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49 lines
1.0 KiB
49 lines
1.0 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#ifndef WEAPON_GRENADE_H |
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#define WEAPON_GRENADE_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "weapon_basesdkgrenade.h" |
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#ifdef CLIENT_DLL |
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#define CSDKGrenade C_SDKGrenade |
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#endif |
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//----------------------------------------------------------------------------- |
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// Fragmentation grenades |
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//----------------------------------------------------------------------------- |
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class CSDKGrenade : public CBaseSDKGrenade |
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{ |
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public: |
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DECLARE_CLASS( CSDKGrenade, CBaseSDKGrenade ); |
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DECLARE_NETWORKCLASS(); |
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DECLARE_PREDICTABLE(); |
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CSDKGrenade() {} |
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virtual SDKWeaponID GetWeaponID( void ) const { return WEAPON_GRENADE; } |
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#ifdef CLIENT_DLL |
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#else |
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DECLARE_DATADESC(); |
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virtual void EmitGrenade( Vector vecSrc, QAngle vecAngles, Vector vecVel, AngularImpulse angImpulse, CBasePlayer *pPlayer ); |
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#endif |
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CSDKGrenade( const CSDKGrenade & ) {} |
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}; |
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#endif // WEAPON_GRENADE_H
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