW_LENGTH" }, |
|
{ 0x0CF3, "GL_UNPACK_SKIP_ROWS" }, |
|
{ 0x0CF4, "GL_UNPACK_SKIP_PIXELS" }, |
|
{ 0x0CF5, "GL_UNPACK_ALIGNMENT" }, |
|
{ 0x0D00, "GL_PACK_SWAP_BYTES" }, |
|
{ 0x0D01, "GL_PACK_LSB_FIRST" }, |
|
{ 0x0D02, "GL_PACK_ROW_LENGTH" }, |
|
{ 0x0D03, "GL_PACK_SKIP_ROWS" }, |
|
{ 0x0D04, "GL_PACK_SKIP_PIXELS" }, |
|
{ 0x0D05, "GL_PACK_ALIGNMENT" }, |
|
{ 0x0D10, "GL_MAP_COLOR" }, |
|
{ 0x0D11, "GL_MAP_STENCIL" }, |
|
{ 0x0D12, "GL_INDEX_SHIFT" }, |
|
{ 0x0D13, "GL_INDEX_OFFSET" }, |
|
{ 0x0D14, "GL_RED_SCALE" }, |
|
{ 0x0D15, "GL_RED_BIAS" }, |
|
{ 0x0D16, "GL_ZOOM_X" }, |
|
{ 0x0D17, "GL_ZOOM_Y" }, |
|
{ 0x0D18, "GL_GREEN_SCALE" }, |
|
{ 0x0D19, "GL_GREEN_BIAS" }, |
|
{ 0x0D1A, "GL_BLUE_SCALE" }, |
|
{ 0x0D1B, "GL_BLUE_BIAS" }, |
|
{ 0x0D1C, "GL_ALPHA_SCALE" }, |
|
{ 0x0D1D, "GL_ALPHA_BIAS" }, |
|
{ 0x0D1E, "GL_DEPTH_SCALE" }, |
|
{ 0x0D1F, "GL_DEPTH_BIAS" }, |
|
{ 0x0D30, "GL_MAX_EVAL_ORDER" }, |
|
{ 0x0D31, "GL_MAX_LIGHTS" }, |
|
{ 0x0D32, "GL_MAX_CLIP_PLANES" }, |
|
{ 0x0D33, "GL_MAX_TEXTURE_SIZE" }, |
|
{ 0x0D34, "GL_MAX_PIXEL_MAP_TABLE" }, |
|
{ 0x0D35, "GL_MAX_ATTRIB_STACK_DEPTH" }, |
|
{ 0x0D36, "GL_MAX_MODELVIEW_STACK_DEPTH" }, |
|
{ 0x0D37, "GL_MAX_NAME_STACK_DEPTH" }, |
|
{ 0x0D38, "GL_MAX_PROJECTION_STACK_DEPTH" }, |
|
{ 0x0D39, "GL_MAX_TEXTURE_STACK_DEPTH" }, |
|
{ 0x0D3A, "GL_MAX_VIEWPORT_DIMS" }, |
|
{ 0x0D3B, "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH" }, |
|
{ 0x0D50, "GL_SUBPIXEL_BITS" }, |
|
{ 0x0D51, "GL_INDEX_BITS" }, |
|
{ 0x0D52, "GL_RED_BITS" }, |
|
{ 0x0D53, "GL_GREEN_BITS" }, |
|
{ 0x0D54, "GL_BLUE_BITS" }, |
|
{ 0x0D55, "GL_ALPHA_BITS" }, |
|
{ 0x0D56, "GL_DEPTH_BITS" }, |
|
{ 0x0D57, "GL_STENCIL_BITS" }, |
|
{ 0x0D58, "GL_ACCUM_RED_BITS" }, |
|
{ 0x0D59, "GL_ACCUM_GREEN_BITS" }, |
|
{ 0x0D5A, "GL_ACCUM_BLUE_BITS" }, |
|
{ 0x0D5B, "GL_ACCUM_ALPHA_BITS" }, |
|
{ 0x0D70, "GL_NAME_STACK_DEPTH" }, |
|
{ 0x0D80, "GL_AUTO_NORMAL" }, |
|
{ 0x0D90, "GL_MAP1_COLOR_4" }, |
|
{ 0x0D91, "GL_MAP1_INDEX" }, |
|
{ 0x0D92, "GL_MAP1_NORMAL" }, |
|
{ 0x0D93, "GL_MAP1_TEXTURE_COORD_1" }, |
|
{ 0x0D94, "GL_MAP1_TEXTURE_COORD_2" }, |
|
{ 0x0D95, "GL_MAP1_TEXTURE_COORD_3" }, |
|
{ 0x0D96, "GL_MAP1_TEXTURE_COORD_4" }, |
|
{ 0x0D97, "GL_MAP1_VERTEX_3" }, |
|
{ 0x0D98, "GL_MAP1_VERTEX_4" }, |
|
{ 0x0DB0, "GL_MAP2_COLOR_4" }, |
|
{ 0x0DB1, "GL_MAP2_INDEX" }, |
|
{ 0x0DB2, "GL_MAP2_NORMAL" }, |
|
{ 0x0DB3, "GL_MAP2_TEXTURE_COORD_1" }, |
|
{ 0x0DB4, "GL_MAP2_TEXTURE_COORD_2" }, |
|
{ 0x0DB5, "GL_MAP2_TEXTURE_COORD_3" }, |
|
{ 0x0DB6, "GL_MAP2_TEXTURE_COORD_4" }, |
|
{ 0x0DB7, "GL_MAP2_VERTEX_3" }, |
|
{ 0x0DB8, "GL_MAP2_VERTEX_4" }, |
|
{ 0x0DD0, "GL_MAP1_GRID_DOMAIN" }, |
|
{ 0x0DD1, "GL_MAP1_GRID_SEGMENTS" }, |
|
{ 0x0DD2, "GL_MAP2_GRID_DOMAIN" }, |
|
{ 0x0DD3, "GL_MAP2_GRID_SEGMENTS" }, |
|
{ 0x0DE0, "GL_TEXTURE_1D" }, |
|
{ 0x0DE1, "GL_TEXTURE_2D" }, |
|
{ 0x0DF0, "GL_FEEDBACK_BUFFER_POINTER" }, |
|
{ 0x0DF1, "GL_FEEDBACK_BUFFER_SIZE" }, |
|
{ 0x0DF2, "GL_FEEDBACK_BUFFER_TYPE" }, |
|
{ 0x0DF3, "GL_SELECTION_BUFFER_POINTER" }, |
|
{ 0x0DF4, "GL_SELECTION_BUFFER_SIZE" }, |
|
{ 0x1000, "GL_TEXTURE_WIDTH" }, |
|
{ 0x1001, "GL_TEXTURE_HEIGHT" }, |
|
{ 0x1003, "GL_TEXTURE_INTERNAL_FORMAT" }, |
|
{ 0x1004, "GL_TEXTURE_BORDER_COLOR" }, |
|
{ 0x1005, "GL_TEXTURE_BORDER" }, |
|
{ 0x1100, "GL_DONT_CARE" }, |
|
{ 0x1101, "GL_FASTEST" }, |
|
{ 0x1102, "GL_NICEST" }, |
|
{ 0x1200, "GL_AMBIENT" }, |
|
{ 0x1201, "GL_DIFFUSE" }, |
|
{ 0x1202, "GL_SPECULAR" }, |
|
{ 0x1203, "GL_POSITION" }, |
|
{ 0x1204, "GL_SPOT_DIRECTION" }, |
|
{ 0x1205, "GL_SPOT_EXPONENT" }, |
|
{ 0x1206, "GL_SPOT_CUTOFF" }, |
|
{ 0x1207, "GL_CONSTANT_ATTENUATION" }, |
|
{ 0x1208, "GL_LINEAR_ATTENUATION" }, |
|
{ 0x1209, "GL_QUADRATIC_ATTENUATION" }, |
|
{ 0x1300, "GL_COMPILE" }, |
|
{ 0x1301, "GL_COMPILE_AND_EXECUTE" }, |
|
{ 0x1400, "GL_BYTE " }, |
|
{ 0x1401, "GL_UBYTE" }, |
|
{ 0x1402, "GL_SHORT" }, |
|
{ 0x1403, "GL_USHRT" }, |
|
{ 0x1404, "GL_INT " }, |
|
{ 0x1405, "GL_UINT " }, |
|
{ 0x1406, "GL_FLOAT" }, |
|
{ 0x1407, "GL_2_BYTES" }, |
|
{ 0x1408, "GL_3_BYTES" }, |
|
{ 0x1409, "GL_4_BYTES" }, |
|
{ 0x140A, "GL_DOUBLE" }, |
|
{ 0x140B, "GL_HALF_FLOAT" }, |
|
{ 0x1500, "GL_CLEAR" }, |
|
{ 0x1501, "GL_AND" }, |
|
{ 0x1502, "GL_AND_REVERSE" }, |
|
{ 0x1503, "GL_COPY" }, |
|
{ 0x1504, "GL_AND_INVERTED" }, |
|
{ 0x1505, "GL_NOOP" }, |
|
{ 0x1506, "GL_XOR" }, |
|
{ 0x1507, "GL_OR" }, |
|
{ 0x1508, "GL_NOR" }, |
|
{ 0x1509, "GL_EQUIV" }, |
|
{ 0x150A, "GL_INVERT" }, |
|
{ 0x150B, "GL_OR_REVERSE" }, |
|
{ 0x150C, "GL_COPY_INVERTED" }, |
|
{ 0x150D, "GL_OR_INVERTED" }, |
|
{ 0x150E, "GL_NAND" }, |
|
{ 0x150F, "GL_SET" }, |
|
{ 0x1600, "GL_EMISSION" }, |
|
{ 0x1601, "GL_SHININESS" }, |
|
{ 0x1602, "GL_AMBIENT_AND_DIFFUSE" }, |
|
{ 0x1603, "GL_COLOR_INDEXES" }, |
|
{ 0x1700, "GL_MODELVIEW" }, |
|
{ 0x1700, "GL_MODELVIEW0_ARB" }, |
|
{ 0x1701, "GL_PROJECTION" }, |
|
{ 0x1702, "GL_TEXTURE" }, |
|
{ 0x1800, "GL_COLOR" }, |
|
{ 0x1801, "GL_DEPTH" }, |
|
{ 0x1802, "GL_STENCIL" }, |
|
{ 0x1900, "GL_COLOR_INDEX" }, |
|
{ 0x1901, "GL_STENCIL_INDEX" }, |
|
{ 0x1902, "GL_DEPTH_COMPONENT" }, |
|
{ 0x1903, "GL_RED" }, |
|
{ 0x1904, "GL_GREEN" }, |
|
{ 0x1905, "GL_BLUE" }, |
|
{ 0x1906, "GL_ALPHA" }, |
|
{ 0x1907, "GL_RGB" }, |
|
{ 0x1908, "GL_RGBA" }, |
|
{ 0x1909, "GL_LUMINANCE" }, |
|
{ 0x190A, "GL_LUMINANCE_ALPHA" }, |
|
{ 0x1A00, "GL_BITMAP" }, |
|
{ 0x1B00, "GL_POINT" }, |
|
{ 0x1B01, "GL_LINE" }, |
|
{ 0x1B02, "GL_FILL" }, |
|
{ 0x1C00, "GL_RENDER" }, |
|
{ 0x1C01, "GL_FEEDBACK" }, |
|
{ 0x1C02, "GL_SELECT" }, |
|
{ 0x1D00, "GL_FLAT" }, |
|
{ 0x1D01, "GL_SMOOTH" }, |
|
{ 0x1E00, "GL_KEEP" }, |
|
{ 0x1E01, "GL_REPLACE" }, |
|
{ 0x1E02, "GL_INCR" }, |
|
{ 0x1E03, "GL_DECR" }, |
|
{ 0x1F00, "GL_VENDOR" }, |
|
{ 0x1F01, "GL_RENDERER" }, |
|
{ 0x1F02, "GL_VERSION" }, |
|
{ 0x1F03, "GL_EXTENSIONS" }, |
|
{ 0x2000, "GL_S" }, |
|
{ 0x2001, "GL_T" }, |
|
{ 0x2002, "GL_R" }, |
|
{ 0x2003, "GL_Q" }, |
|
{ 0x2100, "GL_MODULATE" }, |
|
{ 0x2101, "GL_DECAL" }, |
|
{ 0x2200, "GL_TEXTURE_ENV_MODE" }, |
|
{ 0x2201, "GL_TEXTURE_ENV_COLOR" }, |
|
{ 0x2300, "GL_TEXTURE_ENV" }, |
|
{ 0x2400, "GL_EYE_LINEAR" }, |
|
{ 0x2401, "GL_OBJECT_LINEAR" }, |
|
{ 0x2402, "GL_SPHERE_MAP" }, |
|
{ 0x2500, "GL_TEXTURE_GEN_MODE" }, |
|
{ 0x2501, "GL_OBJECT_PLANE" }, |
|
{ 0x2502, "GL_EYE_PLANE" }, |
|
{ 0x2600, "GL_NEAREST" }, |
|
{ 0x2601, "GL_LINEAR" }, |
|
{ 0x2700, "GL_NEAREST_MIPMAP_NEAREST" }, |
|
{ 0x2701, "GL_LINEAR_MIPMAP_NEAREST" }, |
|
{ 0x2702, "GL_NEAREST_MIPMAP_LINEAR" }, |
|
{ 0x2703, "GL_LINEAR_MIPMAP_LINEAR" }, |
|
{ 0x2800, "GL_TEXTURE_MAG_FILTER" }, |
|
{ 0x2801, "GL_TEXTURE_MIN_FILTER" }, |
|
{ 0x2802, "GL_TEXTURE_WRAP_S" }, |
|
{ 0x2803, "GL_TEXTURE_WRAP_T" }, |
|
{ 0x2900, "GL_CLAMP" }, |
|
{ 0x2901, "GL_REPEAT" }, |
|
{ 0x2A00, "GL_POLYGON_OFFSET_UNITS" }, |
|
{ 0x2A01, "GL_POLYGON_OFFSET_POINT" }, |
|
{ 0x2A02, "GL_POLYGON_OFFSET_LINE" }, |
|
{ 0x2A10, "GL_R3_G3_B2" }, |
|
{ 0x2A20, "GL_V2F" }, |
|
{ 0x2A21, "GL_V3F" }, |
|
{ 0x2A22, "GL_C4UB_V2F" }, |
|
{ 0x2A23, "GL_C4UB_V3F" }, |
|
{ 0x2A24, "GL_C3F_V3F" }, |
|
{ 0x2A25, "GL_N3F_V3F" }, |
|
{ 0x2A26, "GL_C4F_N3F_V3F" }, |
|
{ 0x2A27, "GL_T2F_V3F" }, |
|
{ 0x2A28, "GL_T4F_V4F" }, |
|
{ 0x2A29, "GL_T2F_C4UB_V3F" }, |
|
{ 0x2A2A, "GL_T2F_C3F_V3F" }, |
|
{ 0x2A2B, "GL_T2F_N3F_V3F" }, |
|
{ 0x2A2C, "GL_T2F_C4F_N3F_V3F" }, |
|
{ 0x2A2D, "GL_T4F_C4F_N3F_V4F" }, |
|
{ 0x3000, "GL_CLIP_PLANE0" }, |
|
{ 0x3001, "GL_CLIP_PLANE1" }, |
|
{ 0x3002, "GL_CLIP_PLANE2" }, |
|
{ 0x3003, "GL_CLIP_PLANE3" }, |
|
{ 0x3004, "GL_CLIP_PLANE4" }, |
|
{ 0x3005, "GL_CLIP_PLANE5" }, |
|
{ 0x4000, "GL_LIGHT0" }, |
|
{ 0x4001, "GL_LIGHT1" }, |
|
{ 0x4002, "GL_LIGHT2" }, |
|
{ 0x4003, "GL_LIGHT3" }, |
|
{ 0x4004, "GL_LIGHT4" }, |
|
{ 0x4005, "GL_LIGHT5" }, |
|
{ 0x4006, "GL_LIGHT6" }, |
|
{ 0x4007, "GL_LIGHT7" }, |
|
{ 0x8000, "GL_ABGR_EXT" }, |
|
{ 0x8001, "GL_CONSTANT_COLOR" }, |
|
{ 0x8002, "GL_ONE_MINUS_CONSTANT_COLOR" }, |
|
{ 0x8003, "GL_CONSTANT_ALPHA" }, |
|
{ 0x8004, "GL_ONE_MINUS_CONSTANT_ALPHA" }, |
|
{ 0x8005, "GL_BLEND_COLOR" }, |
|
{ 0x8006, "GL_FUNC_ADD" }, |
|
{ 0x8007, "GL_MIN" }, |
|
{ 0x8008, "GL_MAX" }, |
|
{ 0x8009, "GL_BLEND_EQUATION_RGB" }, |
|
{ 0x8009, "GL_BLEND_EQUATION" }, |
|
{ 0x800A, "GL_FUNC_SUBTRACT" }, |
|
{ 0x800B, "GL_FUNC_REVERSE_SUBTRACT" }, |
|
{ 0x8010, "GL_CONVOLUTION_1D" }, |
|
{ 0x8011, "GL_CONVOLUTION_2D" }, |
|
{ 0x8012, "GL_SEPARABLE_2D" }, |
|
{ 0x8013, "GL_CONVOLUTION_BORDER_MODE" }, |
|
{ 0x8014, "GL_CONVOLUTION_FILTER_SCALE" }, |
|
{ 0x8015, "GL_CONVOLUTION_FILTER_BIAS" }, |
|
{ 0x8016, "GL_REDUCE" }, |
|
{ 0x8017, "GL_CONVOLUTION_FORMAT" }, |
|
{ 0x8018, "GL_CONVOLUTION_WIDTH" }, |
|
{ 0x8019, "GL_CONVOLUTION_HEIGHT" }, |
|
{ 0x801A, "GL_MAX_CONVOLUTION_WIDTH" }, |
|
{ 0x801B, "GL_MAX_CONVOLUTION_HEIGHT" }, |
|
{ 0x801C, "GL_POST_CONVOLUTION_RED_SCALE" }, |
|
{ 0x801D, "GL_POST_CONVOLUTION_GREEN_SCALE" }, |
|
{ 0x801E, "GL_POST_CONVOLUTION_BLUE_SCALE" }, |
|
{ 0x801F, "GL_POST_CONVOLUTION_ALPHA_SCALE" }, |
|
{ 0x8020, "GL_POST_CONVOLUTION_RED_BIAS" }, |
|
{ 0x8021, "GL_POST_CONVOLUTION_GREEN_BIAS" }, |
|
{ 0x8022, "GL_POST_CONVOLUTION_BLUE_BIAS" }, |
|
{ 0x8023, "GL_POST_CONVOLUTION_ALPHA_BIAS" }, |
|
{ 0x8024, "GL_HISTOGRAM" }, |
|
{ 0x8025, "GL_PROXY_HISTOGRAM" }, |
|
{ 0x8026, "GL_HISTOGRAM_WIDTH" }, |
|
{ 0x8027, "GL_HISTOGRAM_FORMAT" }, |
|
{ 0x8028, "GL_HISTOGRAM_RED_SIZE" }, |
|
{ 0x8029, "GL_HISTOGRAM_GREEN_SIZE" }, |
|
{ 0x802A, "GL_HISTOGRAM_BLUE_SIZE" }, |
|
{ 0x802B, "GL_HISTOGRAM_ALPHA_SIZE" }, |
|
{ 0x802C, "GL_HISTOGRAM_LUMINANCE_SIZE" }, |
|
{ 0x802D, "GL_HISTOGRAM_SINK" }, |
|
{ 0x802E, "GL_MINMAX" }, |
|
{ 0x802F, "GL_MINMAX_FORMAT" }, |
|
{ 0x8030, "GL_MINMAX_SINK" }, |
|
{ 0x8031, "GL_TABLE_TOO_LARGE" }, |
|
{ 0x8032, "GL_UNSIGNED_BYTE_3_3_2" }, |
|
{ 0x8033, "GL_UNSIGNED_SHORT_4_4_4_4" }, |
|
{ 0x8034, "GL_UNSIGNED_SHORT_5_5_5_1" }, |
|
{ 0x8035, "GL_UNSIGNED_INT_8_8_8_8" }, |
|
{ 0x8036, "GL_UNSIGNED_INT_10_10_10_2" }, |
|
{ 0x8037, "GL_POLYGON_OFFSET_FILL" }, |
|
{ 0x8038, "GL_POLYGON_OFFSET_FACTOR" }, |
|
{ 0x803A, "GL_RESCALE_NORMAL" }, |
|
{ 0x803B, "GL_ALPHA4" }, |
|
{ 0x803C, "GL_ALPHA8" }, |
|
{ 0x803D, "GL_ALPHA12" }, |
|
{ 0x803E, "GL_ALPHA16" }, |
|
{ 0x803F, "GL_LUMINANCE4" }, |
|
{ 0x8040, "GL_LUMINANCE8" }, |
|
{ 0x8041, "GL_LUMINANCE12" }, |
|
{ 0x8042, "GL_LUMINANCE16" }, |
|
{ 0x8043, "GL_LUMINANCE4_ALPHA4" }, |
|
{ 0x8044, "GL_LUMINANCE6_ALPHA2" }, |
|
{ 0x8045, "GL_LUMINANCE8_ALPHA8" }, |
|
{ 0x8046, "GL_LUMINANCE12_ALPHA4" }, |
|
{ 0x8047, "GL_LUMINANCE12_ALPHA12" }, |
|
{ 0x8048, "GL_LUMINANCE16_ALPHA16" }, |
|
{ 0x8049, "GL_INTENSITY" }, |
|
{ 0x804A, "GL_INTENSITY4" }, |
|
{ 0x804B, "GL_INTENSITY8" }, |
|
{ 0x804C, "GL_INTENSITY12" }, |
|
{ 0x804D, "GL_INTENSITY16" }, |
|
{ 0x804F, "GL_RGB4" }, |
|
{ 0x8050, "GL_RGB5" }, |
|
{ 0x8051, "GL_RGB8" }, |
|
{ 0x8052, "GL_RGB10" }, |
|
{ 0x8053, "GL_RGB12" }, |
|
{ 0x8054, "GL_RGB16" }, |
|
{ 0x8055, "GL_RGBA2" }, |
|
{ 0x8056, "GL_RGBA4" }, |
|
{ 0x8057, "GL_RGB5_A1" }, |
|
{ 0x8058, "GL_RGBA8" }, |
|
{ 0x8059, "GL_RGB10_A2" }, |
|
{ 0x805A, "GL_RGBA12" }, |
|
{ 0x805B, "GL_RGBA16" }, |
|
{ 0x805C, "GL_TEXTURE_RED_SIZE" }, |
|
{ 0x805D, "GL_TEXTURE_GREEN_SIZE" }, |
|
{ 0x805E, "GL_TEXTURE_BLUE_SIZE" }, |
|
{ 0x805F, "GL_TEXTURE_ALPHA_SIZE" }, |
|
{ 0x8060, "GL_TEXTURE_LUMINANCE_SIZE" }, |
|
{ 0x8061, "GL_TEXTURE_INTENSITY_SIZE" }, |
|
{ 0x8063, "GL_PROXY_TEXTURE_1D" }, |
|
{ 0x8064, "GL_PROXY_TEXTURE_2D" }, |
|
{ 0x8066, "GL_TEXTURE_PRIORITY" }, |
|
{ 0x8067, "GL_TEXTURE_RESIDENT" }, |
|
{ 0x8068, "GL_TEXTURE_BINDING_1D" }, |
|
{ 0x8069, "GL_TEXTURE_BINDING_2D" }, |
|
{ 0x806A, "GL_TEXTURE_BINDING_3D" }, |
|
{ 0x806B, "GL_PACK_SKIP_IMAGES" }, |
|
{ 0x806C, "GL_PACK_IMAGE_HEIGHT" }, |
|
{ 0x806D, "GL_UNPACK_SKIP_IMAGES" }, |
|
{ 0x806E, "GL_UNPACK_IMAGE_HEIGHT" }, |
|
{ 0x806F, "GL_TEXTURE_3D" }, |
|
{ 0x8070, "GL_PROXY_TEXTURE_3D" }, |
|
{ 0x8071, "GL_TEXTURE_DEPTH" }, |
|
{ 0x8072, "GL_TEXTURE_WRAP_R" }, |
|
{ 0x8073, "GL_MAX_3D_TEXTURE_SIZE" }, |
|
{ 0x8074, "GL_VERTEX_ARRAY" }, |
|
{ 0x8075, "GL_NORMAL_ARRAY" }, |
|
{ 0x8076, "GL_COLOR_ARRAY" }, |
|
{ 0x8077, "GL_INDEX_ARRAY" }, |
|
{ 0x8078, "GL_TEXTURE_COORD_ARRAY" }, |
|
{ 0x8079, "GL_EDGE_FLAG_ARRAY" }, |
|
{ 0x807A, "GL_VERTEX_ARRAY_SIZE" }, |
|
{ 0x807B, "GL_VERTEX_ARRAY_TYPE" }, |
|
{ 0x807C, "GL_VERTEX_ARRAY_STRIDE" }, |
|
{ 0x807E, "GL_NORMAL_ARRAY_TYPE" }, |
|
{ 0x807F, "GL_NORMAL_ARRAY_STRIDE" }, |
|
{ 0x8081, "GL_COLOR_ARRAY_SIZE" }, |
|
{ 0x8082, "GL_COLOR_ARRAY_TYPE" }, |
|
{ 0x8083, "GL_COLOR_ARRAY_STRIDE" }, |
|
{ 0x8085, "GL_INDEX_ARRAY_TYPE" }, |
|
{ 0x8086, "GL_INDEX_ARRAY_STRIDE" }, |
|
{ 0x8088, "GL_TEXTURE_COORD_ARRAY_SIZE" }, |
|
{ 0x8089, "GL_TEXTURE_COORD_ARRAY_TYPE" }, |
|
{ 0x808A, "GL_TEXTURE_COORD_ARRAY_STRIDE" }, |
|
{ 0x808C, "GL_EDGE_FLAG_ARRAY_STRIDE" }, |
|
{ 0x808E, "GL_VERTEX_ARRAY_POINTER" }, |
|
{ 0x808F, "GL_NORMAL_ARRAY_POINTER" }, |
|
{ 0x8090, "GL_COLOR_ARRAY_POINTER" }, |
|
{ 0x8091, "GL_INDEX_ARRAY_POINTER" }, |
|
{ 0x8092, "GL_TEXTURE_COORD_ARRAY_POINTER" }, |
|
{ 0x8093, "GL_EDGE_FLAG_ARRAY_POINTER" }, |
|
{ 0x809D, "GL_MULTISAMPLE_ARB" }, |
|
{ 0x809D, "GL_MULTISAMPLE" }, |
|
{ 0x809E, "GL_SAMPLE_ALPHA_TO_COVERAGE_ARB" }, |
|
{ 0x809E, "GL_SAMPLE_ALPHA_TO_COVERAGE" }, |
|
{ 0x809F, "GL_SAMPLE_ALPHA_TO_ONE_ARB" }, |
|
{ 0x809F, "GL_SAMPLE_ALPHA_TO_ONE" }, |
|
{ 0x80A0, "GL_SAMPLE_COVERAGE_ARB" }, |
|
{ 0x80A0, "GL_SAMPLE_COVERAGE" }, |
|
{ 0x80A0, "GL_SAMPLE_MASK_EXT" }, |
|
{ 0x80A1, "GL_1PASS_EXT" }, |
|
{ 0x80A2, "GL_2PASS_0_EXT" }, |
|
{ 0x80A3, "GL_2PASS_1_EXT" }, |
|
{ 0x80A4, "GL_4PASS_0_EXT" }, |
|
{ 0x80A5, "GL_4PASS_1_EXT" }, |
|
{ 0x80A6, "GL_4PASS_2_EXT" }, |
|
{ 0x80A7, "GL_4PASS_3_EXT" }, |
|
{ 0x80A8, "GL_SAMPLE_BUFFERS" }, |
|
{ 0x80A9, "GL_SAMPLES" }, |
|
{ 0x80AA, "GL_SAMPLE_COVERAGE_VALUE" }, |
|
{ 0x80AB, "GL_SAMPLE_COVERAGE_INVERT" }, |
|
{ 0x80AC, "GL_SAMPLE_PATTERN_EXT" }, |
|
{ 0x80B1, "GL_COLOR_MATRIX" }, |
|
{ 0x80B2, "GL_COLOR_MATRIX_STACK_DEPTH" }, |
|
{ 0x80B3, "GL_MAX_COLOR_MATRIX_STACK_DEPTH" }, |
|
{ 0x80B4, "GL_POST_COLOR_MATRIX_RED_SCALE" }, |
|
{ 0x80B5, "GL_POST_COLOR_MATRIX_GREEN_SCALE" }, |
|
{ 0x80B6, "GL_POST_COLOR_MATRIX_BLUE_SCALE" }, |
|
