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78 lines
2.1 KiB
78 lines
2.1 KiB
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=====================================================================================// |
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#include "cbase.h" |
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#include "weapon_sdkbase.h" |
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#include "sdk_weapon_melee.h" |
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#if defined( CLIENT_DLL ) |
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#define CWeaponCrowbar C_WeaponCrowbar |
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#include "c_sdk_player.h" |
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#else |
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#include "sdk_player.h" |
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#endif |
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class CWeaponCrowbar : public CWeaponSDKMelee |
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{ |
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public: |
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DECLARE_CLASS( CWeaponCrowbar, CWeaponSDKMelee ); |
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DECLARE_NETWORKCLASS(); |
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DECLARE_PREDICTABLE(); |
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DECLARE_ACTTABLE(); |
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CWeaponCrowbar(); |
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virtual SDKWeaponID GetWeaponID( void ) const { return SDK_WEAPON_CROWBAR; } |
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virtual float GetRange( void ) { return 64.0f; } //Tony; let the crowbar swing further. |
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virtual bool CanWeaponBeDropped() const { return false; } |
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private: |
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CWeaponCrowbar( const CWeaponCrowbar & ); |
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}; |
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IMPLEMENT_NETWORKCLASS_ALIASED( WeaponCrowbar, DT_WeaponCrowbar ) |
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BEGIN_NETWORK_TABLE( CWeaponCrowbar, DT_WeaponCrowbar ) |
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END_NETWORK_TABLE() |
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BEGIN_PREDICTION_DATA( CWeaponCrowbar ) |
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END_PREDICTION_DATA() |
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LINK_ENTITY_TO_CLASS( weapon_crowbar, CWeaponCrowbar ); |
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PRECACHE_WEAPON_REGISTER( weapon_crowbar ); |
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CWeaponCrowbar::CWeaponCrowbar() |
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{ |
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} |
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//Tony; todo; add ACT_MP_PRONE* activities, so we have them. |
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acttable_t CWeaponCrowbar::m_acttable[] = |
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{ |
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{ ACT_MP_STAND_IDLE, ACT_DOD_STAND_AIM_SPADE, false }, |
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{ ACT_MP_CROUCH_IDLE, ACT_DOD_CROUCH_AIM_SPADE, false }, |
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{ ACT_MP_PRONE_IDLE, ACT_DOD_PRONE_AIM_SPADE, false }, |
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{ ACT_MP_RUN, ACT_DOD_RUN_AIM_SPADE, false }, |
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{ ACT_MP_WALK, ACT_DOD_WALK_AIM_SPADE, false }, |
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{ ACT_MP_CROUCHWALK, ACT_DOD_CROUCHWALK_AIM_SPADE, false }, |
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{ ACT_MP_PRONE_CRAWL, ACT_DOD_PRONEWALK_AIM_SPADE, false }, |
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{ ACT_SPRINT, ACT_DOD_SPRINT_AIM_SPADE, false }, |
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{ ACT_MP_ATTACK_STAND_PRIMARYFIRE, ACT_DOD_PRIMARYATTACK_SPADE, false }, |
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{ ACT_MP_ATTACK_CROUCH_PRIMARYFIRE, ACT_DOD_PRIMARYATTACK_SPADE, false }, |
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{ ACT_MP_ATTACK_PRONE_PRIMARYFIRE, ACT_DOD_PRIMARYATTACK_PRONE_SPADE, false }, |
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}; |
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IMPLEMENT_ACTTABLE( CWeaponCrowbar ); |
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