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33 lines
749 B
33 lines
749 B
//========= Copyright Valve Corporation, All rights reserved. ============// |
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// |
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// Purpose: |
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// |
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// $NoKeywords: $ |
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//=============================================================================// |
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#ifndef SCENEIMAGE_H |
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#define SCENEIMAGE_H |
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#ifdef _WIN32 |
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#pragma once |
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#endif |
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class ISceneTokenProcessor; |
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class ISceneCompileStatus |
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{ |
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public: |
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virtual void UpdateStatus( char const *pchSceneName, bool bQuiet, int nIndex, int nCount ) = 0; |
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}; |
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class CUtlBuffer; |
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class ISceneImage |
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{ |
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public: |
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virtual bool CreateSceneImageFile( CUtlBuffer &targetBuffer, char const *pchModPath, bool bLittleEndian, bool bQuiet, ISceneCompileStatus *Status ) = 0; |
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}; |
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extern ISceneImage *g_pSceneImage; |
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extern ISceneTokenProcessor *tokenprocessor; |
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#endif // SCENEIMAGE_H
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