{ 0x80B7, "GL_POST_COLOR_MATRIX_ALPHA_SCALE" }, |
|
{ 0x80B8, "GL_POST_COLOR_MATRIX_RED_BIAS" }, |
|
{ 0x80B9, "GL_POST_COLOR_MATRIX_GREEN_BIAS" }, |
|
{ 0x80BA, "GL_POST_COLOR_MATRIX_BLUE_BIAS" }, |
|
{ 0x80BB, "GL_POST_COLOR_MATRIX_ALPHA_BIAS" }, |
|
{ 0x80BF, "GL_TEXTURE_COMPARE_FAIL_VALUE_ARB" }, |
|
{ 0x80C8, "GL_BLEND_DST_RGB" }, |
|
{ 0x80C9, "GL_BLEND_SRC_RGB" }, |
|
{ 0x80CA, "GL_BLEND_DST_ALPHA" }, |
|
{ 0x80CB, "GL_BLEND_SRC_ALPHA" }, |
|
{ 0x80CC, "GL_422_EXT" }, |
|
{ 0x80CD, "GL_422_REV_EXT" }, |
|
{ 0x80CE, "GL_422_AVERAGE_EXT" }, |
|
{ 0x80CF, "GL_422_REV_AVERAGE_EXT" }, |
|
{ 0x80D0, "GL_COLOR_TABLE" }, |
|
{ 0x80D1, "GL_POST_CONVOLUTION_COLOR_TABLE" }, |
|
{ 0x80D2, "GL_POST_COLOR_MATRIX_COLOR_TABLE" }, |
|
{ 0x80D3, "GL_PROXY_COLOR_TABLE" }, |
|
{ 0x80D4, "GL_PROXY_POST_CONVOLUTION_COLOR_TABLE" }, |
|
{ 0x80D5, "GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE" }, |
|
{ 0x80D6, "GL_COLOR_TABLE_SCALE" }, |
|
{ 0x80D7, "GL_COLOR_TABLE_BIAS" }, |
|
{ 0x80D8, "GL_COLOR_TABLE_FORMAT" }, |
|
{ 0x80D9, "GL_COLOR_TABLE_WIDTH" }, |
|
{ 0x80DA, "GL_COLOR_TABLE_RED_SIZE" }, |
|
{ 0x80DB, "GL_COLOR_TABLE_GREEN_SIZE" }, |
|
{ 0x80DC, "GL_COLOR_TABLE_BLUE_SIZE" }, |
|
{ 0x80DD, "GL_COLOR_TABLE_ALPHA_SIZE" }, |
|
{ 0x80DE, "GL_COLOR_TABLE_LUMINANCE_SIZE" }, |
|
{ 0x80DF, "GL_COLOR_TABLE_INTENSITY_SIZE" }, |
|
{ 0x80E0, "GL_BGR_EXT" }, |
|
{ 0x80E0, "GL_BGR" }, |
|
{ 0x80E1, "GL_BGRA_EXT" }, |
|
{ 0x80E1, "GL_BGRA" }, |
|
{ 0x80E1, "GL_BGRA" }, |
|
{ 0x80E2, "GL_COLOR_INDEX1_EXT" }, |
|
{ 0x80E3, "GL_COLOR_INDEX2_EXT" }, |
|
{ 0x80E4, "GL_COLOR_INDEX4_EXT" }, |
|
{ 0x80E5, "GL_COLOR_INDEX8_EXT" }, |
|
{ 0x80E6, "GL_COLOR_INDEX12_EXT" }, |
|
{ 0x80E7, "GL_COLOR_INDEX16_EXT" }, |
|
{ 0x80E8, "GL_MAX_ELEMENTS_VERTICES_EXT" }, |
|
{ 0x80E8, "GL_MAX_ELEMENTS_VERTICES" }, |
|
{ 0x80E9, "GL_MAX_ELEMENTS_INDICES_EXT" }, |
|
{ 0x80E9, "GL_MAX_ELEMENTS_INDICES" }, |
|
{ 0x80ED, "GL_TEXTURE_INDEX_SIZE_EXT" }, |
|
{ 0x80F0, "GL_CLIP_VOLUME_CLIPPING_HINT_EXT" }, |
|
{ 0x8126, "GL_POINT_SIZE_MIN_ARB" }, |
|
{ 0x8126, "GL_POINT_SIZE_MIN" }, |
|
{ 0x8127, "GL_POINT_SIZE_MAX_ARB" }, |
|
{ 0x8127, "GL_POINT_SIZE_MAX" }, |
|
{ 0x8128, "GL_POINT_FADE_THRESHOLD_SIZE_ARB" }, |
|
{ 0x8128, "GL_POINT_FADE_THRESHOLD_SIZE" }, |
|
{ 0x8129, "GL_POINT_DISTANCE_ATTENUATION_ARB" }, |
|
{ 0x8129, "GL_POINT_DISTANCE_ATTENUATION" }, |
|
{ 0x812D, "GL_CLAMP_TO_BORDER_ARB" }, |
|
{ 0x812D, "GL_CLAMP_TO_BORDER" }, |
|
{ 0x812F, "GL_CLAMP_TO_EDGE" }, |
|
{ 0x813A, "GL_TEXTURE_MIN_LOD" }, |
|
{ 0x813B, "GL_TEXTURE_MAX_LOD" }, |
|
{ 0x813C, "GL_TEXTURE_BASE_LEVEL" }, |
|
{ 0x813D, "GL_TEXTURE_MAX_LEVEL" }, |
|
{ 0x8151, "GL_CONSTANT_BORDER" }, |
|
{ 0x8153, "GL_REPLICATE_BORDER" }, |
|
{ 0x8154, "GL_CONVOLUTION_BORDER_COLOR" }, |
|
{ 0x8191, "GL_GENERATE_MIPMAP" }, |
|
{ 0x8192, "GL_GENERATE_MIPMAP_HINT" }, |
|
{ 0x81A5, "GL_DEPTH_COMPONENT16_ARB" }, |
|
{ 0x81A5, "GL_DEPTH_COMPONENT16" }, |
|
{ 0x81A6, "GL_DEPTH_COMPONENT24_ARB" }, |
|
{ 0x81A6, "GL_DEPTH_COMPONENT24" }, |
|
{ 0x81A7, "GL_DEPTH_COMPONENT32_ARB" }, |
|
{ 0x81A7, "GL_DEPTH_COMPONENT32" }, |
|
{ 0x81A8, "GL_ARRAY_ELEMENT_LOCK_FIRST_EXT" }, |
|
{ 0x81A9, "GL_ARRAY_ELEMENT_LOCK_COUNT_EXT" }, |
|
{ 0x81AA, "GL_CULL_VERTEX_EXT" }, |
|
{ 0x81AB, "GL_CULL_VERTEX_EYE_POSITION_EXT" }, |
|
{ 0x81AC, "GL_CULL_VERTEX_OBJECT_POSITION_EXT" }, |
|
{ 0x81AD, "GL_IUI_V2F_EXT" }, |
|
{ 0x81AE, "GL_IUI_V3F_EXT" }, |
|
{ 0x81AF, "GL_IUI_N3F_V2F_EXT" }, |
|
{ 0x81B0, "GL_IUI_N3F_V3F_EXT" }, |
|
{ 0x81B1, "GL_T2F_IUI_V2F_EXT" }, |
|
{ 0x81B2, "GL_T2F_IUI_V3F_EXT" }, |
|
{ 0x81B3, "GL_T2F_IUI_N3F_V2F_EXT" }, |
|
{ 0x81B4, "GL_T2F_IUI_N3F_V3F_EXT" }, |
|
{ 0x81B5, "GL_INDEX_TEST_EXT" }, |
|
{ 0x81B6, "GL_INDEX_TEST_FUNC_EXT" }, |
|
{ 0x81B7, "GL_INDEX_TEST_REF_EXT" }, |
|
{ 0x81B8, "GL_INDEX_MATERIAL_EXT" }, |
|
{ 0x81B9, "GL_INDEX_MATERIAL_PARAMETER_EXT" }, |
|
{ 0x81BA, "GL_INDEX_MATERIAL_FACE_EXT" }, |
|
{ 0x81F8, "GL_LIGHT_MODEL_COLOR_CONTROL_EXT" }, |
|
{ 0x81F8, "GL_LIGHT_MODEL_COLOR_CONTROL" }, |
|
{ 0x81F9, "GL_SINGLE_COLOR_EXT" }, |
|
{ 0x81F9, "GL_SINGLE_COLOR" }, |
|
{ 0x81FA, "GL_SEPARATE_SPECULAR_COLOR_EXT" }, |
|
{ 0x81FA, "GL_SEPARATE_SPECULAR_COLOR" }, |
|
{ 0x81FB, "GL_SHARED_TEXTURE_PALETTE_EXT" }, |
|
{ 0x8210, "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING" }, |
|
{ 0x8211, "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE" }, |
|
{ 0x8212, "GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE" }, |
|
{ 0x8213, "GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE" }, |
|
{ 0x8214, "GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE" }, |
|
{ 0x8215, "GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE" }, |
|
{ 0x8216, "GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE" }, |
|
{ 0x8217, "GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE" }, |
|
{ 0x8218, "GL_FRAMEBUFFER_DEFAULT" }, |
|
{ 0x8219, "GL_FRAMEBUFFER_UNDEFINED" }, |
|
{ 0x821A, "GL_DEPTH_STENCIL_ATTACHMENT" }, |
|
{ 0x8225, "GL_COMPRESSED_RED" }, |
|
{ 0x8226, "GL_COMPRESSED_RG" }, |
|
{ 0x8227, "GL_RG" }, |
|
{ 0x8228, "GL_RG_INTEGER" }, |
|
{ 0x8229, "GL_R8" }, |
|
{ 0x822A, "GL_R16" }, |
|
{ 0x822B, "GL_RG8" }, |
|
{ 0x822C, "GL_RG16" }, |
|
{ 0x822D, "GL_R16F" }, |
|
{ 0x822E, "GL_R32F" }, |
|
{ 0x822F, "GL_RG16F" }, |
|
{ 0x8230, "GL_RG32F" }, |
|
{ 0x8231, "GL_R8I" }, |
|
{ 0x8232, "GL_R8UI" }, |
|
{ 0x8233, "GL_R16I" }, |
|
{ 0x8234, "GL_R16UI" }, |
|
{ 0x8235, "GL_R32I" }, |
|
{ 0x8236, "GL_R32UI" }, |
|
{ 0x8237, "GL_RG8I" }, |
|
{ 0x8238, "GL_RG8UI" }, |
|
{ 0x8239, "GL_RG16I" }, |
|
{ 0x823A, "GL_RG16UI" }, |
|
{ 0x823B, "GL_RG32I" }, |
|
{ 0x823C, "GL_RG32UI" }, |
|
{ 0x8330, "GL_PIXEL_TRANSFORM_2D_EXT" }, |
|
{ 0x8331, "GL_PIXEL_MAG_FILTER_EXT" }, |
|
{ 0x8332, "GL_PIXEL_MIN_FILTER_EXT" }, |
|
{ 0x8333, "GL_PIXEL_CUBIC_WEIGHT_EXT" }, |
|
{ 0x8334, "GL_CUBIC_EXT" }, |
|
{ 0x8335, "GL_AVERAGE_EXT" }, |
|
{ 0x8336, "GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT" }, |
|
{ 0x8337, "GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT" }, |
|
{ 0x8338, "GL_PIXEL_TRANSFORM_2D_MATRIX_EXT" }, |
|
{ 0x8349, "GL_FRAGMENT_MATERIAL_EXT" }, |
|
{ 0x834A, "GL_FRAGMENT_NORMAL_EXT" }, |
|
{ 0x834C, "GL_FRAGMENT_COLOR_EXT" }, |
|
{ 0x834D, "GL_ATTENUATION_EXT" }, |
|
{ 0x834E, "GL_SHADOW_ATTENUATION_EXT" }, |
|
{ 0x834F, "GL_TEXTURE_APPLICATION_MODE_EXT" }, |
|
{ 0x8350, "GL_TEXTURE_LIGHT_EXT" }, |
|
{ 0x8351, "GL_TEXTURE_MATERIAL_FACE_EXT" }, |
|
{ 0x8352, "GL_TEXTURE_MATERIAL_PARAMETER_EXT" }, |
|
{ 0x8362, "GL_UNSIGNED_BYTE_2_3_3_REV" }, |
|
{ 0x8363, "GL_UNSIGNED_SHORT_5_6_5" }, |
|
{ 0x8364, "GL_UNSIGNED_SHORT_5_6_5_REV" }, |
|
{ 0x8365, "GL_UNSIGNED_SHORT_4_4_4_4_REV" }, |
|
{ 0x8366, "GL_UNSIGNED_SHORT_1_5_5_5_REV" }, |
|
{ 0x8367, "GL_UNSIGNED_INT_8_8_8_8_REV" }, |
|
{ 0x8368, "GL_UNSIGNED_INT_2_10_10_10_REV" }, |
|
{ 0x8370, "GL_MIRRORED_REPEAT_ARB" }, |
|
{ 0x8370, "GL_MIRRORED_REPEAT" }, |
|
{ 0x83F0, "GL_COMPRESSED_RGB_S3TC_DXT1_EXT" }, |
|
{ 0x83F1, "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT" }, |
|
{ 0x83F2, "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT" }, |
|
{ 0x83F3, "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT" }, |
|
{ 0x8439, "GL_TANGENT_ARRAY_EXT" }, |
|
{ 0x843A, "GL_BINORMAL_ARRAY_EXT" }, |
|
{ 0x843B, "GL_CURRENT_TANGENT_EXT" }, |
|
{ 0x843C, "GL_CURRENT_BINORMAL_EXT" }, |
|
{ 0x843E, "GL_TANGENT_ARRAY_TYPE_EXT" }, |
|
{ 0x843F, "GL_TANGENT_ARRAY_STRIDE_EXT" }, |
|
{ 0x8440, "GL_BINORMAL_ARRAY_TYPE_EXT" }, |
|
{ 0x8441, "GL_BINORMAL_ARRAY_STRIDE_EXT" }, |
|
{ 0x8442, "GL_TANGENT_ARRAY_POINTER_EXT" }, |
|
{ 0x8443, "GL_BINORMAL_ARRAY_POINTER_EXT" }, |
|
{ 0x8444, "GL_MAP1_TANGENT_EXT" }, |
|
{ 0x8445, "GL_MAP2_TANGENT_EXT" }, |
|
{ 0x8446, "GL_MAP1_BINORMAL_EXT" }, |
|
{ 0x8447, "GL_MAP2_BINORMAL_EXT" }, |
|
{ 0x8450, "GL_FOG_COORD_SRC" }, |
|
{ 0x8450, "GL_FOG_COORDINATE_SOURCE_EXT" }, |
|
{ 0x8450, "GL_FOG_COORDINATE_SOURCE" }, |
|
{ 0x8451, "GL_FOG_COORD" }, |
|
{ 0x8451, "GL_FOG_COORDINATE_EXT" }, |
|
{ 0x8451, "GL_FOG_COORDINATE" }, |
|
{ 0x8452, "GL_FRAGMENT_DEPTH_EXT" }, |
|
{ 0x8452, "GL_FRAGMENT_DEPTH" }, |
|
{ 0x8453 , "GL_CURRENT_FOG_COORD" }, |
|
{ 0x8453 , "GL_CURRENT_FOG_COORDINATE" }, |
|
{ 0x8453, "GL_CURRENT_FOG_COORDINATE_EXT" }, |
|
{ 0x8454, "GL_FOG_COORD_ARRAY_TYPE" }, |
|
{ 0x8454, "GL_FOG_COORDINATE_ARRAY_TYPE_EXT" }, |
|
{ 0x8454, "GL_FOG_COORDINATE_ARRAY_TYPE" }, |
|
{ 0x8455, "GL_FOG_COORD_ARRAY_STRIDE" }, |
|
{ 0x8455, "GL_FOG_COORDINATE_ARRAY_STRIDE_EXT" }, |
|
{ 0x8455, "GL_FOG_COORDINATE_ARRAY_STRIDE" }, |
|
{ 0x8456, "GL_FOG_COORD_ARRAY_POINTER" }, |
|
{ 0x8456, "GL_FOG_COORDINATE_ARRAY_POINTER_EXT" }, |
|
{ 0x8456, "GL_FOG_COORDINATE_ARRAY_POINTER" }, |
|
{ 0x8457, "GL_FOG_COORD_ARRAY" }, |
|
{ 0x8457, "GL_FOG_COORDINATE_ARRAY_EXT" }, |
|
{ 0x8457, "GL_FOG_COORDINATE_ARRAY" }, |
|
{ 0x8458, "GL_COLOR_SUM_ARB" }, |
|
{ 0x8458, "GL_COLOR_SUM_EXT" }, |
|
{ 0x8458, "GL_COLOR_SUM" }, |
|
{ 0x8459, "GL_CURRENT_SECONDARY_COLOR_EXT" }, |
|
{ 0x8459, "GL_CURRENT_SECONDARY_COLOR" }, |
|
{ 0x845A, "GL_SECONDARY_COLOR_ARRAY_SIZE_EXT" }, |
|
{ 0x845A, "GL_SECONDARY_COLOR_ARRAY_SIZE" }, |
|
{ 0x845B, "GL_SECONDARY_COLOR_ARRAY_TYPE_EXT" }, |
|
{ 0x845B, "GL_SECONDARY_COLOR_ARRAY_TYPE" }, |
|
{ 0x845C, "GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT" }, |
|
{ 0x845C, "GL_SECONDARY_COLOR_ARRAY_STRIDE" }, |
|
{ 0x845D, "GL_SECONDARY_COLOR_ARRAY_POINTER_EXT" }, |
|
{ 0x845D, "GL_SECONDARY_COLOR_ARRAY_POINTER" }, |
|
{ 0x845E, "GL_SECONDARY_COLOR_ARRAY_EXT" }, |
|
{ 0x845E, "GL_SECONDARY_COLOR_ARRAY" }, |
|
{ 0x845F, "GL_CURRENT_RASTER_SECONDARY_COLOR" }, |
|
{ 0x846D, "GL_ALIASED_POINT_SIZE_RANGE" }, |
|
{ 0x846E, "GL_ALIASED_LINE_WIDTH_RANGE" }, |
|
{ 0x84C0, "GL_TEXTURE0" }, |
|
{ 0x84C1, "GL_TEXTURE1" }, |
|
{ 0x84C2, "GL_TEXTURE2" }, |
|
{ 0x84C3, "GL_TEXTURE3" }, |
|
{ 0x84C4, "GL_TEXTURE4" }, |
|
{ 0x84C5, "GL_TEXTURE5" }, |
|
{ 0x84C6, "GL_TEXTURE6" }, |
|
{ 0x84C7, "GL_TEXTURE7" }, |
|
{ 0x84C8, "GL_TEXTURE8" }, |
|
{ 0x84C9, "GL_TEXTURE9" }, |
|
{ 0x84CA, "GL_TEXTURE10" }, |
|
{ 0x84CB, "GL_TEXTURE11" }, |
|
{ 0x84CC, "GL_TEXTURE12" }, |
|
{ 0x84CD, "GL_TEXTURE13" }, |
|
{ 0x84CE, "GL_TEXTURE14" }, |
|
{ 0x84CF, "GL_TEXTURE15" }, |
|
{ 0x84D0, "GL_TEXTURE16" }, |
|
{ 0x84D1, "GL_TEXTURE17" }, |
|
{ 0x84D2, "GL_TEXTURE18" }, |
|
{ 0x84D3, "GL_TEXTURE19" }, |
|
{ 0x84D4, "GL_TEXTURE20" }, |
|
{ 0x84D5, "GL_TEXTURE21" }, |
|
{ 0x84D6, "GL_TEXTURE22" }, |
|
{ 0x84D7, "GL_TEXTURE23" }, |
|
{ 0x84D8, "GL_TEXTURE24" }, |
|
{ 0x84D9, "GL_TEXTURE25" }, |
|
{ 0x84DA, "GL_TEXTURE26" }, |
|
{ 0x84DB, "GL_TEXTURE27" }, |
|
{ 0x84DC, "GL_TEXTURE28" }, |
|
{ 0x84DD, "GL_TEXTURE29" }, |
|
{ 0x84DE, "GL_TEXTURE30" }, |
|
{ 0x84DF, "GL_TEXTURE31" }, |
|
{ 0x84E0, "GL_ACTIVE_TEXTURE" }, |
|
{ 0x84E1, "GL_CLIENT_ACTIVE_TEXTURE" }, |
|
{ 0x84E2, "GL_MAX_TEXTURE_UNITS" }, |
|
{ 0x84E3, "GL_TRANSPOSE_MODELVIEW_MATRIX" }, |
|
{ 0x84E4, "GL_TRANSPOSE_PROJECTION_MATRIX" }, |
|
{ 0x84E5, "GL_TRANSPOSE_TEXTURE_MATRIX" }, |
|
{ 0x84E6, "GL_TRANSPOSE_COLOR_MATRIX" }, |
|
{ 0x84E7, "GL_SUBTRACT" }, |
|
{ 0x84E8, "GL_MAX_RENDERBUFFER_SIZE" }, |
|
{ 0x84E9, "GL_COMPRESSED_ALPHA" }, |
|
{ 0x84EA, "GL_COMPRESSED_LUMINANCE" }, |
|
{ 0x84EB, "GL_COMPRESSED_LUMINANCE_ALPHA" }, |
|
{ 0x84EC, "GL_COMPRESSED_INTENSITY" }, |
|
{ 0x84ED, "GL_COMPRESSED_RGB" }, |
|
{ 0x84EE, "GL_COMPRESSED_RGBA" }, |
|
{ 0x84EF, "GL_TEXTURE_COMPRESSION_HINT" }, |
|
{ 0x84F5, "GL_TEXTURE_RECTANGLE_EXT" }, |
|
{ 0x84F6, "GL_TEXTURE_BINDING_RECTANGLE_EXT" }, |
|
{ 0x84F7, "GL_PROXY_TEXTURE_RECTANGLE_EXT" }, |
|
{ 0x84F8, "GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT" }, |
|
{ 0x84F9, "GL_DEPTH_STENCIL" }, |
|
{ 0x84FA, "GL_UNSIGNED_INT_24_8" }, |
|
{ 0x84FD, "GL_MAX_TEXTURE_LOD_BIAS" }, |
|
{ 0x84FE, "GL_TEXTURE_MAX_ANISOTROPY_EXT" }, |
|
{ 0x84FF, "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT" }, |
|
{ 0x8500, "GL_TEXTURE_FILTER_CONTROL" }, |
|
{ 0x8501, "GL_TEXTURE_LOD_BIAS" }, |
|
{ 0x8502, "GL_MODELVIEW1_STACK_DEPTH_EXT" }, |
|
{ 0x8506, "GL_MODELVIEW_MATRIX1_EXT" }, |
|
{ 0x8507, "GL_INCR_WRAP" }, |
|
{ 0x8508, "GL_DECR_WRAP" }, |
|
{ 0x8509, "GL_VERTEX_WEIGHTING_EXT" }, |
|
{ 0x850A, "GL_MODELVIEW1_ARB" }, |
|
{ 0x850B, "GL_CURRENT_VERTEX_WEIGHT_EXT" }, |
|
{ 0x850C, "GL_VERTEX_WEIGHT_ARRAY_EXT" }, |
|
{ 0x850D, "GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT" }, |
|
{ 0x850E, "GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT" }, |
|
{ 0x850F, "GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT" }, |
|
{ 0x8510, "GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT" }, |
|
{ 0x8511, "GL_NORMAL_MAP_ARB" }, |
|
{ 0x8511, "GL_NORMAL_MAP_EXT" }, |
|
{ 0x8511, "GL_NORMAL_MAP" }, |
|
{ 0x8512, "GL_REFLECTION_MAP_ARB" }, |
|
{ 0x8512, "GL_REFLECTION_MAP_EXT" }, |
|
{ 0x8512, "GL_REFLECTION_MAP" }, |
|
{ 0x8513, "GL_TEXTURE_CUBE_MAP_ARB" }, |
|
{ 0x8513, "GL_TEXTURE_CUBE_MAP_EXT" }, |
|
{ 0x8513, "GL_TEXTURE_CUBE_MAP" }, |
|
{ 0x8514, "GL_TEXTURE_BINDING_CUBE_MAP_ARB" }, |
|
{ 0x8514, "GL_TEXTURE_BINDING_CUBE_MAP_EXT" }, |
|
{ 0x8514, "GL_TEXTURE_BINDING_CUBE_MAP" }, |
|
{ 0x8515, "GL_TEXTURE_CUBE_MAP_POSITIVE_X" }, |
|
{ 0x8516, "GL_TEXTURE_CUBE_MAP_NEGATIVE_X" }, |
|
{ 0x8517, "GL_TEXTURE_CUBE_MAP_POSITIVE_Y" }, |
|
{ 0x8518, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" }, |
|
{ 0x8519, "GL_TEXTURE_CUBE_MAP_POSITIVE_Z" }, |
|
{ 0x851A, "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" }, |
|
{ 0x851B, "GL_PROXY_TEXTURE_CUBE_MAP" }, |
|
{ 0x851C, "GL_MAX_CUBE_MAP_TEXTURE_SIZE" }, |
|
{ 0x851D, "GL_VERTEX_ARRAY_RANGE_APPLE" }, |
|
{ 0x851E, "GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE" }, |
|
{ 0x851F, "GL_VERTEX_ARRAY_STORAGE_HINT_APPLE" }, |
|
{ 0x8520, "GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE" }, |
|
{ 0x8521, "GL_VERTEX_ARRAY_RANGE_POINTER_APPLE" }, |
|
{ 0x8570, "GL_COMBINE_ARB" }, |
|
{ 0x8570, "GL_COMBINE_EXT" }, |
|
{ 0x8570, "GL_COMBINE" }, |
|
{ 0x8571, "GL_COMBINE_RGB_ARB" }, |
|
{ 0x8571, "GL_COMBINE_RGB_EXT" }, |
|
{ 0x8571, "GL_COMBINE_RGB" }, |
|
{ 0x8572, "GL_COMBINE_ALPHA_ARB" }, |
|
{ 0x8572, "GL_COMBINE_ALPHA_EXT" }, |
|
{ 0x8572, "GL_COMBINE_ALPHA" }, |
