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37 lines
867 B
37 lines
867 B
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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//=============================================================================// |
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#ifndef SDK_WEAPON_PARSE_H |
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#define SDK_WEAPON_PARSE_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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#include "weapon_parse.h" |
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#include "networkvar.h" |
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//-------------------------------------------------------------------------------------------------------- |
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class CSDKWeaponInfo : public FileWeaponInfo_t |
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{ |
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public: |
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DECLARE_CLASS_GAMEROOT( CSDKWeaponInfo, FileWeaponInfo_t ); |
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CSDKWeaponInfo(); |
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virtual void Parse( ::KeyValues *pKeyValuesData, const char *szWeaponName ); |
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char m_szAnimExtension[16]; // string used to generate player animations with this weapon |
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// Parameters for FX_FireBullets: |
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int m_iDamage; |
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int m_iBullets; |
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float m_flCycleTime; |
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}; |
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#endif // SDK_WEAPON_PARSE_H
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