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32 lines
632 B
32 lines
632 B
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#ifndef WEAPON_PROFICIENCY_H |
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#define WEAPON_PROFICIENCY_H |
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#if defined( _WIN32 ) |
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#pragma once |
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#endif |
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struct WeaponProficiencyInfo_t |
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{ |
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float spreadscale; |
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float bias; |
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}; |
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enum WeaponProficiency_t |
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{ |
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WEAPON_PROFICIENCY_POOR = 0, |
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WEAPON_PROFICIENCY_AVERAGE, |
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WEAPON_PROFICIENCY_GOOD, |
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WEAPON_PROFICIENCY_VERY_GOOD, |
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WEAPON_PROFICIENCY_PERFECT, |
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}; |
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const char *GetWeaponProficiencyName( WeaponProficiency_t proficiency ); |
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#endif // WEAPON_PROFICIENCY_H
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