|
{ 0x8573, "GL_RGB_SCALE_ARB" }, |
|
{ 0x8573, "GL_RGB_SCALE_EXT" }, |
|
{ 0x8573, "GL_RGB_SCALE" }, |
|
{ 0x8574, "GL_ADD_SIGNED_ARB" }, |
|
{ 0x8574, "GL_ADD_SIGNED_EXT" }, |
|
{ 0x8574, "GL_ADD_SIGNED" }, |
|
{ 0x8575, "GL_INTERPOLATE_ARB" }, |
|
{ 0x8575, "GL_INTERPOLATE_EXT" }, |
|
{ 0x8575, "GL_INTERPOLATE" }, |
|
{ 0x8576, "GL_CONSTANT_ARB" }, |
|
{ 0x8576, "GL_CONSTANT_EXT" }, |
|
{ 0x8576, "GL_CONSTANT" }, |
|
{ 0x8577, "GL_PRIMARY_COLOR_ARB" }, |
|
{ 0x8577, "GL_PRIMARY_COLOR_EXT" }, |
|
{ 0x8577, "GL_PRIMARY_COLOR" }, |
|
{ 0x8578, "GL_PREVIOUS_ARB" }, |
|
{ 0x8578, "GL_PREVIOUS_EXT" }, |
|
{ 0x8578, "GL_PREVIOUS" }, |
|
{ 0x8580, "GL_SOURCE0_RGB_ARB" }, |
|
{ 0x8580, "GL_SOURCE0_RGB_EXT" }, |
|
{ 0x8580, "GL_SOURCE0_RGB" }, |
|
{ 0x8580, "GL_SRC0_RGB" }, |
|
{ 0x8581, "GL_SOURCE1_RGB_ARB" }, |
|
{ 0x8581, "GL_SOURCE1_RGB_EXT" }, |
|
{ 0x8581, "GL_SOURCE1_RGB" }, |
|
{ 0x8581, "GL_SRC1_RGB" }, |
|
{ 0x8582, "GL_SOURCE2_RGB_ARB" }, |
|
{ 0x8582, "GL_SOURCE2_RGB_EXT" }, |
|
{ 0x8582, "GL_SOURCE2_RGB" }, |
|
{ 0x8582, "GL_SRC2_RGB" }, |
|
{ 0x8583, "GL_SOURCE3_RGB_ARB" }, |
|
{ 0x8583, "GL_SOURCE3_RGB_EXT" }, |
|
{ 0x8583, "GL_SOURCE3_RGB" }, |
|
{ 0x8583, "GL_SRC3_RGB" }, |
|
{ 0x8584, "GL_SOURCE4_RGB_ARB" }, |
|
{ 0x8584, "GL_SOURCE4_RGB_EXT" }, |
|
{ 0x8584, "GL_SOURCE4_RGB" }, |
|
{ 0x8584, "GL_SRC4_RGB" }, |
|
{ 0x8585, "GL_SOURCE5_RGB_ARB" }, |
|
{ 0x8585, "GL_SOURCE5_RGB_EXT" }, |
|
{ 0x8585, "GL_SOURCE5_RGB" }, |
|
{ 0x8585, "GL_SRC5_RGB" }, |
|
{ 0x8586, "GL_SOURCE6_RGB_ARB" }, |
|
{ 0x8586, "GL_SOURCE6_RGB_EXT" }, |
|
{ 0x8586, "GL_SOURCE6_RGB" }, |
|
{ 0x8586, "GL_SRC6_RGB" }, |
|
{ 0x8587, "GL_SOURCE7_RGB_ARB" }, |
|
{ 0x8587, "GL_SOURCE7_RGB_EXT" }, |
|
{ 0x8587, "GL_SOURCE7_RGB" }, |
|
{ 0x8587, "GL_SRC7_RGB" }, |
|
{ 0x8588, "GL_SOURCE0_ALPHA_ARB" }, |
|
{ 0x8588, "GL_SOURCE0_ALPHA_EXT" }, |
|
{ 0x8588, "GL_SOURCE0_ALPHA" }, |
|
{ 0x8588, "GL_SRC0_ALPHA" }, |
|
{ 0x8589, "GL_SOURCE1_ALPHA_ARB" }, |
|
{ 0x8589, "GL_SOURCE1_ALPHA_EXT" }, |
|
{ 0x8589, "GL_SOURCE1_ALPHA" }, |
|
{ 0x8589, "GL_SRC1_ALPHA" }, |
|
{ 0x858A, "GL_SOURCE2_ALPHA_ARB" }, |
|
{ 0x858A, "GL_SOURCE2_ALPHA_EXT" }, |
|
{ 0x858A, "GL_SOURCE2_ALPHA" }, |
|
{ 0x858A, "GL_SRC2_ALPHA" }, |
|
{ 0x858B, "GL_SOURCE3_ALPHA_ARB" }, |
|
{ 0x858B, "GL_SOURCE3_ALPHA_EXT" }, |
|
{ 0x858B, "GL_SOURCE3_ALPHA" }, |
|
{ 0x858B, "GL_SRC3_ALPHA" }, |
|
{ 0x858C, "GL_SOURCE4_ALPHA_ARB" }, |
|
{ 0x858C, "GL_SOURCE4_ALPHA_EXT" }, |
|
{ 0x858C, "GL_SOURCE4_ALPHA" }, |
|
{ 0x858C, "GL_SRC4_ALPHA" }, |
|
{ 0x858D, "GL_SOURCE5_ALPHA_ARB" }, |
|
{ 0x858D, "GL_SOURCE5_ALPHA_EXT" }, |
|
{ 0x858D, "GL_SOURCE5_ALPHA" }, |
|
{ 0x858D, "GL_SRC5_ALPHA" }, |
|
{ 0x858E, "GL_SOURCE6_ALPHA_ARB" }, |
|
{ 0x858E, "GL_SOURCE6_ALPHA_EXT" }, |
|
{ 0x858E, "GL_SOURCE6_ALPHA" }, |
|
{ 0x858E, "GL_SRC6_ALPHA" }, |
|
{ 0x858F, "GL_SOURCE7_ALPHA_ARB" }, |
|
{ 0x858F, "GL_SOURCE7_ALPHA_EXT" }, |
|
{ 0x858F, "GL_SOURCE7_ALPHA" }, |
|
{ 0x858F, "GL_SRC7_ALPHA" }, |
|
{ 0x8590, "GL_OPERAND0_RGB_ARB" }, |
|
{ 0x8590, "GL_OPERAND0_RGB_EXT" }, |
|
{ 0x8590, "GL_OPERAND0_RGB" }, |
|
{ 0x8591, "GL_OPERAND1_RGB_ARB" }, |
|
{ 0x8591, "GL_OPERAND1_RGB_EXT" }, |
|
{ 0x8591, "GL_OPERAND1_RGB" }, |
|
{ 0x8592, "GL_OPERAND2_RGB_ARB" }, |
|
{ 0x8592, "GL_OPERAND2_RGB_EXT" }, |
|
{ 0x8592, "GL_OPERAND2_RGB" }, |
|
{ 0x8593, "GL_OPERAND3_RGB_ARB" }, |
|
{ 0x8593, "GL_OPERAND3_RGB_EXT" }, |
|
{ 0x8593, "GL_OPERAND3_RGB" }, |
|
{ 0x8594, "GL_OPERAND4_RGB_ARB" }, |
|
{ 0x8594, "GL_OPERAND4_RGB_EXT" }, |
|
{ 0x8594, "GL_OPERAND4_RGB" }, |
|
{ 0x8595, "GL_OPERAND5_RGB_ARB" }, |
|
{ 0x8595, "GL_OPERAND5_RGB_EXT" }, |
|
{ 0x8595, "GL_OPERAND5_RGB" }, |
|
{ 0x8596, "GL_OPERAND6_RGB_ARB" }, |
|
{ 0x8596, "GL_OPERAND6_RGB_EXT" }, |
|
{ 0x8596, "GL_OPERAND6_RGB" }, |
|
{ 0x8597, "GL_OPERAND7_RGB_ARB" }, |
|
{ 0x8597, "GL_OPERAND7_RGB_EXT" }, |
|
{ 0x8597, "GL_OPERAND7_RGB" }, |
|
{ 0x8598, "GL_OPERAND0_ALPHA_ARB" }, |
|
{ 0x8598, "GL_OPERAND0_ALPHA_EXT" }, |
|
{ 0x8598, "GL_OPERAND0_ALPHA" }, |
|
{ 0x8599, "GL_OPERAND1_ALPHA_ARB" }, |
|
{ 0x8599, "GL_OPERAND1_ALPHA_EXT" }, |
|
{ 0x8599, "GL_OPERAND1_ALPHA" }, |
|
{ 0x859A, "GL_OPERAND2_ALPHA_ARB" }, |
|
{ 0x859A, "GL_OPERAND2_ALPHA_EXT" }, |
|
{ 0x859A, "GL_OPERAND2_ALPHA" }, |
|
{ 0x859B, "GL_OPERAND3_ALPHA_ARB" }, |
|
{ 0x859B, "GL_OPERAND3_ALPHA_EXT" }, |
|
{ 0x859B, "GL_OPERAND3_ALPHA" }, |
|
{ 0x859C, "GL_OPERAND4_ALPHA_ARB" }, |
|
{ 0x859C, "GL_OPERAND4_ALPHA_EXT" }, |
|
{ 0x859C, "GL_OPERAND4_ALPHA" }, |
|
{ 0x859D, "GL_OPERAND5_ALPHA_ARB" }, |
|
{ 0x859D, "GL_OPERAND5_ALPHA_EXT" }, |
|
{ 0x859D, "GL_OPERAND5_ALPHA" }, |
|
{ 0x859E, "GL_OPERAND6_ALPHA_ARB" }, |
|
{ 0x859E, "GL_OPERAND6_ALPHA_EXT" }, |
|
{ 0x859E, "GL_OPERAND6_ALPHA" }, |
|
{ 0x859F, "GL_OPERAND7_ALPHA_ARB" }, |
|
{ 0x859F, "GL_OPERAND7_ALPHA_EXT" }, |
|
{ 0x859F, "GL_OPERAND7_ALPHA" }, |
|
{ 0x85AE, "GL_PERTURB_EXT" }, |
|
{ 0x85AF, "GL_TEXTURE_NORMAL_EXT" }, |
|
{ 0x85B4, "GL_STORAGE_CLIENT_APPLE" }, |
|
{ 0x85B5, "GL_VERTEX_ARRAY_BINDING_APPLE" }, |
|
{ 0x85BD, "GL_STORAGE_PRIVATE_APPLE" }, |
|
{ 0x85BE, "GL_STORAGE_CACHED_APPLE" }, |
|
{ 0x85BF, "GL_STORAGE_SHARED_APPLE" }, |
|
{ 0x8620, "GL_VERTEX_PROGRAM_ARB" }, |
|
{ 0x8620, "GL_VERTEX_PROGRAM_NV" }, |
|
{ 0x8621, "GL_VERTEX_STATE_PROGRAM_NV" }, |
|
{ 0x8622, "GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB" }, |
|
{ 0x8622, "GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB" }, |
|
{ 0x8622, "GL_VERTEX_ATTRIB_ARRAY_ENABLED" }, |
|
{ 0x8623, "GL_ATTRIB_ARRAY_SIZE_NV" }, |
|
{ 0x8623, "GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB" }, |
|
{ 0x8623, "GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB" }, |
|
{ 0x8623, "GL_VERTEX_ATTRIB_ARRAY_SIZE" }, |
|
{ 0x8624, "GL_ATTRIB_ARRAY_STRIDE_NV" }, |
|
{ 0x8624, "GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB" }, |
|
{ 0x8624, "GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB" }, |
|
{ 0x8624, "GL_VERTEX_ATTRIB_ARRAY_STRIDE" }, |
|
{ 0x8625, "GL_ATTRIB_ARRAY_TYPE_NV" }, |
|
{ 0x8625, "GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB" }, |
|
{ 0x8625, "GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB" }, |
|
{ 0x8625, "GL_VERTEX_ATTRIB_ARRAY_TYPE" }, |
|
{ 0x8626, "GL_CURRENT_ATTRIB_NV" }, |
|
{ 0x8626, "GL_CURRENT_VERTEX_ATTRIB_ARB" }, |
|
{ 0x8626, "GL_CURRENT_VERTEX_ATTRIB_ARB" }, |
|
{ 0x8626, "GL_CURRENT_VERTEX_ATTRIB" }, |
|
{ 0x8627, "GL_PROGRAM_LENGTH_ARB" }, |
|
{ 0x8627, "GL_PROGRAM_LENGTH_NV" }, |
|
{ 0x8628, "GL_PROGRAM_STRING_ARB" }, |
|
{ 0x8628, "GL_PROGRAM_STRING_NV" }, |
|
{ 0x8629, "GL_MODELVIEW_PROJECTION_NV" }, |
|
{ 0x862A, "GL_IDENTITY_NV" }, |
|
{ 0x862B, "GL_INVERSE_NV" }, |
|
{ 0x862C, "GL_TRANSPOSE_NV" }, |
|
{ 0x862D, "GL_INVERSE_TRANSPOSE_NV" }, |
|
{ 0x862E, "GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB" }, |
|
{ 0x862E, "GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV" }, |
|
{ 0x862F, "GL_MAX_PROGRAM_MATRICES_ARB" }, |
|
{ 0x862F, "GL_MAX_TRACK_MATRICES_NV" }, |
|
{ 0x8630, "GL_MATRIX0_NV" }, |
|
{ 0x8631, "GL_MATRIX1_NV" }, |
|
{ 0x8632, "GL_MATRIX2_NV" }, |
|
{ 0x8633, "GL_MATRIX3_NV" }, |
|
{ 0x8634, "GL_MATRIX4_NV" }, |
|
{ 0x8635, "GL_MATRIX5_NV" }, |
|
{ 0x8636, "GL_MATRIX6_NV" }, |
|
{ 0x8637, "GL_MATRIX7_NV" }, |
|
{ 0x8640, "GL_CURRENT_MATRIX_STACK_DEPTH_ARB" }, |
|
{ 0x8640, "GL_CURRENT_MATRIX_STACK_DEPTH_NV" }, |
|
{ 0x8641, "GL_CURRENT_MATRIX_ARB" }, |
|
{ 0x8641, "GL_CURRENT_MATRIX_NV" }, |
|
{ 0x8642, "GL_PROGRAM_POINT_SIZE_EXT" }, |
|
{ 0x8642, "GL_VERTEX_PROGRAM_POINT_SIZE_ARB" }, |
|
{ 0x8642, "GL_VERTEX_PROGRAM_POINT_SIZE_ARB" }, |
|
{ 0x8642, "GL_VERTEX_PROGRAM_POINT_SIZE_NV" }, |
|
{ 0x8642, "GL_VERTEX_PROGRAM_POINT_SIZE" }, |
|
{ 0x8643, "GL_VERTEX_PROGRAM_TWO_SIDE_ARB" }, |
|
{ 0x8643, "GL_VERTEX_PROGRAM_TWO_SIDE_ARB" }, |
|
{ 0x8643, "GL_VERTEX_PROGRAM_TWO_SIDE_NV" }, |
|
{ 0x8643, "GL_VERTEX_PROGRAM_TWO_SIDE" }, |
|
{ 0x8644, "GL_PROGRAM_PARAMETER_NV" }, |
|
{ 0x8645, "GL_ATTRIB_ARRAY_POINTER_NV" }, |
|
{ 0x8645, "GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB" }, |
|
{ 0x8645, "GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB" }, |
|
{ 0x8645, "GL_VERTEX_ATTRIB_ARRAY_POINTER" }, |
|
{ 0x8646, "GL_PROGRAM_TARGET_NV" }, |
|
{ 0x8647, "GL_PROGRAM_RESIDENT_NV" }, |
|
{ 0x8648, "GL_TRACK_MATRIX_NV" }, |
|
{ 0x8649, "GL_TRACK_MATRIX_TRANSFORM_NV" }, |
|
{ 0x864A, "GL_VERTEX_PROGRAM_BINDING_NV" }, |
|
{ 0x864B, "GL_PROGRAM_ERROR_POSITION_ARB" }, |
|
{ 0x864B, "GL_PROGRAM_ERROR_POSITION_NV" }, |
|
{ 0x8650, "GL_VERTEX_ATTRIB_ARRAY0_NV" }, |
|
{ 0x8651, "GL_VERTEX_ATTRIB_ARRAY1_NV" }, |
|
{ 0x8652, "GL_VERTEX_ATTRIB_ARRAY2_NV" }, |
|
{ 0x8653, "GL_VERTEX_ATTRIB_ARRAY3_NV" }, |
|
{ 0x8654, "GL_VERTEX_ATTRIB_ARRAY4_NV" }, |
|
{ 0x8655, "GL_VERTEX_ATTRIB_ARRAY5_NV" }, |
|
{ 0x8656, "GL_VERTEX_ATTRIB_ARRAY6_NV" }, |
|
{ 0x8657, "GL_VERTEX_ATTRIB_ARRAY7_NV" }, |
|
{ 0x8658, "GL_VERTEX_ATTRIB_ARRAY8_NV" }, |
|
{ 0x8659, "GL_VERTEX_ATTRIB_ARRAY9_NV" }, |
|
{ 0x865A, "GL_VERTEX_ATTRIB_ARRAY10_NV" }, |
|
{ 0x865B, "GL_VERTEX_ATTRIB_ARRAY11_NV" }, |
|
{ 0x865C, "GL_VERTEX_ATTRIB_ARRAY12_NV" }, |
|
{ 0x865D, "GL_VERTEX_ATTRIB_ARRAY13_NV" }, |
|
{ 0x865E, "GL_VERTEX_ATTRIB_ARRAY14_NV" }, |
|
{ 0x865F, "GL_VERTEX_ATTRIB_ARRAY15_NV" }, |
|
{ 0x8660, "GL_MAP1_VERTEX_ATTRIB0_4_NV" }, |
|
{ 0x8661, "GL_MAP1_VERTEX_ATTRIB1_4_NV" }, |
|
{ 0x8662, "GL_MAP1_VERTEX_ATTRIB2_4_NV" }, |
|
{ 0x8663, "GL_MAP1_VERTEX_ATTRIB3_4_NV" }, |
|
{ 0x8664, "GL_MAP1_VERTEX_ATTRIB4_4_NV" }, |
|
{ 0x8665, "GL_MAP1_VERTEX_ATTRIB5_4_NV" }, |
|
{ 0x8666, "GL_MAP1_VERTEX_ATTRIB6_4_NV" }, |
|
{ 0x8667, "GL_MAP1_VERTEX_ATTRIB7_4_NV" }, |
|
{ 0x8668, "GL_MAP1_VERTEX_ATTRIB8_4_NV" }, |
|
{ 0x8669, "GL_MAP1_VERTEX_ATTRIB9_4_NV" }, |
|
{ 0x866A, "GL_MAP1_VERTEX_ATTRIB10_4_NV" }, |
|
{ 0x866B, "GL_MAP1_VERTEX_ATTRIB11_4_NV" }, |
|
{ 0x866C, "GL_MAP1_VERTEX_ATTRIB12_4_NV" }, |
|
{ 0x866D, "GL_MAP1_VERTEX_ATTRIB13_4_NV" }, |
|
{ 0x866E, "GL_MAP1_VERTEX_ATTRIB14_4_NV" }, |
|
{ 0x866F, "GL_MAP1_VERTEX_ATTRIB15_4_NV" }, |
|
{ 0x8670, "GL_MAP2_VERTEX_ATTRIB0_4_NV" }, |
|
{ 0x8671, "GL_MAP2_VERTEX_ATTRIB1_4_NV" }, |
|
{ 0x8672, "GL_MAP2_VERTEX_ATTRIB2_4_NV" }, |
|
{ 0x8673, "GL_MAP2_VERTEX_ATTRIB3_4_NV" }, |
|
{ 0x8674, "GL_MAP2_VERTEX_ATTRIB4_4_NV" }, |
|
{ 0x8675, "GL_MAP2_VERTEX_ATTRIB5_4_NV" }, |
|
{ 0x8676, "GL_MAP2_VERTEX_ATTRIB6_4_NV" }, |
|
{ 0x8677, "GL_MAP2_VERTEX_ATTRIB7_4_NV" }, |
|
{ 0x8677, "GL_PROGRAM_BINDING_ARB" }, |
|
{ 0x8677, "GL_PROGRAM_NAME_ARB" }, |
|
{ 0x8678, "GL_MAP2_VERTEX_ATTRIB8_4_NV" }, |
|
{ 0x8679, "GL_MAP2_VERTEX_ATTRIB9_4_NV" }, |
|
{ 0x867A, "GL_MAP2_VERTEX_ATTRIB10_4_NV" }, |
|
{ 0x867B, "GL_MAP2_VERTEX_ATTRIB11_4_NV" }, |
|
{ 0x867C, "GL_MAP2_VERTEX_ATTRIB12_4_NV" }, |
|
{ 0x867D, "GL_MAP2_VERTEX_ATTRIB13_4_NV" }, |
|
{ 0x867E, "GL_MAP2_VERTEX_ATTRIB14_4_NV" }, |
|
{ 0x867F, "GL_MAP2_VERTEX_ATTRIB15_4_NV" }, |
|
{ 0x86A0, "GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB" }, |
|
{ 0x86A0, "GL_TEXTURE_COMPRESSED_IMAGE_SIZE" }, |
|
{ 0x86A1, "GL_TEXTURE_COMPRESSED_ARB" }, |
|
{ 0x86A1, "GL_TEXTURE_COMPRESSED" }, |
|
{ 0x86A2, "GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB" }, |
|
{ 0x86A2, "GL_NUM_COMPRESSED_TEXTURE_FORMATS" }, |
|
{ 0x86A3, "GL_COMPRESSED_TEXTURE_FORMATS_ARB" }, |
|
{ 0x86A3, "GL_COMPRESSED_TEXTURE_FORMATS" }, |
|
{ 0x86A4, "GL_MAX_VERTEX_UNITS_ARB" }, |
|
{ 0x86A5, "GL_ACTIVE_VERTEX_UNITS_ARB" }, |
|
{ 0x86A6, "GL_WEIGHT_SUM_UNITY_ARB" }, |
|
{ 0x86A7, "GL_VERTEX_BLEND_ARB" }, |
|
{ 0x86A8, "GL_CURRENT_WEIGHT_ARB" }, |
|
{ 0x86A9, "GL_WEIGHT_ARRAY_TYPE_ARB" }, |
|
{ 0x86AA, "GL_WEIGHT_ARRAY_STRIDE_ARB" }, |
|
{ 0x86AB, "GL_WEIGHT_ARRAY_SIZE_ARB" }, |
|
{ 0x86AC, "GL_WEIGHT_ARRAY_POINTER_ARB" }, |
|
{ 0x86AD, "GL_WEIGHT_ARRAY_ARB" }, |
|
{ 0x86AE, "GL_DOT3_RGB_ARB" }, |
|
{ 0x86AE, "GL_DOT3_RGB" }, |
|
{ 0x86AF, "GL_DOT3_RGBA_ARB" }, |
|
{ 0x86AF, "GL_DOT3_RGBA" }, |
|
{ 0x8722, "GL_MODELVIEW2_ARB" }, |
|
{ 0x8723, "GL_MODELVIEW3_ARB" }, |
|
{ 0x8724, "GL_MODELVIEW4_ARB" }, |
|
{ 0x8725, "GL_MODELVIEW5_ARB" }, |
|
{ 0x8726, "GL_MODELVIEW6_ARB" }, |
|
{ 0x8727, "GL_MODELVIEW7_ARB" }, |
|
{ 0x8728, "GL_MODELVIEW8_ARB" }, |
|
{ 0x8729, "GL_MODELVIEW9_ARB" }, |
|
{ 0x872A, "GL_MODELVIEW10_ARB" }, |
|
{ 0x872B, "GL_MODELVIEW11_ARB" }, |
|
{ 0x872C, "GL_MODELVIEW12_ARB" }, |
|
{ 0x872D, "GL_MODELVIEW13_ARB" }, |
|
{ 0x872E, "GL_MODELVIEW14_ARB" }, |
|
{ 0x872F, "GL_MODELVIEW15_ARB" }, |
|
{ 0x8730, "GL_MODELVIEW16_ARB" }, |
|
{ 0x8731, "GL_MODELVIEW17_ARB" }, |
|
{ 0x8732, "GL_MODELVIEW18_ARB" }, |
|
{ 0x8733, "GL_MODELVIEW19_ARB" }, |
|
{ 0x8734, "GL_MODELVIEW20_ARB" }, |
|
{ 0x8735, "GL_MODELVIEW21_ARB" }, |
|
{ 0x8736, "GL_MODELVIEW22_ARB" }, |
|
{ 0x8737, "GL_MODELVIEW23_ARB" }, |
|
{ 0x8738, "GL_MODELVIEW24_ARB" }, |
|
{ 0x8739, "GL_MODELVIEW25_ARB" }, |
|
{ 0x873A, "GL_MODELVIEW26_ARB" }, |
|
{ 0x873B, "GL_MODELVIEW27_ARB" }, |
|
{ 0x873C, "GL_MODELVIEW28_ARB" }, |
|
{ 0x873D, "GL_MODELVIEW29_ARB" }, |
|
{ 0x873E, "GL_MODELVIEW30_ARB" }, |
|
{ 0x873F, "GL_MODELVIEW31_ARB" }, |
|
{ 0x8742, "GL_MIRROR_CLAMP_EXT" }, |
|
{ 0x8743, "GL_MIRROR_CLAMP_TO_EDGE_EXT" }, |
|
{ 0x8764, "GL_BUFFER_SIZE_ARB" }, |
|
{ 0x8764, "GL_BUFFER_SIZE" }, |
|
{ 0x8765, "GL_BUFFER_USAGE_ARB" }, |
|
{ 0x8765, "GL_BUFFER_USAGE" }, |
|
{ 0x8780, "GL_VERTEX_SHADER_EXT" }, |
|
{ 0x8781, "GL_VERTEX_SHADER_BINDING_EXT" }, |
|
{ 0x8782, "GL_OP_INDEX_EXT" }, |
|
{ 0x8783, "GL_OP_NEGATE_EXT" }, |
|
{ 0x8784, "GL_OP_DOT3_EXT" }, |
|
{ 0x8785, "GL_OP_DOT4_EXT" }, |
|
{ 0x8786, "GL_OP_MUL_EXT" }, |
|
{ 0x8787, "GL_OP_ADD_EXT" }, |
|
{ 0x8788, "GL_OP_MADD_EXT" }, |
|
{ 0x8789, "GL_OP_FRAC_EXT" }, |
|
{ 0x878A, "GL_OP_MAX_EXT" }, |
|
{ 0x878B, "GL_OP_MIN_EXT" }, |
|
{ 0x878C, "GL_OP_SET_GE_EXT" }, |
|
{ 0x878D, "GL_OP_SET_LT_EXT" }, |
|
{ 0x878E, "GL_OP_CLAMP_EXT" }, |
|
{ 0x878F, "GL_OP_FLOOR_EXT" }, |
|
{ 0x8790, "GL_OP_ROUND_EXT" }, |
|
{ 0x8791, "GL_OP_EXP_BASE_2_EXT" }, |
|
{ 0x8792, "GL_OP_LOG_BASE_2_EXT" }, |
|
{ 0x8793, "GL_OP_POWER_EXT" }, |
|
{ 0x8794, "GL_OP_RECIP_EXT" }, |
|
{ 0x8795, "GL_OP_RECIP_SQRT_EXT" }, |
|
{ 0x8796, "GL_OP_SUB_EXT" }, |
|
{ 0x8797, "GL_OP_CROSS_PRODUCT_EXT" }, |
|
{ 0x8798, "GL_OP_MULTIPLY_MATRIX_EXT" }, |
|
{ 0x8799, "GL_OP_MOV_EXT" }, |
|
{ 0x879A, "GL_OUTPUT_VERTEX_EXT" }, |
|
{ 0x879B, "GL_OUTPUT_COLOR0_EXT" }, |
|
{ 0x879C, "GL_OUTPUT_COLOR1_EXT" }, |
|
{ 0x879D, "GL_OUTPUT_TEXTURE_COORD0_EXT" }, |
|
{ 0x879E, "GL_OUTPUT_TEXTURE_COORD1_EXT" }, |
|
{ 0x879F, "GL_OUTPUT_TEXTURE_COORD2_EXT" }, |
|
{ 0x87A0, "GL_OUTPUT_TEXTURE_COORD3_EXT" }, |
|
{ 0x87A1, "GL_OUTPUT_TEXTURE_COORD4_EXT" }, |
|
{ 0x87A2, "GL_OUTPUT_TEXTURE_COORD5_EXT" }, |
|
{ 0x87A3, "GL_OUTPUT_TEXTURE_COORD6_EXT" }, |
|
{ 0x87A4, "GL_OUTPUT_TEXTURE_COORD7_EXT" }, |
|
{ 0x87A5, "GL_OUTPUT_TEXTURE_COORD8_EXT" }, |
|
{ 0x87A6, "GL_OUTPUT_TEXTURE_COORD9_EXT" }, |
|
{ 0x87A7, "GL_OUTPUT_TEXTURE_COORD10_EXT" }, |
|
{ 0x87A8, "GL_OUTPUT_TEXTURE_COORD11_EXT" }, |
|
{ 0x87A9, "GL_OUTPUT_TEXTURE_COORD12_EXT" }, |
|
{ 0x87AA, "GL_OUTPUT_TEXTURE_COORD13_EXT" }, |
|
{ 0x87AB, "GL_OUTPUT_TEXTURE_COORD14_EXT" }, |
|
{ 0x87AC, "GL_OUTPUT_TEXTURE_COORD15_EXT" }, |
|
{ 0x87AD, "GL_OUTPUT_TEXTURE_COORD16_EXT" }, |
|
{ 0x87AE, "GL_OUTPUT_TEXTURE_COORD17_EXT" }, |
|
{ 0x87AF, "GL_OUTPUT_TEXTURE_COORD18_EXT" }, |
|
{ 0x87B0, "GL_OUTPUT_TEXTURE_COORD19_EXT" }, |
|
{ 0x87B1, "GL_OUTPUT_TEXTURE_COORD20_EXT" }, |
|
{ 0x87B2, "GL_OUTPUT_TEXTURE_COORD21_EXT" }, |
|
{ 0x87B3, "GL_OUTPUT_TEXTURE_COORD22_EXT" }, |
|
{ 0x87B4, "GL_OUTPUT_TEXTURE_COORD23_EXT" }, |
|
{ 0x87B5, "GL_OUTPUT_TEXTURE_COORD24_EXT" }, |
|
{ 0x87B6, "GL_OUTPUT_TEXTURE_COORD25_EXT" }, |
|
{ 0x87B7, "GL_OUTPUT_TEXTURE_COORD26_EXT" }, |
|
{ 0x87B8, "GL_OUTPUT_TEXTURE_COORD27_EXT" }, |
|
{ 0x87B9, "GL_OUTPUT_TEXTURE_COORD28_EXT" }, |
|
{ 0x87BA, "GL_OUTPUT_TEXTURE_COORD29_EXT" }, |
|
{ 0x87BB, "GL_OUTPUT_TEXTURE_COORD30_EXT" }, |
|
{ 0x87BC, "GL_OUTPUT_TEXTURE_COORD31_EXT" }, |
|
{ 0x87BD, "GL_OUTPUT_FOG_EXT" }, |
|
{ 0x87BE, "GL_SCALAR_EXT" }, |
|
{ 0x87BF, "GL_VECTOR_EXT" }, |
|
{ 0x87C0, "GL_MATRIX_EXT" }, |
|
{ 0x87C1, "GL_VARIANT_EXT" }, |
|
{ 0x87C2, "GL_INVARIANT_EXT" }, |
|
{ 0x87C3, "GL_LOCAL_CONSTANT_EXT" }, |
|
{ 0x87C4, "GL_LOCAL_EXT" }, |
|
{ 0x87C5, "GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT" }, |
|
{ 0x87C6, "GL_MAX_VERTEX_SHADER_VARIANTS_EXT" }, |
|
{ 0x87C7, "GL_MAX_VERTEX_SHADER_INVARIANTS_EXT" }, |
|
{ 0x87C8, "GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT" }, |
|
{ 0x87C9, "GL_MAX_VERTEX_SHADER_LOCALS_EXT" }, |
|
{ 0x87CA, "GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT" }, |
|
{ 0x87CB, "GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT" }, |
|
{ 0x87CC, "GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT" }, |
|
{ 0x87CD, "GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT" }, |
|
{ 0x87CE, "GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT" }, |
|
{ 0x87CF, "GL_VERTEX_SHADER_INSTRUCTIONS_EXT" }, |
|
{ 0x87D0, "GL_VERTEX_SHADER_VARIANTS_EXT" }, |
|
{ 0x87D1, "GL_VERTEX_SHADER_INVARIANTS_EXT" }, |
|
{ 0x87D2, "GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT" }, |
|
{ 0x87D3, "GL_VERTEX_SHADER_LOCALS_EXT" }, |
|
{ 0x87D4, "GL_VERTEX_SHADER_OPTIMIZED_EXT" }, |
|
{ 0x87D5, "GL_X_EXT" }, |
|
{ 0x87D6, "GL_Y_EXT" }, |
|
{ 0x87D7, "GL_Z_EXT" }, |
|
{ 0x87D8, "GL_W_EXT" }, |
|
{ 0x87D9, "GL_NEGATIVE_X_EXT" }, |
|
{ 0x87DA, "GL_NEGATIVE_Y_EXT" }, |
|
{ 0x87DB, "GL_NEGATIVE_Z_EXT" }, |
|
{ 0x87DC, "GL_NEGATIVE_W_EXT" }, |
|
{ 0x87DF, "GL_NEGATIVE_ONE_EXT" }, |
|
{ 0x87E0, "GL_NORMALIZED_RANGE_EXT" }, |
|
{ 0x87E1, "GL_FULL_RANGE_EXT" }, |
|
{ 0x87E2, "GL_CURRENT_VERTEX_EXT" }, |
|
{ 0x87E3, "GL_MVP_MATRIX_EXT" }, |
|
{ 0x87E4, "GL_VARIANT_VALUE_EXT" }, |
|
{ 0x87E5, "GL_VARIANT_DATATYPE_EXT" }, |
|
{ 0x87E6, "GL_VARIANT_ARRAY_STRIDE_EXT" }, |
|
{ 0x87E7, "GL_VARIANT_ARRAY_TYPE_EXT" }, |
|
{ 0x87E8, "GL_VARIANT_ARRAY_EXT" }, |
|
{ 0x87E9, "GL_VARIANT_ARRAY_POINTER_EXT" }, |
|
{ 0x87EA, "GL_INVARIANT_VALUE_EXT" }, |
|
{ 0x87EB, "GL_INVARIANT_DATATYPE_EXT" }, |
|
{ 0x87EC, "GL_LOCAL_CONSTANT_VALUE_EXT" }, |
|
{ 0x87Ed, "GL_LOCAL_CONSTANT_DATATYPE_EXT" }, |
|
{ 0x8800, "GL_STENCIL_BACK_FUNC_ATI" }, |
|
{ 0x8800, "GL_STENCIL_BACK_FUNC" }, |
|
{ 0x8801, "GL_STENCIL_BACK_FAIL_ATI" }, |
|
{ 0x8801, "GL_STENCIL_BACK_FAIL" }, |
|
{ 0x8802, "GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI" }, |
|
{ 0x8802, "GL_STENCIL_BACK_PASS_DEPTH_FAIL" }, |
|
{ 0x8803, "GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI" }, |
|
{ 0x8803, "GL_STENCIL_BACK_PASS_DEPTH_PASS" }, |
|
{ 0x8804, "GL_FRAGMENT_PROGRAM_ARB" }, |
|
{ 0x8805, "GL_PROGRAM_ALU_INSTRUCTIONS_ARB" }, |
|
{ 0x8806, "GL_PROGRAM_TEX_INSTRUCTIONS_ARB" }, |
|
{ 0x8807, "GL_PROGRAM_TEX_INDIRECTIONS_ARB" }, |
|
{ 0x8808, "GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB" }, |
|
{ 0x8809, "GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB" }, |
|
{ 0x880A, "GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB" }, |
|
{ 0x880B, "GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB" }, |
|
{ 0x880C, "GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB" }, |
|
{ 0x880D, "GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB" }, |
|
{ 0x880E, "GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB" }, |
|
{ 0x880F, "GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB" }, |
|
{ 0x8810, "GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB" }, |
|
{ 0x8814, "GL_RGBA_FLOAT32_APPLE" }, |
|
{ 0x8814, "GL_RGBA_FLOAT32_ATI" }, |
|
{ 0x8814, "GL_RGBA32F_ARB" }, |
|
{ 0x8815, "GL_RGB_FLOAT32_APPLE" }, |
|
{ 0x8815, "GL_RGB_FLOAT32_ATI" }, |
|
{ 0x8815, "GL_RGB32F_ARB" }, |
|
{ 0x8816, "GL_ALPHA_FLOAT32_APPLE" }, |
|
{ 0x8816, "GL_ALPHA_FLOAT32_ATI" }, |
|
{ 0x8816, "GL_ALPHA32F_ARB" }, |
|
{ 0x8817, "GL_INTENSITY_FLOAT32_APPLE" }, |
|
{ 0x8817, "GL_INTENSITY_FLOAT32_ATI" }, |
|
{ 0x8817, "GL_INTENSITY32F_ARB" }, |
|
{ 0x8818, "GL_LUMINANCE_FLOAT32_APPLE" }, |
|
{ 0x8818, "GL_LUMINANCE_FLOAT32_ATI" }, |
|
{ 0x8818, "GL_LUMINANCE32F_ARB" }, |
|
{ 0x8819, "GL_LUMINANCE_ALPHA_FLOAT32_APPLE" }, |
|
{ 0x8819, "GL_LUMINANCE_ALPHA_FLOAT32_ATI" }, |
|
{ 0x8819, "GL_LUMINANCE_ALPHA32F_ARB" }, |
|
{ 0x881A, "GL_RGBA_FLOAT16_APPLE" }, |
|
{ 0x881A, "GL_RGBA_FLOAT16_ATI" }, |
|
{ 0x881A, "GL_RGBA16F_ARB" }, |
|
{ 0x881B, "GL_RGB_FLOAT16_APPLE" }, |
|
{ 0x881B, "GL_RGB_FLOAT16_ATI" }, |
|
{ 0x881B, "GL_RGB16F_ARB" }, |
|
{ 0x881C, "GL_ALPHA_FLOAT16_APPLE" }, |
|
{ 0x881C, "GL_ALPHA_FLOAT16_ATI" }, |
|
{ 0x881C, "GL_ALPHA16F_ARB" }, |
|
{ 0x881D, "GL_INTENSITY_FLOAT16_APPLE" }, |
|
{ 0x881D, "GL_INTENSITY_FLOAT16_ATI" }, |
|
{ 0x881D, "GL_INTENSITY16F_ARB" }, |
|
{ 0x881E, "GL_LUMINANCE_FLOAT16_APPLE" }, |
|
{ 0x881E, "GL_LUMINANCE_FLOAT16_ATI" }, |
|
{ 0x881E, "GL_LUMINANCE16F_ARB" }, |
|
{ 0x881F, "GL_LUMINANCE_ALPHA_FLOAT16_APPLE" }, |
|
{ 0x881F, "GL_LUMINANCE_ALPHA_FLOAT16_ATI" }, |
|
{ 0x881F, "GL_LUMINANCE_ALPHA16F_ARB" }, |
|
{ 0x8820, "GL_RGBA_FLOAT_MODE_ARB" }, |
|
{ 0x8824, "GL_MAX_DRAW_BUFFERS_ARB" }, |
|
{ 0x8824, "GL_MAX_DRAW_BUFFERS" }, |
|
{ 0x8825, "GL_DRAW_BUFFER0_ARB" }, |
|
{ 0x8825, "GL_DRAW_BUFFER0" }, |
|
{ 0x8826, "GL_DRAW_BUFFER1_ARB" }, |
|
{ 0x8826, "GL_DRAW_BUFFER1" }, |
|
{ 0x8827, "GL_DRAW_BUFFER2_ARB" }, |
|
{ 0x8827, "GL_DRAW_BUFFER2" }, |
|
{ 0x8828, "GL_DRAW_BUFFER3_ARB" }, |
|
{ 0x8828, "GL_DRAW_BUFFER3" }, |
|
{ 0x8829, "GL_DRAW_BUFFER4_ARB" }, |
|
{ 0x8829, "GL_DRAW_BUFFER4" }, |
|
{ 0x882A, "GL_DRAW_BUFFER5_ARB" }, |
|
{ 0x882A, "GL_DRAW_BUFFER5" }, |
|
{ 0x882B, "GL_DRAW_BUFFER6_ARB" }, |
|
{ 0x882B, "GL_DRAW_BUFFER6" }, |
|
{ 0x882C, "GL_DRAW_BUFFER7_ARB" }, |
|
{ 0x882C, "GL_DRAW_BUFFER7" }, |
|
{ 0x882D, "GL_DRAW_BUFFER8_ARB" }, |
|
{ 0x882D, "GL_DRAW_BUFFER8" }, |
|
{ 0x882E, "GL_DRAW_BUFFER9_ARB" }, |
|
{ 0x882E, "GL_DRAW_BUFFER9" }, |
|
{ 0x882F, "GL_DRAW_BUFFER10_ARB" }, |
|
{ 0x882F, "GL_DRAW_BUFFER10" }, |
|
{ 0x8830, "GL_DRAW_BUFFER11_ARB" }, |
|
{ 0x8830, "GL_DRAW_BUFFER11" }, |
|
{ 0x8831, "GL_DRAW_BUFFER12_ARB" }, |
|
{ 0x8831, "GL_DRAW_BUFFER12" }, |
|
{ 0x8832, "GL_DRAW_BUFFER13_ARB" }, |
|
{ 0x8832, "GL_DRAW_BUFFER13" }, |
|
{ 0x8833, "GL_DRAW_BUFFER14_ARB" }, |
|
{ 0x8833, "GL_DRAW_BUFFER14" }, |
|
{ 0x8834, "GL_DRAW_BUFFER15_ARB" }, |
|
{ 0x8834, "GL_DRAW_BUFFER15" }, |
|
{ 0x883D, "GL_ALPHA_BLEND_EQUATION_ATI" }, |
|
{ 0x883D, "GL_BLEND_EQUATION_ALPHA_EXT" }, |
|
{ 0x883D, "GL_BLEND_EQUATION_ALPHA" }, |
|
{ 0x884A, "GL_TEXTURE_DEPTH_SIZE_ARB" }, |
|
{ 0x884A, "GL_TEXTURE_DEPTH_SIZE" }, |
|
{ 0x884B, "GL_DEPTH_TEXTURE_MODE_ARB" }, |
|
{ 0x884B, "GL_DEPTH_TEXTURE_MODE" }, |
|
{ 0x884C, "GL_TEXTURE_COMPARE_MODE_ARB" }, |
|
{ 0x884C, "GL_TEXTURE_COMPARE_MODE" }, |
|
{ 0x884D, "GL_TEXTURE_COMPARE_FUNC_ARB" }, |
|
{ 0x884D, "GL_TEXTURE_COMPARE_FUNC" }, |
|
{ 0x884E, "GL_COMPARE_R_TO_TEXTURE_ARB" }, |
|
{ 0x884E, "GL_COMPARE_R_TO_TEXTURE" }, |
|
{ 0x884E, "GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT" }, |
|
{ 0x8861, "GL_POINT_SPRITE_ARB" }, |
|
{ 0x8861, "GL_POINT_SPRITE" }, |
|
{ 0x8862, "GL_COORD_REPLACE_ARB" }, |
|
{ 0x8862, "GL_COORD_REPLACE" }, |
|
{ 0x8864, "GL_QUERY_COUNTER_BITS_ARB" }, |
|
{ 0x8864, "GL_QUERY_COUNTER_BITS" }, |
|
{ 0x8865, "GL_CURRENT_QUERY_ARB" }, |
|
{ 0x8865, "GL_CURRENT_QUERY" }, |
|
{ 0x8866, "GL_QUERY_RESULT_ARB" }, |
|
{ 0x8866, "GL_QUERY_RESULT" }, |
|
{ 0x8867, "GL_QUERY_RESULT_AVAILABLE_ARB" }, |
|
{ 0x8867, "GL_QUERY_RESULT_AVAILABLE" }, |
|
{ 0x8869, "GL_MAX_VERTEX_ATTRIBS_ARB" }, |
|
{ 0x8869, "GL_MAX_VERTEX_ATTRIBS_ARB" }, |
|
{ 0x8869, "GL_MAX_VERTEX_ATTRIBS" }, |
|
{ 0x886A, "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB" }, |
|
{ 0x886A, "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB" }, |
|
{ 0x886A, "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED" }, |
|
{ 0x8871, "GL_MAX_TEXTURE_COORDS_ARB" }, |
|
{ 0x8871, "GL_MAX_TEXTURE_COORDS_ARB" }, |
|
{ 0x8871, "GL_MAX_TEXTURE_COORDS_ARB" }, |
|
{ 0x8871, "GL_MAX_TEXTURE_COORDS" }, |
|
{ 0x8872, "GL_MAX_TEXTURE_IMAGE_UNITS_ARB" }, |
|
{ 0x8872, "GL_MAX_TEXTURE_IMAGE_UNITS_ARB" }, |
|
{ 0x8872, "GL_MAX_TEXTURE_IMAGE_UNITS_ARB" }, |
|
{ 0x8872, "GL_MAX_TEXTURE_IMAGE_UNITS" }, |
|
{ 0x8874, "GL_PROGRAM_ERROR_STRING_ARB" }, |
|
{ 0x8875, "GL_PROGRAM_FORMAT_ASCII_ARB" }, |
|
{ 0x8876, "GL_PROGRAM_FORMAT_ARB" }, |
|
{ 0x8890, "GL_DEPTH_BOUNDS_TEST_EXT" }, |
|
{ 0x8891, "GL_DEPTH_BOUNDS_EXT" }, |
|
{ 0x8892, "GL_ARRAY_BUFFER_ARB" }, |
|
{ 0x8892, "GL_ARRAY_BUFFER" }, |
|
{ 0x8893, "GL_ELEMENT_ARRAY_BUFFER_ARB" }, |
|
{ 0x8893, "GL_ELEMENT_ARRAY_BUFFER" }, |
|
{ 0x8894, "GL_ARRAY_BUFFER_BINDING_ARB" }, |
|
{ 0x8894, "GL_ARRAY_BUFFER_BINDING" }, |
|
{ 0x8895, "GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB" }, |
|
{ 0x8895, "GL_ELEMENT_ARRAY_BUFFER_BINDING" }, |
|
{ 0x8896, "GL_VERTEX_ARRAY_BUFFER_BINDING_ARB" }, |
|
{ 0x8896, "GL_VERTEX_ARRAY_BUFFER_BINDING" }, |
|
{ 0x8897, "GL_NORMAL_ARRAY_BUFFER_BINDING_ARB" }, |
|
{ 0x8897, "GL_NORMAL_ARRAY_BUFFER_BINDING" }, |
|
{ 0x8898, "GL_COLOR_ARRAY_BUFFER_BINDING_ARB" }, |
|
{ 0x8898, "GL_COLOR_ARRAY_BUFFER_BINDING" }, |
|
{ 0x8899, "GL_INDEX_ARRAY_BUFFER_BINDING_ARB" }, |
|
{ 0x8899, "GL_INDEX_ARRAY_BUFFER_BINDING" }, |
|
{ 0x889A, "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB" }, |
|
{ 0x889A, "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING" }, |
|
{ 0x889B, "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB" }, |
|
{ 0x889B, "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING" }, |
|
{ 0x889C, "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB" }, |
|
{ 0x889C, "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING" }, |
|
{ 0x889D, "GL_FOG_COORD_ARRAY_BUFFER_BINDING_ARB" }, |
|
{ 0x889D, "GL_FOG_COORD_ARRAY_BUFFER_BINDING" }, |
|
{ 0x889D, "GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB" }, |
|
{ 0x889D, "GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING" }, |
|
{ 0x889E, "GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB" }, |
|
{ 0x889E, "GL_WEIGHT_ARRAY_BUFFER_BINDING" }, |
|
{ 0x889F, "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB" }, |
|
{ 0x889F, "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING" }, |
|
{ 0x88A0, "GL_PROGRAM_INSTRUCTIONS_ARB" }, |
|
{ 0x88A1, "GL_MAX_PROGRAM_INSTRUCTIONS_ARB" }, |
|
{ 0x88A2, "GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB" }, |
|
{ 0x88A3, "GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB" }, |
|
{ 0x88A4, "GL_PROGRAM_TEMPORARIES_ARB" }, |
|
{ 0x88A5, "GL_MAX_PROGRAM_TEMPORARIES_ARB" }, |
|
{ 0x88A6, "GL_PROGRAM_NATIVE_TEMPORARIES_ARB" }, |
|
{ 0x88A7, "GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB" }, |
|
{ 0x88A8, "GL_PROGRAM_PARAMETERS_ARB" }, |
|
{ 0x88A9, "GL_MAX_PROGRAM_PARAMETERS_ARB" }, |
|
{ 0x88AA, "GL_PROGRAM_NATIVE_PARAMETERS_ARB" }, |
|
{ 0x88AB, "GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB" }, |
|
{ 0x88AC, "GL_PROGRAM_ATTRIBS_ARB" }, |
|
{ 0x88AD, "GL_MAX_PROGRAM_ATTRIBS_ARB" }, |
|
{ 0x88AE, "GL_PROGRAM_NATIVE_ATTRIBS_ARB" }, |
|
{ 0x88AF, "GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB" }, |
|
{ 0x88B0, "GL_PROGRAM_ADDRESS_REGISTERS_ARB" }, |
|
{ 0x88B1, "GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB" }, |
|
{ 0x88B2, "GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB" }, |
|
{ 0x88B3, "GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB" }, |
|
{ 0x88B4, "GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB" }, |
|
{ 0x88B5, "GL_MAX_PROGRAM_ENV_PARAMETERS_ARB" }, |
|
{ 0x88B6, "GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB" }, |
|
{ 0x88B7, "GL_TRANSPOSE_CURRENT_MATRIX_ARB" }, |
|
{ 0x88B8, "GL_READ_ONLY_ARB" }, |
|
{ 0x88B8, "GL_READ_ONLY" }, |
|
{ 0x88B9, "GL_WRITE_ONLY_ARB" }, |
|
{ 0x88B9, "GL_WRITE_ONLY" }, |
|
{ 0x88BA, "GL_READ_WRITE_ARB" }, |
|
{ 0x88BA, "GL_READ_WRITE" }, |
|
{ 0x88BB, "GL_BUFFER_ACCESS_ARB" }, |
|
{ 0x88BB, "GL_BUFFER_ACCESS" }, |
|
{ 0x88BC, "GL_BUFFER_MAPPED_ARB" }, |
|
{ 0x88BC, "GL_BUFFER_MAPPED" }, |
|
{ 0x88BD, "GL_BUFFER_MAP_POINTER_ARB" }, |
|
{ 0x88BD, "GL_BUFFER_MAP_POINTER" }, |
|
{ 0x88C0, "GL_MATRIX0_ARB" }, |
|
{ 0x88C1, "GL_MATRIX1_ARB" }, |
|
{ 0x88C2, "GL_MATRIX2_ARB" }, |
|
{ 0x88C3, "GL_MATRIX3_ARB" }, |
|
{ 0x88C4, "GL_MATRIX4_ARB" }, |
|
{ 0x88C5, "GL_MATRIX5_ARB" }, |
|
{ 0x88C6, "GL_MATRIX6_ARB" }, |
|
{ 0x88C7, "GL_MATRIX7_ARB" }, |
|
{ 0x88C8, "GL_MATRIX8_ARB" }, |
|
{ 0x88C9, "GL_MATRIX9_ARB" }, |
|
{ 0x88CA, "GL_MATRIX10_ARB" }, |
|
{ 0x88CB, "GL_MATRIX11_ARB" }, |
|
{ 0x88CC, "GL_MATRIX12_ARB" }, |
|
{ 0x88CD, "GL_MATRIX13_ARB" }, |
|
{ 0x88CE, "GL_MATRIX14_ARB" }, |
|
{ 0x88CF, "GL_MATRIX15_ARB" }, |
|
{ 0x88D0, "GL_MATRIX16_ARB" }, |
|
{ 0x88D1, "GL_MATRIX17_ARB" }, |
|
{ 0x88D2, "GL_MATRIX18_ARB" }, |
|
{ 0x88D3, "GL_MATRIX19_ARB" }, |
|
{ 0x88D4, "GL_MATRIX20_ARB" }, |
|
{ 0x88D5, "GL_MATRIX21_ARB" }, |
|
{ 0x88D6, "GL_MATRIX22_ARB" }, |
|
{ 0x88D7, "GL_MATRIX23_ARB" }, |
|
{ 0x88D8, "GL_MATRIX24_ARB" }, |
|
{ 0x88D9, "GL_MATRIX25_ARB" }, |
|
{ 0x88DA, "GL_MATRIX26_ARB" }, |
|
{ 0x88DB, "GL_MATRIX27_ARB" }, |
|
{ 0x88DC, "GL_MATRIX28_ARB" }, |
|
{ 0x88DD, "GL_MATRIX29_ARB" }, |
|
{ 0x88DE, "GL_MATRIX30_ARB" }, |
|
{ 0x88DF, "GL_MATRIX31_ARB" }, |
|
{ 0x88E0, "GL_STREAM_DRAW_ARB" }, |
|
{ 0x88E0, "GL_STREAM_DRAW" }, |
|
{ 0x88E1, "GL_STREAM_READ_ARB" }, |
|
{ 0x88E1, "GL_STREAM_READ" }, |
|
{ 0x88E2, "GL_STREAM_COPY_ARB" }, |
|
{ 0x88E2, "GL_STREAM_COPY" }, |
|
{ 0x88E4, "GL_STATIC_DRAW_ARB" }, |
|
{ 0x88E4, "GL_STATIC_DRAW" }, |
|
{ 0x88E5, "GL_STATIC_READ_ARB" }, |
|
{ 0x88E5, "GL_STATIC_READ" }, |
|
{ 0x88E6, "GL_STATIC_COPY_ARB" }, |
|
{ 0x88E6, "GL_STATIC_COPY" }, |
|
{ 0x88E8, "GL_DYNAMIC_DRAW_ARB" }, |
|
{ 0x88E8, "GL_DYNAMIC_DRAW" }, |
|
{ 0x88E9, "GL_DYNAMIC_READ_ARB" }, |
|
{ 0x88E9, "GL_DYNAMIC_READ" }, |
|
{ 0x88EA, "GL_DYNAMIC_COPY_ARB" }, |
|
{ 0x88EA, "GL_DYNAMIC_COPY" }, |
|
{ 0x88EB, "GL_PIXEL_PACK_BUFFER_ARB" }, |
|
{ 0x88EB, "GL_PIXEL_PACK_BUFFER" }, |
|
{ 0x88EC, "GL_PIXEL_UNPACK_BUFFER_ARB" }, |
|
{ 0x88EC, "GL_PIXEL_UNPACK_BUFFER" }, |
|
{ 0x88ED, "GL_PIXEL_PACK_BUFFER_BINDING_ARB" }, |
|
{ 0x88ED, "GL_PIXEL_PACK_BUFFER_BINDING" }, |
|
{ 0x88EF, "GL_PIXEL_UNPACK_BUFFER_BINDING_ARB" }, |
|
{ 0x88EF, "GL_PIXEL_UNPACK_BUFFER_BINDING" }, |
|
{ 0x88F0, "GL_DEPTH24_STENCIL8_EXT" }, |
|
{ 0x88F0, "GL_DEPTH24_STENCIL8" }, |
|
{ 0x88F1, "GL_TEXTURE_STENCIL_SIZE_EXT" }, |
|
{ 0x88F1, "GL_TEXTURE_STENCIL_SIZE" }, |
|
{ 0x88FD, "GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT" }, |
|
{ 0x88FE, "GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB" }, |
|
{ 0x88FF, "GL_MAX_ARRAY_TEXTURE_LAYERS_EXT" }, |
|
{ 0x8904, "GL_MIN_PROGRAM_TEXEL_OFFSET_EXT" }, |
|
{ 0x8905, "GL_MAX_PROGRAM_TEXEL_OFFSET_EXT" }, |
|
{ 0x8910, "GL_STENCIL_TEST_TWO_SIDE_EXT" }, |
|
{ 0x8911, "GL_ACTIVE_STENCIL_FACE_EXT" }, |
|
{ 0x8912, "GL_MIRROR_CLAMP_TO_BORDER_EXT" }, |
|
{ 0x8914, "GL_SAMPLES_PASSED_ARB" }, |
|
{ 0x8914, "GL_SAMPLES_PASSED" }, |
|
{ 0x891A, "GL_CLAMP_VERTEX_COLOR_ARB" }, |
|
{ 0x891B, "GL_CLAMP_FRAGMENT_COLOR_ARB" }, |
|
{ 0x891C, "GL_CLAMP_READ_COLOR_ARB" }, |
|
{ 0x891D, "GL_FIXED_ONLY_ARB" }, |
|
{ 0x8920, "GL_FRAGMENT_SHADER_EXT" }, |
|
{ 0x896D, "GL_SECONDARY_INTERPOLATOR_EXT" }, |
|
{ 0x896E, "GL_NUM_FRAGMENT_REGISTERS_EXT" }, |
|
{ 0x896F, "GL_NUM_FRAGMENT_CONSTANTS_EXT" }, |
|
{ 0x8A0C, "GL_ELEMENT_ARRAY_APPLE" }, |
|
{ 0x8A0D, "GL_ELEMENT_ARRAY_TYPE_APPLE" }, |
|
{ 0x8A0E, "GL_ELEMENT_ARRAY_POINTER_APPLE" }, |
|
{ 0x8A0F, "GL_COLOR_FLOAT_APPLE" }, |
|
{ 0x8A11, "GL_UNIFORM_BUFFER" }, |
|
{ 0x8A28, "GL_UNIFORM_BUFFER_BINDING" }, |
|
{ 0x8A29, "GL_UNIFORM_BUFFER_START" }, |
|
{ 0x8A2A, "GL_UNIFORM_BUFFER_SIZE" }, |
|
{ 0x8A2B, "GL_MAX_VERTEX_UNIFORM_BLOCKS" }, |
|
{ 0x8A2C, "GL_MAX_GEOMETRY_UNIFORM_BLOCKS" }, |
|
{ 0x8A2D, "GL_MAX_FRAGMENT_UNIFORM_BLOCKS" }, |
|
{ 0x8A2E, "GL_MAX_COMBINED_UNIFORM_BLOCKS" }, |
|
{ 0x8A2F, "GL_MAX_UNIFORM_BUFFER_BINDINGS" }, |
|
{ 0x8A30, "GL_MAX_UNIFORM_BLOCK_SIZE" }, |
|
{ 0x8A31, "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS" }, |
|
{ 0x8A32, "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS" }, |
|
{ 0x8A33, "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS" }, |
|
{ 0x8A34, "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT" }, |
|
{ 0x8A35, "GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH" }, |
|
{ 0x8A36, "GL_ACTIVE_UNIFORM_BLOCKS" }, |
|
{ 0x8A37, "GL_UNIFORM_TYPE" }, |
|
{ 0x8A38, "GL_UNIFORM_SIZE" }, |
|
{ 0x8A39, "GL_UNIFORM_NAME_LENGTH" }, |
|
{ 0x8A3A, "GL_UNIFORM_BLOCK_INDEX" }, |
|
{ 0x8A3B, "GL_UNIFORM_OFFSET" }, |
|
{ 0x8A3C, "GL_UNIFORM_ARRAY_STRIDE" }, |
|
{ 0x8A3D, "GL_UNIFORM_MATRIX_STRIDE" }, |
|
{ 0x8A3E, "GL_UNIFORM_IS_ROW_MAJOR" }, |
|
{ 0x8A3F, "GL_UNIFORM_BLOCK_BINDING" }, |
|
{ 0x8A40, "GL_UNIFORM_BLOCK_DATA_SIZE" }, |
|
{ 0x8A41, "GL_UNIFORM_BLOCK_NAME_LENGTH" }, |
|
{ 0x8A42, "GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS" }, |
|
{ 0x8A43, "GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES" }, |
|
{ 0x8A44, "GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER" }, |
|
{ 0x8A45, "GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER" }, |
|
{ 0x8A46, "GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER" }, |
|
{ 0x8B30, "GL_FRAGMENT_SHADER_ARB" }, |
|
{ 0x8B30, "GL_FRAGMENT_SHADER" }, |
|
{ 0x8B31, "GL_VERTEX_SHADER_ARB" }, |
|
{ 0x8B31, "GL_VERTEX_SHADER" }, |
|
{ 0x8B40, "GL_PROGRAM_OBJECT_ARB" }, |
|
{ 0x8B48, "GL_SHADER_OBJECT_ARB" }, |
|
{ 0x8B49, "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB" }, |
|
{ 0x8B49, "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS" }, |
|
{ 0x8B4A, "GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB" }, |
|
{ 0x8B4A, "GL_MAX_VERTEX_UNIFORM_COMPONENTS" }, |
|
{ 0x8B4B, "GL_MAX_VARYING_COMPONENTS_EXT" }, |
|
{ 0x8B4B, "GL_MAX_VARYING_FLOATS_ARB" }, |
|
{ 0x8B4B, "GL_MAX_VARYING_FLOATS" }, |
|
{ 0x8B4C, "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB" }, |
|
{ 0x8B4C, "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS" }, |
|
{ 0x8B4D, "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB" }, |
|
{ 0x8B4D, "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS" }, |
|
{ 0x8B4E, "GL_OBJECT_TYPE_ARB" }, |
|
{ 0x8B4F, "GL_OBJECT_SUBTYPE_ARB" }, |
|
{ 0x8B4F, "GL_SHADER_TYPE" }, |
|
{ 0x8B50, "GL_FLOAT_VEC2_ARB" }, |
|
{ 0x8B50, "GL_FLOAT_VEC2" }, |
|
{ 0x8B51, "GL_FLOAT_VEC3_ARB" }, |
|
{ 0x8B51, "GL_FLOAT_VEC3" }, |
|
{ 0x8B52, "GL_FLOAT_VEC4_ARB" }, |
|
{ 0x8B52, "GL_FLOAT_VEC4" }, |
|
{ 0x8B53, "GL_INT_VEC2_ARB" }, |
|
{ 0x8B53, "GL_INT_VEC2" }, |
|
{ 0x8B54, "GL_INT_VEC3_ARB" }, |
|
{ 0x8B54, "GL_INT_VEC3" }, |
|
{ 0x8B55, "GL_INT_VEC4_ARB" }, |
|
{ 0x8B55, "GL_INT_VEC4" }, |
|
{ 0x8B56, "GL_BOOL_ARB" }, |
|
{ 0x8B56, "GL_BOOL" }, |
|
{ 0x8B57, "GL_BOOL_VEC2_ARB" }, |
|
{ 0x8B57, "GL_BOOL_VEC2" }, |
|
{ 0x8B58, "GL_BOOL_VEC3_ARB" }, |
|
{ 0x8B58, "GL_BOOL_VEC3" }, |
|
{ 0x8B59, "GL_BOOL_VEC4_ARB" }, |
|
{ 0x8B59, "GL_BOOL_VEC4" }, |
|
{ 0x8B5A, "GL_FLOAT_MAT2_ARB" }, |
|
{ 0x8B5A, "GL_FLOAT_MAT2" }, |
|
{ 0x8B5B, "GL_FLOAT_MAT3_ARB" }, |
|
{ 0x8B5B, "GL_FLOAT_MAT3" }, |
|
{ 0x8B5C, "GL_FLOAT_MAT4_ARB" }, |
|
{ 0x8B5C, "GL_FLOAT_MAT4" }, |
|
{ 0x8B5D, "GL_SAMPLER_1D_ARB" }, |
|
{ 0x8B5D, "GL_SAMPLER_1D" }, |
|
{ 0x8B5E, "GL_SAMPLER_2D_ARB" }, |
|
{ 0x8B5E, "GL_SAMPLER_2D" }, |
|
{ 0x8B5F, "GL_SAMPLER_3D_ARB" }, |
|
{ 0x8B5F, "GL_SAMPLER_3D" }, |
|
{ 0x8B60, "GL_SAMPLER_CUBE_ARB" }, |
|
{ 0x8B60, "GL_SAMPLER_CUBE" }, |
|
{ 0x8B61, "GL_SAMPLER_1D_SHADOW_ARB" }, |
|
{ 0x8B61, "GL_SAMPLER_1D_SHADOW" }, |
|
{ 0x8B62, "GL_SAMPLER_2D_SHADOW_ARB" }, |
|
{ 0x8B62, "GL_SAMPLER_2D_SHADOW" }, |
|
{ 0x8B63, "GL_SAMPLER_2D_RECT_ARB" }, |
|
{ 0x8B64, "GL_SAMPLER_2D_RECT_SHADOW_ARB" }, |
|
{ 0x8B65, "GL_FLOAT_MAT2x3" }, |
|
{ 0x8B66, "GL_FLOAT_MAT2x4" }, |
|
{ 0x8B67, "GL_FLOAT_MAT3x2" }, |
|
{ 0x8B68, "GL_FLOAT_MAT3x4" }, |
|
{ 0x8B69, "GL_FLOAT_MAT4x2" }, |
|
{ 0x8B6A, "GL_FLOAT_MAT4x3" }, |
|
{ 0x8B80, "GL_DELETE_STATUS" }, |
|
{ 0x8B80, "GL_OBJECT_DELETE_STATUS_ARB" }, |
|
{ 0x8B81, "GL_COMPILE_STATUS" }, |
|
{ 0x8B81, "GL_OBJECT_COMPILE_STATUS_ARB" }, |
|
{ 0x8B82, "GL_LINK_STATUS" }, |
|
{ 0x8B82, "GL_OBJECT_LINK_STATUS_ARB" }, |
|
{ 0x8B83, "GL_OBJECT_VALIDATE_STATUS_ARB" }, |
|
{ 0x8B83, "GL_VALIDATE_STATUS" }, |
|
{ 0x8B84, "GL_INFO_LOG_LENGTH" }, |
|
{ 0x8B84, "GL_OBJECT_INFO_LOG_LENGTH_ARB" }, |
|
{ 0x8B85, "GL_ATTACHED_SHADERS" }, |
|
{ 0x8B85, "GL_OBJECT_ATTACHED_OBJECTS_ARB" }, |
|
{ 0x8B86, "GL_ACTIVE_UNIFORMS" }, |
|
{ 0x8B86, "GL_OBJECT_ACTIVE_UNIFORMS_ARB" }, |
|
{ 0x8B87, "GL_ACTIVE_UNIFORM_MAX_LENGTH" }, |
|
{ 0x8B87, "GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB" }, |
|
{ 0x8B88, "GL_OBJECT_SHADER_SOURCE_LENGTH_ARB" }, |
|
{ 0x8B88, "GL_SHADER_SOURCE_LENGTH" }, |
|
{ 0x8B89, "GL_ACTIVE_ATTRIBUTES" }, |
|
{ 0x8B89, "GL_OBJECT_ACTIVE_ATTRIBUTES_ARB" }, |
|
{ 0x8B8A, "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH" }, |
|
{ 0x8B8A, "GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB" }, |
|
{ 0x8B8B, "GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB" }, |
|
{ 0x8B8B, "GL_FRAGMENT_SHADER_DERIVATIVE_HINT" }, |
|
{ 0x8B8C, "GL_SHADING_LANGUAGE_VERSION_ARB" }, |
|
{ 0x8B8C, "GL_SHADING_LANGUAGE_VERSION" }, |
|
{ 0x8B8D, "GL_CURRENT_PROGRAM" }, |
|
{ 0x8C10, "GL_TEXTURE_RED_TYPE_ARB" }, |
|
{ 0x8C10, "GL_TEXTURE_RED_TYPE" }, |
|
{ 0x8C11, "GL_TEXTURE_GREEN_TYPE_ARB" }, |
|
{ 0x8C11, "GL_TEXTURE_GREEN_TYPE" }, |
|
{ 0x8C12, "GL_TEXTURE_BLUE_TYPE_ARB" }, |
|
{ 0x8C12, "GL_TEXTURE_BLUE_TYPE" }, |
|
{ 0x8C13, "GL_TEXTURE_ALPHA_TYPE_ARB" }, |
|
{ 0x8C13, "GL_TEXTURE_ALPHA_TYPE" }, |
|
{ 0x8C14, "GL_TEXTURE_LUMINANCE_TYPE_ARB" }, |
|
{ 0x8C15, "GL_TEXTURE_INTENSITY_TYPE_ARB" }, |
|
{ 0x8C16, "GL_TEXTURE_DEPTH_TYPE_ARB" }, |
|
{ 0x8C16, "GL_TEXTURE_DEPTH_TYPE" }, |
|
{ 0x8C17, "GL_UNSIGNED_NORMALIZED_ARB" }, |
|
{ 0x8C17, "GL_UNSIGNED_NORMALIZED" }, |
|
{ 0x8C18, "GL_TEXTURE_1D_ARRAY_EXT" }, |
|
{ 0x8C19, "GL_PROXY_TEXTURE_1D_ARRAY_EXT" }, |
|
{ 0x8C1A, "GL_TEXTURE_2D_ARRAY_EXT" }, |
|
{ 0x8C1B, "GL_PROXY_TEXTURE_2D_ARRAY_EXT" }, |
|
{ 0x8C1C, "GL_TEXTURE_BINDING_1D_ARRAY_EXT" }, |
|
{ 0x8C1D, "GL_TEXTURE_BINDING_2D_ARRAY_EXT" }, |
|
{ 0x8C29, "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT" }, |
|
{ 0x8C3A, "GL_R11F_G11F_B10F_EXT" }, |
|
{ 0x8C3B, "GL_UNSIGNED_INT_10F_11F_11F_REV_EXT" }, |
|
{ 0x8C3C, "GL_RGBA_SIGNED_COMPONENTS_EXT" }, |
|
{ 0x8C3D, "GL_RGB9_E5_EXT" }, |
|
{ 0x8C3E, "GL_UNSIGNED_INT_5_9_9_9_REV_EXT" }, |
|
{ 0x8C3F, "GL_TEXTURE_SHARED_SIZE_EXT" }, |
|
{ 0x8C40, "GL_SRGB_EXT" }, |
|
{ 0x8C40, "GL_SRGB" }, |
|
{ 0x8C41, "GL_SRGB8_EXT" }, |
|
{ 0x8C41, "GL_SRGB8" }, |
|
{ 0x8C42, "GL_SRGB_ALPHA_EXT" }, |
|
{ 0x8C42, "GL_SRGB_ALPHA" }, |
|
{ 0x8C43, "GL_SRGB8_ALPHA8_EXT" }, |
|
{ 0x8C43, "GL_SRGB8_ALPHA8" }, |
|
{ 0x8C44, "GL_SLUMINANCE_ALPHA_EXT" }, |
|
{ 0x8C44, "GL_SLUMINANCE_ALPHA" }, |
|
{ 0x8C45, "GL_SLUMINANCE8_ALPHA8_EXT" }, |
|
{ 0x8C45, "GL_SLUMINANCE8_ALPHA8" }, |
|
{ 0x8C46, "GL_SLUMINANCE_EXT" }, |
|
{ 0x8C46, "GL_SLUMINANCE" }, |
|
{ 0x8C47, "GL_SLUMINANCE8_EXT" }, |
|
{ 0x8C47, "GL_SLUMINANCE8" }, |
|
{ 0x8C48, "GL_COMPRESSED_SRGB_EXT" }, |
|
{ 0x8C48, "GL_COMPRESSED_SRGB" }, |
|
{ 0x8C49, "GL_COMPRESSED_SRGB_ALPHA_EXT" }, |
|
{ 0x8C49, "GL_COMPRESSED_SRGB_ALPHA" }, |
|
{ 0x8C4A, "GL_COMPRESSED_SLUMINANCE_EXT" }, |
|
{ 0x8C4A, "GL_COMPRESSED_SLUMINANCE" }, |
|
{ 0x8C4B, "GL_COMPRESSED_SLUMINANCE_ALPHA_EXT" }, |
|
{ 0x8C4B, "GL_COMPRESSED_SLUMINANCE_ALPHA" }, |
|
{ 0x8C4C, "GL_COMPRESSED_SRGB_S3TC_DXT1_EXT" }, |
|
{ 0x8C4D, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT" }, |
|
{ 0x8C4E, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT" }, |
|
{ 0x8C4F, "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT" }, |
|
{ 0x8C76, "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT" }, |
|
{ 0x8C7F, "GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT" }, |
|
{ 0x8C80, "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT" }, |
|
{ 0x8C83, "GL_TRANSFORM_FEEDBACK_VARYINGS_EXT" }, |
|
{ 0x8C84, "GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT" }, |
|
{ 0x8C85, "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT" }, |
|
{ 0x8C87, "GL_PRIMITIVES_GENERATED_EXT" }, |
|
{ 0x8C88, "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT" }, |
|
{ 0x8C89, "GL_RASTERIZER_DISCARD_EXT" }, |
|
{ 0x8C8A, "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT" }, |
|
{ 0x8C8B, "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT" }, |
|
{ 0x8C8C, "GL_INTERLEAVED_ATTRIBS_EXT" }, |
|
{ 0x8C8D, "GL_SEPARATE_ATTRIBS_EXT" }, |
|
{ 0x8C8E, "GL_TRANSFORM_FEEDBACK_BUFFER_EXT" }, |
|
{ 0x8C8F, "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT" }, |
|
{ 0x8CA0, "GL_POINT_SPRITE_COORD_ORIGIN" }, |
|
{ 0x8CA1, "GL_LOWER_LEFT" }, |
|
{ 0x8CA2, "GL_UPPER_LEFT" }, |
|
{ 0x8CA3, "GL_STENCIL_BACK_REF" }, |
|
{ 0x8CA4, "GL_STENCIL_BACK_VALUE_MASK" }, |
|
{ 0x8CA5, "GL_STENCIL_BACK_WRITEMASK" }, |
|
{ 0x8CA6, "GL_DRAW_FRAMEBUFFER_BINDING_EXT" }, |
|
{ 0x8CA6, "GL_FRAMEBUFFER_BINDING_EXT" }, |
|
{ 0x8CA6, "GL_FRAMEBUFFER_BINDING" }, |
|
{ 0x8CA7, "GL_RENDERBUFFER_BINDING_EXT" }, |
|
{ 0x8CA7, "GL_RENDERBUFFER_BINDING" }, |
|
{ 0x8CA8, "GL_READ_FRAMEBUFFER_EXT" }, |
|
{ 0x8CA8, "GL_READ_FRAMEBUFFER" }, |
|
{ 0x8CA9, "GL_DRAW_FRAMEBUFFER_EXT" }, |
|
{ 0x8CA9, "GL_DRAW_FRAMEBUFFER" }, |
|
{ 0x8CAA, "GL_READ_FRAMEBUFFER_BINDING_EXT" }, |
|
{ 0x8CAA, "GL_READ_FRAMEBUFFER_BINDING" }, |
|
{ 0x8CAB, "GL_RENDERBUFFER_SAMPLES_EXT" }, |
|
{ 0x8CAB, "GL_RENDERBUFFER_SAMPLES" }, |
|
{ 0x8CAC, "GL_DEPTH_COMPONENT32F" }, |
|
{ 0x8CAD, "GL_DEPTH32F_STENCIL8" }, |
|
{ 0x8CD0, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT" }, |
|
{ 0x8CD0, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE" }, |
|
{ 0x8CD1, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT" }, |
|
{ 0x8CD1, "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME" }, |
|
{ 0x8CD2, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT" }, |
|
{ 0x8CD2, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL" }, |
|
{ 0x8CD3, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT" }, |
|
{ 0x8CD3, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE" }, |
|
{ 0x8CD4, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT" }, |
|
{ 0x8CD4, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT" }, |
|
{ 0x8CD4, "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER" }, |
|
{ 0x8CD5, "GL_FRAMEBUFFER_COMPLETE_EXT" }, |
|
{ 0x8CD5, "GL_FRAMEBUFFER_COMPLETE" }, |
|
{ 0x8CD6, "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT" }, |
|
{ 0x8CD6, "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT" }, |
|
{ 0x8CD7, "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT" }, |
|
{ 0x8CD7, "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT" }, |
|
{ 0x8CD9, "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT" }, |
|
{ 0x8CDA, "GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT" }, |
|
{ 0x8CDB, "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT" }, |
|
{ 0x8CDB, "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER" }, |
|
{ 0x8CDC, "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT" }, |
|
{ 0x8CDC, "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER" }, |
|
{ 0x8CDD, "GL_FRAMEBUFFER_UNSUPPORTED_EXT" }, |
|
{ 0x8CDD, "GL_FRAMEBUFFER_UNSUPPORTED" }, |
|
{ 0x8CDF, "GL_MAX_COLOR_ATTACHMENTS_EXT" }, |
|
{ 0x8CDF, "GL_MAX_COLOR_ATTACHMENTS" }, |
|
{ 0x8CE0, "GL_COLOR_ATTACHMENT0_EXT" }, |
|
{ 0x8CE0, "GL_COLOR_ATTACHMENT0" }, |
|
{ 0x8CE1, "GL_COLOR_ATTACHMENT1_EXT" }, |
|
{ 0x8CE1, "GL_COLOR_ATTACHMENT1" }, |
|
{ 0x8CE2, "GL_COLOR_ATTACHMENT2_EXT" }, |
|
{ 0x8CE2, "GL_COLOR_ATTACHMENT2" }, |
|
{ 0x8CE3, "GL_COLOR_ATTACHMENT3_EXT" }, |
|
{ 0x8CE3, "GL_COLOR_ATTACHMENT3" }, |
|
{ 0x8CE4, "GL_COLOR_ATTACHMENT4_EXT" }, |
|
{ 0x8CE4, "GL_COLOR_ATTACHMENT4" }, |
|
{ 0x8CE5, "GL_COLOR_ATTACHMENT5_EXT" }, |
|
{ 0x8CE5, "GL_COLOR_ATTACHMENT5" }, |
|
{ 0x8CE6, "GL_COLOR_ATTACHMENT6_EXT" }, |
|
{ 0x8CE6, "GL_COLOR_ATTACHMENT6" }, |
|
{ 0x8CE7, "GL_COLOR_ATTACHMENT7_EXT" }, |
|
{ 0x8CE7, "GL_COLOR_ATTACHMENT7" }, |
|
{ 0x8CE8, "GL_COLOR_ATTACHMENT8_EXT" }, |
|
{ 0x8CE8, "GL_COLOR_ATTACHMENT8" }, |
|
{ 0x8CE9, "GL_COLOR_ATTACHMENT9_EXT" }, |
|
{ 0x8CE9, "GL_COLOR_ATTACHMENT9" }, |
|
{ 0x8CEA, "GL_COLOR_ATTACHMENT10_EXT" }, |
|
{ 0x8CEA, "GL_COLOR_ATTACHMENT10" }, |
|
{ 0x8CEB, "GL_COLOR_ATTACHMENT11_EXT" }, |
|
{ 0x8CEB, "GL_COLOR_ATTACHMENT11" }, |
|
{ 0x8CEC, "GL_COLOR_ATTACHMENT12_EXT" }, |
|
{ 0x8CEC, "GL_COLOR_ATTACHMENT12" }, |
|
{ 0x8CED, "GL_COLOR_ATTACHMENT13_EXT" }, |
|
{ 0x8CED, "GL_COLOR_ATTACHMENT13" }, |
|
{ 0x8CEE, "GL_COLOR_ATTACHMENT14_EXT" }, |
|
{ 0x8CEE, "GL_COLOR_ATTACHMENT14" }, |
|
{ 0x8CEF, "GL_COLOR_ATTACHMENT15_EXT" }, |
|
{ 0x8CEF, "GL_COLOR_ATTACHMENT15" }, |
|
{ 0x8D00, "GL_DEPTH_ATTACHMENT_EXT" }, |
|
{ 0x8D00, "GL_DEPTH_ATTACHMENT" }, |
|
{ 0x8D20, "GL_STENCIL_ATTACHMENT_EXT" }, |
|
{ 0x8D20, "GL_STENCIL_ATTACHMENT" }, |
|
{ 0x8D40, "GL_FRAMEBUFFER_EXT" }, |
|
{ 0x8D40, "GL_FRAMEBUFFER" }, |
|
{ 0x8D41, "GL_RENDERBUFFER_EXT" }, |
|
{ 0x8D41, "GL_RENDERBUFFER" }, |
|
{ 0x8D42, "GL_RENDERBUFFER_WIDTH_EXT" }, |
|
{ 0x8D42, "GL_RENDERBUFFER_WIDTH" }, |
|
{ 0x8D43, "GL_RENDERBUFFER_HEIGHT_EXT" }, |
|
{ 0x8D43, "GL_RENDERBUFFER_HEIGHT" }, |
|
{ 0x8D44, "GL_RENDERBUFFER_INTERNAL_FORMAT_EXT" }, |
|
{ 0x8D44, "GL_RENDERBUFFER_INTERNAL_FORMAT" }, |
|
{ 0x8D46, "GL_STENCIL_INDEX1_EXT" }, |
|
{ 0x8D46, "GL_STENCIL_INDEX1" }, |
|
{ 0x8D47, "GL_STENCIL_INDEX4_EXT" }, |
|
{ 0x8D47, "GL_STENCIL_INDEX4" }, |
|
{ 0x8D48, "GL_STENCIL_INDEX8_EXT" }, |
|
{ 0x8D48, "GL_STENCIL_INDEX8" }, |
|
{ 0x8D49, "GL_STENCIL_INDEX16_EXT" }, |
|
{ 0x8D49, "GL_STENCIL_INDEX16" }, |
|
{ 0x8D50, "GL_RENDERBUFFER_RED_SIZE_EXT" }, |
|
{ 0x8D50, "GL_RENDERBUFFER_RED_SIZE" }, |
|
{ 0x8D51, "GL_RENDERBUFFER_GREEN_SIZE_EXT" }, |
|
{ 0x8D51, "GL_RENDERBUFFER_GREEN_SIZE" }, |
|
{ 0x8D52, "GL_RENDERBUFFER_BLUE_SIZE_EXT" }, |
|
{ 0x8D52, "GL_RENDERBUFFER_BLUE_SIZE" }, |
|
{ 0x8D53, "GL_RENDERBUFFER_ALPHA_SIZE_EXT" }, |
|
{ 0x8D53, "GL_RENDERBUFFER_ALPHA_SIZE" }, |
|
{ 0x8D54, "GL_RENDERBUFFER_DEPTH_SIZE_EXT" }, |
|
{ 0x8D54, "GL_RENDERBUFFER_DEPTH_SIZE" }, |
|
{ 0x8D55, "GL_RENDERBUFFER_STENCIL_SIZE_EXT" }, |
|
{ 0x8D55, "GL_RENDERBUFFER_STENCIL_SIZE" }, |
|
{ 0x8D56, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT" }, |
|
{ 0x8D56, "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE" }, |
|
{ 0x8D57, "GL_MAX_SAMPLES_EXT" }, |
|
{ 0x8D57, "GL_MAX_SAMPLES" }, |
|
{ 0x8D70, "GL_RGBA32UI_EXT" }, |
|
{ 0x8D71, "GL_RGB32UI_EXT" }, |
|
{ 0x8D72, "GL_ALPHA32UI_EXT" }, |
|
{ 0x8D73, "GL_INTENSITY32UI_EXT" }, |
|
{ 0x8D74, "GL_LUMINANCE32UI_EXT" }, |
|
{ 0x8D75, "GL_LUMINANCE_ALPHA32UI_EXT" }, |
|
{ 0x8D76, "GL_RGBA16UI_EXT" }, |
|
{ 0x8D77, "GL_RGB16UI_EXT" }, |
|
{ 0x8D78, "GL_ALPHA16UI_EXT" }, |
|
{ 0x8D79, "GL_INTENSITY16UI_EXT" }, |
|
{ 0x8D7A, "GL_LUMINANCE16UI_EXT" }, |
|
{ 0x8D7B, "GL_LUMINANCE_ALPHA16UI_EXT" }, |
|
{ 0x8D7C, "GL_RGBA8UI_EXT" }, |
|
{ 0x8D7D, "GL_RGB8UI_EXT" }, |
|
{ 0x8D7E, "GL_ALPHA8UI_EXT" }, |
|
{ 0x8D7F, "GL_INTENSITY8UI_EXT" }, |
|
{ 0x8D80, "GL_LUMINANCE8UI_EXT" }, |
|
{ 0x8D81, "GL_LUMINANCE_ALPHA8UI_EXT" }, |
|
{ 0x8D82, "GL_RGBA32I_EXT" }, |
|
{ 0x8D83, "GL_RGB32I_EXT" }, |
|
{ 0x8D84, "GL_ALPHA32I_EXT" }, |
|
{ 0x8D85, "GL_INTENSITY32I_EXT" }, |
|
{ 0x8D86, "GL_LUMINANCE32I_EXT" }, |
|
{ 0x8D87, "GL_LUMINANCE_ALPHA32I_EXT" }, |
|
{ 0x8D88, "GL_RGBA16I_EXT" }, |
|
{ 0x8D89, "GL_RGB16I_EXT" }, |
|
{ 0x8D8A, "GL_ALPHA16I_EXT" }, |
|
{ 0x8D8B, "GL_INTENSITY16I_EXT" }, |
|
{ 0x8D8C, "GL_LUMINANCE16I_EXT" }, |
|
{ 0x8D8D, "GL_LUMINANCE_ALPHA16I_EXT" }, |
|
{ 0x8D8E, "GL_RGBA8I_EXT" }, |
|
{ 0x8D8F, "GL_RGB8I_EXT" }, |
|
{ 0x8D90, "GL_ALPHA8I_EXT" }, |
|
{ 0x8D91, "GL_INTENSITY8I_EXT" }, |
|
{ 0x8D92, "GL_LUMINANCE8I_EXT" }, |
|
{ 0x8D93, "GL_LUMINANCE_ALPHA8I_EXT" }, |
|
{ 0x8D94, "GL_RED_INTEGER_EXT" }, |
|
{ 0x8D95, "GL_GREEN_INTEGER_EXT" }, |
|
{ 0x8D96, "GL_BLUE_INTEGER_EXT" }, |
|
{ 0x8D97, "GL_ALPHA_INTEGER_EXT" }, |
|
{ 0x8D98, "GL_RGB_INTEGER_EXT" }, |
|
{ 0x8D99, "GL_RGBA_INTEGER_EXT" }, |
|
{ 0x8D9A, "GL_BGR_INTEGER_EXT" }, |
|
{ 0x8D9B, "GL_BGRA_INTEGER_EXT" }, |
|
{ 0x8D9C, "GL_LUMINANCE_INTEGER_EXT" }, |
|
{ 0x8D9D, "GL_LUMINANCE_ALPHA_INTEGER_EXT" }, |
|
{ 0x8D9E, "GL_RGBA_INTEGER_MODE_EXT" }, |
|
{ 0x8DA7, "GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT" }, |
|
{ 0x8DA8, "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT" }, |
|
{ 0x8DA9, "GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT" }, |
|
{ 0x8DAD, "GL_FLOAT_32_UNSIGNED_INT_24_8_REV" }, |
|
{ 0x8DB9, "GL_FRAMEBUFFER_SRGB_EXT" }, |
|
{ 0x8DBA, "GL_FRAMEBUFFER_SRGB_CAPABLE_EXT" }, |
|
{ 0x8DBB, "GL_COMPRESSED_RED_RGTC1" }, |
|
{ 0x8DBC, "GL_COMPRESSED_SIGNED_RED_RGTC1" }, |
|
{ 0x8DBD, "GL_COMPRESSED_RG_RGTC2" }, |
|
{ 0x8DBE, "GL_COMPRESSED_SIGNED_RG_RGTC2" }, |
|
{ 0x8DC0, "GL_SAMPLER_1D_ARRAY_EXT" }, |
|
{ 0x8DC1, "GL_SAMPLER_2D_ARRAY_EXT" }, |
|
{ 0x8DC2, "GL_SAMPLER_BUFFER_EXT" }, |
|
{ 0x8DC3, "GL_SAMPLER_1D_ARRAY_SHADOW_EXT" }, |
|
{ 0x8DC4, "GL_SAMPLER_2D_ARRAY_SHADOW_EXT" }, |
|
{ 0x8DC5, "GL_SAMPLER_CUBE_SHADOW_EXT" }, |
|
{ 0x8DC6, "GL_UNSIGNED_INT_VEC2_EXT" }, |
|
{ 0x8DC7, "GL_UNSIGNED_INT_VEC3_EXT" }, |
|
{ 0x8DC8, "GL_UNSIGNED_INT_VEC4_EXT" }, |
|
{ 0x8DC9, "GL_INT_SAMPLER_1D_EXT" }, |
|
{ 0x8DCA, "GL_INT_SAMPLER_2D_EXT" }, |
|
{ 0x8DCB, "GL_INT_SAMPLER_3D_EXT" }, |
|
{ 0x8DCC, "GL_INT_SAMPLER_CUBE_EXT" }, |
|
{ 0x8DCD, "GL_INT_SAMPLER_2D_RECT_EXT" }, |
|
{ 0x8DCE, "GL_INT_SAMPLER_1D_ARRAY_EXT" }, |
|
{ 0x8DCF, "GL_INT_SAMPLER_2D_ARRAY_EXT" }, |
|
{ 0x8DD0, "GL_INT_SAMPLER_BUFFER_EXT" }, |
|
{ 0x8DD1, "GL_UNSIGNED_INT_SAMPLER_1D_EXT" }, |
|
{ 0x8DD2, "GL_UNSIGNED_INT_SAMPLER_2D_EXT" }, |
|
{ 0x8DD3, "GL_UNSIGNED_INT_SAMPLER_3D_EXT" }, |
|
{ 0x8DD4, "GL_UNSIGNED_INT_SAMPLER_CUBE_EXT" }, |
|
{ 0x8DD5, "GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT" }, |
|
{ 0x8DD6, "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT" }, |
|
{ 0x8DD7, "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT" }, |
|
{ 0x8DD8, "GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT" }, |
|
{ 0x8DD9, "GL_GEOMETRY_SHADER_EXT" }, |
|
{ 0x8DDA, "GL_GEOMETRY_VERTICES_OUT_EXT" }, |
|
{ 0x8DDB, "GL_GEOMETRY_INPUT_TYPE_EXT" }, |
|
{ 0x8DDC, "GL_GEOMETRY_OUTPUT_TYPE_EXT" }, |
|
{ 0x8DDD, "GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT" }, |
|
{ 0x8DDE, "GL_MAX_VERTEX_VARYING_COMPONENTS_EXT" }, |
|
{ 0x8DDF, "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT" }, |
|
{ 0x8DE0, "GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT" }, |
|
{ 0x8DE1, "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT" }, |
|
{ 0x8DE2, "GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT" }, |
|
{ 0x8DE3, "GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT" }, |
|
{ 0x8DE4, "GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT" }, |
|
{ 0x8DED, "GL_MAX_BINDABLE_UNIFORM_SIZE_EXT" }, |
|
{ 0x8DEE, "GL_UNIFORM_BUFFER_EXT" }, |
|
{ 0x8DEF, "GL_UNIFORM_BUFFER_BINDING_EXT" }, |
|
{ 0x8E4C, "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT" }, |
|
{ 0x8E4D, "GL_FIRST_VERTEX_CONVENTION_EXT" }, |
|
{ 0x8E4E, "GL_LAST_VERTEX_CONVENTION_EXT" }, |
|
{ 0x8E4F, "GL_PROVOKING_VERTEX_EXT" } |
|
}; |
|
|
|
const char *get_enum_str(uint val) |
|
{ |
|
for(int i = 0; i < ARRAYSIZE(g_glEnums); i++) |
|
{ |
|
if( g_glEnums[i].value == val ) |
|
return g_glEnums[i].str; |
|
} |
|
return "UNKNOWN"; |
|
} |
|
|
|
typedef union { |
|
uint16_t bin; |
|
struct { |
|
uint16_t sign:1; |
|
uint16_t exp:5; |
|
uint16_t mant:10; |
|
} x; |
|
} halffloat_t; |
|
|
|
typedef union { |
|
float f; |
|
uint32_t bin; |
|
struct { |
|
uint32_t sign:1; |
|
uint32_t exp:8; |
|
uint32_t mant:23; |
|
} x; |
|
} fullfloat_t; |
|
|
|
static inline float float_h2f(halffloat_t t) |
|
{ |
|
fullfloat_t tmp; |
|
tmp.x.sign = t.x.sign; // copy sign |
|
if(t.x.exp==0 /*&& t.mant==0*/) { |
|
// 0 and denormal? |
|
tmp.x.exp=0; |
|
tmp.x.mant=0; |
|
} else if (t.x.exp==31) { |
|
// Inf / NaN |
|
tmp.x.exp=255; |
|
tmp.x.mant=(t.x.mant<<13); |
|
} else { |
|
tmp.x.mant=(t.x.mant<<13); |
|
tmp.x.exp = t.x.exp+0x38; |
|
} |
|
|
|
return tmp.f; |
|
} |
|
|
|
static inline halffloat_t float_f2h(float f) |
|
{ |
|
fullfloat_t tmp; |
|
halffloat_t ret; |
|
tmp.f = f; |
|
ret.x.sign = tmp.x.sign; |
|
if (tmp.x.exp == 0) { |
|
// O and denormal |
|
ret.bin = 0; |
|
} else if (tmp.x.exp==255) { |
|
// Inf / NaN |
|
ret.x.exp = 31; |
|
ret.x.mant = tmp.x.mant>>13; |
|
} else if(tmp.x.exp>0x71) { |
|
// flush to 0 |
|
ret.x.exp = 0; |
|
ret.x.mant = 0; |
|
} else if(tmp.x.exp<0x8e) { |
|
// clamp to max |
|
ret.x.exp = 30; |
|
ret.x.mant = 1023; |
|
} else { |
|
ret.x.exp = tmp.x.exp - 38; |
|
ret.x.mant = tmp.x.mant>>13; |
|
} |
|
|
|
return ret; |
|
} |
|
|
|
void convert_texture( GLenum &internalformat, GLsizei width, GLsizei height, GLenum &format, GLenum &type, void *data ) |
|
{ |
|
if( format == GL_BGRA ) format = GL_RGBA; |
|
if( format == GL_BGR ) format = GL_RGB; |
|
|
|
if( internalformat == GL_SRGB8 && format == GL_RGBA ) |
|
internalformat = GL_SRGB8_ALPHA8; |
|
|
|
if( format == GL_LUMINANCE || format == GL_LUMINANCE_ALPHA ) |
|
internalformat = format; |
|
|
|
if( data ) |
|
{ |
|
if( internalformat == GL_RGBA16 && !gGL->m_bHave_GL_EXT_texture_norm16 ) |
|
{ |
|
uint16_t *_data = (uint16_t*)data; |
|
uint8_t *new_data = (uint8_t*)data; |
|
|
|
for( int i = 0; i < width*height*4; i+=4 ) |
|
{ |
|
new_data[i] = _data[i] >> 8; |
|
new_data[i+1] = _data[i+1] >> 8; |
|
new_data[i+2] = _data[i+2] >> 8; |
|
new_data[i+3] = _data[i+3] >> 8; |
|
} |
|
} |
|
} |
|
|
|
if( internalformat == GL_RGBA16 && !gGL->m_bHave_GL_EXT_texture_norm16 ) |
|
{ |
|
internalformat = GL_RGBA; |
|
format = GL_RGBA; |
|
type = GL_UNSIGNED_BYTE; |
|
} |
|
|
|
if( type == GL_UNSIGNED_INT_8_8_8_8_REV ) |
|
type = GL_UNSIGNED_BYTE; |
|
} |
|
|
|
GLboolean isDXTc(GLenum format) { |
|
switch (format) { |
|
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: |
|
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: |
|
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: |
|
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: |
|
case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT: |
|
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: |
|
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: |
|
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: |
|
return 1; |
|
} |
|
return 0; |
|
} |
|
|
|
GLboolean isDXTcSRGB(GLenum format) { |
|
switch (format) { |
|
case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT: |
|
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: |
|
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: |
|
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: |
|
return 1; |
|
} |
|
return 0; |
|
} |
|
|
|
static GLboolean isDXTcAlpha(GLenum format) { |
|
switch (format) { |
|
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: |
|
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: |
|
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: |
|
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: |
|
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: |
|
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: |
|
return 1; |
|
} |
|
return 0; |
|
} |
|
|
|
GLvoid *uncompressDXTc(GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, int transparent0, int* simpleAlpha, int* complexAlpha, const GLvoid *data) { |
|
// uncompress a DXTc image |
|
// get pixel size of uncompressed image => fixed RGBA |
|
int pixelsize = 4; |
|
/* if (format==COMPRESSED_RGB_S3TC_DXT1_EXT) |
|
pixelsize = 3;*/ |
|
// check with the size of the input data stream if the stream is in fact uncompressed |
|
if (imageSize == width*height*pixelsize || data==NULL) { |
|
// uncompressed stream |
|
return (GLvoid*)data; |
|
} |
|
// alloc memory |
|
GLvoid *pixels = malloc(((width+3)&~3)*((height+3)&~3)*pixelsize); |
|
// uncompress loop |
|
int blocksize; |
|
switch (format) { |
|
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: |
|
case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT: |
|
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: |
|
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: |
|
blocksize = 8; |
|
break; |
|
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: |
|
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: |
|
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: |
|
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: |
|
blocksize = 16; |
|
break; |
|
} |
|
uintptr_t src = (uintptr_t) data; |
|
for (int y=0; y<height; y+=4) { |
|
for (int x=0; x<width; x+=4) { |
|
switch(format) { |
|
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: |
|
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: |
|
case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT: |
|
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: |
|
DecompressBlockDXT1(x, y, width, (uint8_t*)src, transparent0, simpleAlpha, complexAlpha, (uint32_t*)pixels); |
|
break; |
|
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: |
|
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: |
|
DecompressBlockDXT3(x, y, width, (uint8_t*)src, transparent0, simpleAlpha, complexAlpha, (uint32_t*)pixels); |
|
break; |
|
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: |
|
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: |
|
DecompressBlockDXT5(x, y, width, (uint8_t*)src, transparent0, simpleAlpha, complexAlpha, (uint32_t*)pixels); |
|
break; |
|
} |
|
src+=blocksize; |
|
} |
|
} |
|
return pixels; |
|
} |
|
|
|
void CompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, |
|
GLsizei width, GLsizei height, GLint border, |
|
GLsizei imageSize, const GLvoid *data) |
|
{ |
|
if (internalformat==GL_RGBA8) |
|
internalformat = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; |
|
|
|
if ((width<=0) || (height<=0)) { |
|
return; |
|
} |
|
|
|
GLenum format = GL_RGBA; |
|
GLenum intformat = GL_RGBA; |
|
GLenum type = GL_UNSIGNED_BYTE; |
|
GLvoid *pixels = NULL; |
|
|
|
if (isDXTc(internalformat)) { |
|
pixels = NULL; |
|
type = GL_UNSIGNED_BYTE; |
|
|
|
int srgb = isDXTcSRGB(internalformat); |
|
int simpleAlpha = 0; |
|
int complexAlpha = 0; |
|
int transparent0 = (internalformat==GL_COMPRESSED_RGBA_S3TC_DXT1_EXT || internalformat==GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT)?1:0; |
|
if (data) { |
|
pixels = uncompressDXTc(width, height, internalformat, imageSize, transparent0, &simpleAlpha, &complexAlpha, data); |
|
} else { |
|
if(isDXTcAlpha(internalformat)) { |
|
simpleAlpha = complexAlpha = 1; |
|
} |
|
} |
|
|
|
if( srgb ) |
|
intformat = GL_SRGB8_ALPHA8; |
|
} |
|
|
|
gGL->glTexImage2D(target, level, intformat, width, height, border, format, type, pixels); |
|
if( data != pixels ) |
|
free(pixels); |
|
} |
|
|
|
// TexSubImage should work properly on every driver stack and GPU--enabling by default. |
|
ConVar gl_enabletexsubimage( "gl_enabletexsubimage", "1" ); |
|
|
|
void CGLMTex::WriteTexels( GLMTexLockDesc *desc, bool writeWholeSlice, bool noDataWrite ) |
|
{ |
|
//if ( m_nBindlessHashNumEntries ) |
|
// return; |
|
|
|
GLMRegion writeBox; |
|
|
|
bool needsExpand = false; |
|
char *expandTemp = NULL; |
|
|
|
switch( m_layout->m_format->m_d3dFormat) |
|
{ |
|
case D3DFMT_V8U8: |
|
{ |
|
needsExpand = true; |
|
writeWholeSlice = true; |
|
|
|
// shoot down client storage if we have to generate a new flavor of the data |
|
m_texClientStorage = false; |
|
} |
|
break; |
|
} |
|
|
|
if (writeWholeSlice) |
|
{ |
|
writeBox.xmin = writeBox.ymin = writeBox.zmin = 0; |
|
|
|
writeBox.xmax = m_layout->m_slices[ desc->m_sliceIndex ].m_xSize; |
|
writeBox.ymax = m_layout->m_slices[ desc->m_sliceIndex ].m_ySize; |
|
writeBox.zmax = m_layout->m_slices[ desc->m_sliceIndex ].m_zSize; |
|
} |
|
else |
|
{ |
|
writeBox = desc->m_req.m_region; |
|
} |
|
|
|
// first thing is to get the GL texture bound to a TMU, or just select one if already bound |
|
// to get this running we will just always slam TMU 0 and let the draw time code fix it back |
|
// a later optimization would be to hoist the bind call to the caller, do it exactly once |
|
|
|
CGLMTex *pPrevTex = m_ctx->m_samplers[0].m_pBoundTex; |
|
m_ctx->BindTexToTMU( this, 0 ); // SelectTMU(n) is a side effect |
|
|
|
GLMTexFormatDesc *format = m_layout->m_format; |
|
|
|
GLenum target = m_layout->m_key.m_texGLTarget; |
|
GLenum glDataFormat = format->m_glDataFormat; // this could change if expansion kicks in |
|
GLenum glDataType = format->m_glDataType; |
|
|
|
GLMTexLayoutSlice *slice = &m_layout->m_slices[ desc->m_sliceIndex ]; |
|
void *sliceAddress = m_backing ? (m_backing + slice->m_storageOffset) : NULL; // this would change for PBO |
|
|
|
// allow use of subimage if the target is texture2D and it has already been teximage'd |
|
bool mayUseSubImage = false; |
|
|
|
if ( (target==GL_TEXTURE_2D) && (m_sliceFlags[ desc->m_sliceIndex ] & kSliceValid) ) |
|
mayUseSubImage = true; |
|
|
|
// check flavor, 2D, 3D, or cube map |
|
// we also have the choice to use subimage if this is a tex already created. (open question as to benefit) |
|
|
|
|
|
// SRGB select. At this level (writetexels) we firmly obey the m_texFlags. |
|
// (mechanism not policy) |
|
|
|
GLenum intformat = (m_layout->m_key.m_texFlags & kGLMTexSRGB) ? format->m_glIntFormatSRGB : format->m_glIntFormat; |
|
if (CommandLine()->FindParm("-disable_srgbtex")) |
|
{ |
|
// force non srgb flavor - experiment to make ATI r600 happy on 10.5.8 (maybe x1600 too!) |
|
intformat = format->m_glIntFormat; |
|
} |
|
|
|
Assert( intformat != 0 ); |
|
|
|
if (m_layout->m_key.m_texFlags & kGLMTexSRGB) |
|
{ |
|
Assert( m_layout->m_format->m_glDataFormat != GL_DEPTH_COMPONENT ); |
|
Assert( m_layout->m_format->m_glDataFormat != GL_DEPTH_STENCIL ); |
|
Assert( m_layout->m_format->m_glDataFormat != GL_ALPHA ); |
|
} |
|
|
|
// adjust min and max mip written |
|
if (desc->m_req.m_mip > m_maxActiveMip) |
|
{ |
|
m_maxActiveMip = desc->m_req.m_mip; |
|
|
|
gGL->glTexParameteri( target, GL_TEXTURE_MAX_LEVEL, desc->m_req.m_mip); |
|
} |
|
|
|
if (desc->m_req.m_mip < m_minActiveMip) |
|
{ |
|
m_minActiveMip = desc->m_req.m_mip; |
|
|
|
gGL->glTexParameteri( target, GL_TEXTURE_BASE_LEVEL, desc->m_req.m_mip); |
|
} |
|
|
|
if (needsExpand) |
|
{ |
|
int expandSize = 0; |
|
|
|
switch( m_layout->m_format->m_d3dFormat) |
|
{ |
|
case D3DFMT_V8U8: |
|
{ |
|
// figure out new size based on 3byte RGB format |
|
// easy, just take the two byte size and grow it by 50% |
|
expandSize = (slice->m_storageSize * 3) / 2; |
|
expandTemp = (char*)malloc( expandSize ); |
|
|
|
char *src = (char*)sliceAddress; |
|
char *dst = expandTemp; |
|
|
|
// transfer RG's to RGB's |
|
while(expandSize>0) |
|
{ |
|
*dst = *src++; // move first byte |
|
*dst = *src++; // move second byte |
|
*reinterpret_cast<uint8*>(dst) = 0xBB; // pad third byte |
|
|
|
expandSize -= 3; |
|
} |
|
|
|
// move the slice pointer |
|
sliceAddress = expandTemp; |
|
|
|
// change the data format we tell GL about |
|
glDataFormat = GL_RGB; |
|
} |
|
break; |
|
|
|
default: Assert(!"Don't know how to expand that format.."); |
|
} |
|
|
|
} |
|
|
|
// set up the client storage now, one way or another |
|
// If this extension isn't supported, we just end up with two copies of the texture, one in the GL and one in app memory. |
|
// So it's safe to just go on as if this extension existed and hold the possibly-unnecessary extra RAM. |
|
|
|
switch( target ) |
|
{ |
|
case GL_TEXTURE_CUBE_MAP: |
|
|
|
// adjust target to steer to the proper face, then fall through to the 2D texture path. |
|
target = GL_TEXTURE_CUBE_MAP_POSITIVE_X + desc->m_req.m_face; |
|
case GL_TEXTURE_2D: |
|
{ |
|
// check compressed or not |
|
if (format->m_chunkSize != 1) |
|
{ |
|
Assert( writeWholeSlice ); //subimage not implemented in this path yet |
|
// compressed path |
|
// http://www.opengl.org/sdk/docs/man/xhtml/glCompressedTexImage2D.xml |
|
/* if( gGL->m_bHave_GL_EXT_texture_compression_dxt1 ) |
|
gGL->glCompressedTexImage2D( target, desc->m_req.m_mip, intformat, slice->m_xSize, slice->m_ySize, 0, slice->m_storageSize, sliceAddress ); |
|
else*/ |
|
CompressedTexImage2D( target, desc->m_req.m_mip, intformat, slice->m_xSize, slice->m_ySize, 0, slice->m_storageSize, sliceAddress ); |
|
} |
|
else |
|
{ |
|
if (mayUseSubImage) |
|
{ |
|
// go subimage2D if it's a replacement, not a creation |
|
|
|
gGL->glPixelStorei( GL_UNPACK_ROW_LENGTH, slice->m_xSize ); // in pixels |
|
gGL->glPixelStorei( GL_UNPACK_SKIP_PIXELS, writeBox.xmin ); // in pixels |
|
gGL->glPixelStorei( GL_UNPACK_SKIP_ROWS, writeBox.ymin ); // in pixels |
|
|
|
convert_texture(intformat, writeBox.xmax - writeBox.xmin, writeBox.ymax - writeBox.ymin, glDataFormat, glDataType, sliceAddress); |
|
|
|
gGL->glTexSubImage2D( target, |
|
desc->m_req.m_mip, // level |
|
writeBox.xmin, // xoffset into dest |
|
writeBox.ymin, // yoffset into dest |
|
writeBox.xmax - writeBox.xmin, // width (was slice->m_xSize) |
|
writeBox.ymax - writeBox.ymin, // height (was slice->m_ySize) |
|
glDataFormat, // format |
|
glDataType, // type |
|
sliceAddress // data (will be offsetted by the SKIP_PIXELS and SKIP_ROWS - let GL do the math to find the first source texel) |
|
); |
|
|
|
gGL->glPixelStorei( GL_UNPACK_ROW_LENGTH, 0 ); |
|
gGL->glPixelStorei( GL_UNPACK_SKIP_PIXELS, 0 ); |
|
gGL->glPixelStorei( GL_UNPACK_SKIP_ROWS, 0 ); |
|
} |
|
else |
|
{ |
|
// uncompressed path |
|
// http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/teximage2d.html |
|
convert_texture(intformat, m_layout->m_slices[ desc->m_sliceIndex ].m_xSize, m_layout->m_slices[ desc->m_sliceIndex ].m_ySize, glDataFormat, glDataType, noDataWrite ? NULL : sliceAddress); |
|
|
|
gGL->glTexImage2D( target, // target |
|
desc->m_req.m_mip, // level |
|
intformat, // internalformat - don't use format->m_glIntFormat because we have the SRGB select going on above |
|
slice->m_xSize, // width |
|
slice->m_ySize, // height |
|
0, // border |
|
glDataFormat, // dataformat |
|
glDataType, // datatype |
|
noDataWrite ? NULL : sliceAddress ); // data (optionally suppressed in case ResetSRGB desires) |
|
|
|
if (m_layout->m_key.m_texFlags & kGLMTexMultisampled) |
|
{ |
|
if (gl_texmsaalog.GetInt()) |
|
{ |
|
printf( "\n == MSAA Tex %p %s : glTexImage2D for flat tex using intformat %s (%x)", this, m_debugLabel?m_debugLabel:"", GLMDecode( eGL_ENUM, intformat ), intformat ); |
|
printf( "\n" ); |
|
} |
|
} |
|
|
|
m_sliceFlags[ desc->m_sliceIndex ] |= kSliceValid; // for next time, we can subimage.. |
|
} |
|
} |
|
} |
|
break; |
|
|
|
case GL_TEXTURE_3D: |
|
{ |
|
// check compressed or not |
|
if (format->m_chunkSize != 1) |
|
{ |
|
// compressed path |
|
// http://www.opengl.org/sdk/docs/man/xhtml/glCompressedTexImage3D.xml |
|
|
|
gGL->glCompressedTexImage3D( target, // target |
|
desc->m_req.m_mip, // level |
|
intformat, // internalformat |
|
slice->m_xSize, // width |
|
slice->m_ySize, // height |
|
slice->m_zSize, // depth |
|
0, // border |
|
slice->m_storageSize, // imageSize |
|
sliceAddress ); // data |
|
} |
|
else |
|
{ |
|
convert_texture(intformat, m_layout->m_slices[ desc->m_sliceIndex ].m_xSize, m_layout->m_slices[ desc->m_sliceIndex ].m_ySize, glDataFormat, glDataType, noDataWrite ? NULL : sliceAddress); |
|
gGL->glTexImage3D( target, // target |
|
desc->m_req.m_mip, // level |
|
intformat, // internalformat |
|
slice->m_xSize, // width |
|
slice->m_ySize, // height |
|
slice->m_zSize, // depth |
|
0, // border |
|
glDataFormat, // dataformat |
|
glDataType, // datatype |
|
noDataWrite ? NULL : sliceAddress ); // data (optionally suppressed in case ResetSRGB desires) |
|
} |
|
} |
|
break; |
|
} |
|
|
|
if ( expandTemp ) |
|
{ |
|
free( expandTemp ); |
|
} |
|
|
|
m_ctx->BindTexToTMU( pPrevTex, 0 ); |
|
} |
|
|
|
|
|
void CGLMTex::Lock( GLMTexLockParams *params, char** addressOut, int* yStrideOut, int *zStrideOut ) |
|
{ |
|
#if GL_TELEMETRY_GPU_ZONES |
|
CScopedGLMPIXEvent glmPIXEvent( "CGLMTex::Lock" ); |
|
g_TelemetryGPUStats.m_nTotalTexLocksAndUnlocks++; |
|
#endif |
|
|
|
// locate appropriate slice in layout record |
|
int sliceIndex = CalcSliceIndex( params->m_face, params->m_mip ); |
|
|
|
GLMTexLayoutSlice *slice = &m_layout->m_slices[sliceIndex]; |
|
|
|
// obtain offset |
|
//int sliceBaseOffset = slice->m_storageOffset; |
|
|
|
// cross check region req against slice bounds - figure out if it matches, exceeds, or is less than the whole slice. |
|
char exceed = (params->m_region.xmin < 0) || (params->m_region.xmax > slice->m_xSize) || |
|
(params->m_region.ymin < 0) || (params->m_region.ymax > slice->m_ySize) || |
|
(params->m_region.zmin < 0) || (params->m_region.zmax > slice->m_zSize); |
|
|
|
char partial = (params->m_region.xmin > 0) || (params->m_region.xmax < slice->m_xSize) || |
|
(params->m_region.ymin > 0) || (params->m_region.ymax < slice->m_ySize) || |
|
(params->m_region.zmin > 0) || (params->m_region.zmax < slice->m_zSize); |
|
|
|
bool copyout = false; // set if a readback of the texture slice from GL is needed |
|
|
|
if (exceed) |
|
{ |
|
// illegal rect, out of bounds |
|
GLMStop(); |
|
} |
|
|
|
// on return, these things need to be true |
|
|
|
// a - there needs to be storage allocated, which we will return an address within |
|
// b - the region corresponding to the slice being locked, will have valid data there for the whole slice. |
|
// c - the slice is marked as locked |
|
// d - the params of the lock request have been saved in the lock table (in the context) |
|
|
|
// so step 1 is unambiguous. If there's no backing storage, make some. |
|
if (!m_backing) |
|
{ |
|
if ( gl_pow2_tempmem.GetBool() ) |
|
{ |
|
uint32_t unStoragePow2 = m_layout->m_storageTotalSize; |
|
// Round up to next power of 2 |
|
unStoragePow2--; |
|
unStoragePow2 |= unStoragePow2 >> 1; |
|
unStoragePow2 |= unStoragePow2 >> 2; |
|
unStoragePow2 |= unStoragePow2 >> 4; |
|
unStoragePow2 |= unStoragePow2 >> 8; |
|
unStoragePow2 |= unStoragePow2 >> 16; |
|
unStoragePow2++; |
|
m_backing = (char *)calloc( unStoragePow2, 1 ); |
|
} |
|
else |
|
{ |
|
m_backing = (char *)calloc( m_layout->m_storageTotalSize, 1 ); |
|
} |
|
|
|
// clear the kSliceStorageValid bit on all slices |
|
for( int i=0; i<m_layout->m_sliceCount; i++) |
|
{ |
|
m_sliceFlags[i] &= ~kSliceStorageValid; |
|
} |
|
} |
|
|
|
// work on this slice now |
|
|
|
// storage is known to exist at this point, but we need to check if its contents are valid for this slice. |
|
// this is tracked per-slice so we don't hoist all the texels back out of GL across all slices if caller only |
|
// wanted to lock some of them. |
|
|
|
// (i.e. if we just alloced it, it's blank) |
|
// if storage is invalid, but the texture itself is valid, hoist the texels back to the storage and mark it valid. |
|
// if storage is invalid, and texture itself is also invalid, go ahead and mark storage as valid and fully dirty... to force teximage. |
|
|
|
// ???????????? we need to go over this more carefully re "slice valid" (it has been teximaged) vs "storage valid" (it has been copied out). |
|
|
|
unsigned char *sliceFlags = &m_sliceFlags[ sliceIndex ]; |
|
|
|
if (params->m_readback) |
|
{ |
|
// caller is letting us know that it wants to readback the real texels. |
|
*sliceFlags |= kSliceStorageValid; |
|
*sliceFlags |= kSliceValid; |
|
*sliceFlags &= ~(kSliceFullyDirty); |
|
copyout = true; |
|
} |
|
else |
|
{ |
|
// caller is pushing texels. |
|
if (! (*sliceFlags & kSliceStorageValid) ) |
|
{ |
|
// storage is invalid. check texture state |
|
if ( *sliceFlags & kSliceValid ) |
|
{ |
|
// kSliceValid set: the texture itself has a valid slice, but we don't have it in our backing copy, so copy it out. |
|
copyout = true; |
|
} |
|
else |
|
{ |
|
// kSliceValid not set: the texture does not have a valid slice to copy out - it hasn't been teximage'd yet. |
|
// set the "full dirty" bit to make sure we teximage the whole thing on unlock. |
|
*sliceFlags |= kSliceFullyDirty; |
|
|
|
// assert if they did not ask to lock the full slice size on this go-round |
|
if (partial) |
|
{ |
|
// choice here - |
|
// 1 - stop cold, we don't know how to subimage yet. |
|
// 2 - grin and bear it, mark whole slice dirty (ah, we already did... so, do nothing). |
|
// choice 2: // GLMStop(); |
|
} |
|
} |
|
|
|
// one way or another, upon reaching here the slice storage is valid for read. |
|
*sliceFlags |= kSliceStorageValid; |
|
} |
|
} |
|
|
|
|
|
// when we arrive here, there is storage, and the content of the storage for this slice is valid |
|
// (or zeroes if it's the first lock) |
|
|
|
// log the lock request in the context. |
|
int newdesc = m_ctx->m_texLocks.AddToTail(); |
|
|
|
GLMTexLockDesc *desc = &m_ctx->m_texLocks[newdesc]; |
|
|
|
desc->m_req = *params; |
|
desc->m_active = true; |
|
desc->m_sliceIndex = sliceIndex; |
|
desc->m_sliceBaseOffset = m_layout->m_slices[sliceIndex].m_storageOffset; |
|
|
|
// to calculate the additional offset we need to look at the rect's min corner |
|
// combined with the per-texel size and Y/Z stride |
|
// also cross check it for 4x multiple if there is compression in play |
|
|
|
int offsetInSlice = 0; |
|
int yStride = 0; |
|
int zStride = 0; |
|
|
|
CalcTexelDataOffsetAndStrides( sliceIndex, params->m_region.xmin, params->m_region.ymin, params->m_region.zmin, &offsetInSlice, &yStride, &zStride ); |
|
|
|
// for compressed case... |
|
// since there is presently no way to texsubimage a DXT when the rect does not cover the whole width, |
|
// we will probably need to inflate the dirty rect in the recorded lock req so that the entire span is |
|
// pushed across at unlock time. |
|
|
|
desc->m_sliceRegionOffset = offsetInSlice + desc->m_sliceBaseOffset; |
|
|
|
if (copyout) |
|
{ |
|
// read the whole slice |
|
// (odds are we'll never request anything but a whole slice to be read..) |
|
ReadTexels( desc, true ); |
|
} // this would be a good place to fill with scrub value if in debug... |
|
|
|
*addressOut = m_backing + desc->m_sliceRegionOffset; |
|
*yStrideOut = yStride; |
|
*zStrideOut = zStride; |
|
|
|
m_lockCount++; |
|
} |
|
|
|
void CGLMTex::Unlock( GLMTexLockParams *params ) |
|
{ |
|
#if GL_TELEMETRY_GPU_ZONES |
|
CScopedGLMPIXEvent glmPIXEvent( "CGLMTex::Unlock" ); |
|
g_TelemetryGPUStats.m_nTotalTexLocksAndUnlocks++; |
|
#endif |
|
|
|
// look for an active lock request on this face and mip (doesn't necessarily matter which one, if more than one) |
|
// and mark it inactive. |
|
// --> if you can't find one, fail. first line of defense against mismatched locks/unlocks.. |
|
|
|
int i=0; |
|
bool found = false; |
|
while( !found && (i<m_ctx->m_texLocks.Count()) ) |
|
{ |
|
GLMTexLockDesc *desc = &m_ctx->m_texLocks[i]; |
|
|
|
// is lock at index 'i' targeted at the texture/face/mip in question? |
|
if ( (desc->m_req.m_tex == this) && (desc->m_req.m_face == params->m_face) & (desc->m_req.m_mip == params->m_mip) && (desc->m_active) ) |
|
{ |
|
// matched and active, so retire it |
|
desc->m_active = false; |
|
|
|
// stop searching |
|
found = true; |
|
} |
|
i++; |
|
} |
|
|
|
if (!found) |
|
{ |
|
GLMStop(); // bad news |
|
} |
|
|
|
// found - so drop lock count |
|
m_lockCount--; |
|
|
|
if (m_lockCount <0) |
|
{ |
|
GLMStop(); // bad news |
|
} |
|
|
|
if (m_lockCount==0) |
|
{ |
|
// there should not be any active locks remaining on this texture. |
|
|
|
// motivation to defer all texel pushing til *all* open locks are closed out - |
|
// if/when we back the texture with a PBO, we will need to unmap that PBO before teximaging from it; |
|
// by waiting for all the locks to clear this gives us an unambiguous signal to act on. |
|
|
|
// scan through all the retired locks for this texture and push the texels for each one. |
|
// after each one is dispatched, remove it from the pile. |
|
|
|
int j=0; |
|
while( j<m_ctx->m_texLocks.Count() ) |
|
{ |
|
GLMTexLockDesc *desc = &m_ctx->m_texLocks[j]; |
|
|
|
if ( desc->m_req.m_tex == this ) |
|
{ |
|
// if it's active, something is wrong |
|
if (desc->m_active) |
|
{ |
|
GLMStop(); |
|
} |
|
|
|
// write the texels |
|
bool fullyDirty = false; |
|
|
|
fullyDirty |= ((m_sliceFlags[ desc->m_sliceIndex ] & kSliceFullyDirty) != 0); |
|
|
|
// this is not optimal and will result in full downloads on any dirty. |
|
// we're papering over the fact that subimage isn't done yet. |
|
// but this is safe if the slice of storage is all valid. |
|
|
|
// at some point we'll need to actually compare the lock box against the slice bounds. |
|
|
|
// fullyDirty |= (m_sliceFlags[ desc->m_sliceIndex ] & kSliceStorageValid); |
|
|
|
WriteTexels( desc, fullyDirty ); |
|
|
|
// logical place to trigger preloading |
|
// only do it for an RT tex, if it is not yet attached to any FBO. |
|
// also, only do it if the slice number is the last slice in the tex. |
|
if ( desc->m_sliceIndex == (m_layout->m_sliceCount-1) ) |
|
{ |
|
if ( !(m_layout->m_key.m_texFlags & kGLMTexRenderable) || (m_rtAttachCount==0) ) |
|
{ |
|
m_ctx->PreloadTex( this ); |
|
// printf("( slice %d of %d )", desc->m_sliceIndex, m_layout->m_sliceCount ); |
|
} |
|
} |
|
|
|
m_ctx->m_texLocks.FastRemove( j ); // remove from the pile, don't advance index |
|
} |
|
else |
|
{ |
|
j++; // move on to next one |
|
} |
|
} |
|
|
|
// clear the locked and full-dirty flags for all slices |
|
for( int slice=0; slice < m_layout->m_sliceCount; slice++) |
|
{ |
|
m_sliceFlags[slice] &= ~( kSliceLocked | kSliceFullyDirty ); |
|
} |
|
|
|
// The 3D texture upload code seems to rely on the host copy, probably |
|
// because it reuploads the whole thing each slice; we only use 3D textures |
|
// for the 32x32x32 colorpsace conversion lookups and debugging the problem |
|
// would not save any more memory. |
|
if ( !m_texClientStorage && ( m_texGLTarget == GL_TEXTURE_2D ) ) |
|
{ |
|
free(m_backing); |
|
m_backing = NULL; |
|
} |
|
} |
|
} |
|
|
|
#if defined( OSX ) |
|
|
|
void CGLMTex::HandleSRGBMismatch( bool srgb, int &srgbFlipCount ) |
|
{ |
|
bool srgbCapableTex = false; // not yet known |
|
bool renderableTex = false; // not yet known. |
|
|
|
srgbCapableTex = m_layout->m_format->m_glIntFormatSRGB != 0; |
|
renderableTex = ( m_layout->m_key.m_texFlags & kGLMTexRenderable ) != 0; |
|
// we can fix it if it's not a renderable, and an sRGB enabled format variation is available. |
|
|
|
if ( srgbCapableTex && !renderableTex ) |
|
{ |
|
char *texname = m_debugLabel; |
|
if (!texname) texname = "-"; |
|
|
|
m_srgbFlipCount++; |
|
|
|
#if GLMDEBUG |
|
//policy: print the ones that have flipped 1 or N times |
|
static bool print_allflips = CommandLine()->FindParm("-glmspewallsrgbflips"); |
|
static bool print_firstflips = CommandLine()->FindParm("-glmspewfirstsrgbflips"); |
|
static bool print_freqflips = CommandLine()->FindParm("-glmspewfreqsrgbflips"); |
|
static bool print_crawls = CommandLine()->FindParm("-glmspewsrgbcrawls"); |
|
static bool print_maxcrawls = CommandLine()->FindParm("-glmspewsrgbmaxcrawls"); |
|
bool print_it = false; |
|
|
|
if (print_allflips) |
|
{ |
|
print_it = true; |
|
} |
|
if (print_firstflips) // report on first flip |
|
{ |
|
print_it |= m_srgbFlipCount==1; |
|
} |
|
if (print_freqflips) // report on 50th flip |
|
{ |
|
print_it |= m_srgbFlipCount==50; |
|
} |
|
|
|
if ( print_it ) |
|
{ |
|
char *formatStr; |
|
formatStr = "srgb change (samp=%d): tex '%-30s' %08x %s (srgb=%d, %d times)"; |
|
|
|
if (strlen(texname) >= 30) |
|
{ |
|
formatStr = "srgb change (samp=%d): tex '%s' %08x %s (srgb=%d, %d times)"; |
|
} |
|
|
|
printf( "\n" ); |
|
printf( formatStr, index, texname, m_layout->m_layoutSummary, (int)srgb, m_srgbFlipCount ); |
|
|
|
#ifdef POSIX |
|
if (print_crawls) |
|
{ |
|
static char *interesting_crawl_substrs[] = { "CShader::OnDrawElements", NULL }; // add more as needed |
|
|
|
CStackCrawlParams cp; |
|
memset( &cp, 0, sizeof(cp) ); |
|
cp.m_frameLimit = 20; |
|
|
|
g_pLauncherMgr->GetStackCrawl(&cp); |
|
|
|
for( int i=0; i< cp.m_frameCount; i++) |
|
{ |
|
// for each row of crawl, decide if name is interesting |
|
bool hit = print_maxcrawls; |
|
|
|
for( char **match = interesting_crawl_substrs; (!hit) && (*match != NULL); match++) |
|
{ |
|
if (strstr(cp.m_crawlNames[i], *match)) |
|
{ |
|
hit = true; |
|
} |
|
} |
|
|
|
if (hit) |
|
{ |
|
printf( "\n\t%s", cp.m_crawlNames[i] ); |
|
} |
|
} |
|
printf( "\n"); |
|
} |
|
#endif |
|
} |
|
#endif // GLMDEBUG |
|
|
|
#if GLMDEBUG && 0 |
|
//"toi" = texture of interest |
|
static char s_toi[256] = "colorcorrection"; |
|
if (strstr( texname, s_toi )) |
|
{ |
|
// breakpoint on this if you like |
|
GLMPRINTF(( "srgb change %d for %s", m_srgbFlipCount, texname )); |
|
} |
|
#endif |
|
|
|
// re-submit the tex unless we're stifling it |
|
static bool s_nosrgbflips = CommandLine()->FindParm( "-glmnosrgbflips" ); |
|
if ( !s_nosrgbflips ) |
|
{ |
|
ResetSRGB( srgb, false ); |
|
} |
|
} |
|
else |
|
{ |
|
//GLMPRINTF(("-Z- srgb sampling conflict: NOT fixing tex %08x [%s] (srgb req: %d) because (tex-srgb-capable=%d tex-renderable=%d)", m_textures[index], m_textures[index]->m_tex->m_layout->m_layoutSummary, (int)glsamp->m_srgb, (int)srgbCapableTex, (int)renderableTex )); |
|
// we just leave the sampler state where it is, and that's life |
|
} |
|
} |
|
|
|
|
|
void CGLMTex::ResetSRGB( bool srgb, bool noDataWrite ) |
|
{ |
|
// see if requested SRGB state differs from the known one |
|
bool wasSRGB = (m_layout->m_key.m_texFlags & kGLMTexSRGB); |
|
GLMTexLayout *oldLayout = m_layout; // need to m_ctx->m_texLayoutTable->DelLayoutRef on this one if we flip |
|
|
|
if (srgb != wasSRGB) |
|
{ |
|
// we're going to need a new layout (though the storage size should be the same - check it) |
|
GLMTexLayoutKey newKey = m_layout->m_key; |
|
|
|
newKey.m_texFlags &= (~kGLMTexSRGB); // turn off that bit |
|
newKey.m_texFlags |= srgb ? kGLMTexSRGB : 0; // turn on that bit if it should be so |
|
|
|
// get new layout |
|
GLMTexLayout *newLayout = m_ctx->m_texLayoutTable->NewLayoutRef( &newKey ); |
|
|
|
// if SRGB requested, verify that the layout we just got can do it. |
|
// if it can't, delete the new layout ref and bail. |
|
if (srgb && (newLayout->m_format->m_glIntFormatSRGB == 0)) |
|
{ |
|
Assert( !"Can't enable SRGB mode on this format" ); |
|
m_ctx->m_texLayoutTable->DelLayoutRef( newLayout ); |
|
return; |
|
} |
|
|
|
// check sizes and fail if no match |
|
if( newLayout->m_storageTotalSize != oldLayout->m_storageTotalSize ) |
|
{ |
|
Assert( !"Bug: layout sizes don't match on SRGB change" ); |
|
m_ctx->m_texLayoutTable->DelLayoutRef( newLayout ); |
|
return; |
|
} |
|
|
|
// commit to new layout |
|
m_layout = newLayout; |
|
m_texGLTarget = m_layout->m_key.m_texGLTarget; |
|
|
|
// check same size |
|
Assert( m_layout->m_storageTotalSize == oldLayout->m_storageTotalSize ); |
|
|
|
Assert( newLayout != oldLayout ); |
|
|
|
// release old |
|
m_ctx->m_texLayoutTable->DelLayoutRef( oldLayout ); |
|
oldLayout = NULL; |
|
|
|
// force texel re-DL |
|
|
|
// note this messes with TMU 0 as side effect of WriteTexels |
|
// so we save and restore the TMU 0 binding first |
|
|
|
// since we're likely to be called in dxabstract when it is syncing sampler state, we can't go trampling the bindings. |
|
// a refinement would be to have each texture make a note of which TMU they're bound on, and just use that active TMU for DL instead of 0. |
|
CGLMTex *tmu0save = m_ctx->m_samplers[0].m_pBoundTex; |
|
|
|
for( int face=0; face <m_layout->m_faceCount; face++) |
|
{ |
|
for( int mip=0; mip <m_layout->m_mipCount; mip++) |
|
{ |
|
// we're not really going to lock, we're just going to rewrite the orig data |
|
GLMTexLockDesc desc; |
|
|
|
desc.m_req.m_tex = this; |
|
desc.m_req.m_face = face; |
|
desc.m_req.m_mip = mip; |
|
|
|
desc.m_sliceIndex = CalcSliceIndex( face, mip ); |
|
|
|
GLMTexLayoutSlice *slice = &m_layout->m_slices[ desc.m_sliceIndex ]; |
|
|
|
desc.m_req.m_region.xmin = desc.m_req.m_region.ymin = desc.m_req.m_region.zmin = 0; |
|
desc.m_req.m_region.xmax = slice->m_xSize; |
|
desc.m_req.m_region.ymax = slice->m_ySize; |
|
desc.m_req.m_region.zmax = slice->m_zSize; |
|
|
|
desc.m_sliceBaseOffset = slice->m_storageOffset; // doesn't really matter... we're just pushing zeroes.. |
|
desc.m_sliceRegionOffset = 0; |
|
|
|
WriteTexels( &desc, true, noDataWrite ); // write whole slice. and avoid pushing real bits if the caller requests (RT's) |
|
} |
|
} |
|
|
|
// put it back |
|
m_ctx->BindTexToTMU( tmu0save, 0 ); |
|
} |
|
} |
|
#endif |
|
|
|
bool CGLMTex::IsRBODirty() const |
|
{ |
|
return m_nLastResolvedBatchCounter != m_ctx->m_nBatchCounter; |
|
} |
|
|
|
void CGLMTex::ForceRBONonDirty() |
|
{ |
|
m_nLastResolvedBatchCounter = m_ctx->m_nBatchCounter; |
|
} |
|
|
|
void CGLMTex::ForceRBODirty() |
|
{ |
|
m_nLastResolvedBatchCounter = m_ctx->m_nBatchCounter - 1; |
|
}
|
|
|